Switch Theme:

How to destroy an enemy deathstar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran





Is Karamazov and the Callidus assassin the most dangerous team in 40k?

The assassin can infiltrate 1 inch from the enemy and has an ap2 (wounds on 4+) flamer and then Karamazov can drop an ordanance blast on the assassins head and the blast does not scatter meaning the assassin and all the enemies deathstar unit gets hit with either a str 10ap 1 lance blast or d3 str 6 apr large blasts or a str 6 ar large blast that causes all psykers under it to suffer a perils.

And the funny thing is that the assassin has a 50% chance of surviving due to a 4+ invun save.

Is there anything as destructive as that and as accurate as that in the game?

This message was edited 1 time. Last update was at 2015/02/27 23:07:25


 
   
Made in us
Douglas Bader






I really don't see how this is so powerful. If your opponent isn't stupid they're spreading out their models instead of deploying them in perfect template formation, which means that a 3" lance blast (the others don't have the AP to matter) placed 1" from the edge of their formation should only hit one model. That's a 50% chance of killing your expensive assassin in exchange for a single hit on the death star, which may have less than a 50% chance of killing anything if they have an invulnerable save (which they probably do). Virtually all of your damage is coming from the AP 2 flamer, so why spend points on the orbital strike? Alternatively, why spend points on an expensive suicide assassin when you can just send in a cheap meatshield unit (conscripts, etc) to tie up the death star, force them to consolidate into a giant blob to maximize your hits, and call in the orbital strike on a 5-point conscript.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Legendary Master of the Chapter






I agree its a little wombo combo e with not enough punch (3" blast)

Now combine that with twinlink and some other non vehicle artillery pieces for multiple barrage and we might see something a bit more interesting.

like a bunch of earth shaker platforms or Medusa, Chapter master or what not.

Not competative but silly.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

The only case I can think where this would be worth it is against a Daemon Prince. You'd be able to double him out, because no EW. It's still a lot of points to take out 1 model.


   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Cypher manning an Aquila strongpoint macrocannon. 2 large blast D weapon shots at BS 10? He literally can't miss what he's aiming at if it's more than 2" from a board edge. A vindicare assassin for BS8 and -2 to LOS rolls is also good, as is someone like Maugan Ra IIRC, with Fast shot and BS7.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Dakka Veteran





From my games using him and the assassin they have teamed you to kill 3 broadsides against tau and 2 lemon russ battle tanks (1 being pesk) against AM.

It is very easy to say spread your models out but an ordanance large blast template is hard to spread out from when you have unit coherency etc.

This message was edited 1 time. Last update was at 2015/02/27 22:47:09


 
   
Made in us
Douglas Bader






champagne_socialist wrote:
From my games using him and the assassin they have teamed you to kill 3 broadsides against tau and 2 lemon russ battle tanks (1 being pesk) against AM.


The plural of 'anecdote' is not 'data'. Yeah, you killed some stuff, but how many points did you pay to do it? Could you have had the same results with cheaper units and used the points you saved to kill even more stuff?

It is very easy to say spread your models out but an ordanance large blast template is hard to spread out from when you have unit coherency etc.


You just said the lance shot is a small blast, and it's the only one that matters against a death star. Adding more hits doesn't really help when you give the death star all of its saves back.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Prophetic Blood Angel Librarian




I heard on the grape vine that the new DKoK rules allow you to give orders to any infantry unit including artillery. Now if you put karamazov in an earthshaker battery, give the battery prescience and ignores cover order, you can then place karamazovs 1st blast effectively on any friendly model 1-2" away from an opponents unit, walk karamazovs other blasts into the unit, then for any hit or rerolled hit, you can place a 5" Ignores cover earthshaker blast anywhere in the opponents unit.
This is all conjecture as I don't know if you can give artillery orders with DKoK.
Would also cost an arm and a leg.
   
Made in us
Douglas Bader






Poly Ranger wrote:
I heard on the grape vine that the new DKoK rules allow you to give orders to any infantry unit including artillery.


Not just the new DKoK rules, codex IG allow you to do it as well. IG orders say "non-vehicle unit", not "infantry", and artillery is (and always has been) a non-vehicle unit. In fact you need codex IG because the DKoK orders don't include the ignore cover one.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Prophetic Blood Angel Librarian




Ah fair enough. I actually have the AM dex and never realised this! Still wouldn't be worth the points for karamazov + earthshaker battery + prescience psyker + sacraficial pawn. But if you absolutely MUST get rid of a death star, it's an option.


Automatically Appended Next Post:
What IA allows normal AM/IG to take earthshaker batteries btw?

This message was edited 1 time. Last update was at 2015/02/27 23:26:10


 
   
Made in us
Regular Dakkanaut






champagne_socialist wrote:
From my games using him and the assassin they have teamed you to kill ... 2 lemon russ battle tanks (1 being pesk) against AM.


Well that's why, the Leman Russes your opponent was using were lemons!

And pesky to boot!

This message was edited 1 time. Last update was at 2015/02/27 23:38:14


> + + + + + + +  
   
Made in us
Douglas Bader






Poly Ranger wrote:
But if you absolutely MUST get rid of a death star, it's an option.


Probably not, because the AP 3 on the earthshakers is a big disadvantage. If you're not going to ignore 2+ armor saves then you need to overwhelm them with volume of fire, and three large blasts don't really do this. If you can't get AP 2 you're probably better off taking quad guns or Wyverns and getting a lot more wounds to roll saves against.

What IA allows normal AM/IG to take earthshaker batteries btw?


IA1 (second edition).

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Prophetic Blood Angel Librarian




Very good point.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Wait, how many points does this combo cost? How does it compare to some of the more efficient plasma spam options?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Legendary Master of the Chapter






 Ailaros wrote:
Wait, how many points does this combo cost? How does it compare to some of the more efficient plasma spam options?



Efficient against invisibility?

Edit: actually just realized INVIS wasn't in the initial post.

Its a butts expensive combo that is basically a 50 50 gamble. the best targets being t5 DP to negate there jinking but they still get the 5+ invul, near 1 shooting broadsides trying to snipe out invisibility casters in the back (if they are dumb enough to not pay attention) and some others im sure. but ultimately its also an additional gamble on top of that as you needa go 1st and not get seized.

This message was edited 1 time. Last update was at 2015/02/28 01:18:19


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

 Ailaros wrote:
Wait, how many points does this combo cost? How does it compare to some of the more efficient plasma spam options?

345 points. That's a steep price for one proton torpedo.

Agitator noster fulminis percussus est 
   
Made in us
Decrepit Dakkanaut




It's not a bad idea, but not a great one either. I have a list that kinda follows this idea, but I don't have an assassin in there. I might try that at some point.

CAD: Clan Raukaan
HQ - 270
x1 Chapter Master
. Artificer Armor, Bike, The Gorgon's Chain, Lightning Claw, Power Fist, Melta Bombs, Digital Weapons

Troops - 270
x5 Bikers
. 2 Grav Guns
x5 Bikers
. 2 Grav Guns

Fast Attack - 435
x1 Stormtalon
. Typhoon, Assault Cannon
x1 Stormtalon
. Typhoon, Assault Cannon
x1 Stormtalon
. Typhoon, Assault Cannon

Heavy Support - 275
x1 Thunderfire Cannon
x1 Thunderfire Cannon
x1 Whirlwind
. Hunter-Killer

Allied Detachment - Space Marines, Iron Hands CT
HQ - 265
x1 Chapter Master
. Artificer Armor, Bike, Thunder Hammer, The Shield Eternal, Melta Bombs, Digital Weapons

Troops - 135
x5 Bikers
. 2 Grav Guns

Inquisitorial Detachment
HQ - 200
x1 Karamazov

You could easily add the Callidus at 2000 points, or just remove a few things to make room for it, but this list would have LOTS of blasts.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

WIth the son of the main villan and a X-wing fighter?

The only other thing I can think of would be some serious heavy hitting weapons that might be OTT like D weapons...

This message was edited 1 time. Last update was at 2015/02/28 02:33:25


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Longtime Dakkanaut





Oceanic

I guess you could, or you can have 3 Mawlocs devour Draigo Star with invisibility casted on it. I got slaughtered last night

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Slayer, AFAIK you cannot use the Allied Detachment for 2 space marine forces that share the same Chapter Tactics. You'll need another AD for the IH force

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in pl
Longtime Dakkanaut




White Scares would do nice. hit and run works very well for bikers.
   
Made in gb
Hallowed Canoness





Between

I find that there aren't many deathstars that can stand up to three Dominion squads all triggering Holy Fullisade.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Commander of the Mysterious 2nd Legion





The best way to kill a death star is to have a small one man fighter fly down a trench and destory it with a well placed proton torpedo down the thermal exhaust port.

Opinions are not facts please don't confuse the two 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Star Wars jokes aside Destroyer-strength large blasts or competing deathstars are both effective tools but if it's a good deathstar it's fairly impervious to lesser tools. If you can mass ordnance or high-grade flamers maybe?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
Forum Index » 40K General Discussion
Go to: