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Made in gb
Tinkering Tech-Priest






++Edits done to profile, omissions kept at bottom of post for those interested.++

I've recently been playing around with some things for a campaign featuring Flesh Tearers that I want to do, and realised that i needed the Flesh Tearer himself! I've just thrown a few ideas down which will need refining at some point I feel. I've tried to make it fluffy as well as fun, but there are some things that can be streamlined.

There is also the question of points cost, which I feel at the moment will be A LOT! I don't mind him being expensive, as long as it is fair... Anyway, I'll copy the first draft and see what everyone thinks! Also, be gentle...

Nassir Amit - Lord of War

WS 6
BS 5
S 4
T 4
W 4
I 5
A 4
Ld 10
Sv 2+/4++

Special rules: And They Shall Know No Fear, Independent Character, The Flesh Tearer, Insidious Rage

Equipment: Terminator Armour, Iron Halo, Amit's Chainfists, Frag and Krak grenades

Amit's Chainfists feature built in Storm Bolters and have two profiles:
Range - S x2 AP 2 Type Melee, Master Crafted, Armourbane, Specialist Weapon, Merely An Inconvenience
Range 24" S 4 AP 5 Type Assault 4
Merely An Inconvenience - Despite the huge bulk of his formidable weapons, Amit has learnt to wield them with deft efficiency. Nassir Amit is reduced to Initiative 2 instead of 1 when using his Chainfists.

The Flesh Tearer - Nassir Amit has the reputation of a slaughterer without peer, and rightly so. Many a foe has been butchered by his hands and many more are wary to face him in battle.
Nassir Amit has the Counter-attack, Fear, Fearless, Furious Charge, Rage and Rampage Special Rules. Additionally, Nassir Amit must issue and accept Challenges whenever possible.

Insidious Rage - Even before the death of his Primarch, Amit was known to succumb to fits of rage. Now it affects him like no other, and throughout the course of a battle this once great leader is transformed into something truly unrecognisable.

Edit: Every time Amit wins a challenge or receives an unsaved wound, roll a D6 and add the turn number. On the roll of a seven (7) the following alterations are made to his profile: gains Feel No Pain (6+), loses Independent Character. Additionally, Nassir Amit must move towards and charge the nearest possible unit for the rest of the game. Note: although this unit may not be from same detachment, it may be an allied unit.


So thoughts are welcomed as well as changes. Constructiveness is appreciated, not just 'OMG dat iz OP mate!'. And of course the good ol' question: how would you feel to play against it?!

Cheers in advance guys!

Edit:

Removed this from Insidious Rage:
After an entire unit is removed by Amit or his attached squad, or Amit kills an enemy in a challenge, roll on the following table and add the current turn number. Nassir Amit receives the relevant changes to his profile:

3 - +1 Strength
4 - +1 Initiative (on top of the 'Merely An Inconvenience' Special Rule)
5 - May make Sweeping Advances
6 - +1 WS, -1 BS
7 - Gains Feel No Pain (6+) - this only affects him, not any attached squad
8 - Loses Independent Character
9 - Must move towards and charge nearest unit for the rest of the game. Unit may not be from same detachment but can be allies
10 - 1 immediate attack on EVERYONE within 3"
11+ - all of the above

Removed from Wargear:
A Flaying Knife is a Close Combat Weapon with the following profile:
Range S AP Type
- User 3 Melee, Fleshbane

This message was edited 2 times. Last update was at 2015/03/30 15:12:48


"Show no mercy, show no restraint! Feel the Emperor's fury flow through your veins and let it fuel our whirlwind of gore!"

Flesh Tearers blog:
http://www.dakkadakka.com/dakkaforum/posts/list/637791.page

Sand Stained Red, a 28mm Gladiators commission build
http://www.dakkadakka.com/dakkaforum/posts/list/635637.page

The Dark Lord - 2014 winner of The Hobbit 'One Last Time' Challenge 
   
Made in us
Confessor Of Sins




WA, USA

I'd drop the whole random table entirely.

It adds a -ton- of bookkeeping and things to remember.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ru
!!Goffik Rocker!!






But that's the point
   
Made in gb
Tinkering Tech-Priest






 koooaei wrote:
But that's the point


With someone as important as Amit you should be dedicating half the game to thinking about him!

I take your point though, and I feel it can easily be made easier to handle. Thanks for the pointer, I'll edit the OP with a revision of the rule as I feel Amit is always on the edge of falling into rage induced madness so should have something to represent this.

I'm also considering dropping some of the special rules in 'The Flesh Tearer' (but don't know what...) as he may be in need of a nerf: there is the chance (low probability though) of him having 10 Str 10 AP 2 attacks on the charge! He is supposed to be a combat god though...

"Show no mercy, show no restraint! Feel the Emperor's fury flow through your veins and let it fuel our whirlwind of gore!"

Flesh Tearers blog:
http://www.dakkadakka.com/dakkaforum/posts/list/637791.page

Sand Stained Red, a 28mm Gladiators commission build
http://www.dakkadakka.com/dakkaforum/posts/list/635637.page

The Dark Lord - 2014 winner of The Hobbit 'One Last Time' Challenge 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Chapter Master - 125
Terminator Armour - 30
MC Chainfist - 35
MC Chainfist - 35
Merely an Inconvenience - Sx2 and AP2 before other similar weapons is VERY powerful, especially since against armies that only have AP2 as an Unwieldy option will be at a large disadvantage. However, it isn't at normal Initiative, so I'd price this at around 20 points.
Storm Bolter - 5
Storm Bolter - 5
Frag and Krak Grenades - 5
Power Sword w. Fleshbane - 25
Counter-attack - 10
Fear - 5
Fearless - 10
Furious Charge - 10
Rage - 10
Rampage - 10
Insidious Rage - Hmm, difficult. I will put this at 30, assuming he kills around 4 units and sometimes gets bad things.

My bad maths puts him at around 370.

This message was edited 1 time. Last update was at 2015/03/30 11:41:46



They/them

 
   
Made in gb
Tinkering Tech-Priest






Thanks for that breakdown, makes it a lot easier to assess now. And by Jove he's expensive! Have to take into account home-brew tax as well...

So after some considerations i have realised i can drop a few things. The Flaying Knife, although fluffy, would never realisticaly be used and is not needed imho.

Don't know which Special Rule to remove, but something needs to go!

Also, Insidious Rage doesn't really have any benefits other than the FnP, and is probably a disadvantage in the long run as you have less control over what he does! Maybe 10 points for that, but I'll see.

I'm going to be play testing him a bit later, so I'll report the results and see how it can be improved. Hopefully he doesn't butcher too much...

"Show no mercy, show no restraint! Feel the Emperor's fury flow through your veins and let it fuel our whirlwind of gore!"

Flesh Tearers blog:
http://www.dakkadakka.com/dakkaforum/posts/list/637791.page

Sand Stained Red, a 28mm Gladiators commission build
http://www.dakkadakka.com/dakkaforum/posts/list/635637.page

The Dark Lord - 2014 winner of The Hobbit 'One Last Time' Challenge 
   
Made in gb
Tinkering Tech-Priest






I started doing some playtesting and the results were fairly satisfactory. I did two rounds each versus 7 terminators with an Assault Cannon and Seargeant, and 5 DC with a Fist and Astorath. Here are the results:

Vs Terminators
both sides initially exchanged fire with Amit failing to wound. Through a combination of poor and lucky dice rolls Amit managed to escape with only one wound lost. Combat was similar, but Amit managed to mop the Termis up in 3 turns.
Round two told a different story. Amit lost 3/4 wounds from shooting but again failed to wound the termis. However in CC both sides didn't really do much, with Amit only killing 2 termis. Amit was lucky not to lose another wound, but it was close, and he soon mopped up the other termis with the rending ID...

Vs Death Company
Shooting was inefective for both sides, but combat was not... Amit destroyed Astorath in a challenge and wounds carried over. However, FnP for the DC was a real saver here. Amit (somehow) struggled to kill the rest and only escaped with wounds left after the Power Fist rolled snake eyes...
Round two was similar, but Amit lost 2 wounds.

So it's clear to see that he's effective in combat, but fairly squishy under weight of fire and attacks. So unless he's delivered in a Land Raider, he's going to get shot at and wounded whilst waiting to charge. These are of course set up situations, so i'll try and put him in a battle.

I've also decided to remove Fear from his profile, as I didn't use it for the tests and I think he is dangerous enough as it is. There is also a lot of boring stuff to do before combat too, which detracts from the Flesh Tearers' ethos!

At the mo i'm thinking 330 points. Sound suitable?

"Show no mercy, show no restraint! Feel the Emperor's fury flow through your veins and let it fuel our whirlwind of gore!"

Flesh Tearers blog:
http://www.dakkadakka.com/dakkaforum/posts/list/637791.page

Sand Stained Red, a 28mm Gladiators commission build
http://www.dakkadakka.com/dakkaforum/posts/list/635637.page

The Dark Lord - 2014 winner of The Hobbit 'One Last Time' Challenge 
   
Made in ru
!!Goffik Rocker!!






I think he'd be fine even for much less. Termie armor is very restrictive, he has NO eternal warrior and orbital barrage (obviously an oversight for an uber LOW, yep? ) And he gets the table that might be very punishing.

If you remove the knife, he'd be fine for like 200 pt, really. If you add in Eternal warrior, he'd be fine for ~230-240 pt.

But i'd try to remake a random table a bit. Yep, it's fun but even Kharn is not that crazy rule-wise. And he got exiled from World Eaters! A legion of crazy zerkers!

I think that killing and chasing his own army and allies is a bit too much. I'd tone down both the drawbacks and advantages. Something like:
Roll a d6 and apply one of the results from a table below:
1 - Until the end of the next turn must always attemp to move towards the nearest visible enemy. If the visible enemy is out of charge range, must always run towards him, etc.
2 - nothing
3- something a bit useful for a turn
4- something a bit useful for a turn
5- something useless cause random tables
6- something useful forever

Another though is to get rid of all the Fearless, Rage, counter-attack, etc. special bonuses, get rid of the random table whatsoever but instead make a rule akin to a slaughtersword that grants him bonuses for the ammount of models killed. With something bad if he kills too many stuff representing him loosing controle and going mad.

So, you basically get chapter master statline model in termie armor, with dual chainfists that strike at ini 2, 4-shot stormbolter. Must always accept and issue challenges and has a special escalating table:

Keep track of the number of models slain by Amit. The results are stacking - means if he slays 5 models, he gets Fear, Rage, Counter-attack, Fearless and Furious charge. If he slains another model, he additionally gets Rampage and FNP:

0: nothing
1: Fear
2-3: Rage, Counter-attack
4-5: Fearless, Furious Charge
6-7: Rampage, FNP
8: -2 WS, -2 BS
9: Counts as Blinded (BS, WS reduced to 1)
10: He and his unit must always move towards the closest enemy unit (that's not a flyer or fmc) and attempt to charge it. If out of charge range, must run towards it. Can't leave the unit or join other units.

This way you can represent his growing RAGE. And simultaniously keep him reasonably cheap and still useful!

Without Eternal warrior and orbital bombardment, i'd price him like just like 190-210 pt for it.

This message was edited 4 times. Last update was at 2015/04/02 07:03:48


 
   
Made in gb
Tinkering Tech-Priest






Thanks for the feedback, it has been very helpful! I've been mulling over the ideas you have made and decided to make some changes.

First off, remove Fear and Counter-attack from his default profile and ditch the knife.

Replace the table with a new one, based off of kooaei's:
1 - Until the end of the controlling player's next turn, Amit must move towards and attempt to Charge (or Run toward if not possible) the nearest visible enemy unit.
2 - Amit's mind remains stable. No effect
3 - Gains Crusader USR for a turn
4 - Gains Counter-attack for a turn
5 - may opt to forgo attacking this turn in order to plant a tree. This has no effect but can make you feel that bit better (this useless enough? )
6 - Gains Feel No Pain (6+) for rest of game

Or i just keep the revised version of Insidious Rage i.e. just a D6 roll and only one effect on a 7???

Also, thinking of a Warlord Trait:
1) go major crazy and give army wide/12" radius Rage...
2) 8" instant past Morale checks
Any other ideas?

So 220 points for this guy at the mo? (Homebrew tax included).

And of course, how can I have a homebrew character without Eternal Warrior! (personally i dislike the idea of EW on anything...)

"Show no mercy, show no restraint! Feel the Emperor's fury flow through your veins and let it fuel our whirlwind of gore!"

Flesh Tearers blog:
http://www.dakkadakka.com/dakkaforum/posts/list/637791.page

Sand Stained Red, a 28mm Gladiators commission build
http://www.dakkadakka.com/dakkaforum/posts/list/635637.page

The Dark Lord - 2014 winner of The Hobbit 'One Last Time' Challenge 
   
 
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