Switch Theme:

Why I think Clawinators are the best BA unit to put in a Land raider.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stubborn Dark Angels Veteran Sergeant





Reasoning-
They benefit the Most from our support HQs, putting a sang priest with DC feels like a waste, however putting them with terminators is making full use of their benefits.

Libby got unleashed rage? great! now your clawinators have 5 attacks on the charge!

Chaplin? clawinators already have re-roll to wound, so it works well!

Lets look at other units-

DC and Vanguard Vets- if you take 10 man squads they come out at the same cost. However- neither have invuln saves, (albiet, only 5++ but eh, its much better than none) without upgrades, you have no AP weaponry, and you no bonus to strength. Now, IDK what you are charging but most of the things I want my LR unit to charge, are the things that are in my lines trying to kill my other units. (enemy CC squads) If their are none, then hey, all the better.

You can give the captain a SS/TH upgrade, making the squad 205pts, for- on the charge 4 str 5 AP3 shred attacks. Throw in a sang priest and a chap you now have WS5 re-roll everything. (minimal points for unit + LR is, 205+61+90+250=606) but lets remember that the LR can do other things as well, and is protecting your unit from enemy firepower. Personally I would rather take corbulo, Initiative 6 terminators are scary. this cots 60 points more but corbulo is his own little beat stick.

just my little spill on terminators. feel free to attempt to prove me wrong. I'd happily listen. (No, saying LR assault units suck is not proving me wrong. I know its not "optimal" but w/e)

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Using Inks and Washes




St. George, Utah

The issue is they are terminators, so you're only having 5-8 guys charge out instead of 10-16.

Also, they are terminators, so they can't Sweeping Advance at all meaning if they don't 100% wipe out a unit, they'll get shot to death if a squad they assault manages to fail their leadership and run. Not being able to Sweeping Advance, at all, even if it's just to keep things locked in combat, makes Terminators a truly awful assault unit despite being geared to the teeth with assault weaponry.

Also, they are terminators, so any dedicated CC unit from other codexes are going to kill you before you get to attack, or are cheap enough they are designed to simply tie you up in combat forever, or laugh that you've only brought S4 (S5 on the charge I guess?) weaponry to the table. You'll be good against other Marines, and that's about it.

What I'm saying is Terminators are terrible, always, without exception.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I personally prefer close combat scouts. In our current era of ap2 being thrown around like candy, the meager 11 point scout can end up just as durable as any other 1 wound marine. People don't tend to have a lot of ap4 in tourney lists. They also don't tend to have much melee power in upper tables, so even scouts catching their dudes ends badly for them.

The cost is nice: You can fit a level 2 Libby, priest, and 10 scouts in a redeemer or crusader for around the cost of the 5 clawnators plus the priest. The Libby goes on divination. At worst, he makes them reroll to hit. 1/3 of games he gives the squad 4+ Invulns.

Being blood angels, they're still pretty effective on the charge, and provide a nice amount of bodies for a Libby and/or priest to hide behind while they smack with force weapons and valour's edge.

Also being troops means less tax marines. Possibly zero if you double up on land raider scout units, or take FT detachment.

Sweeping advances are important if you ever want to actually get necrons off your table, and the termies can't do that.

The major draw is the cost though. Every land raider or stormraven carrying scouts instead of clawmen is another 90 points you can throw somewhere else. Especially if you run a pair of squads like this, those points are definitely felt.

20000+ points
Tournament reports:
1234567 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Problem I see with scouts is most of the time you are hitting on 4s still. I'll certainly give them a try though.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in ru
!!Goffik Rocker!!






VV with a hidden fist or two, probably with a few SS to tank ap2-3 - depending on who's gona run with them.

They're not too expensive if you don't go heavy on special gear. Have heroic intervention which is golden vs a number of foes.
   
 
Forum Index » 40K General Discussion
Go to: