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![[Post New]](/s/i/i.gif) 2015/06/19 17:30:00
Subject: The joy of reading role-playing games
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[DCM]
Et In Arcadia Ego
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http://www.theguardian.com/books/booksblog/2015/jun/19/the-joy-of-reading-role-playing-games
I’m a lifelong fan of role-playing games, but I rarely play them. Dungeons & Dragons. Call of Cthulhu. Vampire: The Masquerade. Cyberpunk 2013. Traveller. I’ve been enchanted by the words and illustrations, and drawn into the imaginary worlds of as many RPGs as novels. So I’m always surprised, and a little dismayed, when RPGs are left out of the popular discussion about books and reading.
Though the term didn’t exist back when I was a teenager, squatting on comic-book floors to thumb through expensive hardback editions, RPGs are an example of the kind of literature described by Espen J Aarseth as “ergodic”. These are books, like digital literature, computer-generated poetry and MUDs, where a “nontrivial effort is required to allow the reader to traverse the text”. And they are more common than you might think, especially in geek culture. Game books that allow you to “choose your own adventure” are ergodic, as are fantasy novels with extensive maps and world-building notes. But the RPG handbook pushes ergodic reading to its limit.
By putting aside simple narrative storytelling and replacing it with detailed description, the RPG offers the total immersion in an imaginary world so valued by geek readers. The elaboration of leading characters, political factions and major historical events is sometimes a very dry exercise in world building, but done with enough skill it can spark a deeply satisfying response.
For writers such as Junot Díaz, who often played Dungeon Master, RPGs were “a sort of storytelling apprenticeship”, where he “learned a lot of important essentials about storytelling, about giving the reader enough room to play”. China Miéville talks about a childhood playing RPGs – which gave him a “mania for cataloguing the fantastic” and a “weird fetish for systematisation”. For Miéville, the best weird fiction is at “the intersection of the traditions of surrealism with those of pulp”.
“I don’t start with the graph paper and the calculators like a particular kind of D&D dungeonmaster,” Miéville explains: “I start with an image, as unreal and affecting as possible, just like the surrealists. But then I systematise it, and move into a different kind of tradition.”
First published in 1974, Dungeons & Dragons became the first globally successful RPG because it encapsulated the genre of heroic fantasy. Stories of Robert E Howard, Fritz Lieber and Jack Vance were little-read in the 1970s, but Gary Gygax and Dave Arneson used them to provide the character archetypes and world for their game. In turn Dungeons & Dragons spawned a revival of heroic fantasy fiction and also inspired the video game makers who would create a swathe of massively successful computer RPGs.
Great RPG writers give players a sophisticated narrative framework, with which they too can be great storytellers. Epidiah Ravachol’s indie RPG Swords Without Master is a brilliant example of such expert game making. In just a few dozen pages Ravachol dissects the structure of heroic fantasy narrative into its archetypal parts. Swords Without Master is a very different game to D&D, reflecting the shift within RPG design away from rules and dice rolls, towards pure storytelling. As Ravachol says:
You do not take up sword and spell to tag along with someone else’s adventure. You do it to change the course of your destiny. To mould the world to your wants and desires.”
But the pleasures of reading Ravachol are not entirely abstract. The reader is drawn in to a world of “strange sorceries, brutal violence and astounding wonder” right from the first page:
Gather writing implements, scraps of paper, three or four of your cohorts, and two six-sided dice that you can easily tell apart to a table. A mahogany table adorned with thick, greasy candles and five human skulls. Failing that, a stout oaken table near a glowing hearth, replete with ale-filled steins and a succulent roast. Or, if you prefer, a tabletop chipped whole from a single obsidian stone, placed on the back of a coiled serpent of silver in a room high in a lonely tower shrouded in a prismatic fog.
You emerge from reading Swords Without Master not only convinced you understand every nuance of heroic fantasy, but also with the impression of having spent time in a world very different from our own.
Shock : Social Science Fiction by Joshua AC Newman performs a similar trick with the complex beast that is science fiction. Writers and critics of SF have argued for decades about what defines the genre, a Gordian Knot that Newman cuts through like a 21st-century Alexander the Great. Shock allows players to explore near future worlds which have been disrupted by “Shocks”. But what makes a shock a “Shock”?
It’s something big. Something that changes the world. It can be loud or quiet, but it can’t be meaningless. ‘Some people are androids’ is a Shock because, even though the world looks and sounds like the one we know, something different is going on that the players know about, whether or not the *Tagonists do. ‘Mind Transfer’ is a Shock because it’s a fundamental difference between the way we think of identity and the way it works in the story.
As players build *tagonists and conflicts are resolved, the reader’s head starts whirling with all the stories spinning off in every direction.
A gunfight breaks out. An emotional argument threatens a family. A worker decides whether to join the Revolution or feed his family. A priest’s faith is shaken.
It’s a fascinating, ambitious game I’d recommend to any SF fan, either to play or just to read.
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These gems of indie RPG design are only the tip of what is now a very sizable industry. When the fifth edition of the Dungeons & Dragons Player’s Guide was published in 2014 it took the No 1 spot on Amazon.com.
Pulp adventure RPG Planet Mercenary recently became the latest in a long line of RPG-related Kickstarters to achieve success on a similar scale. And of course, RPGs continue to dominate the world of video games, expanding their audience into billions, far beyond the scope of any single novel.
Can the novel itself learn a few lessons from RPGs? The ergodic reading experience broke into the literary mainstream with Mark Z Danielski’s House of Leaves. But the novel remains stubbornly attached to traditional narrative structure. For all their pop culture aesthetic and emphasis on escapism, in these days of the mega-novel innovative reading experiences are to be found in the mysterious worlds of the RPG.
.. fair few too many/not enough RPgs that I own but haven't run -- "yet"  -- and always room for a few more.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2015/06/19 20:56:46
Subject: The joy of reading role-playing games
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[DCM]
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Same here red, same here!
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![[Post New]](/s/i/i.gif) 2015/06/19 21:00:49
Subject: The joy of reading role-playing games
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Decrepit Dakkanaut
UK
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Me too (although I don't buy them like I did in the 'glory days' when I picked up pretty much any RPG I could get my hands on)
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![[Post New]](/s/i/i.gif) 2015/06/19 21:28:05
Subject: The joy of reading role-playing games
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Legendary Master of the Chapter
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90% of the RPG or wargaming books I buy I never intend to play. I just love reading about them.
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![[Post New]](/s/i/i.gif) 2015/06/19 21:34:11
Subject: The joy of reading role-playing games
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Norn Queen
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Dont own many myself. But that feeling of "oh wow, I wonder whats going to happen" is.....simply childlike. Alsmost like being read part of a bedtime story as as kid - but not hearing the end until the next night.
Pure escapism
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/06/22 21:49:37
Subject: The joy of reading role-playing games
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Fixture of Dakka
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I'm a small-time RPG collector too I suppose. I love anything about monsters, aliens, and such- especially the little details.
I have a shelf dedicated to RPGs that I'm probably never going to play, and I still pick up new ones. Perhaps thinking I'll use them one day is enough for me.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/06/22 22:12:18
Subject: The joy of reading role-playing games
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Multispectral Nisse
Luton, UK
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I used to buy all the WEG Star Wars d6 sourcebooks as I loved reading about the setting. It's not like I never wanted to play, but I didn't know anybody else who would want to so assumed I never would. Didn't stop me picking up a new book once a month with my first job's paycheck.
I did end up later on playing the d20 ones...
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This message was edited 1 time. Last update was at 2015/06/22 22:12:41
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” |
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![[Post New]](/s/i/i.gif) 2015/06/23 09:20:27
Subject: The joy of reading role-playing games
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Fresh-Faced New User
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How fascinating... I always wondered if I was the only one who bought RPG rulebooks with the full knowledge that I'd probably never play them, but did so just because I enjoyed reading them and the ideas and worldbuilding, even game mechanic analysis to be found in them.
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![[Post New]](/s/i/i.gif) 2015/06/23 10:32:35
Subject: The joy of reading role-playing games
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Anti-Armour Swiss Guard
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I only ever bought rpg books for games I would actually play (or in the case of several, be made to GM, but that's because others wanted to play and had no idea HOW to GM. ).
Never owned any D&D (of any kind, though) or Traveller.
I've done Cyberpunk (2013/2020), shadowrun, Dark Conspiracy, Cthulhu, Eclipse phase, WEG Star Wars and Vampire (the masquerade 1/2 not anything later than that. NWoD sucked donkeez).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/06/24 18:01:00
Subject: Re:The joy of reading role-playing games
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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It's far from uncommon to buy RPGs as reading material with no intent to play a particular game.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/06/24 19:18:53
Subject: The joy of reading role-playing games
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Legendary Master of the Chapter
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Along a similar line, I've found that Sci Fi "technical manuals" are some of the most enjoyable reads around. Star Trek had a good run of those, and the Aliens Colonial Marines TM is a masterpiece of the ...subgenre?. Babylon 5 had a decent one, although the RPG supplements were better. Pacific Rim's was pretty sweet, if you're into the universe. Japanese Godzilla books are full of fun stuff, but I haven't seen them translated into English. For some reason the Star Wars ones always came across as a bit half-assed to me, even including the beloved Saxton Incredible Cross-Sections with their teratons-per-second, hypermatter, and their wacky tachyon-view hyperspace.
I think one of the reasons I enjoy the Dropzone Commander book so much is that it feels like an attempt to capture the spirit of the Aliens Colonial Marines TM with some more modern Spacebattles tropes thrown in. I also enjoy the modern flavor and perfect tone of the AT-43 army books, especially Red Blok. Compared to older books like VOID 1.1, they feel 'sharper' with less wasted space.
PS: Did someone just donate a whole bunch of Robotech and GURPS stuff to the Huntington Beach Library? If so, thanks!
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![[Post New]](/s/i/i.gif) 2015/06/25 00:35:41
Subject: The joy of reading role-playing games
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Gargantuan Gargant
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I've been buying RPG books for decades that I've read and have no intention of playing, ever since WEG started aquiring licenses for TV shows.
Off of the top of my head
Hercules and Xena,
White Dwarf
Battlestar Galactica
M.I.B.
Red Dwarf
Ghost Busters
Star Trek
Supernatural
Monster Hunter International
Serenity
Firefly
Star Wars D20 (I played the hell out of the Star Wars D6 game by WEG, the D20 ones I just bought to read fluff)
Marvel (Not the TSR, but the attrocious one with LARP mechanics)
Marvel (less atrocious one by Margeret Weiss)
Everquest
Docto Who (90's one no one remembers)
WWE (I was actually one of the play testers for this, but never used it once it released)
ANGEL
Yeah, basically if I recognized the franchise by name I would pick up the RPG. Unfortuantely, most of those universes only work in the movies/tv shows becuase the authors make them.
Just try to imagine a M.I.B. movie where everyone was Agent K and eliminated alien threats with extreme prejudice, without the witty banter.
Or Red Drwaf, with a crew other than british comedians, acutally competant at their jobs.
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![[Post New]](/s/i/i.gif) 2015/03/25 18:23:49
Subject: The joy of reading role-playing games
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Ancient Venerable Black Templar Dreadnought
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I think I matched the RPG for the book or movie that captured the imagination.
Bladerunner, "When Gravity Fails" and Snowcrash got me to buy everything for the Cyberpunk RPG.
D&D: "Against the Giants" was brutal but was so fleshed out, had fun with it.
James Bond, the RPG with the concept of "hero points" was awesome. Just trying to imagine new "Q" gadgets alone was fun.
I could never settle on one thing for Mad Max. Twilight 2000 had a neat feel to it.
I think the more recent RPG I got but not played is "Metabarons" which has a strange grim-dark to it with a "5th Element" vibe.
I think it is all about the appreciation for the bones or structure to a universe. The setting could be nearly as interesting as the characters playing within them.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2015/06/25 12:18:24
Subject: The joy of reading role-playing games
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Decrepit Dakkanaut
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I have a few RPG books that I know I'll never get to play but I do enjoy flipping through from time to time.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/06/28 01:43:22
Subject: The joy of reading role-playing games
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Pustulating Plague Priest
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I always used the warhammer codexes and army books like this. I also remember using material from RPG books to create other campaign settings and worlds. Nowadays, I do this even more often than actually playing the RPGs.
I also use the rules to create stories as opposed to playing it as a game. The rules make a nice framework as to how the characters go about their business.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2015/06/28 21:41:50
Subject: The joy of reading role-playing games
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Troubled By Non-Compliant Worlds
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Many RPG books make awesome reading - better in many cases than some novels - I've got lots of Call of Cthulu and Delta Green sourcebooks, together with Only War and Black Crusade, then more Vampire the Masquerade sourcebooks than I care to count, that I picked up purely for my own reading enjoyment rather than any expectation I'd sit down at some point and actually play a game. In some ways - having to cater for other peoples expectations might even ruin them a little bit - A Deathwatch game that I ran for a few sessions had one player who insisted on being part of the Unforgiven but as a Dark Angel rather than Blackshield - which just felt wrong to my mind and put me off a bit!
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