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Made in gb
Prophetic Blood Angel Librarian




I know it won't really do any good, but if we outline the serious imbalance with any other unit, and they get enough concerned emails reminding them what happened with fantasy and how many customers that lost them, do you think there is the slimmest chance they may actually discuss it amongst themselves? Or am I being naive? I mean this is so much further than serpent shields, knights and wraiths that it's beyond the pale, all of those had some effective counter for the points they cost (or lacked really serious damage output or range, like the wraiths) This WILL be the anvil that broke the camels back.
It's a desperate reaction but I really don't know what else to do. I, like many of you, have invested thousands and thousands of pounds in this hobby, I can't just walk away. But I can't see the competitive game being 40k anymore, I see it being The War in Heven. I have plenty of Necrons but that's not the point.
If you bought a 5 star time share and they reduced the standard to 3 stars without giving you the choice, you'd be a bit miffed right?
   
Made in us
Longtime Dakkanaut





I really think people are overreacting, from what I've heard is that they only have a 4+ armor save so they are not invincible and 270pts. Is a pretty expensive cost to pay.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Locked in the Tower of Amareo




"Is a pretty expensive cost to pay.""

For 40 S6 shots? With 36" range? That's an insane statement.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

3+ armour save, plus their mobility will help. Although we have enough threads about this now, that's not the point of this thread.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

If you're going to send GW anything regarding a complaint, send it via snailmail. Email will simply get tossed/form responsed by Customer Service if its not a product issue. An actual letter is likely to mean more.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




The OP assumes that the GW people are literate. Or else they could have read what their design team vomited out here.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Martel732 wrote:
"Is a pretty expensive cost to pay.""

For 40 S6 shots? With 36" range? That's an insane statement.


Yup, 48" including their movement, then they can just scoot back after they shoot.
   
Made in us
Shadowy Grot Kommittee Memba






I'm still holding out hope that it'll be a balanced codex besides those units. I haven't seen the WK point cost, so I *might* be okay with playing against one at a 2k point value, but I'm hoping I can just flat out tell any Eldar player I am going to play against that I do not play against SL windriders. I can't see anyone in my area fielding more than 5-10 in their lists, and if they do mind swapping out for Shuriken Cannons for the same price (IMO much more balanced with 24" range and 1 less shot) I will just apologize politely and say my army is not equipped to deal with them.

I'm just gonna treat every unit of Windriders I see in the new edition like I would treat 2 wave serpents in the old one. Nothing will change really. It's really rare to see guys at my club go full competitive cheese, and if they do it's mostly against each other.


Automatically Appended Next Post:
 gmaleron wrote:
I really think people are overreacting, from what I've heard is that they only have a 4+ armor save so they are not invincible and 270pts. Is a pretty expensive cost to pay.


I think it's relevant to point out that a Swiftclaw bike costs 20 points for 1 S4 shot at 24", 2 S4 shots at 12" from my Space Wolf Codex.

a Windrider bike costs 27 points, gets:

-Objective Secured
-36" Turbo boost rather than 24"
-4+ Jink Cover save
-4 S6 shots at 36"
-2d6 free movement in the assault phase

The space marine basically brings 1 point of toughness to the table and 7 points, in exchange for all that and more than quadruple the effective firepower.

Put it this way: What if the new Space Wolf book came out and Grey Hunters were 22 PPM, and their bolters were Assault 8. This is about on that scale.

This message was edited 1 time. Last update was at 2015/04/16 21:13:50


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

No.

Players just need to learn and adapt and play better. And play very specific codices and formations that are very strong.

Players also need to remember its only a game, and if you want to win, you're trying too hard.

They also need to keep in mind that the game is about forging a narrative together, and the rules don't really matter.

Plus, if you use the tools given to you in a codex you paid $60, you're probably a WAAC TFG, and you need to negotiate more and harder with your opponent beforehand.

I think I got them all, let me know if I missed anything.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Locked in the Tower of Amareo




 Blacksails wrote:
No.

Players just need to learn and adapt and play better. And play very specific codices and formations that are very strong.

Players also need to remember its only a game, and if you want to win, you're trying too hard.

They also need to keep in mind that the game is about forging a narrative together, and the rules don't really matter.

Plus, if you use the tools given to you in a codex you paid $60, you're probably a WAAC TFG, and you need to negotiate more and harder with your opponent beforehand.

I think I got them all, let me know if I missed anything.


The narrative of taking scatter lasers to the face.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Blacksails wrote:
No.

Players just need to learn and adapt and play better. And play very specific codices and formations that are very strong.

Players also need to remember its only a game, and if you want to win, you're trying too hard.

They also need to keep in mind that the game is about forging a narrative together, and the rules don't really matter.

Plus, if you use the tools given to you in a codex you paid $60, you're probably a WAAC TFG, and you need to negotiate more and harder with your opponent beforehand.

I think I got them all, let me know if I missed anything.


Players need to realise that it's actually perfectly balanced anyway and everyone's acting like the sky is falling apart no when we haven't even seen 'the whole picture'.
   
Made in us
Locked in the Tower of Amareo




 ImAGeek wrote:
 Blacksails wrote:
No.

Players just need to learn and adapt and play better. And play very specific codices and formations that are very strong.

Players also need to remember its only a game, and if you want to win, you're trying too hard.

They also need to keep in mind that the game is about forging a narrative together, and the rules don't really matter.

Plus, if you use the tools given to you in a codex you paid $60, you're probably a WAAC TFG, and you need to negotiate more and harder with your opponent beforehand.

I think I got them all, let me know if I missed anything.


Players need to realise that it's actually perfectly balanced anyway and everyone's acting like the sky is falling apart no when we haven't even seen 'the whole picture'.


The whole picture has already been shot by scatterlasers.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

We don't have every single detail of the codex, so we couldn't possibly form an informed opinion.

We must have faith in GW's superior balancing ability.

What could a bunch of random forum goers know about game design anyways?

ImAGeek, you're probably a nerd anyways.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in il
Warplord Titan Princeps of Tzeentch






Has anyone considered the possibility that maybe the guns themselves changes, and as such the bikes won't be that good in context?

Not a fact in any way, but a possibility.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

NOW I think we got them all.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 BoomWolf wrote:
Has anyone considered the possibility that maybe the guns themselves changes, and as such the bikes won't be that good in context?

Not a fact in any way, but a possibility.


They only lost laser lock.

Everything else about scatter lasers remains the same.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Longtime Dakkanaut





Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 BoomWolf wrote:
Has anyone considered the possibility that maybe the guns themselves changes, and as such the bikes won't be that good in context?

Not a fact in any way, but a possibility.


We've seen the weapons profiles. They lost laser lock but that's it. And that doesn't affect the Jetbikes anyway really.
   
Made in us
Locked in the Tower of Amareo




 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


LOLOLOLOLOLOLOLOL

You are cracking me up here. BA on a good day can have a few guys stagger over and punch an Eldar or two with the current codex.

This message was edited 1 time. Last update was at 2015/04/16 21:21:29


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


We all need to adapt harder!

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Locked in the Tower of Amareo




 Blacksails wrote:
 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


We all need to adapt harder!


Can I adapt by writing my own new codex?
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Just use the Eldar codex, Martel. That way the rules are perfectly balanced! If everyone is using the same rules then nothing is broken right? Right?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in pl
Longtime Dakkanaut




Well my army doesn't have many options to deal with stuff with so much fire power and movment. But what am realy worried about is not those 60 bikers list, which probably no one will play, but those made out of 20 jetbikes, some DE ally and pin point deep striking WG that blow up all my tanks and kill my order givers in one turn.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Blacksails wrote:
 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


We all need to adapt harder!


In seriousness, there's an 18 page discussion where we haven't been able to come up with a reliable counter to the Jetbikes, especially considering the rest of their army can still counter your counters...

And we still have people saying it's fine and we just need to adapt
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

It couldn't be any worse than what GW is charging us.

And I'm being serious when I say that.

I remember in 5th on these boards, JustDave wrote three fan-dexes that were better balanced internally and externally, offered more variety, better matched the fluff and theme, and was free.

One random guy on the internet.

GW has a huge budget, years of experience, and used to have some of the better talent (or at least theoretical access through financial means) for rules writing, not to mention a huge player base to tap into for feedback.

It hurts when I think about it.

Fortunately, Yak and other Dakkaites are making a 28mm sci-fi game. I'll have to read the fluff to see if my Tannenberg fit in the universe.


Automatically Appended Next Post:
 ImAGeek wrote:


In seriousness, there's an 18 page discussion where we haven't been able to come up with a reliable counter to the Jetbikes, especially considering the rest of their army can still counter your counters...

And we still have people saying it's fine and we just need to adapt


Well, in fairness, there have been a small handful of decent ideas and potential counters that could be heavily influenced by player actions and luck, but all of them are either super tailored and wouldn't fare well in a TAC environment, or use very specific units/formations from a small selection of books.

The likes of DA, BA, IG, and SoB will struggle to even last the game. Other codices are pigeon-holed into using only the best units to survive in arguably cheesy methods.

I can't take anyone seriously who thinks this is a good idea, healthy for the game, or worthy of the price tag GW offers.

If people are willing to keep playing for whatever reasons, more power to them. Some are fortunate to have a solid gaming group of close friends. For many more, this just hurts an already poor game, and makes tournaments, leagues, pick up games, and even fluffy scenarios, that much more unbalanced.

The obvious response to this post from people who are okay with this change will be to tell me to stop panicking/the sky isn't falling, or what have you. For the record, I'm passed the point of panic and worrying. This is mostly now just comical and sad. Sad that a universe I really enjoy with a model selection (both GW's and 3rd party) is being tainted by being attached to a poor game. That GW continues to ask for an inflated price, and people make the excuse that we just need to either adapt or fix them ourselves, making me the bad guy.

Oh, and I'll openly laugh at the next person who points out its ridiculous to quit because of this release. People aren't quitting because of this release. They're quitting for dozens of other reasons and releases that have built up. For some, this could be the straw the breaks their back. Some don't care. Some take the good with the bad (Skitarii are pretty cool, Knights have cool models, even the jetbikes look good, and finally in plastic), while others will finally give up after a pretty dramatic power creep these past two years.

This message was edited 1 time. Last update was at 2015/04/16 21:35:39


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Longtime Dakkanaut





 ImAGeek wrote:
 Blacksails wrote:
 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


We all need to adapt harder!


In seriousness, there's an 18 page discussion where we haven't been able to come up with a reliable counter to the Jetbikes, especially considering the rest of their army can still counter your counters...

And we still have people saying it's fine and we just need to adapt


Don't forget to take into account it's also people ignoring said counters and claiming that they don't work when it comes from player experience that they actually do and the fact it's easier to cry about it then think of constructive ways to handle it. For Imperial Guard for example Leman Russ heavy lists solve a lot of the problems that massed scatter lasers present. For my Tau? welcome to missile pod wielding crisis suits supported by marker lights and R'Varna and Y'Varah Riptides from Fogeworld. The biggest change to the Eldar jetbikes is their weapon loadout, as it stands now they are exactly the same in terms of durability and armor save. whatever works against them now will work against them in the new book.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

It's not just the Jetbikes causing the problems. Against just those Scatterbikes I would agree. A wall of AV14 parked behind an ADL would present it significant problems. But now Eldar get D weapons on their Wraith crap. It's like the person writing this codex wanted it to kick the crap out of Imperial Guard.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in il
Warplord Titan Princeps of Tzeentch






Yaknow. 7th was petty damn good balance wise so far. Even necrons were not too bad.

But now that I know the gun still has that range, power and shots - it's outright ridiculous and every intern should be able to see it...


Here is to hoping WD got something seriously wrong.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 gmaleron wrote:
 ImAGeek wrote:
 Blacksails wrote:
 gmaleron wrote:
Agreed, stop freaking out until the book comes out and instead start thinking of ways to adapt and counter bikes.


We all need to adapt harder!


In seriousness, there's an 18 page discussion where we haven't been able to come up with a reliable counter to the Jetbikes, especially considering the rest of their army can still counter your counters...

And we still have people saying it's fine and we just need to adapt


Don't forget to take into account it's also people ignoring said counters and claiming that they don't work when it comes from player experience that they actually do and the fact it's easier to cry about it then think of constructive ways to handle it. For Imperial Guard for example Leman Russ heavy lists solve a lot of the problems that massed scatter lasers present. For my Tau? welcome to missile pod wielding crisis suits supported by marker lights and R'Varna and Y'Varah Riptides from Fogeworld. The biggest change to the Eldar jetbikes is their weapon loadout, as it stands now they are exactly the same in terms of durability and armor save. whatever works against them now will work against them in the new book.


What do people not get about the fact that Jetbikes are cheap enough that they can take other stuff alongside them? Leman Russ heavy list? Boom, enjoy my Fire Dragons. They will still have the points to counter your jetbike killers.
   
Made in gb
Prophetic Blood Angel Librarian




Apart from 36" range. That is huge. And rather than 'crying about it' we've been thinking of counters, they don't work when you compare the points, the maneuverability, the range and tge fact that eldar have wraithguard, WK, Fragons and lances galore, to say nothing of the new D weapons.
   
 
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