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![[Post New]](/s/i/i.gif) 2015/05/11 18:48:16
Subject: forgeworld eldar holo fields which codex
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Regular Dakkanaut
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Hi just trying to work out which rules i need to use for my forge world warp hunter and the hornets
Do you use the new codex for the d-flail distort and use it as strengh d and have ++5 for holo fields
Or use the old rules for distort and +1 to cover saves for holo fields
Or old rules for distort and new ++5 for holo fields
Any help would be brilliant cheers
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![[Post New]](/s/i/i.gif) 2015/05/11 18:49:46
Subject: forgeworld eldar holo fields which codex
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Pestilent Plague Marine with Blight Grenade
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Holo fields would be the newest rules. Not sure about weapon.
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![[Post New]](/s/i/i.gif) 2015/05/12 11:31:08
Subject: forgeworld eldar holo fields which codex
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Regular Dakkanaut
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Cool cheers i thought that would be the case its the distortion weapon that im not sure on ,as 3 d strength shots for cheap points seems to gd
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![[Post New]](/s/i/i.gif) 2015/05/12 12:56:44
Subject: forgeworld eldar holo fields which codex
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Fixture of Dakka
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Depends on if the rules reference the Eldar dex.
If they do, like Corsair Outcasts, they use the new book.
If they don't, like Corsair LasBlasters and Shuriken Catapults, then they use the rules provided in-book.
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![[Post New]](/s/i/i.gif) 2015/05/12 19:36:29
Subject: Re:forgeworld eldar holo fields which codex
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Regular Dakkanaut
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They do reference the eldar codex ,but there is now no rule for distort ,it just list weapons under a distortion heading and they have a strengh d .to make things more unsure there is now a new rule for d-sythes distort but again no rule for distort ,which is why im wondering how to handle the warp hunter now ?
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![[Post New]](/s/i/i.gif) 2015/05/12 21:15:57
Subject: forgeworld eldar holo fields which codex
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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I would say the easiest way is to take what you can from the new codex (Holo-fields) and use the old rules for what is no longer in the new codex (Distort).
Alternatively come to an agreement with your opponent however you like/are able.
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![[Post New]](/s/i/i.gif) 2015/05/13 10:33:57
Subject: forgeworld eldar holo fields which codex
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Regular Dakkanaut
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Cool thats the way i was thinking , other wise its just to op for the points Automatically Appended Next Post: Cool thats the way i was thinking , other wise its just to op for the points
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This message was edited 1 time. Last update was at 2015/05/13 10:38:32
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![[Post New]](/s/i/i.gif) 2015/05/13 22:33:31
Subject: Re:forgeworld eldar holo fields which codex
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Longtime Dakkanaut
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Unfortunately the rate at which game-workshop puts out new rules and the rate at which forge-world either updates or puts out companion rules is leaving some fairly large comparability holes in a lot of forge-world products. The need to discuss FW stuff before a game is no longer just a matter of politeness, its often needed to fill those holes with house rules and I don't see that divide shrinking any time soon.
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![[Post New]](/s/i/i.gif) 2015/05/13 22:36:13
Subject: forgeworld eldar holo fields which codex
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Trigger-Happy Baal Predator Pilot
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Technically the Imperial Armour books would probably reference codex:Eldar opening up the whole debate about Codex: Craftworlds.
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![[Post New]](/s/i/i.gif) 2015/05/13 23:25:56
Subject: Re:forgeworld eldar holo fields which codex
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Longtime Dakkanaut
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well yeah, there is the whole issue of the forgeworld book probobly saying something like "The Warp Hunter is an heavy support choice is codex: Eldar". Since Codex eldar is no longer a valid codex the unit's datasheet would no longer be valid but I assume we are ignoring that.
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![[Post New]](/s/i/i.gif) 2015/05/15 23:06:28
Subject: forgeworld eldar holo fields which codex
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Space Marine Scout with Sniper Rifle
Andover
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I was looking at this today for my Eldar Firestorm.
For most rules, wargear and weapons, it's simply a case of using the latest version, such as Skyfire for my Firestorm. Holo-fields translate pretty easily too.
However, the sting in the tail is that the points cost for Forge World model options remain those listed in the sourcebook. For my Firestorm, the Holo-field still costs 35pts, as written in the most recent sourcebook for the Firestorm, Imperial Armour Aeronautica. That's pretty steep for a 5++!
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"Every man thinks meanly of himself for not having been a soldier."
(Samual Johnson, in a letter to James Boswell, 1789)
DQ:70S++G++MB++I+PW40K95#+D++A+++/sWD201R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2015/05/17 13:23:40
Subject: forgeworld eldar holo fields which codex
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Dakka Veteran
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Officially codex craftworld makes no mention of them so the d canon on warp hunters are still str 10
That is officially.
House rules dictate this changes to a more common sense approach of "d as in eldar codex" and holofields are now as in eldar codex
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![[Post New]](/s/i/i.gif) 2015/05/17 14:58:17
Subject: forgeworld eldar holo fields which codex
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Killer Klaivex
Oceanside, CA
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I'd use the new D-Rules, and following the example of blast/template D weapons, I'd say it should work with a -1 to the table. Likewise, I'd let it buy the holofield (5++) for the cost listed in the new book.
If you think about it, 165 gets you 3 D-Cannons, more durable, hit harder, less range. 145 gets you a warp hunter, more range, mobile, less durable, slightly cheaper, and slightly less effective firepower.
Seems fairly balanced compared to other eldar D shots.
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![[Post New]](/s/i/i.gif) 2015/05/17 15:21:32
Subject: forgeworld eldar holo fields which codex
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Dakka Veteran
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I would ardently and most strenuously 100% disagree that warp hunters are the "minus 1 D" profile, heavy d scythes (on their nearest analogous weapons platform, the hemlock) are D-1 but they are in pairs and on a cheaper platform.
No doubt about it the warp hunter is D template no cover save in torrent layout
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