Switch Theme:

what are forge world units  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hungry Little Ripper






I've read about forge worlds in the fluff but can't find why these units are special
   
Made in gb
Longtime Dakkanaut




UK

Do you mean forge world units in the fluff?

Or forge world units as in models created by www.forgeworld.co.uk
   
Made in us
Hungry Little Ripper






Im pretty sure its the second because I'm a new tyrannid player and have heard there are forge world units like malanthropes and harridans

   
Made in gb
Longtime Dakkanaut




UK

http://www.forgeworld.co.uk/Warhammer-40000/Tyranids?filter_reset=1


Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...

However they are actually a branch of games workshop, and so the models are mostly totally fair, and just add some more options. These days most people are fine with them, unless they are

This message was edited 1 time. Last update was at 2015/02/06 02:36:43


 
   
Made in us
Hungry Little Ripper






ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions
   
Made in gb
Longtime Dakkanaut




UK

nidsll wrote:
ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions


There are imperial armour books numbered 1 to... 13? And they are now releasing second editions of a lot of them, I think they may be up to 4 or 5 on the second editions. There is also Apocalypse, Aeronautica, and a couple others.

Best thing to do is find out which Imperial Armours cover tyranids, as there will likely only be one or two, and then get hold of those. Or find the models you like on the site, and then find out which books they are in.

But yeh they are pretty much like expansions.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

nidsll wrote:
ok so i can now assume its a expansion to the codex or something along those lines and if so could you give me a list of other expansions

Yeah, that's not a bad way to think about it. You can go to their website to see all the stuff they currently support. Forgeworld used to be a lot worse about publishing consistency with rules for things appearing and disappearing randomly, and new books partially overwriting old ones.

They just came out with a new version of Imperial Armor, though, that does bring a LITTLE sanity. If you want to use stuff that isn't in their most current book, I'm sure it's possible to download, I mean... find a copy on eBay... of the older ones.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Forgeworld is a section of GW that makes "niche" models that are unfeasible to do in plastic or just don't interest the main studio. Stuff like superheavy flyers, alternate Imperial Guard models, Gargantuan Creatures like Tyranid Heirophants, variant tanks like Leman Russ Annihilators, along with flavor pieces like Chapter specific Rhino door sets and the like.

Forgeworld stuff is 100% official, FW is staffed by GW employees, their books have GW copyrights, and they are located at GW HQ. They just don't operate through the main sales channel.

Most Tyranid stuff is in Imperial Armour Volume 4.

This message was edited 1 time. Last update was at 2015/02/06 03:36:22


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Lesser Daemon of Chaos





Rosedale MD

Niiru wrote:
http://www.forgeworld.co.uk/Warhammer-40000/Tyranids?filter_reset=1

Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...



Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.

Anything else is a house rule lol

BloodGod Gaming Gallery

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion 
   
Made in ru
!!Goffik Rocker!!






Forgeworld are 5 casters. So, their model's quality varies and they're quite expensive due to no mass production. However, they've got great designers.
   
Made in gb
Longtime Dakkanaut




UK

 Robisagg wrote:
Niiru wrote:
http://www.forgeworld.co.uk/Warhammer-40000/Tyranids?filter_reset=1

Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...



Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.

Anything else is a house rule lol



I meant unofficial in the sense that the units are not in the armies 40k codex. The forgeworld books say they are '40k approved', because they have been tested as beinfbeing fair for use in games of 40k. Unless they have altered their wording since i last looked.

Either way, i personally like forgeworld models and books, i was just warning that some opponents may object. Its less common these days though.
   
Made in us
Douglas Bader






Niiru wrote:
I meant unofficial in the sense that the units are not in the armies 40k codex.


But what does that have to do with anything? GW publishes lots of official rules (dataslates, formations, etc) that aren't in any codex. The idea that "it must be in the codex to be official" is something that was invented by certain players, not a rule published by GW.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Lieutenant General





Florence, KY

 Robisagg wrote:
Niiru wrote:
http://www.forgeworld.co.uk/Warhammer-40000/Tyranids?filter_reset=1

Forgeworld make their own models, and give them their own rules that are generally found in books called "Imperial Armour 2" or whatever number is right for that particular model. They are technically unofficial, and so you aren't meant to use them in games unless your opponent agrees to them...



Not true. IA13 States that all of their models are official for use in standard games of 40k, only with the addendum that you should make your opponent aware of their rules before the game. Again, TO's can do as they please, but FW is 100% official.

Anything else is a house rule lol

The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Ghaz wrote:
The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.

That is not a ForgeWorld rule, but a general rule.
Excluding someones Tomb Stalker is just as 'official' as excluding Tactical Marines.
   
Made in us
Douglas Bader






 Ghaz wrote:
The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.


So? That requirement applies to everything, not just FW rules. Saying "you have to agree to use FW rules" implies that the FW rules require special agreement, beyond what is required for "normal" rules. This is obviously not true.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Hallowed Canoness





Between

Can we draw a line under the 'official' discussion already? The guy who called them that already admitted it was a communication failure rather than an anti-forgeworld rally.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Regular Dakkanaut






I smell a troll thread....

Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
 
   
Made in us
Lieutenant General





Florence, KY

 Peregrine wrote:
 Ghaz wrote:
The main rulebook says both players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use. That would include Forge World models, so both players do have to agree.


So? That requirement applies to everything, not just FW rules. Saying "you have to agree to use FW rules" implies that the FW rules require special agreement, beyond what is required for "normal" rules. This is obviously not true.

Go back and read what I wrote instead of having a knee jerk reaction. Saying a rule includes Forge World does not mean that it is exclusive to Forge World, but just saying all you have to do is inform your opponent before you use Forge World before you go ahead and use your Forge World models and rules anyway and anything else is a 'house rule' is wrong per the main rules. That's all I have to say on the matter.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in br
Khorne Veteran Marine with Chain-Axe





Ireland

In reality your opponent has to agree to any unit being put on the table in order for the battle to take place. You can't force anyone to play against anything.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Furyou Miko wrote:Can we draw a line under the 'official' discussion already?

So long as one side of the discussion believes with all their mind and all their soul and all their strength in a logical fallacy, and the other side is only convinced by reason, then no, there will be no end to said discussion.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in at
Slashing Veteran Sword Bretheren






It has always been a tradition, pretty much since the early era of wargaming that if you want to include Forgeworld units in your army, you either get used to the idea that you might have a bad time at random pickup games, or if you play with a friends circle, you usually inform them beforehand.

Forgeworld is an expensive investment into the world of resin. So it has become tradition that players willing to buy FW stuff usually ask for some green light from their fellow players before going ahead and spending the cash, unless they are collectors, of course.

Anybody acting like Forgeworld is a normal and integral part of Warhammer 40k because 6th/7th edition GW has made it more specific in their FW publications that they are, is either new to the hobby, or purposely ignoring 10+ years of wargaming attitude towards it.

This message was edited 2 times. Last update was at 2015/02/06 17:22:18


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ca
Fixture of Dakka






 Sir Arun wrote:
It has always been a tradition, pretty much since the early era of wargaming that if you want to include Forgeworld units in your army, you either get used to the idea that you might have a bad time at random pickup games, or if you play with a friends circle, you usually inform them beforehand.

Forgeworld is an expensive investment into the world of resin. So it has become tradition that players willing to buy FW stuff usually ask for some green light from their fellow players before going ahead and spending the cash, unless they are collectors, of course.

Anybody acting like Forgeworld is a normal and integral part of Warhammer 40k because 6th/7th edition GW has made it more specific in their FW publications that they are, is either new to the hobby, or purposely ignoring 10+ years of wargaming attitude towards it.



That pretty much sums it up perfectly. Somehow, I knew when I saw the first post in the thread that Peregrine would be on here saying that FW is as much a part of the game as Codex Space Marines

Some of the variants -- for example, Cerastus Knight Castigator -- have fantastic stats or fill a hole in an army not available in Codex. The problem some people have playing against them is that they feel that it's Pay to Win (whether or not that's true). There is the additional hurdle that some FLGS have no FW as a part of their house rules simply because they can't sell them.

   
Made in gb
Longtime Dakkanaut




UK

 Peregrine wrote:
Niiru wrote:
I meant unofficial in the sense that the units are not in the armies 40k codex.


But what does that have to do with anything? GW publishes lots of official rules (dataslates, formations, etc) that aren't in any codex. The idea that "it must be in the codex to be official" is something that was invented by certain players, not a rule published by GW.



Jeez, some people can be real pedants. Will teach me to try and be helpful at 4 in the morning.

People will not complain about using tactical squads, or anything else in a "mainstream/official/whatever" codex or supplement or dataslate. If someone ever does, they are one of those people you dont want to play againt. Seriously, you wont enjoy the game. Walk away.

Forgeworld *used* to be the place where the experimental rules and generally alternative units and rules came from, and so they were the rules which really required opponent consent to play. These days though, they are pretty much balanced anyway, and so most enlightened friendly players are fine with them. However in tournaments etc, it depends, worth asking in advance.

There, I hope that cleared things up for the complainers among you. Personally I'm all for forgeworld. DreddMob for the win.

   
 
Forum Index » 40K General Discussion
Go to: