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![[Post New]](/s/i/i.gif) 2015/07/06 02:08:21
Subject: [AoS] Dogs of War rules?
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Decrepit Dakkanaut
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With AoS offering a clean slate, I'm going to be working up rules for Dogs of War units and Armies.
I welcome feedback and proposals
I do not want noise about how AoS / DoW / homebrew is bad.
Thanks in advance!
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original post:
I'm looking at the new AoS rules and thinking that GW slamming the big reset button makes Dogs of War viable again via Counts As as an Empire-based force, with other whatnots from Dorfs, High Elfs, O&G, etc.
Has anybody started the process of addressing the Regiments of Reknown in an AoS context?
If so, I might start playing Fantasy again.
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This message was edited 1 time. Last update was at 2015/08/05 01:12:57
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![[Post New]](/s/i/i.gif) 2015/07/06 02:20:54
Subject: [AoS] Dogs of War?
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Sickening Carrion
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I'm thinking of mummifying up a few ogres for my tomb kings. I think DoW Is very viable. And somehow look better on round bases.
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![[Post New]](/s/i/i.gif) 2015/07/06 02:23:01
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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Giant DoW Mummy Ogres? That sounds pretty cool!
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![[Post New]](/s/i/i.gif) 2015/07/06 02:25:07
Subject: [AoS] Dogs of War?
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Sickening Carrion
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I could even have the vulture from the TG kit pulling back the wrapping around the eye of one of the ogres to reveal a empty socket...This idea keeps getting more viable as I picture it!
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![[Post New]](/s/i/i.gif) 2015/07/06 02:40:35
Subject: [AoS] Dogs of War?
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Hurr! Ogryn Bone 'Ead!
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I was thinking about updating the dogs of war using the templates for AOS, because of my love for aos, bit I might not have the time, with work etc.
I'll let you know
Thanks
austin
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Thought for the day: It is better to die for the Emperor than to live for yourself
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![[Post New]](/s/i/i.gif) 2015/07/06 02:53:05
Subject: [AoS] Dogs of War?
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Sickening Carrion
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I wish they would bring back the units. Some of them were truly unique.
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![[Post New]](/s/i/i.gif) 2015/07/06 02:57:47
Subject: [AoS] Dogs of War?
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Stealthy Warhound Titan Princeps
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Like Ruglud's Armored Orcs? Which actually are back?
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![[Post New]](/s/i/i.gif) 2015/07/06 02:57:52
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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IMO, many of the RoRs should be relatively simple, because they are fixed configuration.
If I take Giants of Albion, that's just a Empire Wizard and 2 O&G Giants.
Asarnil? regular HE Prince on Dragon.
The only catch is that there are a lot of them to go through.
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![[Post New]](/s/i/i.gif) 2015/07/06 05:26:06
Subject: [AoS] Dogs of War?
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Longtime Dakkanaut
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No pikemen tho, as far as I've seen..
and pikemen are really good in the new system, as they can have bits of lots of model in the front rank- those long sticks..
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![[Post New]](/s/i/i.gif) 2015/07/06 05:27:18
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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I'm sure they'd just count as spears
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![[Post New]](/s/i/i.gif) 2015/07/06 06:19:29
Subject: [AoS] Dogs of War?
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Angry Chaos Agitator
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JohnHwangDD wrote:I'm looking at the new AoS rules and thinking that GW slamming the big reset button makes Dogs of War viable again via Counts As as an Empire-based force, with other whatnots from Dorfs, High Elfs, O&G, etc.
Has anybody started the process of addressing the Regiments of Reknown in an AoS context?
If so, I might start playing Fantasy again.
I remember Dogs of War having a main pikemen unit. Where if you basically sunk a bunch of points into a big block of guys with long spears, and they could attack in a bunch of ranks and deal with anything from the front. The rules for Age of Sigmar basically make that kind of a disciplined, pike-using unit impossible to represent.
Outside of that and some of the weirder regiments of renown, I think you could proxy in a Dogs of War army.
ED: I dug through my old Warhammer Annual 2002, holy cow pikes were awesome. Fight in 4 ranks, +1 strength, always strikes first in the first round of combat.. Cost a pretty penny though, pikemen were 10 points a model.
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This message was edited 2 times. Last update was at 2015/07/06 06:25:33
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![[Post New]](/s/i/i.gif) 2015/07/06 06:52:25
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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Yeah, DoW were vastly overcosted for what the models did - they're still just Men, after all, but with fighty Monsters instead the awesome Gunpowder Artillery. Pike, in particular, paid an exceptional points premium.
Not a great army design, despite the beautiful models.
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![[Post New]](/s/i/i.gif) 2015/07/06 21:40:28
Subject: [AoS] Dogs of War?
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Stealthy Warhound Titan Princeps
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Mysterious Pants wrote: JohnHwangDD wrote:I'm looking at the new AoS rules and thinking that GW slamming the big reset button makes Dogs of War viable again via Counts As as an Empire-based force, with other whatnots from Dorfs, High Elfs, O&G, etc.
Has anybody started the process of addressing the Regiments of Reknown in an AoS context?
If so, I might start playing Fantasy again.
I remember Dogs of War having a main pikemen unit. Where if you basically sunk a bunch of points into a big block of guys with long spears, and they could attack in a bunch of ranks and deal with anything from the front. The rules for Age of Sigmar basically make that kind of a disciplined, pike-using unit impossible to represent.
Outside of that and some of the weirder regiments of renown, I think you could proxy in a Dogs of War army.
ED: I dug through my old Warhammer Annual 2002, holy cow pikes were awesome. Fight in 4 ranks, +1 strength, always strikes first in the first round of combat.. Cost a pretty penny though, pikemen were 10 points a model.
Pikes: 4" 5+/4+/-/1
You're welcome.
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![[Post New]](/s/i/i.gif) 2015/07/08 17:24:03
Subject: [AoS] Dogs of War?
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Warning From Magnus? Not Listening!
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I never played DoW, but I hope someone takes up the challenge. It's always nice to see people get use out of their old models. And with the new AoS system (like it or hate it), it provides plenty of opportunities to play with whatever you have.
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![[Post New]](/s/i/i.gif) 2015/07/08 17:27:03
Subject: [AoS] Dogs of War?
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Shas'la with Pulse Carbine
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The thing people are forgetting about with AOS is it does provide awesome homebrew potential in general. I look forward to building up some custom warscrolls for minor factions.
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![[Post New]](/s/i/i.gif) 2015/07/10 05:09:17
Subject: Re:[AoS] Dogs of War?
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Decrepit Dakkanaut
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FWIW, I've started on getting rules together for the various Regiments I own, based on the closest match in warscrolls, so we'll see how that goes.
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![[Post New]](/s/i/i.gif) 2015/07/11 16:10:41
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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I played a single game of AoS last night:
- Mercenary General (Empire)
- Mercenary Wizard (Empire)
- Lumpin Croop's Fighting Cocks (WE Glade Guard)
- Ricco's Republican Guard (Empire State Troops w/ Spears)
- Mengil Manhide's Manflayers (DE Shades/Darkshards/Executioners)
- Giants of Albion (O&G GIants + Wizard)
Things basically played they way that they should, and multi-charges definitely work in this game.
The DoW-specific special rules need a little tweaking, but it's played OK.
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![[Post New]](/s/i/i.gif) 2015/07/25 04:06:49
Subject: [AoS] Dogs of War?
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Decrepit Dakkanaut
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In writing the Dogs of War, I'm thinking that most of the stuff is pretty simple, and my designer's hat has the basic fundamental ideas:
Regiments of Renown
Dogs of War should be built around the variety of Regiments of Renown, each with it's distinctive look and abilities. That means there won't be any generic units; however, there can be additional Regiments of the same type with a basic Champion, rather than a Captain. This solves the issue of DoW needing multiples of the basics, without having to worry about creating blandly generic units on top of the flavorful Regiments. Structurally, it's more of like Eldar Aspect Warriors and Phoenix Lords, rather than Space Marine Tactical Squads.
For Besiegers, one will be led by Captain Luca Bragaza, but there could be any number of otherwise identical units led by one of his Sergeants.
The ability to make Unbound armies with Empire Crossbows, Swordsmen, etc. makes generics even less necessary or desirable.
Scroll-wise, Captains are like Champions / Standard Bearers / Musicians, embedded into the Regiment definition as before. One page does it all, just like every other unit.
Stat-wise, the Captains of the Regiments of Renown should split the difference between a General and a Champion. They're relatively easy, having more attacks or better accuracy, but perhaps they should be closer to a General than a Champion, as they are semi-Legendary, unique characters.
Rules-wise, this means that one need only have rules for those units which GW made actual DoW models.
Full Command
One thing that I wonder about, is how most armies have themed Command for Champion, Musician and Standard that carry across the army as a whole.
I'm thinking very simple rules here, so as not to take focus from the Regiment or Captain rules. Champion would be a basic +1 Attack (or, maybe) flat +1 to-hit when shooting.
What might be a good DoW army-standard effect for the DoW Standard and Musician?
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![[Post New]](/s/i/i.gif) 2015/07/28 17:16:54
Subject: [AoS] Dogs of War?
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Towering Hierophant Bio-Titan
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Sounds interesting.
The birdmen could be a good one as I love the old models and have 25 of them gathering dust as we speak :(
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![[Post New]](/s/i/i.gif) 2015/08/05 08:26:51
Subject: [AoS] Dogs of War rules?
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Decrepit Dakkanaut
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Birdmen are an very cool unit, even if they've never been particularly effective. I kinda want a count-as for them.
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