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![[Post New]](/s/i/i.gif) 2015/05/11 18:49:26
Subject: Blood Angels Terminator DeathStar
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Slashing Veteran Sword Bretheren
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This was an idea to make a unit of Terminators a devastating deathstar. For as bad as people say terminators are, I still really like the models and want to make them work. In fact I see a lot of people out want to see terminators do better.
So the solution to making any unit better? throw more points at it. This squad of 10 models comes in at 664 points, and that does include the Land Raider Crusader. This uses 3 armies. But really it's just two since the inquisitor is just one guy. So below is just the deathstar unit itself. To make a full list you will need to add in troops and another HQ to the Astra Militarum.
Blood Angels
HQ = Sanguinary priest
Elite = Terminator Assault Squad w/ 4 th/ss
Dedicated Transport = Land Raider Crusader with Multi-Melta
Astra Militarum
HQ = Ministorum Priest
HQ = Ministorum Priest
Inquisition
Inquisitor (of your flavoring, with or without a psyker mastery level) w/ liber hereticus.
So you put all of these guys in the LRC, and the Crusader is important because of the Bulky status of the Terminators. The Inquisitor uses the Liber hereticus to scout the LRC forward. This gets you ready to move and assault on turn 2. This squad isnt a shooty squad at all though and is really just built for close combat. So any squad that can avoid being locked in combat by this unit will not have an issue shooting them down.
But if/when this unit does assault something, it's going to be amazing. +1 WS, FNP, ministorum priests can use hymn to reroll failed armor/invuln saves, and/or reroll failed to-wounds, fearless, and the liber hereticus can give them fear as well if they need it.
While there are only a few wounds in the unit, the ability to reroll 2+ armor saves or 3+ invuln saves and stacking that with FNP makes them a pretty tough nut to crack. And normally you would think this type of close combat unit would have a hard time getting there. But with the Inquisitor's 12" scout move at the start of the game, that threat distance is suddenly expanded.
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This message was edited 1 time. Last update was at 2015/05/11 19:00:41
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/05/11 19:11:01
Subject: Blood Angels Terminator DeathStar
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Crushing Black Templar Crusader Pilot
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i would go with Sororitas Priests and use the relic that auto-passes war hymns.
That said, while the units will do wonders in CC, it is still rather slow and cumbersome compared to other armies that are naturally assault-oriented.
Great unit for a fun game. For the SM version: Pedro + Priest + TH termies + LRC. The +1A really amps up the damage output.
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![[Post New]](/s/i/i.gif) 2015/05/11 19:31:07
Subject: Blood Angels Terminator DeathStar
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Slashing Veteran Sword Bretheren
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See I would have just used the Inquisition Ministorum Priests but they aren't independent characters so they can't join a separate unit. Are the Sister's priests independent?
i do like the the Pedro +1 attack though!
Honestly this build would work well with honor guard as opposed to assault terminators, and you'd get to sweeping advance. Although you would lose the 3+ invulns.
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This message was edited 1 time. Last update was at 2015/05/11 19:33:16
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/05/11 21:36:04
Subject: Blood Angels Terminator DeathStar
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Stone Bonkers Fabricator General
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Icculus wrote:This was an idea to make a unit of Terminators a devastating deathstar. For as bad as people say terminators are, I still really like the models and want to make them work. In fact I see a lot of people out want to see terminators do better.
So the solution to making any unit better? throw more points at it. This squad of 10 models comes in at 664 points, and that does include the Land Raider Crusader. This uses 3 armies. But really it's just two since the inquisitor is just one guy. So below is just the deathstar unit itself. To make a full list you will need to add in troops and another HQ to the Astra Militarum.
Blood Angels
HQ = Sanguinary priest
Elite = Terminator Assault Squad w/ 4 th/ ss
Dedicated Transport = Land Raider Crusader with Multi-Melta
Astra Militarum
HQ = Ministorum Priest
HQ = Ministorum Priest
Inquisition
Inquisitor (of your flavoring, with or without a psyker mastery level) w/ liber hereticus.
So you put all of these guys in the LRC, and the Crusader is important because of the Bulky status of the Terminators. The Inquisitor uses the Liber hereticus to scout the LRC forward. This gets you ready to move and assault on turn 2. This squad isnt a shooty squad at all though and is really just built for close combat. So any squad that can avoid being locked in combat by this unit will not have an issue shooting them down.
But if/when this unit does assault something, it's going to be amazing. +1 WS, FNP, ministorum priests can use hymn to reroll failed armor/invuln saves, and/or reroll failed to-wounds, fearless, and the liber hereticus can give them fear as well if they need it.
While there are only a few wounds in the unit, the ability to reroll 2+ armor saves or 3+ invuln saves and stacking that with FNP makes them a pretty tough nut to crack. And normally you would think this type of close combat unit would have a hard time getting there. But with the Inquisitor's 12" scout move at the start of the game, that threat distance is suddenly expanded.
Great in combat, but even assuming someone cannot take down a landraider before it charges(most armies can) what are you gonna have?
You charge, win handily and then are sitting around waiting to get shot. T4 2+ saves and FNP. That doesnt take too long to go through with eight of fire.
Scatterbikes not withstanding. How will this deal with skitarri vanguard, lootas, DE venom spam. This doesnt have many wounds to it and will fall
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/05/11 22:31:25
Subject: Blood Angels Terminator DeathStar
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Locked in the Tower of Amareo
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BA don't really have any death stars.
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![[Post New]](/s/i/i.gif) 2015/05/11 22:54:39
Subject: Blood Angels Terminator DeathStar
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Regular Dakkanaut
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Honestly, I don't think that this is that scary. There's just too many things that'll crack the LRC open before it moves, and the relative fragility of the unit* once it wins combat means that as mentioned, it's just going to stand around and get shot in the face a lot.
But if you insist on using this, at least give the Inquisitor Rad Grenades, so that you can instagib T5 dudes. Because if you're going to do something dumb, might as well do it with style.
Personally I think that that's the only real reason to play BA. Because you want your space ubermensch to be vampire Thor in addition to posthuman supersoldier badasses.
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