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![[Post New]](/s/i/i.gif) 2015/03/06 20:19:36
Subject: Overwatch question
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Slashing Veteran Sword Bretheren
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Say I got units A and B, both willing to charge enemy unit C.
My unit B is severely depleted, got like maybe 1 or 2 guys.
I don't want my unit A to eat unit C's overwatch fire, so can I declare a charge with unit B first? Can unit C decline to overwatch, saving it up for when unit A declares its charge, or does close combat start the moment unit B makes it into close combat?
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![[Post New]](/s/i/i.gif) 2015/03/06 20:22:23
Subject: Overwatch question
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Fresh-Faced New User
Athens, OH
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Sir Arun wrote:Say I got units A and B, both willing to charge enemy unit C.
My unit B is severely depleted, got like maybe 1 or 2 guys.
I don't want my unit A to eat unit C's overwatch fire, so can I declare a charge with unit B first? Can unit C decline to overwatch, saving it up for when unit A declares its charge, or does close combat start the moment unit B makes it into close combat?
Unit C can decline to overwatch and hope unit B does not roll enough distance to make it to them. If, however, Unit B does make it into melee unit C is now considered engaged and may not overwatch if another unit (like A) chooses to charge it as well.
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![[Post New]](/s/i/i.gif) 2015/03/06 20:22:28
Subject: Overwatch question
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Auspicious Daemonic Herald
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You resolve charges one at a time and you are locked in combat when you are in base contact with the enemy unit. So yes if unit B charged in and successfully made it into base contact then the assaulted unit can elect to overwatch because they are locked in combat.
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![[Post New]](/s/i/i.gif) 2015/03/06 20:55:48
Subject: Overwatch question
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Maniacal Gibbering Madboy
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CrownAxe wrote:You resolve charges one at a time and you are locked in combat when you are in base contact with the enemy unit. So yes if unit B charged in and successfully made it into base contact then the assaulted unit can elect to overwatch because they are locked in combat.
And that, right there, is why gretchin are worth taking!
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![[Post New]](/s/i/i.gif) 2015/03/06 21:12:12
Subject: Overwatch question
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Longtime Dakkanaut
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it is worth noting that if a unit is firing overwatch out of a vehicle that's being charged then they do not get engaged if a unit makes it to the vehicle so can indeed pick who to overwatch.
personally favour a deff dread over grots, the dread is more points efficient I feel, and draw a lot of attention for 80 points and can soak up unlimited bolter shots of overwatch.
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![[Post New]](/s/i/i.gif) 2015/03/06 21:28:20
Subject: Overwatch question
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Maniacal Gibbering Madboy
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some bloke wrote:it is worth noting that if a unit is firing overwatch out of a vehicle that's being charged then they do not get engaged if a unit makes it to the vehicle so can indeed pick who to overwatch.
personally favour a deff dread over grots, the dread is more points efficient I feel, and draw a lot of attention for 80 points and can soak up unlimited bolter shots of overwatch.
This is off topinc, but I found they were bullet magnets, I never take them anymore as they die SOOOOOOOo easy with their low initiative value, and rubbishy armour.
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![[Post New]](/s/i/i.gif) 2015/03/06 22:03:56
Subject: Overwatch question
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Judgemental Grey Knight Justicar
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nvm
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This message was edited 1 time. Last update was at 2015/03/06 22:05:23
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![[Post New]](/s/i/i.gif) 2015/03/06 22:28:14
Subject: Overwatch question
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Warp-Screaming Noise Marine
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I use this ALL THE TIME to ensure I get the units I want into combat.
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![[Post New]](/s/i/i.gif) 2015/03/06 22:33:17
Subject: Overwatch question
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Battlewagon Driver with Charged Engine
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Yep to the grots. Also, try it with the single DeffKopta. If it lives, it can even hit & run after the next assault phase and do it again.
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