++Edits done to profile, omissions kept at bottom of post for those interested.++
I've recently been playing around with some things for a campaign featuring Flesh Tearers that I want to do, and realised that i needed the Flesh Tearer himself! I've just thrown a few ideas down which will need refining at some point I feel. I've tried to make it fluffy as well as fun, but there are some things that can be streamlined.
There is also the question of points cost, which I feel at the moment will be A LOT! I don't mind him being expensive, as long as it is fair... Anyway, I'll copy the first draft and see what everyone thinks! Also, be gentle...
Nassir Amit - Lord of War
WS 6
BS 5
S 4
T 4
W 4
I 5
A 4
Ld 10
Sv 2+/4++
Special rules: And They Shall Know No Fear, Independent Character, The Flesh Tearer, Insidious Rage
Equipment: Terminator Armour, Iron Halo, Amit's Chainfists, Frag and Krak grenades
Amit's Chainfists feature built in Storm Bolters and have two profiles:
Range - S x2
AP 2 Type Melee, Master Crafted, Armourbane, Specialist Weapon, Merely An Inconvenience
Range 24" S 4
AP 5 Type Assault 4
Merely An Inconvenience -
Despite the huge bulk of his formidable weapons, Amit has learnt to wield them with deft efficiency. Nassir Amit is reduced to Initiative 2 instead of 1 when using his Chainfists.
The Flesh Tearer -
Nassir Amit has the reputation of a slaughterer without peer, and rightly so. Many a foe has been butchered by his hands and many more are wary to face him in battle.
Nassir Amit has the Counter-attack, Fear, Fearless, Furious Charge, Rage and Rampage Special Rules. Additionally, Nassir Amit must issue and accept Challenges whenever possible.
Insidious Rage -
Even before the death of his Primarch, Amit was known to succumb to fits of rage. Now it affects him like no other, and throughout the course of a battle this once great leader is transformed into something truly unrecognisable.
Edit: Every time Amit wins a challenge or receives an unsaved wound, roll a
D6 and add the turn number. On the roll of a seven (7) the following alterations are made to his profile: gains Feel No Pain (6+), loses Independent Character. Additionally, Nassir Amit must move towards and charge the nearest possible unit for the rest of the game. Note: although this unit may not be from same detachment, it may be an allied unit.
So thoughts are welcomed as well as changes. Constructiveness is appreciated, not just 'OMG dat iz
OP mate!'. And of course the good ol' question: how would you feel to play against it?!
Cheers in advance guys!
Edit:
Removed this from Insidious Rage:
After an entire unit is removed by Amit or his attached squad, or Amit kills an enemy in a challenge, roll on the following table and add the current turn number. Nassir Amit receives the relevant changes to his profile:
3 - +1 Strength
4 - +1 Initiative (on top of the 'Merely An Inconvenience' Special Rule)
5 - May make Sweeping Advances
6 - +1
WS, -1
BS
7 - Gains Feel No Pain (6+) - this only affects him, not any attached squad
8 - Loses Independent Character
9 - Must move towards and charge nearest unit for the rest of the game. Unit may not be from same detachment but can be allies
10 - 1 immediate attack on EVERYONE within 3"
11+ - all of the above
Removed from Wargear:
A Flaying Knife is a Close Combat Weapon with the following profile:
Range S
AP Type
- User 3 Melee, Fleshbane