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Orks at the Bugeater GT - The Last Ride of the Green Tide?!?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How will the Orks do at Bugeater GT?
0-6. Ouch.
1-5. Not much bettah, boss.
2-6. Wait, das it? Koulda done more krumpin...
3-3. We'z getting sumwhere now.
4-2. Now we'z talking!
5-1. DAKKA DAKKA DAKKA DAKKA
6-0. DA ORKS KRUMP ALL KOMERS. WAS DERE REALLY EVER ANY DOUBT?!

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Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

Howdy Dakka!

After disappearing for a time due to work and school, I have returned once more to do battle with my Orks... this time at the Bugeater GT, located in Omaha NE!

The Bugeater GT is a 64 man tournament held every year in Omaha NE to support the school debate team lead by teacher Tim Royers. I've attended this tournament three times before, and I have actually won 1st place for two of them, and came in top 4 in the other. I will, once again, be taking my Green Tide in an effort to try and take home the gold and prove that they can compete in the current meta - although I'm sure that the new Eldar and Knights will prove to be quite the challenge!

The Bugeater comprises 6 games, 4 on Saturday and 2 on Sunday, before crowning the undefeated person as the champion. The missions are a tad odd, with a primary objective of some kind (such as KP or objectives or table quarters) that is worth 9 points, a secondary objective which is a small, modified maelstrom chart worth 6 points, and 3 tertiary objectives worth one point each: Slay the Warlord, Linebreaker, and First Blood. I will also be playing in the team tournament on Friday, but I've decided to save my energy for the battle reports for the singles event.

As a side note, I WILL be completing my Adepticon Battle Reports for my green tide before I do the Bugeater ones, but I wanted to get my list and poll out now.

However, this may be the last time I take my Green Tide to a big time GT. I want to mix it up and try something else after this. However, does this mean I am done with orks? HELL NAW! I'll likely just end up playing a different flavor of my favorite green skinned army, and with the summer lull in tournaments before the fall, that gives me plenty of time to get my new army ready. I actually have a couple brand new list ideas that are quite mean, but you'll have to wait to see those later.....

With that said, here's the list I will likely be taking to the Bugeater:



THE BUGEATER GT ORKS: The Green Tide - With Bugs! v 4.0



* "Green Tide Formation"

94x Boyz
6x Nobz with Klaws

* Warboss warlord
* 'Eavy Armour
Big Bosspole
Big Choppa

Orks: Codex (2014) (Combined Arms Detachment) Selections:

+ HQ +
* Warboss
Gift: Da Lucky Stikk ,
* Warbike
Power Klaw

* Painboy


+ Troops +

* 10x Gretchin
* Runtherd

* 10x Gretchin
* Runtherd


+ Fast Attack +


Deffkopta w/ Twin Linked Rokkits

Deffkopta w/ Twin Linked Rokkits


+ Fortification +


Void Shield Generator w/ 3 shields



Tyranids: Codex (2013) (Leviathan Detachment) Selections:

+ HQ +

1x Flyrant w/ Egrubs, double brainleech

1x Flyrant w/ Egrubs, double brainleech


+ Troops +

1x Mucolid
1x Mucolid
1x Mucolid




THOUGHTS ON LIST:


Okay, confession time: I actually don't like this list.

Wait, what? Why am I taking it then? Good question.

Well, Bugeater allows unlimited detachments (though each is unique), but allows no forgeworld whatsoever. This is actually a really, really big deal for my Orks, because without Forgeworld, I lose access to fast killy units. For example, although I can still take Tankbustas (one of my favorite ork options), their only option is a Trukk (which dies to a stiff breeze) or a battlewagon (which is WAY too many points for a transport). I much prefer a middle ground, like Gun Wagons, which are MUCH cheaper and better at their job of carrying Tankbustas. Without that, Tankbustas just aren't a really valid option to me.

Furthermore, I also lose access to scoring Bikes through Zhadsnark. This also takes away another fast option, which means that I need to reach into other codexes to look for shooty, speedy support.

I also lose access to the actually GOOD Lords of War (like a Kustom Battle Fortress) which, again, is another shot in the foot to my army.

I would much prefer a pure Ork list using forgeworld, but without access to those crucial support units, I'm left with looking to other armies for support - which leaves me with my nids.

The list is a tad odd - beyond the flyrants and the green tide, it actually doesn't have a lot of killing power - but the killing power in those three units is QUITE large. So, the list isn't my favorite list ever, but I'm making do with what I can considering the rules of the tournament.

With that said, there are some SERIOUS strengths to my list as it stands:


My list is BRUTAL when it comes to killpoints. You will have a tough time beating me in that mission, which gives me a considerable advantage.
My list has incredible resiliency. A void shield + a green tide + two flyrants is a tough cookie to crack.
My list has some good synergy. The flyrants are fast as hell, are great shooters of small units, and can pop quite a number of vehicles. The tide on the other hand is much slower, but also covers a HUGE portion of the field, and serves as a direct threat to most armies that they HAVE to deal with. As such, if you shoot my tide, it leaves my flyrants with free reign to go around shooting things. Shoot my flyrants, and you let my tide get that much closer to you.
My list has an answer to nearly every threat. It has anti psyker, it has anti elites, it has anti drop pod, it has anti infantry, it has anti-flyer - and so on.

As for the weaknesses, some of which I already mentioned.

My list puts a lot of eggs into 3 baskets. Take down my tide, take down my tyrants, and you've got me pretty bad.
My list has CtA allies. One eye open could prove to be an issue, along with deployment.
My list doesn't have a lot of objective secured. I have a tougher time dealing with objectives with armies that have a lot of expendable objective secured units.

With that said, we shall see how it goes. As I said, while this isn't my favorite list by any stretch of the imagination, do not underestimate it - it can cause a lot of pain to basically any army, and it has an answer for almost any threat - or at least, that's the hope!

So, how do you think I will fare? Am I shooting myself in the foot with this list, or do you think the pure onslaught of Green (bugs + orks) can take my opponents on!?!?


This message was edited 2 times. Last update was at 2015/06/03 23:23:13


2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Not too crazy about the fly rants tbh.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Fixture of Dakka





San Jose, CA

So what are you going to call your Orkanids/Tyranorks? Every tournament-worthy list has got to have a name.

BTW, I call my NecroNids "The Fluff-Killer".


This message was edited 1 time. Last update was at 2015/06/03 23:55:09



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Hobby Killaz

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




This is one of those unfluffy annoying lists but it is strong. Only down fall I see is lack of ob secured. I do find outflanking tankbusters with or without trukks to be decent.

I tend to play a mogroks boss boy list with a cad and 2 30 man ork blobs each with pk nob. That list gives me two mega armour orks (warlord and mogrok) with 2+ rerollable saves and 5+ fnp on both blobs. I get d3 outflanking units with acute senses which I use on two 8 man tankbusta units with attached big meks w mega armour in a truck(or the 32 ork blob). I outflank them disembark and use the trukk as cover screen for the Tankbustas.
Mogrok also has the thinking cap for a chance to infiltrate (or another useful strategic trait) the 2 32-33 man blobs but one blob also has a weird boy lvl2 for gate if needed. And it gets +1 seize.
Supported by 2 sets of 2x Mek guns
10 lootas
10 warbikers w nob with pk
And finally a blitza bomba to blow up invisibility units.
Lots of stuff is either infiltrating or outflanking or gating or just bike speed and fairly resilent. Although I'm not sure about bomba.everything (except lootas and Mek guns) is ld8 led by a big Mek or ld9 warlord and I have 2 bp I usually put on tankbusta units Big meks. The list does well but deployment is key.
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

How will you deal with really assaulty armies? That's something that always scared me with the green tide.

A bunch of thunderwolves roll up and just munch on your green tide for 6 turns.

I'm shady on how tyranids are anti-psyckers. I haven't played against or really read the codex. But will they sufficiently shut down invisibility?

Why did you go with the void shield in this list? It seems a little bit of a waste since against this list they'll have plenty of left over high strength firepower. It's not like the list of gun wagons. It's like you have a single armor 12 vehicle on the field.
   
Made in us
Screamin' Stormboy




Southern California

Not my favorite list but it is strong. The void shield generator is the only thing I questioning. Last tournament you said it only served you one or two turns then was not used anymore. With the edition of the flyrants I think they are enough distraction that the points could probably be spent on other things that will help your army.
   
Made in ru
!!Goffik Rocker!!






I still think you'll be better off with big guns rather than nids. You lack solid backfield scoring.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Orks are pretty good anti-meta. They don't care about getting d-slapped or hit with ap2 ignore cover. They just care how many wounds you can deal. They actually tend to prey on decurions, which are definitely an "in" thing. The usual tourney decurions don't have the wound-output needed to knock out a tide. The canoptek harvest gets tarpitted or run over, and then the reclamation legion gets steamrolled, and that's about game.

If you run into knights, that's just bad luck. They are in a bad meta spot with eldar having several ways to reliably drop them for less points than the knight cost, so anyone running knights is just praying to the matchup gods for no hard eldar lists with the D. Out of 64 players, I doubt there's more than like 2 IK primaries anyway.

You're gonna be doing the same thing with scat bikes. Just praying to the matchup gods. If you run into a scatbike list that doesn't make any major errors, that'll pretty much be a brick wall.

20000+ points
Tournament reports:
1234567 
   
Made in us
Fixture of Dakka





San Jose, CA

 morfangdakka wrote:
Not my favorite list but it is strong. The void shield generator is the only thing I questioning. Last tournament you said it only served you one or two turns then was not used anymore. With the edition of the flyrants I think they are enough distraction that the points could probably be spent on other things that will help your army.

It's necessary to protect against the top armies - flyrant-spam, Eldar, Tau, centstar, Necron gauss-shooting - because those are the types of armies you will see deep into the later rounds.


niv-mizzet wrote:
Orks are pretty good anti-meta. They don't care about getting d-slapped or hit with ap2 ignore cover. They just care how many wounds you can deal. They actually tend to prey on decurions, which are definitely an "in" thing. The usual tourney decurions don't have the wound-output needed to knock out a tide. The canoptek harvest gets tarpitted or run over, and then the reclamation legion gets steamrolled, and that's about game.

There is one Necron build which will, IMO, give the Greentide problems and that is massed Flayed Ones. Something like this:

Reclamation Legion
Destroyer Cult
3x 13-14 FO's

FO's were just made to go through the Green Tide. Fortunately, they aren't very common currently....yet.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I think the void shield is a great investment for Green Tide.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

I hope I play you with my 100 model daemonkin lol.....that would be a glorious bloodbath.

 
   
Made in ca
Pulsating Possessed Space Marine of Slaanesh







Whoops... there doesn't seem to be anything here.

This message was edited 1 time. Last update was at 2017/11/09 21:16:07


3000pts
500 pts
Slaanesh Veteran Marine with Tentacles 
   
Made in no
Dakka Veteran




Good luck, I look forward to reading your reports! I feel your struggle with no FW allowed. As a CSM player myself I feel that FW adds the necessary tools to make some armies exciting to play.
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

Hey it was a blast to play against you round 1.

How did you end up doing?

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 FirePainter wrote:
Hey it was a blast to play against you round 1.

How did you end up doing?


I ended up 3-3 and 15th overall with sportsmanship lol.

The army did fantastic, the general did not lol.

 
   
 
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