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![[Post New]](/s/i/i.gif) 2015/02/11 18:10:06
Subject: How do marines deal with duel wraith units?
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Battlefortress Driver with Krusha Wheel
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Havent had any luck with white scars or imperial fists yet.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/02/12 05:21:03
Subject: Re:How do marines deal with duel wraith units?
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Devestating Grey Knight Dreadknight
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With or without the Decurion formation?
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/02/12 07:18:27
Subject: How do marines deal with duel wraith units?
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Regular Dakkanaut
San Francisco, CA
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Try lots of Sternguard backed with devastators. That's worked well for me vs triple thunderwolf calvary spam. A similar kind of threat.
Hellfire rounds will put the wounds on in great #s. But you need to take down the spiders first, assuming it's the harvest detachment flavor.
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![[Post New]](/s/i/i.gif) 2015/02/12 08:32:40
Subject: Re:How do marines deal with duel wraith units?
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Battlefortress Driver with Krusha Wheel
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Necron players play without it? Who are these mysterious unicorns?
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/02/12 16:58:23
Subject: Re:How do marines deal with duel wraith units?
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Proud Triarch Praetorian
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Orock wrote:
Necron players play without it? Who are these mysterious unicorns?
Competitive players who have realized it's not worth giving up the advantage CAD ObSec troops give.
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![[Post New]](/s/i/i.gif) 2015/02/12 17:33:49
Subject: Re:How do marines deal with duel wraith units?
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Longtime Dakkanaut
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skoffs wrote: Orock wrote:
Necron players play without it? Who are these mysterious unicorns?
Competitive players who have realized it's not worth giving up the advantage CAD ObSec troops give.
You can add a CAD to Decurion and have the best of both worlds. I usually do that anyway to unlock D Lord or GA or Orikan directly
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This message was edited 1 time. Last update was at 2015/02/12 17:35:37
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![[Post New]](/s/i/i.gif) 2015/02/12 18:01:45
Subject: How do marines deal with duel wraith units?
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Sword-Wielding Bloodletter of Khorne
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Indeed, take sternguard for the poison 2+ or grab cents? Space marines seem to be one of the easier books in terms of access taking out high t mc. I had a game today vs a typical eldar list with my orks... Needless to say it wasn't fun
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![[Post New]](/s/i/i.gif) 2015/02/12 18:13:25
Subject: How do marines deal with duel wraith units?
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Fixture of Dakka
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In the large Wraith thread, I don't believe any effective solution was found for most codexes.
IIRC:
-An IK can tie them up for a short while and probably actually win, but will be badly damaged.
-TH/SS termies can hold them for a few rounds, and do a little damage.
-A handful of Dev squads can, over the course of a game, take down a Wraith unit. Lascannons or ML won't do much, but 3 squads of 4 heavy bolters will do some damage
-If you go full-MSU, the Wraiths will probably kill less than twice their points by the end of the game.
-Flyer spam, with just enough on the ground to prevent auto-loss before it comes in, won't get tabled by Wraiths alone.
So, basically, you can 'tarpit' them with double the points - with the Wraiths picking their tarpit usually - and hope the rest of your forces can hands 2-3x their points worth of other necrons.
Or you can devote your entire army to kill a few Wraiths, hope the enemy does nothing with the rest of their army and surviving wraiths.
Counters that actually work haven't been found for most armies yet.
Automatically Appended Next Post:
(Necron Wraiths or Eldar Wraiths? Very different beasts.)
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This message was edited 3 times. Last update was at 2015/02/12 18:16:19
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![[Post New]](/s/i/i.gif) 2015/02/12 19:54:29
Subject: How do marines deal with duel wraith units?
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Crushing Black Templar Crusader Pilot
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Lysander.
And the Emperor's lucky dices.
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![[Post New]](/s/i/i.gif) 2015/02/13 13:46:34
Subject: How do marines deal with duel wraith units?
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Boosting Space Marine Biker
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Played a game last night and this is what I did.
5 Man TH SS Terminator Squad with TH Chapter Master with Gorgons Chain & Axe of Medusa in Storm Raven
Storm Raven flew up, wasted the Spyder.
Next turn Terminators and CM disembarked and charged.
Took 3 rounds of combat but smashed them up without taking a single wound back.
Granted it will take double the points but you can get rid of them.
What is worse for me personally are Warrior squads and Immortals who just don't stay dead......highly annoying.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr
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![[Post New]](/s/i/i.gif) 2015/02/13 13:55:49
Subject: How do marines deal with duel wraith units?
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Resolute Ultramarine Honor Guard
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Ally in an inquisitor with rad grenades to go with above teminators. 40 pts to make them toughness 4 the turn you charge (or are charged). 70pts if you make it a psyker for prescience. Add in psykotrope grenades with the rad grenades and have a chance of re-rolling to hit, hitting them automatically, reducing them to one attack, or hitting themselves. Since the psykotrope is testing at their i2, it has a good chance of working. It also is on the turn you charge (or are charged). All of the above costs 85 pts. For just the grenades, it's 55.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/02/13 13:58:56
Subject: How do marines deal with duel wraith units?
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Boosting Space Marine Biker
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Crazyterran wrote:Ally in an inquisitor with rad grenades to go with above teminators. 40 pts to make them toughness 4 the turn you charge (or are charged). 70pts if you make it a psyker for prescience. Add in psykotrope grenades with the rad grenades and have a chance of re-rolling to hit, hitting them automatically, reducing them to one attack, or hitting themselves. Since the psykotrope is testing at their i2, it has a good chance of working. It also is on the turn you charge (or are charged). All of the above costs 85 pts. For just the grenades, it's 55.
I like it!!
Might give that a try
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr
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![[Post New]](/s/i/i.gif) 2015/02/13 14:31:20
Subject: How do marines deal with duel wraith units?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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smurfwedge wrote:Played a game last night and this is what I did.
5 Man TH SS Terminator Squad with TH Chapter Master with Gorgons Chain & Axe of Medusa in Storm Raven
Storm Raven flew up, wasted the Spyder.
Next turn Terminators and CM disembarked and charged.
Took 3 rounds of combat but smashed them up without taking a single wound back.
Granted it will take double the points but you can get rid of them.
What is worse for me personally are Warrior squads and Immortals who just don't stay dead......highly annoying.
It's against odds for the raven to down the spyder in one round, even if it empties all the missiles and machine spirits another weapon into it.
And that's assuming they don't have the thing in cover of some type.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/02/13 16:11:01
Subject: How do marines deal with duel wraith units?
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Noise Marine Terminator with Sonic Blaster
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What about a squadron of Typhoon Land Speeders?
5 of them *should* kill a wraith per turn while maintaining the range to stay away from them.
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