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Made in us
Shas'la with Pulse Carbine






I've been having some fun with this, the Warscroll system is really easy to adapt and shift to create new stuff. I really like it.

Anyone wanna share some custom warscrolls they've made for conversions/kitbashes/whatever?


Ebon Guard
==================
Sons of Morr that were lost in the end times protecting his gardens, their spirits were saved from Nagash by Sigmar. These vengeful souls are but hollow husks of men that inhabit their armor and seek to destroy the unholy aberrations of undeath wherever they may be. Using blessed scythes of Morr, they hunt through Shyish for the followers of Nagash and attempt to bring rest to the living dead.

A unit of Ebon Guard has 5 or more models. Units enter battle carrying either a Scythe and a Black Shield, or a Greatscythe.
==================

Move - 4"
Save - 4
Bravery - 6
Wounds - 2

Scythe
Range: 1"
Attacks: 2
To Hit: 4+
To Wound: 4+
Rend: 1
Damage: 1

Greatscythe
Range: 1"
Attacks: 2
To Hit: 3+
To Wound: 4+
Rend: 1
Damage: 1

==================

Ebon Warden: The Leader of this unit is the Ebon Warden. An Ebon Warden makes 3 attacks rather than 2 and may take a Raven Familiar.

Abilities

Return to the Grave: If any model from this unit selects an enemy unit with the Death keyword as the target for all of its attacks in a combat phase, add 1 to all of that model's hit rolls in the combat phase. If that model was brought into the game through the use of Death magic summons all wound rolls of 6 inflict an additional wound on that target.

Black Shield of Morr: You can re-roll save rolls of 1 for this unit if any models from the unit are carrying Black Shields.

Raven Familiar: All Death magic summoning spells cast within 9" of this unit may be forced to reroll the casting value.

Order, Celestial, Stormcast Eternal, Morr, Ebon Guard

This message was edited 6 times. Last update was at 2015/07/10 13:09:00


   
Made in gb
Battleship Captain




Some of the classic Dogs of War:

Pikemen

Move - 4"
Save - 5+
Bravery - 5
Wounds - 1

Pike
Range: 3"
Attacks: 1
To Hit: 4+
To Wound: 4+
Rend: -
Damage: 1

A unit of Pikemen has 10 or more models. Units of Pikemen are armed with Pikes.

Abilities:

Captain - The leader of this unit is the Captain. A Captain makes 2 attacks rather than 1

Standard Bearer - Models in this unit can be Standard Bearers. Add 1 to the Bravery of all models in a unit that includes any Standard Bearers, or 2 if there is a PAYMASTER in your army within 15".

Drummer - Models in this unit can be Drummers. When a unit containing any Drummers is declared as the target of a Charge, they can ‘Set To Recieve'. If they do so, if the unit against which this response was declared attacks them in the Combat Phase, it does not count as having charged, and receives no benefits for charging.

Pike Wall - Pikemen may reroll to hit rolls of '1' against models which completed a charge move this turn. If the unit contains 20 or more models, reroll all rolls to wound against models which completed a charge move this turn

ORDER, HUMAN, DOGS OF WAR, PIKEMEN


Leopold's Leopard Company

Move - 4"
Save - 5+
Bravery - 6
Wounds - 1

Leopold's Pistol
Range: 9"
Attacks: 1
To Hit: 4+
To Wound: 3+
Rend: -1
Damage: 1

Pikeman's Pike
Range: 3"
Attacks: 1
To Hit: 4+
To Wound: 4+
Rend: -
Damage: 1

Leopold's Sword
Range: 1"
Attacks: 3
To Hit: 4+
To Wound: 4+
Rend: -1
Damage: 1


Leopold's Leopard Company has 10 or more models. Leopold's Leopard Company Pikemen are armed with Pikes. Leopold is armed with his Pistol and Sword

Abilities:

Leopold - The leader of this unit is Leopold. Leopold has 2 wounds rather than 1.

Standard Bearer - Models in this unit can be Standard Bearers. Add 1 to the Bravery of all models in a unit that includes any Standard Bearers, or 2 if there is a PAYMASTER in your army within 15".

Drummer - Models in this unit can be Drummers. When a unit containing any Drummers is declared as the target of a Charge, they can ‘Set To Recieve'. If they do so, if the unit against which this response was declared attacks them in the Combat Phase, it does not count as having charged, and receives no benefits for charging.

Pike Wall - Pikemen may reroll to hit rolls of '1' against models which completed a charge move this turn. If the unit contains 20 or more models, reroll all rolls to wound against models which completed a charge move this turn

LeopardsOf Luccini - Leopold's Leopard Company may reroll failed Battleshock Tests

ORDER, HUMAN, DOGS OF WAR, PIKEMEN, REGIMENT OF REKNOWN, LEOPARD COMPANY


Ricco's Republican Guard

Move - 4"
Save - 5+
Bravery - 5
Wounds - 1

Pike
Range: 3"
Attacks: 1
To Hit: 3+
To Wound: 4+
Rend: -
Damage: 1

Ricco's Swords
Range: 3"
Attacks: 3
To Hit: 3+
To Wound: 4+
Rend: -1
Damage: 1

Ricco's Republican Guard has 10 or more models. Ricco's Republican Guard Pikemen are armed with Pikes. 'Ragged' Rico is armed with Swords

Abilities:

'Ragged' Rico - The leader of this unit is 'Ragged' Rico. 'Ragged' Ricohas has 2 wounds rather than 1.

Standard Bearer - Models in this unit can be Standard Bearers. Add 1 to the Bravery of all models in a unit that includes any Standard Bearers, or 2 if there is a PAYMASTER in your army within 15".

Drummer - Models in this unit can be Drummers. When a unit containing any Drummers is declared as the target of a Charge, they can ‘Set To Recieve'. If they do so, if the unit against which this response was declared attacks them in the Combat Phase, it does not count as having charged, and receives no benefits for charging.

Pike Wall - Pikemen may reroll to hit rolls of '1' against models which completed a charge move this turn. If the unit contains 20 or more models, reroll all rolls to wound against models which completed a charge move this turn

Only The Finest - The Republican Guard may reroll saving throw rolls of a 1.

ORDER, HUMAN, DOGS OF WAR, PIKEMEN, REGIMENT OF REKNOWN, REPUBLICAN GUARD


Ricco's Republican Guard

Move - 4"
Save - 5+
Bravery - 5
Wounds - 1

Pike
Range: 3"
Attacks: 1
To Hit: 5+
To Wound: 4+
Rend: -
Damage: 1

Roderigo's Swords
Range: 3"
Attacks: 3
To Hit: 4+
To Wound: 4+
Rend: -1
Damage: 1

The Alcatani Fellowship has 10 or more models. Alcatani Fellowship Pikemen are armed with Pikes. Roderigo Delmonte is armed with Swords

Abilities:

Roderigo Delmonte - The leader of this unit is Roderigo Delmonte . Roderigo Delmonte has 2 wounds rather than 1.

Standard Bearer - Models in this unit can be Standard Bearers. Add 1 to the Bravery of all models in a unit that includes any Standard Bearers, or 2 if there is a PAYMASTER in your army within 15".

Drummer - Models in this unit can be Drummers. When a unit containing any Drummers is declared as the target of a Charge, they can ‘Set To Recieve'. If they do so, if the unit against which this response was declared attacks them in the Combat Phase, it does not count as having charged, and receives no benefits for charging.

Pike Wall - Pikemen may reroll to hit rolls of '1' against models which completed a charge move this turn. If the unit contains 20 or more models, reroll all rolls to wound against models which completed a charge move this turn

Rodrigo With His Honest Band - If this unit does not, run or charge, it may reroll all failed rolls to hit and to wound until your next movement phase

ORDER, HUMAN, DOGS OF WAR, PIKEMEN, REGIMENT OF REKNOWN, ALCATANI FELLOWSHIP



Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Shas'la with Pulse Carbine






Haha I knew someone would do the dogs eventually, awesome!

   
Made in gb
Battleship Captain




There are plenty more Dogs of War to do, but Pikemen are the most unique one:

Crossbowmen can pretty much be made out of the Empire State Troop unit, and Ogre Maneaters, Marauder infantry and Dwarves, are essentially as per the existing warscrolls.
Cavalry are Bretonnian Knights and squires without the bells and whistles. Empire cannons are a bit shootier than Dogs Of War stuff used to be but if you take engineers out of the equation they're not that bad.

Skirmishers....the one thing that was unique was pistol and sword, so I'd suggest doing that to make them stand out, except for the REGIMENT OF REKNOWN version, Vespero's Vendetta.


The main thing needed is the Paymaster and how to scope his abilities. A big part of the army used to be the capture of the pay chest key, and it'd be good to replicate that.

Plus, having a REGIMENTS OF REKNOWN keyword gives a mechanic for effects that pick out your 'elite' units. Commanders like Lorenzo Lupo, Lucrezzia Belladona and Borgio The Beseiger should have dogs of war-specific command abilities, but Mydas The Mean having something specific to Regiments Of Reknown would be nice - an effect called "worth paying for" or something?


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Mighty Vampire Count






UK

Samurai Lord
Move 5", Wounds 5, Bravery 7, Armour 5+, Paired Blades 1", 4 Attacks, to-hit 3+, to-Wound 4+, Damage 1
Perfect Strike: If the hit roll for a Paired Blade is 5 or more, its inflicts 1 mortal wound on the target instead of its normal Damage – no roll to wound is necessary
Key Words: Order, Samurai, Human. Hero

Samurai Foot
Move 5", Wounds 1, Bravery 7, Armour 5+, Katana 1", 2 Attacks, to-hit 3+, to-Wound 4+, Damage 1
The leader of this unit is a Hatamoto: A Hatamoto makes 3 attacks with his Katana rather than 2.
Back Banners: Models in this unit may have Back Banners. If you roll a 1 when taking a battleshock test for a unit that includes any Back Banners none of its models flee.
Deadily Strike: If the hit roll for a Katana is 6 or more, its Katana inflicts 1 mortal wound on the target instead of its normal Damage – no roll to wound is necessary
Key Words: Order, Samurai, Human.

Samurai Archers
Move 5", Wounds 1, Bravery 7, Armour 5+, Katana 1", 1 Attack, to-hit 3+, to-Wound 4+, Damage 1, Longbow 18", 1 Attack, to-hit 3+, to-Wound 4+, Damage 1
The leader of this unit is a Hatamoto: A Hatamoto makes 2 attacks with his Katana rather than1.
Back Banners: Models in this unit may have Back Banners. If you roll a 1 when taking a battleshock test for a unit that includes any Back Banners none of its models flee.
Careful Aim: A unit of Samurai Archers can attack twice in their shooting phase if they did not move in their movement phase
Key Words: Order, Samurai, Human, Samuari Archers

Samurai Cavalry Archers
Move 12", Wounds 2, Bravery 7, Armour 5+, Katana 1", 1 Attack, to-hit 3+, to-Wound 4+, Damage 1, Longbow 18", 1 Attack, to-hit 3+, to-Wound 4+, Damage 1
The leader of this unit is a Hatamoto: A Hatamoto makes 2 attacks with his Katana rather than1.
Back Banners: Models in this unit may have Back Banners. If you roll a 1 when taking a battleshock test for a unit that includes any Back Banners none of its models flee.
Honour before Death: Once during the battle,in your hero phase, this unit can attempt to fight their way to victory. When the Samurai Cavalry use this ability, you can re-roll hit
rolls for them until your next hero phase.
Careful Aim: A unit of Samurai Cavalry can attack twice in their shooting phase if they did not move in their movement phase
Key Words: Order, Samurai, Human, Samurai Cavalry Archers

Ashigari Spearmen
Move 5", Wounds 1, Bravery 5, Armour 5+, Spear 2", 1 Attack, to-hit 4+, to-Wound 4+, Damage 1,
The leader of this unit is a : A makes 2 attacks with his Spear rather than1.
Back Banners: Models in this unit may have Back Banners. If you roll a 1 when taking a battleshock test for a unit that includes any Back Banners none of its models flee.
Forest of Spears: Add 1 to hit rolls for Ashigari Spearmen if their unit contains 20 or more models. Add 2 instead if their unit contains 30 or more models, and add 3 if it contains 40 or more models.
Inspirational Leader: If a unit of Ashigari Spearmen is within 12" of a Samuari Hero from your army when they attack, you can add 1 to all of their hit rolls.
Key Words: Order, Ashigari, Human, Ashigari Spearmen.

This message was edited 3 times. Last update was at 2015/07/14 17:56:58


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Shas'la with Pulse Carbine






The thing I really like about the mortal realms being how they are is it has tons of room for other human factions and stuff strewn about the cosmos. I can't wait to see more stuff like the Samurai.

   
Made in gb
Mighty Vampire Count






UK

Legion of Everblight

Lylth, Herald of Everblight

Move 10", Wounds 5, Bravery 8, Armour 5+, Hellsinger Blade 1", 2 Attacks, to-hit 3+, to-Wound 4+, Damage 1, Hellsinger 18", 4 Attacks, to-hit 3+, to-Wound 4+, Damage 1
Magic: Lylth, Herald of Everblight is a wizard. She can attempt to cast one spell in each of your own hero phases, and attempt to unbind one spell in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Parasite spells.
Parasite: The very life of an enemy is draining and the energies armour Lylth agauinst her enemies. Parasite has a casting value of 6. If successfully cast, pick a visible unit within 12". That unit suffers 1 mortal wound. Lylth heals one wound for each mortal wound inflicted by this spell.
Command Ability: Blood Lure: Pick a vsiible unit within 18", Until your next hero phase you all Blighted units can re-roll any of the dice when determining that unit’s charge distance if thye chrage that unit.
One with the Shadows: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is moving with the shadows. After setup is complete, you can set this unit up anywhere on the battlefield that is more than 9" from any enemy models.
Key Words: Chaos, Blighted, Hero, Lylth, Wizard, Legion of Everblight

Raek
Move 12", Wounds 5, Bravery 8, Armour 5+, Vicious Bite 1", 1 Attacks, to-hit 3+, to-Wound 4+, Damage 1, Rending Claws, 2 Attacks, to-hit 4+, to-Wound 4+, Damage 1, Bladed Tail, 2", To- Hit 4+, to Wound 4+, Damage 1,
Bound by Blood: In the Hero phase, a Blighted Wizard within 6" may remove 1 wound and inflict 1 Mortal Wound on a Raek.
Graceful Killer: A Raek may both run and Charge.
Key Words: Chaos, Warbeast, Blighted, Legion of Everblight

Carnivean
Move *", Wounds 10, Bravery 8, Armour 4+, Vicious Bite 1", 1 Attack, to-hit 3+, to-Wound 4+, Damage 2, Huge Talons 2" *Attacks, to-hit 4+, to-Wound 3+, Rend -1, Damage 1,
Bound by Blood: In the Hero phase, a Blighted Wizard within 6" may remove 1 wound and inflict 1 Mortal Wound on a Carnivean.
A Carnivean can unleash a blast of Dragonfire in your shooting phase. When it does so, pick a visible unit within 12" and roll a dice; on a 1, 2 or 3 that unit suffers a mortal wound, on a 4, 5 or 6 that unit suffers D3 mortal wounds.
Key Words: Chaos, Warbeast, Blighted, Legion of Everblight, Monster

Wounds Suffered Move Huge Talons
.............................................Attacks
0-2.............................. 8" .........6 .
3-5.............................. 7" ..........5
6-8 ..............................5".......... 3
9+................................ 4".......... 2

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Fresh-Faced New User





 Mr Morden wrote:
Legion of Everblight

Lylth, Herald of Everblight

sic


more please 8)

 
   
Made in gb
Mighty Vampire Count






UK

Pack of Shredders
Move 6", Wounds 1, Bravery 8, Armour 6+, Vicious Bite 1", 1 Attacks, to-hit 4+, to-Wound 4+, Damage 1,
The leader of this unit is a Alpha: A Alpha makes 2 attacks with his Vicious Bite rather than 2.
Goaded to Frenzy: You can re-roll all hit rolls of 1 for a Shredder whilst its unit is within 12" of any Blighted Wizard from your army.
Key Words: Chaos, Warbeast, Blighted, Legion of Everblight

Vayl, Disciple of Everblight
Move 6", Wounds 8, Bravery 8, Armour 6+, Oraculus 12", 2 Attacks, to-hit 2+, to-Wound 4+, Damage 1,
Magic: Vayl, Disciple of Everblight is a wizard. She can attempt to cast three spells in each of your own hero phases, and attempt to unbind three spells in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Hoarfrost spells.
Command Ability: Unleash the Beasts: If Vayl, Disciple of Everblight uses this ability, select a unit of Blighted Warbeasts within 12". Until your next hero phase you can re-roll any of the dice when determining that unit’s charge distance
Snow Wreathed: Your opponent must subtract 1 from any to-hit rolls that target Vayl, Disciple of Everblight.
Key Words: Chaos, Blighted, Hero, Vayl, Wizard, Legion of Everblight

[bStrider Deathstalker[/b]
Move 7", Wounds 5, Bravery 8, Armour 6+, Sword, 1" 2 Attacks, to-hit 4+, to-Wound 4+, Damage 1, Nys Longbow 18", to-hit 3+, To-Wound 4+, Damage 1, Rend -1,
Shadow Walker: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is moving with the shadows. After setup is complete, you can set this unit up anywhere on the battlefield that is more than 6" from any enemy models.
Shoot and Move: A Strider Deathstalker can attack twice in the Shooting phase.
Key Words: Chaos, Blighted, Hero, Strider Deathstalker, Legion of Everblight

This message was edited 5 times. Last update was at 2015/07/15 12:46:06


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Member of a Lodge? I Can't Say






Groot
Wounds 12 
Bravery 7 
Move 6" 
Save 3+

Impaling Roots: 
Attacks 2 
Range 6" 
To hit 4+ 
To Wound 3+ 
Rend -0 
Damage '*' 
Normal Impaling Root Damage is 1, if It kills a model, it causes a 'To Hit 5+' and 'To Wound 5+' to every model within 3" of the slain model, all models affected gain a +1 to their saves The Wound Caused Directly by the Impaling Root has the 'Impale' rule, all additional wounds do not have the 'Impale' rule. This can be used in either the Shooting or combat phase.

Root Pull: 
Attacks 5 
Range 12" 
To Hit 3+ 
To Wound 4+ 
Rend -1 
Damage "X" 
If Root Pull causes a wound, it instead pulls the target(s) model(s) 3d6 towards Groot, if the target(s) is/are within 1" of Groot, Groot may use his CC weapons in the combat phase and does not need to charge. Root Pull cannot cause any wounds or kill any model whatsoever

Massive Impaling Talons: *See Treeman Entry*

Sweeping Blows: *See Treeman Entry*

Abilities:
"I AM GROOT!"In your Hero Phase, You can declare Groot is using this this ability, If you do, Groot heals D3 Wounds and can optionlly grow a 'Branch Shield', the Branch Shield allows Groot to Reroll saves caused by weapons/magic with more than 6" range, however Groot has -2 attacks in the "Sweeping Blow" weapon profile and cannot attack with either his Impaling Roots (in the combat phase) or his Massive Impaling Talons, he also cannot be buffed by the 'mystic shield' spell.

Player Abilities:
Once per Player Turn, if the player says "I am Groot" during any roll that Groot Causes/ Is affected by, you gain +1 or -1 to that roll (e.g +1 To Hit in CC), you cannot do this for the 'Impale' Special rule, nor can you combine it with the +1 given by the Branch Shield
   
Made in gb
Mighty Vampire Count






UK

Flock of Striders
Move 6", Wounds 1, Bravery 6, Armour 6+, Sword, 1" 1 Attack, to-hit 4+, to-Wound 4+, Damage 1, Nys Longbow 18", to-hit 3+, To-Wound 4+, Damage 1, Rend -1,
The leader of this unit is a Hunter. You can add 1 to hit rolls for a Hunter in the shooting phase.
Models in this unit may be Hornblowers. You can re-roll a single dice when determining how far this unit can charge if it includes any Hornblowers
Shadow Walker: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is moving with the shadows. After setup is complete, you can set this unit up anywhere on the battlefield that is more than 6" from any enemy models.
Key Words: Chaos, Blighted, Hero, Strider, Legion of Everblight

Legionnaires
Move 5", Wounds 1, Bravery 7, Armour 5+, Great Sword, 2" 2 Attacks, to-hit 3+, to-Wound 3+, Damage 1,
The leader of this unit is a Examplar. A Examplar makes 3 attacks with his Great Sword rather than 2.
Lethal Blades: You can re-roll failed hit rolls of 1 for Legionnaires.
Key Words: Chaos, Blighted, Hero, Legionanaires, Legion of Everblight

Rhyas, Sigil of Everblight
Move 9", Wounds 5, Bravery 8, Armour 5+, Antiphon 1", 4 Attacks, to-hit 3+, to-Wound 3+, Damage 1,
Magic: Rhyas, Sigil of Everblight is a wizard. She can attempt to cast one spells in each of your own hero phases, and attempt to unbind one spell in each enemy hero phase. She knows the Mystic Shield spell.
Decpaitation: If the hit roll for a Antiphon is a 5 or 6, its Antiphon inflicts 1 mortal wound on the target instead of its normal Damage – no roll to wound is necessary
Perfect Balance: Rhyas may both Run and Charge.
Weapon Master: You can re-roll to-hit rolls with Antiphon.
Key Words: Chaos, Blighted, Hero, Rhyas, Wizard, Legion of Everblight

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Genestealers
Move: 5" - Wounds: 1 - Save: 5+ - Bravery: 7

Melee Weapons:
Rending Claws - Range: 1" - Attacks: 2 - To-Hit: 4+ - To-Wound: 4+ - Rend: -1 - Damage: 1
Scything Talons - Range: 2" - Attacks: 1 - To-Hit: 4+ - To-Wound: 4+ - Rend: - - Damage: 1

DESCRIPTION
A unit of Genestealers has 5 or more models. Some Genestealer models are armed with two sets of Rending Claws or a set of Rending Claws and Scything Talons.

ABILITIES
Rending Claws: Wielding two sets of Rending Claws gives the Genestealer a better chance of landing a blow. You can add 1 to the Attacks made for a model with two sets of Rending Claws.

Creeping Invader: After set-up is complete, you can make a bonus move with this unit as if it were moving in the movement phase.

KEYWORDS
Destruction, Tyranid, Creeper, Genestealer

The Number of Attacks for the Rending Claws may be a little much...

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Always loved the Create Your Own Character threads, so I guess it's time to take a stab at a Warscroll.

ALBRECHT THE UNMAKER

Move - 16"
Save - 4+
Bravery - 8
Wounds - 6

DESCRIPTION: Albrecht the Unmaker is a single model. He wields the Burning Blade of the Unmaker and the Staff of Change, wears the Golden Eye of Tzeentch, and rides a Disc of Tzeentch that attacks with its Protruding Blades.

FLY: This model can Fly.

MISSILE WEAPONS
Staff of Change: Range - 18"; Attacks - 1; To Hit - 3+; To Wound - 4+; Rend - 0; Damage - D3*

MELEE WEAPONS
Burning Blade of the Unmaker: Range - 1"; Attacks - 1; To Hit - 4+; To Wound - 4+; Rend - -1; Damage - D3
Staff of Change: Range - 2"; Attacks - 1; To Hit - 4+; To Wound - 4+; Rend - 0; Damage - 1
Protruding Blades: Range - 1"; Attacks - D3; To Hit - 4+; To Wound - 4+; Rend - 0; Damage - 1

ABILITIES
Staff of Change: At the end of each of your Shooting phases, roll a die for each model slain by this weapon that phase. If any of the results are 4 or more, you may place a Chaos Spawn model within 3" of the target unit. This model is added to your army and has the TZEENTCH keyword.

Hovering Disc of Tzeentch: Add 2 to the results of any save roll made by this model in the combat phase, unless the attacking model can also Fly.

Golden Eye of Tzeentch: If this model suffers any wounds or mortal wounds from shooting or magic, roll a die. On a 4+ the wound is ignored.

Wizard: Albrecht the Unmaker is a wizard. He may attempt to cast up to two spells in each hero phase, and may attempt to unbind up to two spells in opposing hero phases. He knows the spells Arcane Bolt, Mystic Shield, Blue Fire of Tzeentch, and Sea of Flames

Blue Fire of Tzeentch: This spell has a casting value of 9. If successfully cast, pick a visible enemy unit within 18". Roll 9 dice while your opponent rolls one. The target unit suffers a mortal wound for each of your dice that matches the opponent's.

Sea of Flames: During the end times of the world-that-was, Albrecht was finally granted the power of flame he'd sought for centuries; this spell engulfs all nearby enemies with flames, reducing warriors to less than ash. This spell has a casting value of 9. If successfully cast, all enemy units within 9" suffer D3 mortal wounds.

Magic Touched: If the casting roll for this model is a double, whether or not the spell was successful, this model may attempt to cast another spell.

COMMAND ABILITY
Gift of Foresight: As a scion of Tzeentch, Albrecht has always enjoyed a measure of foresight in his service to the Changer of Ways, and he's able to pass a more limited gift on to his warriors. When Albrecht uses this ability, MORTAL TZEENTCH units within 9" may re-roll save results of 1.

CHAOS, MORTAL, DAEMON, TZEENTCH, HERO, WIZARD, ALBRECHT THE UNMAKER

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in se
Regular Dakkanaut




Cheers all,

I've made warscrolls for all the Cygnar units in the Warmachine Prime BRB. They all have the PPC cost as well, but those who play in another comp system (or no comp system at all) can of course just ignore the points costs!

Planning on making the other Prime units as well!

You can find the rules here:
http://ageofwargamers.blogspot.com

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in gb
Mighty Vampire Count






UK

Attilla wrote:
Cheers all,

I've made warscrolls for all the Cygnar units in the Warmachine Prime BRB. They all have the PPC cost as well, but those who play in another comp system (or no comp system at all) can of course just ignore the points costs!

Planning on making the other Prime units as well!

You can find the rules here:
http://ageofwargamers.blogspot.com


Cool have downloaded - what do you think of my WIP Legion rules above?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Mighty Vampire Count






UK

Sven Haslefriesian, Captain and creator of the Voltsvagn
Sven Haslefriesian is a single model. He is armed with a hefty Rune Warhammer and carried a heavy shield
Move: 4”, Wounds 6, Save 4+, Bravery 7,
Melee Weapons: Rune Warhammer: Range: 1”, Attacks 4, To-Hit 3+, To-Wound 3+, Rend -2, Damage 1,
In your hero phase, Sven Haslefriesian can repair a single War Machine within 4". That model repairs D3 wounds.
Order, Duardin, Dispossessed, Hero, Engineer, Sven Haslefriesian

Juggo Joriksonn, Norse Dwarf Beserker,
Juggo Joriksonn is a single model. He is armed with a Two-handed Battle Axe and needs no armour
Move: 4”, Wounds 5, Save -, Bravery 9,
Melee Weapons: Two-handed Battle Axe: Range: 2”, Attacks 4, To-Hit 4+, To-Wound 3+, Rend -, Damage 1,
Brutal Frenzied Attack: You can re-roll all hit rolls of 1 for attacks made by this model with a Two-Handed Battle Axe
Order, Duardin, Dispossessed, Hero, Juggo Joriksonn

Karra Lakota, Amazon rebel
Karra Lakota is a single model. She is armed with a Bolt Pistol and a Sword and wears a decorated breastplate
Move: 5”, Wounds 5, Save 5+, Bravery 6,
Missile Weapons: Bolt Pistol: Range 12”, Attacks 2, To-Hit 4+, To-Wound 3+, Rend -, Damage 1,
Melee Weapons: Sword: Range: 1”, Attacks 3, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Explosive Bolts: If the hit roll for a Bolt Pistol Attack is 6 or more, it inflicts 1 mortal wound on the target instead of its normal Damage – no roll to wound is necessary
Order, Human, Amazon, Hero, Karra Lakota

Aygar Mistleaine, Elderly Wizard
Aygar Mistleaine is a single model. He is armed with a Mages Staff and Sword and wears no armour
Move: 4”, Wounds 5, Save -, Bravery 7,
Magic: Aygar Mistleaine is a wizard. He can attempt to cast Three spells in each of your own hero phases, and attempt to unbind Three spells in each enemy hero phase. He knows the Arcane Bolt and Mystic Shield spells.
Melee Weapons: Mages Staff and Sword: Range: 1”, Attacks 2, To-Hit 4+, To-Wound 4+, Rend -, Damage 1,
Order, Human, Wizard, Hero, Aygar Mistleaine

Riolta Snow, Professional Tournament Archer
Riolta Snow is a single model. She is armed with a Custom Crafted Bow and a Sword and wears no armour
Move: 6”, Wounds 5, Save -, Bravery 7,
Missile Weapons: Custom Crafted Bow: Range 22”, Attacks 4, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Melee Weapons: Sword: Range: 1”, Attacks 2, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Big Game Huntress: You can add 1 to any to hit and to wound roll for a Custom Crafted Bow if the target of the attack is a Monster
Order, Aelf, Highborn, Hero, Riolta Snow,

Raidocks Timmowit, Halfing Adventurer (self proclaimed)
Raidocks Timmowit. He is armed with a Hunting Bow and a Knife and wears chainmail armour too big for him
Move: 3”, Wounds 4, Save 6+, Bravery 8,
Missile Weapons: Hunting Bow: Range 18”, Attacks 1, To-Hit 3+, To-Wound 4+, Rend -, Damage 1
Melee Weapons: Knife: Range: 1”, Attacks 2, To-Hit 4+, To-Wound 5+, Rend -, Damage 1,
Order, Halfing, Hero, Raidocks Timmowit

Karl Ustracutter, One legged Norse Hero
Karl Ustracutter is a single model. He is armed with the sword Julbrinna and a Shield and wears a chainmail shirt
Move: 3”, Wounds 5, Save 5+, Bravery 7,
Melee Weapons: Julbrinna: Range: 1”, Attacks 4, To-Hit 3+, To-Wound 3+, Rend -1, Damage 1,
Once per game Karl Ustracutter can command Julbrinna to unleash a blast of fire in your shooting phase. When it does so, pick a visible unit within 12" and roll a dice; on a 1 or 2 that unit suffers a mortal wound, on a 3 or 4 that unit suffers D3 mortal wounds, and on a 5 or 6 that unit suffers D6 mortal wounds.
Order, Human, Norse, Hero, Karl Ustracutter

The Berserkers, 12 hungover and angry Norse warriors
This unit of Norse Beserkers has 12 models all armed with Sword and knife.
Move: 5”, Wounds 1, Save 6+, Bravery 8,
Melee Weapons: Sword and Knife: Range 1”, Attacks 2, To-Hit 4+, To-Wound 3+, Rend -, Damage 1,
Chieftain: The leader of this unit is the Chieftain. He makes 3 attacks rather than 2.
Angry and Hungover: You can re-roll hit rolls of 1 for all models who are Angry and Hungover.
Order, Human. Norse, Beserkers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in se
Regular Dakkanaut




 Mr Morden wrote:
Attilla wrote:
Cheers all,

I've made warscrolls for all the Cygnar units in the Warmachine Prime BRB. They all have the PPC cost as well, but those who play in another comp system (or no comp system at all) can of course just ignore the points costs!

Planning on making the other Prime units as well!

You can find the rules here:
http://ageofwargamers.blogspot.com


Cool have downloaded - what do you think of my WIP Legion rules above?


I like them very much, keep up the good work! Maybe some day we will have rules for each and every Warmahordes army, effectively doubling the existing armies for AoS. That would be awesome!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in gb
Mighty Vampire Count






UK

Attilla wrote:
 Mr Morden wrote:
Attilla wrote:
Cheers all,

I've made warscrolls for all the Cygnar units in the Warmachine Prime BRB. They all have the PPC cost as well, but those who play in another comp system (or no comp system at all) can of course just ignore the points costs!

Planning on making the other Prime units as well!

You can find the rules here:
http://ageofwargamers.blogspot.com


Cool have downloaded - what do you think of my WIP Legion rules above?


I like them very much, keep up the good work! Maybe some day we will have rules for each and every Warmahordes army, effectively doubling the existing armies for AoS. That would be awesome!


Indeed - reading through the Cygnar rules - looks good Are you not using the Keywords element - I think it works well ?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in se
Regular Dakkanaut




 Mr Morden wrote:
Attilla wrote:
 Mr Morden wrote:
Attilla wrote:
Cheers all,

I've made warscrolls for all the Cygnar units in the Warmachine Prime BRB. They all have the PPC cost as well, but those who play in another comp system (or no comp system at all) can of course just ignore the points costs!

Planning on making the other Prime units as well!

You can find the rules here:
http://ageofwargamers.blogspot.com


Cool have downloaded - what do you think of my WIP Legion rules above?


I like them very much, keep up the good work! Maybe some day we will have rules for each and every Warmahordes army, effectively doubling the existing armies for AoS. That would be awesome!


Indeed - reading through the Cygnar rules - looks good Are you not using the Keywords element - I think it works well ?


Truth to be told, I simply forgot about the Keywords! That need to be fixed for the next draft, thanks for the heads up!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Clousseau




Sure

www.louisvillewargaming.com/Files/ChaosDwarfs.pdf

   
Made in se
Regular Dakkanaut




Rules for Khador from the Warmachine Prime Mk 2 rulebook, and revised Cygnar list from the same can be found on the blog now:

http://ageofwargamers.blogspot.com

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in gb
Mighty Vampire Count






UK

In case you would like some LOTR to join the fray ;0

Galadriel, Guardian of Lorien
Galadriel is a single model. She is unarmed, wears no armour but is protected by many ancient powers.
Move: 6”, Wounds 7, Save 4+, Bravery 10,
Melee Weapons: Pure Touch: Range: 1”, Attacks 1, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Magic: Galadriel is a wizard. She can attempt to cast Two spells in each of your own hero phases, and attempt to unbind Four spells in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Banish Evil spells.
Banish Evil: Cast on 9+, Each Chaos Demon or Undead unit within 12” suffers D6 mortal wounds.
Ancient Power: You can add 2 to unbinding rolls for Galadriel.
Terrible Beauty: Any wounds inflicted by Pure Touch attacks on Chaos Demon or Undead are Mortal Wounds
Order, Noldor, Elf, Wizard, Hero, Galadriel,

Haldir, Captain of the Galadhrim
Haldir is a single model. He is armed with an Elf Bow and Elven Blade.
Move: 6”, Wounds 5, Save 5+, Bravery 8,
Missile Weapons: Elf Bow: Range 20”, Attacks: 2, To-Hit 3+, To-Wound 4+, Rend -1, Damage 1,
Melee Weapons: Elven Blade: Range: 1”, Attacks 2, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Servant of the Lady: Haldir receives a +2 bonus to Bravery if within 6” of Galadrial, Guardian of Lorien.
Order, Silvan, Elf, Hero, Haldir,

Galadhrim Host
A unit of Galadhrim Host has 5 or more models. They carry Elf Bows and wield Elven Blades.
The leader of this unit is a Captain. A Captain my re-roll to Hit rolls with his Bow.
Move: 6”, Wounds 1, Save 5+, Bravery 7,
Missile Weapons: Elf Bow: Range 20”, Attacks: 2, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Melee Weapons: Elven Blade: Range: 1”, Attacks 1, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Servant of the Lady: Galadhrim receive a +1 bonus to Bravery if within 6” of Galadrial, Guardian of Lorien.
Standard Bearer: Models in this unit may be Standard Bearers. If the unit includes any Standard Bearers, add 1 to the Bravery of its models.
Order, Silvan, Elf, Galadhrim, Haldir,

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Mighty Vampire Count






UK

 Da Boss wrote:
Laughing my ass off, but yes, creepy as all hell.

I thought the Elsa/Cinderella vs. Minotaurs battle sounded adorable though.


For those who wnat their children to bring Elsa and friends into the eternal war - here are some rules

Queen Elsa,
Queen Elsa is a single model. She is unarmed and wears no armour.
Move: 5”, Wounds 5, Save 6+, Bravery 6,
Missile Weapons: Ice Bolt: Range 12”, Attacks 3, To-Hit 4+, To-Wound 3+, Rend -, Damage 1
Melee Weapons: Icy Touch: Range: 1”, Attacks 1, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Magic: Queen Elsa is a wizard. She can attempt to cast three spells in each of your own hero phases, and attempt to unbind three spells in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Ice Storm spells.
Ice Storm: Cast on 9+, Each non Ice Construct unit within 12” suffers D6 mortal wounds. Each Ice Construct within 12” heals 1 wound, this cannot take them above their starting wounds value.
Let it Go!: You can add +1 to Unbinding rolls for Queen Elsa
Cold never bothered me anyway: Queen Elsa is immune to wounds inflicted by the Ice Storm Spell
Order, Human, Wizard, Hero, Elsa,

Ice Giant
Move: 5”, Wounds 6, Save 4+, Bravery 9,
Melee Weapons: Massive Fists: Range: 2”, Attacks 4, To-Hit 4+, To-Wound 3+, Rend -, Damage 2,
Queen Elsa knows the Summon Ice Giant spell, in addition to any others she knows.
Summon Ice Giant: Summon Ice Giant has a casting value of 7. If successfully cast, you can set up a Ice Giant within 12" of the caster and
more than 9" from any enemy models. The model is added to your army but cannot move in the following movement phase.
Force of Nature: When a Ice Giant attacks with its Massive Fists, add 1 to any wound rolls if it charged in the same turn.
Order, Ice-Giant, Ice Construct, Monster,

Snowmen
Move: 5”, Wounds 2, Save 6+, Bravery 9,
Missile Weapons: Snowballs: Range 10”, Attacks 1, To-Hit 4+, To-Wound 6+, Rend -, Damage 1,
Melee Weapons: Icy Grasp: Range: 1”, Attacks 1, To-Hit 5+, To-Wound 4+, Rend -, Damage 1,
Queen Elsa knows the Summon Snowmen spell, in addition to any others she knows.
Summon Snowmen: Summon Snowman has a casting value of 7. If successfully cast, you can set up a unit of up to 10 Snowmen within 15" of the
caster and more than 9" from any enemy models. The unit is added to your army but cannot move in the following movement phase. If the result of the casting roll was 10 or more, set up a unit of up to 20 Snowmen instead.
Snow Storm: Add 1 to hit rolls for this unit phase if it has at least 20 models, or add 2 if it has at least 30 models.
Order, Snowmen, Ice Construct,

Will add Ice Palace rules later

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

locarno24 wrote:
There are plenty more Dogs of War to do, but Pikemen are the most unique one:

Crossbowmen can pretty much be made out of the Empire State Troop unit, and Ogre Maneaters, Marauder infantry and Dwarves, are essentially as per the existing warscrolls.
Cavalry are Bretonnian Knights and squires without the bells and whistles. Empire cannons are a bit shootier than Dogs Of War stuff used to be but if you take engineers out of the equation they're not that bad.

Skirmishers....the one thing that was unique was pistol and sword, so I'd suggest doing that to make them stand out, except for the REGIMENT OF REKNOWN version, Vespero's Vendetta.


The main thing needed is the Paymaster and how to scope his abilities. A big part of the army used to be the capture of the pay chest key, and it'd be good to replicate that.

Plus, having a REGIMENTS OF REKNOWN keyword gives a mechanic for effects that pick out your 'elite' units. Commanders like Lorenzo Lupo, Lucrezzia Belladona and Borgio The Beseiger should have dogs of war-specific command abilities, but Mydas The Mean having something specific to Regiments Of Reknown would be nice - an effect called "worth paying for" or something?


Hi!

I've been in process of writing warscrolls for Dogs of War, alpha tested a few units already.

Maybe add your thoughts in the AoS DoW thread?

I do want to move away from generics (e.g. "pikemen" not tied to a particular RoR Captain), as it's yet another version, but it's a boring version.

   
 
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