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![[Post New]](/s/i/i.gif) 2015/02/06 02:23:48
Subject: what are forge world units
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Hungry Little Ripper
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I've read about forge worlds in the fluff but can't find why these units are special
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![[Post New]](/s/i/i.gif) 2015/02/06 02:26:58
Subject: what are forge world units
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Longtime Dakkanaut
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Do you mean forge world units in the fluff?
Or forge world units as in models created by www.forgeworld.co.uk
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![[Post New]](/s/i/i.gif) 2015/02/06 02:29:30
Subject: what are forge world units
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Hungry Little Ripper
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Im pretty sure its the second because I'm a new tyrannid player and have heard there are forge world units like malanthropes and harridans
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![[Post New]](/s/i/i.gif) 2015/02/06 02:31:56
Subject: what are forge world units
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Longtime Dakkanaut
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http://www.forgeworld.co.uk/Warhammer-40000/Tyranids?filter_reset=1
Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...
However they are actually a branch of games workshop, and so the models are mostly totally fair, and just add some more options. These days most people are fine with them, unless they are
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This message was edited 1 time. Last update was at 2015/02/06 02:36:43
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![[Post New]](/s/i/i.gif) 2015/02/06 02:38:00
Subject: what are forge world units
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Hungry Little Ripper
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ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions
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![[Post New]](/s/i/i.gif) 2015/02/06 02:42:45
Subject: what are forge world units
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Longtime Dakkanaut
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nidsll wrote:ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions
There are imperial armour books numbered 1 to... 13? And they are now releasing second editions of a lot of them, I think they may be up to 4 or 5 on the second editions. There is also Apocalypse, Aeronautica, and a couple others.
Best thing to do is find out which Imperial Armours cover tyranids, as there will likely only be one or two, and then get hold of those. Or find the models you like on the site, and then find out which books they are in.
But yeh they are pretty much like expansions.
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![[Post New]](/s/i/i.gif) 2015/02/06 02:53:57
Subject: what are forge world units
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Decrepit Dakkanaut
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nidsll wrote:ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions
Yeah, that's not a bad way to think about it. You can go to their website to see all the stuff they currently support. Forgeworld used to be a lot worse about publishing consistency with rules for things appearing and disappearing randomly, and new books partially overwriting old ones.
They just came out with a new version of Imperial Armor, though, that does bring a LITTLE sanity. If you want to use stuff that isn't in their most current book, I'm sure it's possible to download, I mean... find a copy on eBay... of the older ones.
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![[Post New]](/s/i/i.gif) 2015/02/06 03:35:43
Subject: what are forge world units
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Forgeworld is a section of GW that makes "niche" models that are unfeasible to do in plastic or just don't interest the main studio. Stuff like superheavy flyers, alternate Imperial Guard models, Gargantuan Creatures like Tyranid Heirophants, variant tanks like Leman Russ Annihilators, along with flavor pieces like Chapter specific Rhino door sets and the like.
Forgeworld stuff is 100% official, FW is staffed by GW employees, their books have GW copyrights, and they are located at GW HQ. They just don't operate through the main sales channel.
Most Tyranid stuff is in Imperial Armour Volume 4.
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This message was edited 1 time. Last update was at 2015/02/06 03:36:22
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/02/06 04:47:43
Subject: what are forge world units
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Lesser Daemon of Chaos
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Niiru wrote:http://www.forgeworld.co. uk/Warhammer-40000/Tyranids?filter_reset=1
Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...
Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.
Anything else is a house rule lol
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BloodGod Gaming Gallery
"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion |
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![[Post New]](/s/i/i.gif) 2015/02/06 04:52:13
Subject: Re:what are forge world units
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!!Goffik Rocker!!
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Forgeworld are 5 casters. So, their model's quality varies and they're quite expensive due to no mass production. However, they've got great designers.
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![[Post New]](/s/i/i.gif) 2015/02/06 05:04:23
Subject: what are forge world units
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Longtime Dakkanaut
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Robisagg wrote:Niiru wrote:http://www.forgeworld.co. uk/Warhammer-40000/Tyranids?filter_reset=1
Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...
Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.
Anything else is a house rule lol
I meant unofficial in the sense that the units are not in the armies 40k codex. The forgeworld books say they are ' 40k approved', because they have been tested as beinfbeing fair for use in games of 40k. Unless they have altered their wording since i last looked.
Either way, i personally like forgeworld models and books, i was just warning that some opponents may object. Its less common these days though.
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![[Post New]](/s/i/i.gif) 2015/02/06 05:06:58
Subject: what are forge world units
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Douglas Bader
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Niiru wrote:I meant unofficial in the sense that the units are not in the armies 40k codex.
But what does that have to do with anything? GW publishes lots of official rules (dataslates, formations, etc) that aren't in any codex. The idea that "it must be in the codex to be official" is something that was invented by certain players, not a rule published by GW.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/06 05:06:59
Subject: what are forge world units
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Lieutenant General
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Robisagg wrote:Niiru wrote:http://www.forgeworld.co. uk/Warhammer-40000/Tyranids?filter_reset=1
Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...
Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.
Anything else is a house rule lol
The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/06 05:28:57
Subject: what are forge world units
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Loyal Necron Lychguard
Netherlands
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Ghaz wrote:The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.
That is not a ForgeWorld rule, but a general rule.
Excluding someones Tomb Stalker is just as 'official' as excluding Tactical Marines.
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![[Post New]](/s/i/i.gif) 2015/02/06 05:29:04
Subject: what are forge world units
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Douglas Bader
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Ghaz wrote:The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.
So? That requirement applies to everything, not just FW rules. Saying "you have to agree to use FW rules" implies that the FW rules require special agreement, beyond what is required for "normal" rules. This is obviously not true.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/06 09:15:56
Subject: what are forge world units
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Hallowed Canoness
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Can we draw a line under the 'official' discussion already? The guy who called them that already admitted it was a communication failure rather than an anti-forgeworld rally.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/02/06 09:38:07
Subject: what are forge world units
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Regular Dakkanaut
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I smell a troll thread....
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Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
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![[Post New]](/s/i/i.gif) 2015/02/06 15:08:23
Subject: what are forge world units
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Lieutenant General
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Peregrine wrote: Ghaz wrote:The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.
So? That requirement applies to everything, not just FW rules. Saying "you have to agree to use FW rules" implies that the FW rules require special agreement, beyond what is required for "normal" rules. This is obviously not true.
Go back and read what I wrote instead of having a knee jerk reaction. Saying a rule includes Forge World does not mean that it is exclusive to Forge World, but just saying all you have to do is inform your opponent before you use Forge World before you go ahead and use your Forge World models and rules anyway and anything else is a 'house rule' is wrong per the main rules. That's all I have to say on the matter.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/06 15:31:28
Subject: what are forge world units
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Khorne Veteran Marine with Chain-Axe
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In reality your opponent has to agree to any unit being put on the table in order for the battle to take place. You can't force anyone to play against anything.
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![[Post New]](/s/i/i.gif) 2015/02/06 17:01:08
Subject: what are forge world units
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Decrepit Dakkanaut
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Furyou Miko wrote:Can we draw a line under the 'official' discussion already?
So long as one side of the discussion believes with all their mind and all their soul and all their strength in a logical fallacy, and the other side is only convinced by reason, then no, there will be no end to said discussion.
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![[Post New]](/s/i/i.gif) 2015/02/06 17:20:02
Subject: what are forge world units
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Slashing Veteran Sword Bretheren
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It has always been a tradition, pretty much since the early era of wargaming that if you want to include Forgeworld units in your army, you either get used to the idea that you might have a bad time at random pickup games, or if you play with a friends circle, you usually inform them beforehand.
Forgeworld is an expensive investment into the world of resin. So it has become tradition that players willing to buy FW stuff usually ask for some green light from their fellow players before going ahead and spending the cash, unless they are collectors, of course.
Anybody acting like Forgeworld is a normal and integral part of Warhammer 40k because 6th/7th edition GW has made it more specific in their FW publications that they are, is either new to the hobby, or purposely ignoring 10+ years of wargaming attitude towards it.
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This message was edited 2 times. Last update was at 2015/02/06 17:22:18
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![[Post New]](/s/i/i.gif) 2015/02/06 17:35:42
Subject: what are forge world units
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Fixture of Dakka
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Sir Arun wrote:It has always been a tradition, pretty much since the early era of wargaming that if you want to include Forgeworld units in your army, you either get used to the idea that you might have a bad time at random pickup games, or if you play with a friends circle, you usually inform them beforehand.
Forgeworld is an expensive investment into the world of resin. So it has become tradition that players willing to buy FW stuff usually ask for some green light from their fellow players before going ahead and spending the cash, unless they are collectors, of course.
Anybody acting like Forgeworld is a normal and integral part of Warhammer 40k because 6th/7th edition GW has made it more specific in their FW publications that they are, is either new to the hobby, or purposely ignoring 10+ years of wargaming attitude towards it.
That pretty much sums it up perfectly. Somehow, I knew when I saw the first post in the thread that Peregrine would be on here saying that FW is as much a part of the game as Codex Space Marines
Some of the variants -- for example, Cerastus Knight Castigator -- have fantastic stats or fill a hole in an army not available in Codex. The problem some people have playing against them is that they feel that it's Pay to Win (whether or not that's true). There is the additional hurdle that some FLGS have no FW as a part of their house rules simply because they can't sell them.
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![[Post New]](/s/i/i.gif) 2015/02/06 17:41:36
Subject: what are forge world units
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Longtime Dakkanaut
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Peregrine wrote:Niiru wrote:I meant unofficial in the sense that the units are not in the armies 40k codex.
But what does that have to do with anything? GW publishes lots of official rules (dataslates, formations, etc) that aren't in any codex. The idea that "it must be in the codex to be official" is something that was invented by certain players, not a rule published by GW.
Jeez, some people can be real pedants. Will teach me to try and be helpful at 4 in the morning.
People will not complain about using tactical squads, or anything else in a "mainstream/official/whatever" codex or supplement or dataslate. If someone ever does, they are one of those people you dont want to play againt. Seriously, you wont enjoy the game. Walk away.
Forgeworld *used* to be the place where the experimental rules and generally alternative units and rules came from, and so they were the rules which really required opponent consent to play. These days though, they are pretty much balanced anyway, and so most enlightened friendly players are fine with them. However in tournaments etc, it depends, worth asking in advance.
There, I hope that cleared things up for the complainers among you. Personally I'm all for forgeworld. DreddMob for the win.
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