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![[Post New]](/s/i/i.gif) 2014/09/07 21:19:45
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
Incorporating Wet-Blending
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My pledge is stuck in customs, awaiting a more detailed packing list. This has happened only once before, with the first shipment of Kings of War. Let's see if the Megacon guys are as responsive as Mantic was.
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![[Post New]](/s/i/i.gif) 2014/09/08 16:16:23
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Martial Arts SAS
United Kingdom
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Ho hum, another delay for us EU peeps. Oh well, maybe it will arrive in time for Christmas.
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This message was edited 1 time. Last update was at 2014/09/08 16:18:56
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![[Post New]](/s/i/i.gif) 2014/09/08 16:59:56
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
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This time, due to the...concern...raised by EU Peeps the first time around, EU stuff is getting shipped out 'first'.
Now, of course the EU Peeps already had to wait for Wave 2 to arrive before anything from Wave 1 was shipped to them, but, EU Peeps did get their Wave 2 stuff shipped first this time.
Given all that's happened so far with this one, what else should have happened here?
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![[Post New]](/s/i/i.gif) 2014/09/08 21:10:51
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Martial Arts SAS
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Anyone tried and enjoyed the game ? I for one just received part 1 and playtested it alone before trying it with friends. The rulebook is quite awful but once you get to understand what happens when, why and how, things seem to fall in place.
I've had a lot of fun playing it and can't wait to try it with friends =P
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![[Post New]](/s/i/i.gif) 2014/09/08 23:55:30
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Longtime Dakkanaut
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Alpharius wrote:This time, due to the...concern...raised by EU Peeps the first time around, EU stuff is getting shipped out 'first'.
Now, of course the EU Peeps already had to wait for Wave 2 to arrive before anything from Wave 1 was shipped to them, but, EU Peeps did get their Wave 2 stuff shipped first this time.
Given all that's happened so far with this one, what else should have happened here?
How does that make sense? EU and ROW are shipping from different warehouses and delaying ROW just to ship EU first makes no sense.
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2014/09/09 07:30:34
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Thermo-Optical Spekter
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What else made sense in their decisions for this lately?
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![[Post New]](/s/i/i.gif) 2014/09/12 00:05:32
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
Incorporating Wet-Blending
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Has anyone contacted the mercs guys and actually gotten a response? I've sent them messages four days ago through their website, Kickstarter and the email link they put in the latest update, but haven't heard back. Failing that, does anyone know a way to get a detailed list of a pledge to this KS? I really don't want the customs guys to send my box back after it's gotten this close.
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![[Post New]](/s/i/i.gif) 2014/09/12 00:38:58
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Hangin' with Gork & Mork
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I've always gotten a response by email. Send me a PM with the email you are using and I'll see if it matches.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2014/09/12 00:53:29
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
Incorporating Wet-Blending
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Ahtman wrote:I've always gotten a response by email. Send me a PM with the email you are using and I'll see if it matches.
PM sent. Thanks in advance for your help.
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![[Post New]](/s/i/i.gif) 2014/09/23 18:14:13
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
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Lots of updates since I last looked!
Update #128
Sep 8 2014
Shipping and Box Contents
168 comments
44 likes
EU Shipping Update
Our early estimates of September 10th for all packages being in Germany is now being updated to September 29th. All the product that has been sent from China is currently in Germany. The contents that are delayed is everything that was in Box 1 in the previous update that was sent from our warehouse to Germany. Nikki and I are still planning on flying to Germany to assist in the fulfillment of these orders.
Brian is still going to attend Spiele and will be around the Uylsses booth for those that wish to meet him. At this time I do not think it is possible to do pickups at Spiele. If this changes I will let you know. Depending on what level and how much you pledged these boxes are going to be quite heavy and large so keep this in mind if we do end up allowing pickups.
RoW Shipping Update
All Box 1 packages have been shipped at this point. There were around 12 packages that were returned for various reasons ranging from damaged by the postal service to being refused by a particular country's customs inspection. The damaged packages are being repackaged and sent out right away. Any packages being refused by either the customer or customs will take a bit longer to resolve.
If there is missing content from your order please send an email to mercs@mercsminis.com and we can put it in with the Box 2 contents as long as we can insure, to the best of our ability, that it won't damage the miniatures.
Box 1 Contents Pictures & Details
Materials not shown are Kickstarter Exclusive Story Book, 2 promo cards, Overview/Walkthrough Book, card sleeves, metal tokens, coins and Torchbearer. These are in one bag. Any Metal Hero or Captain Pack purchased as an Add on is also not shown. The below pictures should help everyone check the contents of their box.
Stretch Goals
Realm Tile Expansion 1: 10 new double sided realm tiles
Slaughterfield Realm Tiles: 1 12x12 and 4 4x6 realm tiles.
Monster Pack: Etrus the Last Mini-Boss card, Soulless Captain card, Shamblers Minion card, Rath Captain card, Tailless Minion card, Sycleech Captain card, Sycline Minion card, Iao Captain card, Iathi (Fire) Minion card, Iathi (Air) Minion card, Iathi (Earth) Minion card.
KS Exclusive Pack: 5 Trickster Item cards (2 Brown, 2 Green, 1 Blue), 1 Orange Item card, Donnchadh Agent card, Donnchadh Agent Ability card, Conner Mini-Boss card, Razorfiend Mini-Boss card, Twilight Knight Mini-Boss card, Keesi & Og Mini-Boss card, Conner's Toy quest card, and the Trickster's deck of 31 cards.
Quest Expansion 1: 30 Quest cards (1 chapter quest, 7 chained chapter quests, 10 continuing chapter chain quests, 1 act chained quest, 11 continuing act chained quests).
Syclopt Boss Deck: 2 Syclopt Boss cards, 10 Darkness cards.
Orcneas Boss Deck: 2 Orcneas, Master of Masters Boss cards, 10 Darkness cards.
Bones Boss Deck: 2 Bones Boss cards, 10 Darkness cards.
Urulok Boss Deck: 1 Urulok the Young Boss cards, 10 Darkness cards.
Rat King Boss Deck: 4 Rat King Boss cards, 10 Darkness cards.
Translated Components: While the French version is shown here, the German version is packaged the same way. Those who chose to get the translated version of the game actually get all cards, including add ons, whether they purchased those or not.
Add Ons
Spriggan Hero: Metal Spriggan Hero miniature, 7 Spriggan item cards (5 Green, 2 Blue), 31 Spriggan Hero cards.
Item Expansion 1: 34 Item cards (4 Blue, 15 Green, 12 White, 3 Set)
Ia Boss Deck: 2 Ia Boss cards, 10 Darkness cards.
Realm Tile Supplement 1: 6 new double sided 6x6 realm tiles.
Skald Hero: 5 Item cards (2 Brown, 2 Green, 1 Blue), 31 Skald Hero cards.
Treasure Bag
Extra Dice Set: 10x d10's, 5x custom d6's
Slaughterfield Expansion: 15 Slaughterfield Item cards, 15 Achievement cards, 10 Wave Generator cards.
Quest Expansion 2: 30 Quest cards (5 chapter quests, 5 chained chapter quests, 13 continuing chapter chain quests, 4 act quests, 3 continuing act chained quests.
Agents of Darkness: Stvln the Leash Agent card, Stvln the Leash Agent ability card, Talsia Xa'ndria Agent card, Talsia Xa'ndria Agent ability card, Kelish of the Mark Agent card, Kelish of the Mark Agent ability card.
Next!
Update #129
Sep 12 2014
Box 2 Shipping Update & Boss sizes
50 comments
51 likes
Box 2 Ship Date
Monday September 15th we will start shipping Box 2 to rest of world (RoW). Until I have a good day or two to package these orders I won't be able to give an estimate on how long it will take to fulfill. So not much to say really for this update but I just wanted to give you the information I had available once it was 100%.
Boss Sizes
I've seen a few requests in the comments section for Boss sizes so i thought i would post these here in case anyone needs the info...and also a picture of all the Bosses hanging out. Enjoy! The soldier is just chilin' to give you an idea of the sizes.
In order from largest to smallest. Height x Width x and in some cases Depth
Bosses
Ia: 100mm x 85mm
Orcneas, Master of Masters: 95mm x 95mm
Terror with 1000 Legs: 90mm x 80mm
Urulok, the Young: 85mm x 155mm x 90mm
Bones: 80mm x 100mm
Syclopt: 70mm x 95mm
The Rat King: 65mm x 75mm
Mini-Bosses
Etrus the Last: 75mm x 50mm
Keesi & Og: 70mm x 65mm
Yardu: 60mm x 50mm
Twilight Knight: 50mm x 40mm x 45mm
Conner: 40mm x 50mm
Hope this helps for those who are looking for storage solutions.
NEXT!
Update #130
Sep 17 2014
Box 2 Shipping Update pt.2
97 comments
69 likes
Update on RoW Shipping Completion
After ironing out the kinks the first few days I am confident that we can finish RoW shipping by the end of this week. Short and sweet but it looks like its going to go fairly quick.
Miniatures Included in a Captain Pledge
I always knew there were a lot of miniatures included in captain and above level pledges, but until I packed the first order and filled the box with minis it didn't really sink in how much stuff was in there! That is going to be a lot of miniatures to paint!! Keep in mind this does not include any add ons or the base game itself.
Another picture of the full pledge including printed materials
Probably not the greatest pictures in the world but you get an idea of what you get. Use the Pledge Level Tally link on the main page below the giant picture of the Twilight Knight to see the breakdown. Enjoy!
I'm back out to the warehouse to ship so I won't be available to answer questions until much later in the day.
Next!
Update #131
Sep 22 2014
RoW and Domestic Shipping Update
210 comments
29 likes
For domestic backers we suggest signing up for UPS My choice where you can personally track your package and change your address or make special delivery arrangements. This service is free and gives you complete control over your package.
Box 2 has been shipped to everyone that we considered Rest of World. This includes any shipments that were considered to be in the EU but were shipped from our warehouse. Australia and New Zealand backers will be receiving their Box 2 shipments before they receive their Box 1. This is because the Box 1 shipments are being shipped via our distributor Aetherworks. The product is due to arrive at their warehouse within the next few weeks.
Our pace for fulfilling orders is much greater than expected. We are currently averaging 400 packages shipped per day. We have been shipping domestic orders alphabetically by state. Currently we have fulfilled up to and most of Florida. All of our domestic backers are also receiving a printed copy of the overview/walkthrough as well, which many people have found quite helpful.
EU Shipping is still on schedule per update 128.
FOR DOMESTIC BACKERS ONLY
As many of you know, there have been multiple production issues with Myth. When we received the miniatures into the warehouse, after fulfilling RoW, we realized that we are short on three of the stretch goals in the Myth Kickstarter: Skeletons x6, Elemental Captains x2, and Rat Captains x2.
These shortages only apply to US domestic backers. Everything shipped to EU and RoW is 100% fulfilled.
What we have done to make sure everyone gets something is to provide one bag of Elemental and Rat Captains regardless of pledge level. Anyone who bought these captains from add-ons will receive those as well. The only state to receive the Skeletons x6 is California and some of our backers that had APO/FPO addresses since these were small.
I realize this is disappointing news and we apologize for the error. The issue is being resolved as quickly as possible, but it takes time to produce the miniatures, ship them overseas, and then to our warehouse. All domestic backers that did not receive their two Skeletons x6 will instead receive Skeletons x10. All domestic backers will receive the remainder of the Rat and Elemental Captains with these Skeletons.
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![[Post New]](/s/i/i.gif) 2014/09/24 06:38:28
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Aspirant Tech-Adept
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So has anyone gotten a shipping notice?
I'm in California which according to their update, they've completed shipping for. However, I've received no confirmation of any kind that my package has been sent out.
Also, does the mercs@mercsminis.com email still work?
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![[Post New]](/s/i/i.gif) 2014/09/24 13:11:51
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Dakka Veteran
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They aren't sending shipping notices like they did with the first wave. Have you created a UPS My Choice Account and checked that?
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![[Post New]](/s/i/i.gif) 2014/09/24 13:41:49
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Experienced Saurus Scar-Veteran
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Yeah, no notices. I had to sign up for that UPS thing to find out it arrives tomorrow.
We'll see.
I already forgot the UPS thing password too
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![[Post New]](/s/i/i.gif) 2014/09/24 13:51:49
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Dakka Veteran
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Download the App. You'll get a push notification when it hits the scheduler.
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![[Post New]](/s/i/i.gif) 2014/09/24 16:47:54
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Aspirant Tech-Adept
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I'll just wait, then. Would rather not create a My UPS account.
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![[Post New]](/s/i/i.gif) 2014/09/24 18:42:44
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Incorporating Wet-Blending
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It's pretty trivial and other companies, such as Miniature Market, ships UPS. Friday shipment here, too!
From the Comments in the update:
"If you are a captain level right now you get 1 x10 bag of skeletons. So right now you would be short 12 skeletons (as well as 2 rat and elemental captains). When we finally get the reorder, skeleton miniatures will only be in x10 bags. So we will send you one bag of x10, 2 loose skeleton miniatures, 2 rat captains, and 2 elemental captains. These numbers are only accurate if you are a captain level pledge and will completely fulfill the order."
EDIT: Stormknight's really useful mini's checklist, including mini's not sent in wave 2 for US: http://boardgamegeek.com/thread/1242346/usa-wave-2-content-list
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This message was edited 2 times. Last update was at 2014/09/27 07:45:10
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![[Post New]](/s/i/i.gif) 2014/09/26 23:05:04
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Fixture of Dakka
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I got mine... I am in MD.
While the minis do look neat, With AQ and SDE in route soon, I don't think I will be able to get anyone to ever play Myth again. :( And I don't know if I want a box of plastic to paint in my house.
If someone wants a MYTH Apprentice pledge + all the add-on models and upgrades (IE: a complete package) let me know. I will make you a huge deal!
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2014/09/27 02:50:39
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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[DCM]
Dankhold Troggoth
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Dentry wrote:I'll just wait, then. Would rather not create a My UPS account.
It's really handy to have one- you get notices for any packages coming your way via the service. Not sure what I did without it now that I have it!
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This message was edited 1 time. Last update was at 2014/09/27 02:51:17
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![[Post New]](/s/i/i.gif) 2014/09/29 01:10:15
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Longtime Dakkanaut
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Finally managed to get a game in. Man, the rules are so damn bad -_- We tried playing a game and while I like the general theme but the rulebook they gave was so bad.The FAQ; which I found after the gaming session, just made things so much better
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2014/09/29 02:34:46
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Incorporating Wet-Blending
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Have you checked out BoardGameGeek for help with the rules?
Here's a thread by a technical writer for a rewrite:
http://boardgamegeek.com/thread/1228707/myth-unofficial-manual-rewritefeedback-request
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![[Post New]](/s/i/i.gif) 2014/09/29 06:22:07
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Longtime Dakkanaut
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I downloaded the faq from Megacon. That was a huge help but their rulebook still really sucks as it is. The quest cards are also weird because some of the quests don't even give you all the information needed to set it up
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2014/09/29 16:18:40
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Dakka Veteran
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Sining wrote:I downloaded the faq from Megacon. That was a huge help but their rulebook still really sucks as it is. The quest cards are also weird because some of the quests don't even give you all the information needed to set it up
Download the manual ced1106 references in the previous post, then read the 1.1 manual. I was left scratching my head, but the user written manual lays things out in a much more understandable fashion, then the 1.1 manual helps elaborate on some nuance. You'll be left thinking to yourself that the original manual made the game seem needlessly complex, but it's really pretty straightforward.
Think of the quest setup as over-riding or supplementing the setup listed on the tile rather than specifically calling out every single part of the setup. I think a lot of people are thrown off by just how much of a sandbox Myth is and are simply used to following exactly what is written on the card.
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![[Post New]](/s/i/i.gif) 2014/09/29 17:39:57
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Using Object Source Lighting
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Yeah... my experience is a sandbox makes it very easy to win and interrupts the flow. Cool idea, less than awesome execution.
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![[Post New]](/s/i/i.gif) 2014/09/29 18:11:44
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Incorporating Wet-Blending
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As I understand it, you can choose your own difficulty level. However, that would assume you could determine how difficult you could set the game.
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![[Post New]](/s/i/i.gif) 2014/09/29 18:27:18
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Using Object Source Lighting
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Yep. With the core game, you've got pretty few options, and encountering one that's too hard early on will pretty quickly teach you to play conservatively, while, by the time we were reaching the miniboss and boss, we had enough good gear and enough experience that we breezed past them, choice or no.
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![[Post New]](/s/i/i.gif) 2014/09/29 18:36:57
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Experienced Saurus Scar-Veteran
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I'm actually starting to find the rules pretty good. I am in no way any sort of MegaCon apologist either.
Yes, it's taken quite a few read throughs. Yes, they can be quite daunting/ ill- worded and vague at times, but as Megacon even says, modify them as you see fit or interpret them as you feel would best suit the game.
And honestly, there is a pretty darn good game underneath all the hype and hyperbole, drama of all shapes and sizes, rules issues, shipping problems and general craziness that has surrounded this game.
I'm glad I didn't let all the issues around this one sour me too much. I've been digesting these rules long enough, that given a few more quests under my belt, I could probably explain it fairly quickly and fluidly to someone new.
I'll give it a shot on Barzam one of these weekends.
To me, at this point, what is going to really make or break this one is how they develop it in the future.
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![[Post New]](/s/i/i.gif) 2014/09/29 19:06:46
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Using Object Source Lighting
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This
Is something I just can't get behind.
I'm fine with modding games, but I wholly believe that mods should be to add some fun or new elements to a game, not to patch it. I could eventually house rule 40k until it looked like Malifaux, but that wouldn't mean 40k was an objective-based skirmish game. Similarly, I could modify Myth until it was something I liked better, but that wouldn't mean Myth is a game I like, nor would it say anything about the merit of Myth or their designers.
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![[Post New]](/s/i/i.gif) 2014/09/29 19:40:09
Subject: Re:MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Experienced Saurus Scar-Veteran
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I agree with you overall. A board game should have a solid rules foundation, not a get out of jail free "mod it to your content" escape clause for bad presentation.
The way I read it, and how it might have been worded wherever I came across that, was if the rules become a point of contention, or you end up confused with how things might need to play out (multiple effects popping and how that might interfere with other attacks/ darkness/ kills), I think the idea they're suggesting is to just follow what you feel is the best course of action (as opposed to going into rules lawyer mode), especially in order to keep gameplay flowing.
Maybe it's just me. I don't know. After spending years watching horribly translated Chinese to English anime subtitles and playing video games with all sorts of atrocities committed to the English language (Wild Arms 2, anyone?), the Myth rules don't strike me as that badly written, other than being a bit disjointed in how they are presented.
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![[Post New]](/s/i/i.gif) 2014/09/29 20:03:39
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Hangin' with Gork & Mork
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The rules are fairly solid, it is just that they are explained incredibly badly. Once I understood it I haven't felt the need to change anything, but boy those initial rules are poorly written, no bones about it.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2014/09/29 20:06:54
Subject: MYTH (MERCS Minis) - Kickstarter $924K - wave 1 Shipping Underway!
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Using Object Source Lighting
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Yep, the rules are mostly okay (if boring), but horribly explained and with some seriously ambiguous parts (looking at you, trap quest... that thing is basically unplayable unless you make a series of assumptions)
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