| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/24 00:51:17
Subject: Ork rumours - First post updated 20th June
|
 |
Dakka Veteran
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:02:49
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
loki old fart wrote:I think the looted wagon is the default transport for my boyz now.
Can't explode vehicles without AP2/1 unless open topped,
Passengers of open-topped vehicles now suffer hits from template weapons
ard case anyone?
Looted wagons had a massive price drop
The looted wagon is cheap with open top and start to get expensive with 'ard case. Also remember that you can't assault when coming out of a 'ard case wagon, and if the unit inside is "shooty" you may prefer the open top anyway to rain down fire rather than cramming a few shots in the fire points.
Assuming you want your boys to shoot/assault the list of transport for boys goes:
the fastest: even after factoring the cost of a boarding plank (a must have for me) the Trukk remains the best capacity transport per point (less than 3 points per model carried) and it is a fast vehicle so you can zoom and hide in turn 1. For a cheap upgrade you can take a ram and hide inside ruins with a "safe" roll to ignore difficult terrain. You do not want to expose your trukk to any kind of template, or even shooting, that's correct, but considering that you can put a plank on it, it remains an excellent troop delivery mechanism in turn 2. Do your best to keep them safe in turn 1. With RAM + Plank we're talking 3.3 pt/boy. It cost no slot whatsoever
slow and a bit sturdier: you're also correct that the looted wagon offers a slower (not relevant the turn you catapult your boys out of transport) but sturdier means of transport. With no frills it comes at pretty much the same cost as the plank trukk (within 2 points). But you lose speed, for an added point of armour, and you have no plank to deliver the boys.
I don't think that the one point of armour will actually make a real impact and I think that the speed (including plank) actually hurts more. Stock it is 3 pt/boy. It costs a HS slot per boys mob :(
faster and a bit sturdier: you can also look at the Junka from IA8, which offers similar resilience to the looted wagon, a tiny bit less transport capacity but is also fast (unless the engine blows up). It also has grot riggers, just in case you somehow manage to survive a turn of shooting. Still no plank, more than twice the cost per model carried ( nearly 7 point per boy carried). The benefit is obviously a compromise between the first one, and also more dakka. And a deffrolla which is a not as good as it used to.
It uses an elite slot.
resilient and designed for assault The big Trakk can come with a boarding plank which is a really powerful tool, but also comes with the ability to reroll difficult terrain, compared to the Trukk above it is a 38% price increase but you have a solid +2 Armour which starts to make a difference and armour plates. For 4.5 pts per boy carried it is my favourite choice.
It also can come in a squadron of 3 no minimise its impact on the Heavy Support slot.
Hardest and most expensive The Battlewagon finally offers the most resilience and the largest capacity with the very good boarding plank. It costs a fortune though, and is point-costed to have a lot of dakka on it, so you might end up overloading it with shootas, rokkits and kannons. For 6+ pts per boy carried it is probably more efficient than the Junka, but it is as slow as the big trakk/Looted Wagon and does not come with the ability to reroll terrain (add more points). You're definitely getting a lot of value for it, but it's not something you can spam unless it becomes your "win theme" and core focus. There are interesting options to get it off the HS slot (Nobs/Flash Gitz) but again that requires spending more points.
So I don't see the Looted Wagon taking the lead, and I think the codex shows excellent internal balance with interesting trade off between vehicles.
I personally don'tvalue the LW as my go-to choice for transport, I prefer the Big trakk, but I may mix-and-match my force with Trukk/ Big Trakk/ BW to deliver boys in successive waves.
Now that I come to think about it, the trukk is ~3 pts per boys to deliver them in combat. Which happens to be the same "tax" as Stormboys. Therefore I would have to see if there is an opportunity to use a large 30 boys mob of stormboys rather than 3 trukks of boys.
Good INTERNAL balance GW, good balance.
|
|
This message was edited 1 time. Last update was at 2014/06/24 01:03:58
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:04:48
Subject: Ork rumours - First post updated 20th June
|
 |
Krazed Killa Kan
|
Instead of trolling the rumors all day, I tried to concentrate on some photography. I uploaded pictures of my entire Ork Waagh!
100% Painted. Themed army:
The Orkansaw Razurbax.
The theme is my alma mater The Arkansas Razorbacks. I thought it was fitting!
About 8000 Points. Poised for the new codex.
I would be honored if you'd check it out and comment if you care to. 30 images total. Make sure you click "Same Gallery" and you can look at all the pics quickly.
http://www.dakkadakka.com/gallery/images-34385-41762_Orkansaw%20Waagh.html
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:05:31
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
Zog Off wrote:Any of you math geniuses want to compare the morale check for a 5-strong squad of Deffkoptas in the last edition to a 5-strong squad of Deffkoptas in the new edition?
I always wanted to max out a squad instead of taking singles, but their morale was too bad. I would like to see if the new Mob Rule helps them.
http://www.dakkadakka.com/dakkaforum/posts/list/6390/585556.page#6960554
Mob rule is a buff for Deffkoptas, since now adding a character or being in close combat can give you a chance of passing. Look at the NC:_:NBP columns for Deffkoptas on their own. Adding a character (like a Mek on a Bike) with/without a Bosspole increase you LD chances.
Of course, I don't know why you'd be putting characters in Deffkoptas instead of Boyz, but then I don't pretend to be able to plan for 100% of games out there.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:10:43
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
St. George, UT
|
One thing that hasn't been brought up yet that I can see is any news on our air force?
How good/bad have the dakkajet, burna bomber, and blitz bomber become? I have three of the suckers, so inquiring minds want to know.
Also if the Waagh plane is still in effect and dakkajets remain unchanged, the ability to call a waagh every turn (with the right build) sounds too damn good to be true.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:12:40
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
Been covered.
Burna Bombas unchanged I think.
Dakka Jet's WAAAAGH plane gives +1 shot now instead of double.
Blitz Bomba's Bigg Bombs are now AP2, so they have a chance of exploding vehicles. The Blitz table is bit more lenient, with only 2/3 being bad and 12 giving you the bomb + shoot as before.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:16:22
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
decker_cky wrote:Stickbombz weren't good enough to be taken at 1 pt, and GW didn't feel slugga boyz were bad enough to be justified at 5 pts, so they came up with a compromise which didn't use half points. 6 pt sluggaz is a fair price.
Shootas feel a bit too expensive at 7 pts, but one or the other was always going to be better.
They also gained 'ere we go, and some external benefits like boarding planks.
I think that I might prefer Sluggas to shootas now. Another issue is that Rokkit/ Big Shoota boys from the "shoota" stock pay an extra point now compared to their slugga identical twins. I can understand that they did not want to overcomplicate it for a few points.
Maybe they could have given shootas other small buffs:
- throw them some ammo runts just for fun
- give them a wee more range (maybe even 24")
- change the Shoota AP to AP5 (no big change but hey, that might explain the +1 cost)
It feels just a little underwhelming at 7, but that's mostly because shoot boys use to represent 60-90 boys, so it's basically 2+ deffkoptas gone to fit them back in.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:23:31
Subject: Ork rumours - First post updated 20th June
|
 |
Lead-Footed Trukkboy Driver
|
Its pretty sad. All of the ork jets are insanely overpriced considering their incredibly poor capabilities.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:33:59
Subject: Ork rumours - First post updated 20th June
|
 |
Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
|
streamdragon wrote:Been covered.
Burna Bombas unchanged I think.
Dakka Jet's WAAAAGH plane gives +1 shot now instead of double.
Blitz Bomba's Bigg Bombs are now AP2, so they have a chance of exploding vehicles. The Blitz table is bit more lenient, with only 2/3 being bad and 12 giving you the bomb + shoot as before.
The Bomba also has Armorbane, making it really nice for clearing out parking lots.
|
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:48:32
Subject: Ork rumours - First post updated 20th June
|
 |
Gargantuan Gargant
|
Dez wrote: streamdragon wrote:Been covered.
Burna Bombas unchanged I think.
Dakka Jet's WAAAAGH plane gives +1 shot now instead of double.
Blitz Bomba's Bigg Bombs are now AP2, so they have a chance of exploding vehicles. The Blitz table is bit more lenient, with only 2/3 being bad and 12 giving you the bomb + shoot as before.
The Bomba also has Armorbane, making it really nice for clearing out parking lots.
It is also large blast vs. the small blast template from before so it can also do a decent job of delivering some good anti- TEQ infantry firepowa.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:54:30
Subject: Ork rumours - First post updated 20th June
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Blitza Bomma no longer makes you WANT to have it crash to cause damage. It got buffed lol. Whether its a good pick or not is tactic dependant, but it got buff.
|
|
This message was edited 1 time. Last update was at 2014/06/24 01:55:08
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 01:57:09
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Screamin' Stormboy
I-D-A-H-O
|
Greyhound wrote:
Now that I come to think about it, the trukk is ~3 pts per boys to deliver them in combat. Which happens to be the same "tax" as Stormboys. Therefore I would have to see if there is an opportunity to use a large 30 boys mob of stormboys rather than 3 trukks of boys.
Good call!
In competition for that fast slot are your high pressure deffkoptas, much beloved warbikes, and the cheaper current warbuggies.
I'd have a hard time swapping out most of those units for stormboyz. Except for maybe buggies.
As a fair disclaimer though, my stormboyz consistently blew themselves up completely in every kill team game I used them in. The dice gods didn't like them. But that isn't going to happen as much/at all anymore...
And my luck with buggies has been pretty good. Taking them in units of 1, with flame attack, and running them at my buddy's tau fire warriors worked out pretty well.
I think I'd still go with deffkoptas or bikes for the pressure & crumping.
|
Esq. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 03:28:48
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Regular Dakkanaut
Seattle, WA
|
So would anyone say Battlewagons are still worth it in the new Dex? I was thinking of throwing down for one.
|
ORKS IS MADE FOR FIGHTIN' AN WINNIN'
~10,000
~2,000
~5,000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 03:34:51
Subject: Ork rumours - First post updated 20th June
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
As a gun platform. You can load them up with rokkits, a kannon, and a kill kannon if you really want and fill it with tankbustas for a crapload of rokkit spam at 24".
I imagine the wagon wall for the assault is dead. Bareboned wagons was the reason it was viable since once you get under 20" the BW is very, very vulnerable to side-armor sniping.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 04:32:51
Subject: Ork rumours - First post updated 20th June
|
 |
Tough-as-Nails Ork Boy
|
doktor_g wrote:Instead of trolling the rumors all day, I tried to concentrate on some photography. I uploaded pictures of my entire Ork Waagh!
100% Painted. Themed army:
The Orkansaw Razurbax.
The theme is my alma mater The Arkansas Razorbacks. I thought it was fitting!
About 8000 Points. Poised for the new codex.
I would be honored if you'd check it out and comment if you care to. 30 images total. Make sure you click "Same Gallery" and you can look at all the pics quickly.
http://www.dakkadakka.com/gallery/images-34385-41762_Orkansaw%20Waagh.html
That's a lot of care with both the modeling and the painting. Both stompas are excellent as well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 04:46:38
Subject: Ork rumours - First post updated 20th June
|
 |
Grovelin' Grot
|
I was wondering, how many wounds does the Warboss have? Did they actually get the 4th wound like the Space Marine chapter Master and Tau Commander. The Warboss of all people should have 4 wounds. Though sadly I am not holding my breath.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 04:57:09
Subject: Ork rumours - First post updated 20th June
|
 |
Krazed Killa Kan
|
Thanks for noticing toburk! Kind of you to say. Soooo did I hear that shoota Boyz are 7 now? I thought base price was 5. Then +1 for a shoota or +1 for a choppa? I told my budy I'm giving them 10 games. Then I dunno.... Who would have the cash for 8000 points of painted Orks. I'm pretty disappointed listening to the banter. I bet that's why the rumors have been so tight lipped. Like the tyranid player's "river of tears" when their dex dropped. Oh man. Such a waste of time. I could've learned Chinese.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 04:59:15
Subject: Ork rumours - First post updated 20th June
|
 |
Insect-Infested Nurgle Chaos Lord
|
Base is 6 (slugga/choppa) with shootas at 7.
Ignore the first post. A lot of it was fake rumors/wishlisting.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:03:48
Subject: Ork rumours - First post updated 20th June
|
 |
Grovelin' Grot
|
The situation looks pretty grim right now though in general it is actually still better than the Nids got. I feel like what bothers me the most is just the lack of an invul save without the KFF. Our Warbosses now need to be in MA to not get wounds winged off us or nearly killed by Space Marine Sergeants in challenges. Other than that some of the changes are rough though nothing we can't come back from!
At least assault is way easier now when Waagh is used and that makes Slugga boyz not completely useless. It is going to be a few rough months as people pound things out and find just what works best again. Some things even got better so they can be used. Before Flashgitz were so pricey and not even remotely worth it. Never would have gotten their points back. Now they can do some serious damage.
We ork players have one big thing going for us. Noone knows what to expect from us. It was so long since the last update that we got into a routine and people learned what to expect. Now we have some decent shooting that isn't just lootas and have larger assault threat ranges. Time to suprise some people, To the Trukks!!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:05:19
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Fresh-Faced New User
|
I'm fairly positive overall with the new codex but one thing that really bugs me is how few named models we have in HQ. Especially since Thraka has been "promoted" to a LoW it seems like we could have gotten a new named warboss and it would have made a lot of sense. I'm not up on the lore or anything but there has to be some other warbosses or some other bad ass orks we could have gotten on a "higher level" than Badrukk and Zagstruk right? And to top it off we lose Wazdakka and Zogwort as well.
So there is no named warboss, no named big mek, no named weird boy, and Mad Dok Grotznik is the only one who is a named / character pain boy. bleh
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:44:00
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
I'm building a named Snakebite Warboss, weilding Da Headwoopa Killchopa and Da Lucky Stick. The relics are very good and we can build some seriously fun warbosses/meks for our armies.
There's even the ability to rebuild Mekboss Buzzgob the most violent Big Mek we ever had (from IA8) from the stock Warboss (serious stats) and Da Fixer Upperz to give him Mek Tools.
If you are willing to play a bit with all the options you can build some characterful characters.
Except for the weirdboys.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:53:17
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Fresh-Faced New User
|
I'm building a named Snakebite Warboss, weilding Da Headwoopa Killchopa and Da Lucky Stick. The relics are very good and we can build some seriously fun warbosses/meks for our armies.
There's even the ability to rebuild Mekboss Buzzgob the most violent Big Mek we ever had (from IA8) from the stock Warboss (serious stats) and Da Fixer Upperz to give him Mek Tools.
If you are willing to play a bit with all the options you can build some characterful characters.
Except for the weirdboys.
According to Melcavuk, you can only have one Relic per army. So in order to get da Choppa and da Stick in the same army you need two FOC's.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:55:15
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
Ah crap!
two FOC would be easy but I thought it was one of each relic, not one relic only
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 05:55:25
Subject: Ork rumours - First post updated 20th June
|
 |
Grovelin' Grot
|
I am fairly sure he meant 1 of each per army like all the other codexes. Or at least I hope so :/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 06:03:05
Subject: Ork rumours - First post updated 20th June
|
 |
Fresh-Faced New User
|
Probably. I'm confused on that. Hopefully we could get two of those, at least, when having multiple FOC.
But it's unlikely.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 06:23:53
Subject: Ork rumours - First post updated 20th June
|
 |
Yellin' Yoof
alsip, il
|
You can take one of each relic per army. The warboss can't take the mek arms though. Those say they're for the big mek only.
|
|
This message was edited 1 time. Last update was at 2014/06/24 06:25:32
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 06:35:53
Subject: Ork rumours - First post updated 20th June
|
 |
Regular Dakkanaut
|
You could also just use Buzzgob. He wouldn't be the warlord but you can use his statline on a model and give him relics.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 06:58:44
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
I meant use the miniature and the rules of a warboss with the ability to fix stuff. That'd work for me.
My friend tells me that I can't use IA8 until they update the FAQ.
he doesn't want me to have warbikers as troops turboboosting with a (4, Turbo-boost 3, skilled rider 2) 2+ cover save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 07:23:58
Subject: Ork rumours - First post updated 20th June
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Every single relic is only allowed once per army, you can have any number of different relics in your army. You know, like in every single other army.
Seriously people, stop panicking because someone misread something and start using your brain.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 07:26:54
Subject: Ork rumours - First post updated 20th June
|
 |
Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
|
Multimoog wrote:You could also just use Buzzgob. He wouldn't be the warlord but you can use his statline on a model and give him relics.
Wait, are you sure he's allowed to do that? Doesn't Special Characters usually not have access to any kinds of upgrades?
|
|
|
 |
 |
|
|