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![[Post New]](/s/i/i.gif) 2015/09/30 04:16:43
Subject: Best close combat army?
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Hurr! Ogryn Bone 'Ead!
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Which would you say it is?
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This message was edited 1 time. Last update was at 2015/09/30 04:18:42
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![[Post New]](/s/i/i.gif) 2015/09/30 04:20:48
Subject: Best close combat army?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Allies-gimmicked TWC/Biker-blob'd marine deathstars really.
But just one specific army? Dunno, that's a tough one.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/09/30 04:27:33
Subject: Best close combat army?
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Screaming Shining Spear
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My vote is Chaos Daemons. Sure, you pay a massive price to do so, but they can become both absurdly killy and ridiculously hard to kill.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/09/30 04:40:17
Subject: Best close combat army?
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Boom! Leman Russ Commander
New Zealand
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Imperial Guard
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5000 |
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![[Post New]](/s/i/i.gif) 2015/09/30 04:48:19
Subject: Best close combat army?
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Decrepit Dakkanaut
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Tau, just because I'm that contrarian
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![[Post New]](/s/i/i.gif) 2015/09/30 04:48:51
Subject: Best close combat army?
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Sister Vastly Superior
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Tau, definitely tau.
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Still waiting for Godot. |
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![[Post New]](/s/i/i.gif) 2015/09/30 05:08:50
Subject: Best close combat army?
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Lone Wolf Sentinel Pilot
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Thunderwolf Cavalry are the best CC unit in the game in my opinion, and because you can take so many of them in a Space Wolves list I voted Space Wolves.
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![[Post New]](/s/i/i.gif) 2015/09/30 05:09:15
Subject: Best close combat army?
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Dakka Veteran
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A lot depends on the environment but no imperial force holds the title.
Again depending, but I'd say it's a toss up between orks, DoC, nids, DE in no particular order. Then honorable mention to certain marine chapters. Kmk is legit but it's really daemons at its core.
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![[Post New]](/s/i/i.gif) 2015/09/30 05:25:51
Subject: Best close combat army?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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You don't have Imperial Knights love listed. D melee + Stomps are hard to beat.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/10/02 14:30:47
Subject: Re:Best close combat army?
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Hellish Haemonculus
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Haemonculus Covens (Dark Eldar).
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![[Post New]](/s/i/i.gif) 2015/09/30 12:42:34
Subject: Re:Best close combat army?
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!!Goffik Rocker!!
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I lean towards KDK. Cause it's the only pure mellee army you're gona realistically see.
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![[Post New]](/s/i/i.gif) 2015/09/30 12:44:55
Subject: Best close combat army?
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Automated Rubric Marine of Tzeentch
Netherlands
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5 melee Wraithknights of course. Why are we even discussing this?
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![[Post New]](/s/i/i.gif) 2015/09/30 13:02:01
Subject: Re:Best close combat army?
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!!Goffik Rocker!!
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An army of kustom stompas with titan ccw could rival knights. 410 per stompa. Yep, there's gona be a bit fewer stompas, but they'll probably survive a few d hits with their 12 hull points and than finish off the knights.
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This message was edited 2 times. Last update was at 2015/09/30 13:03:29
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![[Post New]](/s/i/i.gif) 2015/09/30 13:07:35
Subject: Best close combat army?
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Dark Angels Librarian with Book of Secrets
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Orks. Who cares what your armor is, when I have 60+ attacks?
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/09/30 13:12:39
Subject: Best close combat army?
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Longtime Dakkanaut
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Khorne Daemonkin.
Orks are CC based, but you cannot be the best CC army when you are the only army to actually Carr about Fear.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/09/30 14:40:55
Subject: Best close combat army?
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Longtime Dakkanaut
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I remember when Nidz were a close combat army.
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![[Post New]](/s/i/i.gif) 2015/09/30 14:43:44
Subject: Best close combat army?
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Decrepit Dakkanaut
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Frozocrone wrote:
Orks are CC based, but you cannot be the best CC army when you are the only army to actually Carr about Fear.
That just means the Orks can't be beat... remember, if they run away, they can always come back and have another go!
Dozer Blades wrote:I remember when Nidz were a close combat army.
You might remember, but does Pepperridge Farms remember?
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![[Post New]](/s/i/i.gif) 2015/09/30 15:04:47
Subject: Best close combat army?
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Shas'la with Pulse Carbine
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Orks don't have the most advanced cc but will drown any specialist unit in attacks and bodies.
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Down with Allies, Solo 2016! |
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![[Post New]](/s/i/i.gif) 2015/09/30 15:07:51
Subject: Best close combat army?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Orks, any high save unit just drowns in dozens of attacks forcing save after save until they break. they may not have best skills but the sheer mass of attacks works
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2015/09/30 18:17:43
Subject: Best close combat army?
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Hurr! Ogryn Bone 'Ead!
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Interesting results so far, as I thought SW, orks, and daemons in tie for the lead.
I kind of expected tyranids to be higher up. I didn't feel like leaving armies out (except IK) so I most all of them in. I know Necrons aren't generally well off in CC but certain units like wraiths can help.
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![[Post New]](/s/i/i.gif) 2015/09/30 18:21:28
Subject: Best close combat army?
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Resolute Ultramarine Honor Guard
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Khorne.
Seriously, I've ran/own/owned almost all contenders in this list.
Khorne
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2015/09/30 18:34:35
Subject: Best close combat army?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Daemons. They actually have shenanigans that allow them to reach combat, so they kinda win by default.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/09/30 18:47:32
Subject: Best close combat army?
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Grim Dark Angels Interrogator-Chaplain
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Mono black knight ravenwing detachment, awsome shooting and damn good cc, utility wins out for me.
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![[Post New]](/s/i/i.gif) 2015/09/30 19:03:17
Subject: Best close combat army?
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Longtime Dakkanaut
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I have no idea if they are actually any good at 'winning games', but as that wasn't mentioned in the OP I voted Khorne Daemonkin because my gut told me I should.
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![[Post New]](/s/i/i.gif) 2015/09/30 19:18:21
Subject: Best close combat army?
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Hellish Haemonculus
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Kind of surprised the Covens have so few votes.
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![[Post New]](/s/i/i.gif) 2015/09/30 23:15:12
Subject: Best close combat army?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I'd say khorne daemonkin
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/10/01 15:52:27
Subject: Re:Best close combat army?
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Fresh-Faced New User
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Harlequins come on people. How can you fight back if your already dead? The High Initiative of 6 on the most basic of troops, charging through cover unimpeded, hi volume of attacks, lots of ap2, running and assaulting, fleet, hit and run, and a 5+ invul. The best.
9xTroupes and a Master inside a DE raider with Caresses, they can kill anything they want in CC
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This message was edited 1 time. Last update was at 2015/10/01 15:59:39
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![[Post New]](/s/i/i.gif) 2015/10/01 16:00:21
Subject: Re:Best close combat army?
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Lone Wolf Sentinel Pilot
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Ætherowl wrote:Harlequins come on people. How can you fight back if your already dead? The High Initiative of 6 on the most basic of troops, charging through cover unimpeded, hi volume of attacks, lots of ap2, running and assaulting, fleet, hit and run, and a 5+ invul. The best.
Because if the Harlequins don't kill everything in their initiative step then they are done for. My Blob Guard handle Harlequins nicely as they cannot kill enough on their turn to avoid the return hits and not die with their T3 5++ saves.
I still default to Thunderwolves.
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![[Post New]](/s/i/i.gif) 2015/10/01 16:06:43
Subject: Best close combat army?
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Rookie Pilot
Ohiowa
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Obsec fliers are the truth. Oh, and thunder wolf heroes in rerollable jinking invisible ravenwingstars are a thing too.
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This message was edited 1 time. Last update was at 2015/10/01 16:09:01
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![[Post New]](/s/i/i.gif) 2015/10/01 16:10:01
Subject: Re:Best close combat army?
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Longtime Dakkanaut
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Ignatius wrote:Because if the Harlequins don't kill everything in their initiative step then they are done for. My Blob Guard handle Harlequins nicely as they cannot kill enough on their turn to avoid the return hits and not die with their T3 5++ saves.
I still default to Thunderwolves.
It's because Harlequins are anti-elites. They prey on those small elite units with their specific special rules. You got high WS/I? We got higher. You got AP2 or AP3 weapons? We got Inv saves. You got fantastic armour and resilience? We got kills-on-6's attacks and Hit & Run. But when you fight blobs of guys that are used to being outmatched, all those bonuses don't do anything. Unless the Guard fail their Fear test, the Harlequins might just get wiped out before they win combat.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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