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Made in gb
Longtime Dakkanaut





Oxfordshire

Can anyone tell me if there's a point in a mortal empires campaign where it gets fun again? I'm playing as Queek. The start was a lot of fun. I now own almost the whole of the badlands, southern worlds edge mountains, araby and the southlands.

The game seemed determined to hammer me into submission with Dwarfs and Crooked Moon mutinous gits constantly attacking me. I finally got fed up of that crap and made it my mission to wipe them out.

It has been a terrible slog to get here and now I have no battles to fight, only boring, boring sieges (they truly are an awful aspect of the game). I've had plenty of sieges but no battles for about 20 turns. I'm stuck for food. Stuck for gold as all my provinces are at -30% due to having to produce the food.

I can only maintain 3 real armies plus a small gunline army (to basically cheat my way past those frigging boring sieges). The whole experience is becoming a grind.

Does it pick up at any point or is this it? Am I now stuck with the grind to victory?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

You have entered the "Giant blob" stage. Most grand strategy games, at that point, become an auto resolve fest until you win or get bored to start again.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Executing Exarch




The trailer features an animated unit (Hierotitan) that GW never released a model for.

NICE!

I am *so* looking forward to this expansion.

Favorite comment from the YouTube comments section for the trailer -

"Tomb kings are looking more and more like Necron"


LOL



As for the hapless Dark Elves, they probably make the most sense out of the Warhammer 2 races since they're the most inclined to go poking into places that they shouldn't for magical power. Of course, the most appropriate would probably be Vamps (the Tomb Kings' natural enemies) or Orcs (who frequently raid the tombs - one named king, Pharr, has a flail made out of warboss skulls). But those are in the first game, not the second.
   
Made in au
Norn Queen






 Galas wrote:
You have entered the "Giant blob" stage. Most grand strategy games, at that point, become an auto resolve fest until you win or get bored to start again.


I always hit this problem with Total War campaigns. Usually I just start over.
   
Made in us
Terrifying Doombull




Excellent trailer. Sad lack of genre savvy in those dark elves, but I had a frisson of joy at the Tomb Scorpion- loved that model.

(Though a touch of sadness at the giant snake guys)

Efficiency is the highest virtue. 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

That's the DLC I've been waiting for

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I hope Settra talks in ALLCAPS all the time.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 H.B.M.C. wrote:
I hope Settra talks in ALLCAPS all the time.


But then she is cribbing on Karl Franz.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in au
Grizzled Space Wolves Great Wolf





Tomb Kings are looking nice. It's too bad they couldn't get them out earlier, they're coming out at what is basically the end of holiday season in these parts.
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Tomb Kings are looking nice. It's too bad they couldn't get them out earlier, they're coming out at what is basically the end of holiday season in these parts.


Very few games release during the holiday season. I'm not sure why the timing of a DLC would matter in that regard- pretty sure you won't be able to wander out to a store and buy it as a gift anyway.

Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
AllSeeingSkink wrote:
Tomb Kings are looking nice. It's too bad they couldn't get them out earlier, they're coming out at what is basically the end of holiday season in these parts.


Very few games release during the holiday season.
They probably mean to but get delayed Isn't Oct and Nov a pretty busy release period so that games come out and kids have time to nag their parents for them?

I'm not sure why the timing of a DLC would matter in that regard- pretty sure you won't be able to wander out to a store and buy it as a gift anyway.
To be honest I hadn't even considered gift giving, my family doesn't really do gifts at Christmas anymore except for the little kids who are bit too young to be playing a Total War game anyway I was just thinking if it'd come out a few weeks earlier I would have actually had the free time to play it.

This message was edited 1 time. Last update was at 2017/12/23 01:16:33


 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Voss wrote:
AllSeeingSkink wrote:
Tomb Kings are looking nice. It's too bad they couldn't get them out earlier, they're coming out at what is basically the end of holiday season in these parts.


Very few games release during the holiday season.
They probably mean to but get delayed Isn't Oct and Nov a pretty busy release period so that games come out and kids have time to nag their parents for them?

For computer games? Not really. The beginning of fall (or... spring, if you prefer) tends to be pretty big (at least partially for all the dates that have slipped from earlier in the year), but usually November is drying up, and things are definitely dead once December rolls around.

Its actively confusing to research at this point, because of re-releases, 'gold' or 'complete' editions, and system migrations (Skyrim just released for the... 4th time?). Plus all the indie stuff which doesn't necessarily follow industry patterns (and may not be able to afford people to be around during holiday time). Which is another factor- a holiday release means keeping people on site for hot fixes and patches. And a bobbled release means pretty immediate backlash.


It might be more true for console games, but they get the benefits of a somewhat tighter development schedule, and better predictions on when a game will actually be out.

Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Yeah I wouldn't really expect a December release would be a typical thing, I'm just saying it would have been nice so I actually had time to play it Late Jan is close to the worst time for a game or DLC to release from my perspective because it's when work is starting to pick up again after the January lull.
   
Made in gb
Longtime Dakkanaut





AllSeeingSkink wrote:
Yeah I wouldn't really expect a December release would be a typical thing, I'm just saying it would have been nice so I actually had time to play it Late Jan is close to the worst time for a game or DLC to release from my perspective because it's when work is starting to pick up again after the January lull.


However from a business perspective it brings money in during the post Christmas lull (as people pay back their credit cards etc).

"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V

I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!

"It's not a problem if you don't look up." - Dakka's approach to politics 
   
Made in au
Grizzled Space Wolves Great Wolf





I'd describe late 23rd Jan after the post Christmas lull rather than during it, but that's just me.
   
Made in us
Terrifying Doombull




Eh? From a sales perspective (in general, not the computer game industry specifically) post Santa day isn't a lull. People are out and about in force throwing away gift money and buying the crap they actually wanted and didn't get.

This message was edited 1 time. Last update was at 2017/12/26 20:10:24


Efficiency is the highest virtue. 
   
Made in au
Norn Queen






Voss wrote:
Eh? From a sales perspective (in general, not the computer game industry specifically) post Santa day isn't a lull. People are out and about in force throwing away gift money and buying the crap they actually wanted and didn't get.


This is a fantastic reason not to release new games. People are going to blow money on older titles they wanted. When the frenzy dies down, then you release new titles that they're still going to buy.

This message was edited 1 time. Last update was at 2017/12/27 00:24:39


 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
Eh? From a sales perspective (in general, not the computer game industry specifically) post Santa day isn't a lull. People are out and about in force throwing away gift money and buying the crap they actually wanted and didn't get.
Sorry the lull I was talking about was the lull in work, not a lull in sales.

At least over here, early January is a slow month because a lot of people take holidays. Thus work is slow and I have lots of free time to play games. late Jan and February is usually a nightmare because everyone gets back from their holidays and so work really takes off and I no longer have free time to play games.

From a sales perspective my understanding is Dec after Christmas is usually really busy as people return the junk they didn't want and buy the stuff they did want Also post-Chrissy sales. Then January is a bit on the slow side, but I guess it depends what you're selling.
   
Made in gb
Decrepit Dakkanaut




UK

Thing is if lots of staff are taking holidays that means developer staff are also likely on holiday too - as is the marketing department, the managers, the support etc.... So chances are if you want to launch a new title or big content then late December/early January is not the best time from the business perspective.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Grizzled Space Wolves Great Wolf





I think it has more to do with them screwing up with the estimates on the amount of effort it'd be to combine the work from different development streams and also underestimating how immature Mortal Empires would be when they planned to release it.
   
Made in au
Norn Queen






So people have been data mining and it seems the Skaven free lord is going to be Tretch Craventail and High Elves will be getting Shadow Warriors at some point.

Kinda disappointed, I wanted Ikit Claw. Hopefully there's a paid DLC like Grim and the Grave/King and the Warlord and we get Ikit Claw in that.

This message was edited 1 time. Last update was at 2017/12/29 10:19:21


 
   
Made in gb
Decrepit Dakkanaut




UK

I hope we get Ikit Claw too - if nothing else he's got one of the most iconic skaven models (after the three dagger assassin)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Norn Queen






30 odd minutes of Tome Kings gameplay.




Tretch Craventail confirmed for the FLC lord.

   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

There's also a long form writeup over on RPS giving an overview of how the faction works. It sounds excellent and right up my alley("omg stop turtling *****" was practically my nickname when I actually used to bother playing strategy games online ).

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Sounds fun. I like how they're putting more effort into differentiating the factions from one another as this franchise has continued.

   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I love that Arkhan the Black gets Vampire units eventually.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Norn Queen






From what I've heard Arkhan starts with Vampire units. Looks like he starts with a unit of Crypt Ghouls, and his faction video also shows Dire Wolves and Fell Bats.
   
Made in us
Terrifying Doombull




https://www.youtube.com/watch?v=p7fqnX12wWs

About 15 minutes of Tomb Kings. Faction overviews and starting locations, brief looks at skill trees, the very intricate research tree and rites. And the Mortuary Cult crafting system. Wow.

I did not expect Grand Hierophant whoever to start all the way over on the west edge of Dark Elf land. Not sure how that translates into Mortal Empires.

Or Khalida on the island below Lustria (though she goes home for Mortal Empires). It makes for some variety, but seems a little strange. The changes to upkeep and recruitment limitations are really interesting.

Hierotitans look amazing, animation wise.



Apparently Arkhan's ability to recruit vampire units comes from starting with one of the nine books of Nagash. So theoretically, one of the other lords can take it...

This message was edited 3 times. Last update was at 2018/01/09 20:31:17


Efficiency is the highest virtue. 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Somewhat annoyingly I finished my first vortex campaign last night, which gives me a few days where it's not worth starting anything new because the Tomb Kings are next week. 1st world problems.


I have a very specific question I hope someone can help with:

I don't fully understand how the maths works for this game so couldn't work out which is a better counter to enemy cavalry; Horned Ones or Cold Ones with spears. How much difference does the anti-large make?

I don't use cavalry for flank and rear charges much with the lizards, I just use them to intercept enemy cavalry.

   
Made in au
Grizzled Space Wolves Great Wolf





Moosatronic Warrior wrote:
I don't fully understand how the maths works for this game so couldn't work out which is a better counter to enemy cavalry; Horned Ones or Cold Ones with spears. How much difference does the anti-large make?
I don't know about the specific match up, but if you hover your mouse over the damage stat it'll tell you how much additional damage gets done to large targets, so you can figure out how much damage will be done vs various targets.
   
 
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