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![[Post New]](/s/i/i.gif) 2015/02/18 19:17:37
Subject: transport ?
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Dakka Veteran
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Now that transports are in fast attack can you only bring 3 max
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![[Post New]](/s/i/i.gif) 2015/02/18 19:18:35
Subject: Re:transport ?
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Ultramarine Librarian with Freaky Familiar
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If you can get them as dedicated transports then you can take as many as you want. You can take up to three by themselves.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2015/02/18 19:21:35
Subject: transport ?
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Lord of the Fleet
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zilka86 wrote:Now that transports are in fast attack can you only bring 3 max
Do you even bother reading the rulebooks and/or codices?
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/02/18 19:22:42
Subject: transport ?
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Locked in the Tower of Amareo
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Be nice. I somehow missed the whole drop pod cruising speed thing when I came back to 7th.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:27:05
Subject: transport ?
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Tunneling Trygon
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Prolly would be nice if it was anyone but the poster. I think everyone's patience is done with him.
But to answer anyway, Transports that take a Fast Attack slot can be purchased as a Fast Attack choice. Dedicated Transports purchased by a squad have not changed at all.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:34:19
Subject: transport ?
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Archmagos Veneratus Extremis
On the Internet
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Martel732 wrote:Be nice. I somehow missed the whole drop pod cruising speed thing when I came back to 7th.
To be fair that's not exactly a bolded statement while the DT thing is listed in unit entries in the codex itself.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:36:45
Subject: transport ?
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Locked in the Tower of Amareo
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True, and the whole "deathwind launcher is terrible" thing was ingrained into my brain for two editions.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:38:07
Subject: transport ?
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Gore-Soaked Lunatic Witchhunter
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Martel732 wrote:True, and the whole "deathwind launcher is terrible" thing was ingrained into my brain for two editions.
Deathwind launcher is terrible. It forces you to stop the game and spend ten minutes firing one unit, if you could get penalized for delay of play the Deathwind Drop Pod would get you that penalty for writing it down in your army list.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:39:14
Subject: transport ?
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Locked in the Tower of Amareo
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It's just a S5 pie plate. What's the big deal?
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![[Post New]](/s/i/i.gif) 2015/02/18 21:03:01
Subject: transport ?
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Decrepit Dakkanaut
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AnomanderRake wrote:Martel732 wrote:True, and the whole "deathwind launcher is terrible" thing was ingrained into my brain for two editions.
Deathwind launcher is terrible. It forces you to stop the game and spend ten minutes firing one unit, if you could get penalized for delay of play the Deathwind Drop Pod would get you that penalty for writing it down in your army list.
Martel732, I believe you are talking about the Deathwind Missile Launcher in the stock Drop Pod.
AnomanderRake is probably talking about the Deathstorm Drop Pod, which gets to fire at a bunch of different units on the turn that it drops.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/02/18 21:21:19
Subject: transport ?
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The Hive Mind
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AnomanderRake wrote:Martel732 wrote:True, and the whole "deathwind launcher is terrible" thing was ingrained into my brain for two editions.
Deathwind launcher is terrible. It forces you to stop the game and spend ten minutes firing one unit, if you could get penalized for delay of play the Deathwind Drop Pod would get you that penalty for writing it down in your army list.
How does it take that long to fire? It has 2 weapons.
And Wyverns in 6th took longer.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/18 21:26:03
Subject: Re:transport ?
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Dakka Veteran
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So why are the in fast attack also am i missing something
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![[Post New]](/s/i/i.gif) 2015/02/18 21:28:27
Subject: transport ?
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Is 'Eavy Metal Calling?
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You can take them as EITHER Fast Attack (not dedicated to a unit, so anyone can start embarked, including Battle Brother Allies) or Dedicated (in which case only the unit they were bought for can begin the game embarked).
The rules are only printed in FA to save doubling up.
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![[Post New]](/s/i/i.gif) 2015/02/18 21:39:04
Subject: Re:transport ?
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Loyal Necron Lychguard
Netherlands
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zilka86 wrote:So why are the in fast attack also am i missing something
So you can also take them on their own instead of a Dedicated Transport.
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![[Post New]](/s/i/i.gif) 2015/02/18 21:42:53
Subject: Re:transport ?
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Gore-Soaked Lunatic Witchhunter
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Kangodo wrote:zilka86 wrote:So why are the in fast attack also am i missing something
So you can also take them on their own instead of a Dedicated Transport.
So you can put any Imperial model in the game in a Drop Pod.
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![[Post New]](/s/i/i.gif) 2015/02/18 22:14:24
Subject: transport ?
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Lieutenant General
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Its not like this is a new situation. Land Raiders have been an option as a Dedicated Transport or as a Heavy Support choice in multiple codices for many years.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/18 22:52:07
Subject: Re:transport ?
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Longtime Dakkanaut
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zilka86 wrote:So why are the in fast attack also am i missing something
The tone of 7th edition is to give players more freedom and flexibility in their list building. This change allows players the option to purchase a transport for units that normally do not have access to them. If a units entry allows the unit to purchase a dedicated transport that DT does not take up a slot in your detachment. However, you now have the option to purchase the transport as a non-dedicated transport but it will cost you a fast attack slot.
Its exactly like Land Raiders being purchased as dedicated transports for other units. A land raider purchased on its own will take a heavy support slot. If, however, it is purchased as a DT for a unit of Terminators (for example) then it does not take up any slot and has the same battlefield role as the unit it was purchased for.
Unbound armies can technically purchase units listed in the 'dedicated transports' section of 6th edition or older codices (please not, this is a contested subject so always speak to your opponent about it before list building). These units are not being purchased as dedicated transports and lack a battlefield role if purchased this way. In my opinion moving all the formerly dedicated transports to the fast attack section of the codex may be a way for the design teams to correct this issue. In my local group we have agreed to house rule that any DT not purchased for a unit in an unbound army counts as fast attack if and when the issue ever comes up.
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![[Post New]](/s/i/i.gif) 2015/02/19 06:04:21
Subject: transport ?
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Screaming Shining Spear
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Also - not every codex has access to their dedicated transports as fast attack choices - only the more recent ones. Vanilla marines and Eldar for example have no option to select their dedicated transports as fast attack choices
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![[Post New]](/s/i/i.gif) 2015/02/19 07:45:00
Subject: transport ?
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Gore-Soaked Lunatic Witchhunter
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rigeld2 wrote: AnomanderRake wrote:Martel732 wrote:True, and the whole "deathwind launcher is terrible" thing was ingrained into my brain for two editions.
Deathwind launcher is terrible. It forces you to stop the game and spend ten minutes firing one unit, if you could get penalized for delay of play the Deathwind Drop Pod would get you that penalty for writing it down in your army list.
How does it take that long to fire? It has 2 weapons.
And Wyverns in 6th took longer.
Kronk has the right of it, misread. The Deathstorm tosses d3 shots at every unit within 12" or 18" or something of it, you can easily stop the game for ten minutes to fire one unit.
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