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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I'm waiting to see whether or not Gearbox manages to somehow feth it up first.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Looks good, and I never actually ended up owning anything but the very first game, with no expansions or anything (wish Cataclysm was included). Just kind of unsure about spending money for an identical clone of a game I own except with more eye candy, especially because I tend to play strategy type games zoomed out as far as I possibly can anyway (I remember this fact was especially acute to me when I played Supreme Commander and realized I was looking at nothing but a bunch of colored dots for 90% of my game-play experience.)
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote: Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man.
Only a couple more days till release... still on the fence on buying it. Almost willing to wait till it goes on one of those Steam super duper sales where its like 99.9% off the normal price.
SilverMK2 wrote: Looks nice, but not £23 for a pretty version of games I already own nice
Its 19 pounds here in NZ. But yea thats whats putting me off too. But there are 3 games in there. With multiplayer.
Two games. Cataclysm isn't in there since apparently Barking Dog lost the source code.
I'll be grabbing it simply because it will work natively on modern PCs without the need for extensive fething around. Also the first game is still my favorite game of all time, and playing it with some updated graphics will be nice.
I don't have the originals, and can't source them for less then the Remastered, so with it working on modern PCs with no issue, better graphics, and I believe they mentioned an updated UI for the original Homeworld... yeah I'm in. Looks better, sounds better and they even got the original voice actress to do all of what should have been her lines for Homeworld 2.
I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
While the lack of Cataclysm is unfortunate, I don't see it as a reason to write the collection off, especially since HW3 is apparently riding on the success of the remaster.
One of the best fething games I have ever played, but I have the original so I don't think its worth a purchase.
I might be wrong though.....
We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.
I can't be fethed with all of the fiddling around needed to get it to work on a modern system at a decent resolution. This included both the remasters, plus the originals which will work on modern systems.
This message was edited 1 time. Last update was at 2015/02/24 05:37:35
Cataclysm had a screwy bug on the last mission. The big bad ship warps around the map at various points. And during one of those warps, it warped outside of the invisible boundaries on the map. It was still visible, but I couldn't reach it. I posted on the official forums about it, but apparently I was the only person posting there who experienced that particular bug.
I didn't finish Homeworld 2. Homeworld 2 had that idiotic "make the level difficulty match your progression" crap. And that's a deal breaker for me. Once I realized what was up, I walked away. I loath games that punish you for doing well, and I had zero further interest in playing the game.
I can't be fethed with all of the fiddling around needed to get it to work on a modern system at a decent resolution. This included both the remasters, plus the originals which will work on modern systems.
Yeah I'm very excited for that. I've had some Steam games not work on modern systems tangentially, so it's always nice to hear that something's been properly set for a modern machine.
I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
While the lack of Cataclysm is unfortunate, I don't see it as a reason to write the collection off, especially since HW3 is apparently riding on the success of the remaster.
It is if I didn't like Homeworld 2. Why would I buy a new "collection" that doesnt contain the best iteration of that game on the off chance that I'm funding a new version of the game, that may suck just as hard as HW2 did?
IF, anyone is interested, this is one fantastic video filled with Total Biscuit's thoughts. In short, it's one fantastic game, specially if you never played it before. This HD remake IS one HD remake, not one crappy "oh, we changed the sprites and that's it" (I'm looking at you HoMM III )
This message was edited 1 time. Last update was at 2015/02/28 21:33:53
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
So I apparently bought this one night when I had a couple too many drinks (I just looked through my steam games bar yesterday and noticed it was there). Figured I might as well weigh in on what I think after playing the tutorial and the first mission.
They changed a lot, fighter sized ships are now built and commanded in "squadrons" of 3-5 ships that move and fight in their own little delta formations (it's kind of strange to see a claw formation made of little delta formations). Not sure why they did this honestly, one of the most awesome things about the original Homeworld was building 50+ fighters and watching the massive chaotic dogfights that resulted. Plus like I said before formations ("battle-groups" now) just look really awkward. Also they have to do some horrible looking things to make squadron movement line up right. You'll see a squad of bombers come in for an attack run, overshoot the target ship after shooting bombs, start a banked turn to come in for another pass, then suddenly yaw around awkwardly in the same plane, making a bunch of weird zig zag movements that mess up the vapor trail effects, to head back on the same path they came down. I know real spaceships don't fly like airplanes, and I can't remember if the original Homeworld did smooth banked turns for their fighters or if they did that kind of thing too, so if they actually took a step backwards on this in the new version I will be really annoyed. If they didn't then I strongly question why they didn't take the opportunity to make the movement look more smooth (maybe because attack runs would take a lot longer to line up with sweeping banked turns. That's probably it honestly).
Carriers and larger ships have modules and individual ship components (engines, ship launch bay, etc). This might have been in Homeworld 2, I have never played that game so I would not know.
The HUD has been completely redone (i.e. there is one now). On the one hand this means you don't have to click through nested right click menus to give orders now, which is great for a modernization standpoint but since I play EVE Online I don't really care about. On the other hand there is less screen real-estate for spaceships. Of course they give options for hud scaling and even removal so I won't give judgment on this one.
The graphics are good, very good for a game with as much stuff on screen as Homeworld has. They gave special effort to making beautiful background nebulas and lighting effects on the ships. Amazing stuff. I really can not wait to get to the space junkyard level and seeing what they do for that. Massive pieces of scrap the size of planets drifting by in the background was one of the most breathtaking scenes from the original game. Also they have some very nice particle effects for weapons and ship damage.
Ship customization is there still, stripe color and ship color. They even let you pick a fleet badge (this is mostly differently colored symbols of the various Homeworld factions, but I'm sure there is mod support for this fairly easily) so there's an extra option above the original game. One very nice thing is that you can actually make full black ships now without having to hack a text file.
I haven't played enough to tell, but I think they have some new unit types and maybe did some re-balancing. I was never good enough at Homeworld to care too much, but be aware if you want nice graphics everything might not play completely like you're used to.
Cinematics and voiceovers are the same. Same voice work (good since it was amazing). I'm not sure if they redid the movie cinematics in the same style or left the old ones, but they looked very good (not blocky or pixelated at all on a 1440p monitor, some new games can't say that).
Lastly, one thing that made me very sad. You can no longer chose which faction models to use for your ships in the singleplayer campaign. You're locked into banana mother-ship no matter what. This probably isn't a big deal to most people, but I always much preferred the Toaster mother-ship models. They looked a lot less sleek and high tech, as you would expect for a race just re-discovering spaceflight and being forced to invent new ship designs with extremely limited resources. The "canon" designs look a lot more like the ancient space empire that cares about aesthetics. I guess you could say the Taidan designs look more aggressive, and so fit the "bad guy" profile better, but I am not a fan of this decision.
Automatically Appended Next Post:
Eumerin wrote: I didn't finish Homeworld 2. Homeworld 2 had that idiotic "make the level difficulty match your progression" crap. And that's a deal breaker for me. Once I realized what was up, I walked away. I loath games that punish you for doing well, and I had zero further interest in playing the game.
Heck, Homeworld 1 varied the number of enemy ships that spawned on the map each mission to account for your fleet size. It was a power-gaming tactic back in the day to dismantle your fleet at the end of each mission and re-build it with the banked resources at the start of each new one so you would encounter less enemy spawns. I felt this particularly acutely when I used a cheat program to remove the unit cap and give myself infinite resources (I was bored...). I had hundreds upon hundreds of ships stretching across the entire map. I was expecting to roll through the final mission, but there were so many enemy ships that my sensor overview was just a massive ball of red. After doing my best face I went to the forums and discovered the enemy scaling.
This message was edited 3 times. Last update was at 2015/03/01 03:05:39
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote: Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man.
Apparently they re-recorded all of the voice work so it was a decent quality for todays standards. This also let them re-record Karen S'Jets voice in HW 2 with the original actor from HW 1 as she was unavailable due to being pregnant when they were recording the HW 2 dialogue.
The reason HW 1 is building little wings of fighters is because they used the HW 2 engine to rebuild the game. So it has all of the HW 2 engines features, for better or worse. One of those is the original formations from HW 1, while there, are basically broken. You need to build your fleet like the mixed unit wings from HW 2.
Also, yeah, enemy scaling wasn't new in HW 2. But it did seem more punishing than HW 1.
This message was edited 3 times. Last update was at 2015/03/01 07:38:37
Yeah, I have single fighters, too. But I've only played through the first mission so far. The tutorial used the squadron fighters.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Enjoying the game so far. The remake is pretty good.
The UI is fantastic, in fact, one of the best UIs of an RTS game in the past few years.
This message was edited 1 time. Last update was at 2015/03/01 16:50:09
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog