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![[Post New]](/s/i/i.gif) 2015/04/13 17:47:39
Subject: How to determine the rear armor of a Defiler?
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Slashing Veteran Sword Bretheren
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Does the rear armor of a Defiler change depending on how you position its hind legs during assembly?
See figs. A and B.
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![[Post New]](/s/i/i.gif) 2015/04/13 17:49:31
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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For the sake of sanity I would use the main body and ignore the legs.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/13 17:55:38
Subject: How to determine the rear armor of a Defiler?
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Prescient Cryptek of Eternity
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Per the core rulebook, legs are included when measuring to and from a Vehicle. I would imagine they'd be included for determining arcs as well.
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![[Post New]](/s/i/i.gif) 2015/04/13 17:59:06
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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Whilst that is true, the rule for arcs says to draw imaginary lines through the corners of the vehicle,. Obviously for weird shaped vehicles we have to use our imagination for corners, but the torso of the defiler is nice and rectangular, whereas the legs most definitely aren't.
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This message was edited 2 times. Last update was at 2015/04/13 17:59:35
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![[Post New]](/s/i/i.gif) 2015/04/13 18:08:45
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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I modelled my Defiler to be multi-posable. Was that wrong? I always measured facing using the body (corner to corner), regardless of the positions of the legs.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2015/04/13 18:13:02
Subject: How to determine the rear armor of a Defiler?
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Blood-Raging Khorne Berserker
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I would play it as imagining a square on the ground that encompasses the whole model including the legs.
Then just use that square.
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![[Post New]](/s/i/i.gif) 2015/04/13 18:36:09
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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chaosmarauder wrote:I would play it as imagining a square on the ground that encompasses the whole model including the legs.
Then just use that square.
Whilst that works if the defiler is assembled as shown on the box, as the op points out, you can assemble the legs any old way and can even rearrange them without gluing.
Whilst I'm all for artistic license in modelling, if you are changing a model from that shown on the box, in a way that effects the rules of the model, that can be seen as modelling for advantage.
If you were doing this deliberately , then it would be cheating. Automatically Appended Next Post: Just using the rectangular hull avoids these nasty issues. Automatically Appended Next Post: In the worst case example, with both legs pointing directly back , the defiled would have almost no rear arc at all....
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This message was edited 2 times. Last update was at 2015/04/13 18:41:33
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![[Post New]](/s/i/i.gif) 2015/04/13 20:06:47
Subject: How to determine the rear armor of a Defiler?
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Slashing Veteran Sword Bretheren
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For some reason this only worked for the front two claws of my Defiler. The actual four legs would pop out of the ball joint if they werent glued...
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This message was edited 1 time. Last update was at 2015/04/13 20:06:58
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![[Post New]](/s/i/i.gif) 2015/04/13 20:30:28
Subject: How to determine the rear armor of a Defiler?
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Using Inks and Washes
St. George, Utah
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Something a few friends of mine do is take out the mini-rule book and utilize it's rectangle shape for determining firing arcs against unusually shaped models where it's not quite so easy to determine. Works well for Imperial Knights, at least.
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![[Post New]](/s/i/i.gif) 2015/04/13 21:24:52
Subject: How to determine the rear armor of a Defiler?
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Frenzied Berserker Terminator
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To retain or sanity when using models like Defilers and Soul Grinders, my group uses simple 90° arcs. It's not RAW, but it keeps things easy.
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![[Post New]](/s/i/i.gif) 2015/04/13 21:28:39
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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These are both pretty good ways to play it. The fact that the rulebook assumes all vehicles are rectangular really doesn't help! 90 degree arcs would be so much easier.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/13 22:58:12
Subject: Re:How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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90 degrees arcs from what though? The center point on a model isn't always that easy to determine either.
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![[Post New]](/s/i/i.gif) 2015/04/13 23:00:19
Subject: How to determine the rear armor of a Defiler?
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Legendary Master of the Chapter
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Personal pref is to just imagine a circle around the whole thing and just 90 degree off that
if people complain than just deal with it. its not worth the headache.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/04/14 05:29:18
Subject: How to determine the rear armor of a Defiler?
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Longtime Dakkanaut
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All pretty Good points. I know this has been hashed over before for knights, who have the fun task of being oval and having to declare a facing every turn.
But for the defiler , I would say the best rules solution would be for you to always assemble it as shown on the box. And if you any artistic reason you don't, do not try and claim an advantage for it.
And use the rectangular hull. But it's hard to say treating the whole footprint as a square is 'wrong' as the rules are so vague .. so each to their own.
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![[Post New]](/s/i/i.gif) 2015/04/14 12:16:41
Subject: Re:How to determine the rear armor of a Defiler?
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Frenzied Berserker Terminator
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DJGietzen wrote:90 degrees arcs from what though? The center point on a model isn't always that easy to determine either.
I also have them mounted on 130mm bases for the purposes of making just about every other rule much easier to apply. This has the added benefit of providing a consistent centre for the model
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