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Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

So with different rule sets coming out that people are playing by I see a common theme on the warscroll count ones and that is limiting wizards to two warscrolls per army, cool I get that, dont want to many summoners or denial chances ect ect.....except pink horrors are wizards.....so in those formats that tosses tzeentch themed armies out the window

Well how have people been dealing with this in their local gaming group? Yeah I know i can adjust the rules for mine but the reason it comes up is Frontline gamings Fall/Winter AoS league is limiting it to 2x wizards, I brought it up on the article but to no avail on getting an answer

Can my fellow tzeentch followers scheme to get them to do something about this so I can have my LoC lead my Pink horrors and heralds to victory?

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Raging Rat Ogre





England, UK

Are Tzeentch spells still boring and samey, ie all random strength missile spells, instead of causing all kinds of weird and wonderful mutating and confusing effects?

Just take Plaguebearers mate. "Nurgle doesn't mess about"

Upcoming work for 2022:
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Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Solosam47 wrote:
So with different rule sets coming out that people are playing by I see a common theme on the warscroll count ones and that is limiting wizards to two warscrolls per army, cool I get that, dont want to many summoners or denial chances ect ect.....except pink horrors are wizards.....so in those formats that tosses tzeentch themed armies out the window

Well how have people been dealing with this in their local gaming group? Yeah I know i can adjust the rules for mine but the reason it comes up is Frontline gamings Fall/Winter AoS league is limiting it to 2x wizards, I brought it up on the article but to no avail on getting an answer

Can my fellow tzeentch followers scheme to get them to do something about this so I can have my LoC lead my Pink horrors and heralds to victory?


We've resolved this by NOT using any of the overly limiting community efforts to balance AoS. Instead, we're using the tools GW gave us and prioritizing sportsmanship. The core rules work fine so long as the goal is enjoying yourself and making sure your opponent would play you again in the future.

For a more useful answer... have you considered asking them to get rid of the restriction on Wizards, but say that only Wizards who ALSO have the Hero Keyword can summon? This keeps the effective restriction on summoning in place, but allows people to bring Wizard units of smaller non-Hero utility Wizards to the game. As is, the house rules you've described are overly restrictive and prevent people from playing the game. If they won't let you play with the models you bought, I'd look the owner right in the face and ask for a refund. Tell him you don't think it's fair that he sold you something that he's now not allowing you to use in his store. If you didn't buy it from him... well... then you can't really complain about his house rules. You're not a paying customer.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Humming Great Unclean One of Nurgle






Either do what Kriswall said or try to convince the group to use a comp that offers better balance without problematic restrictions (Azyr and PPC are both good options). I don't know your group or what they will consider "overly limiting" but the two options I mentioned have barely any limitation beyond creating forces on a roughly equal playing field. So it is really up to you what you think will work best.

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I dont really have a problem with this in my group per say but I see more and more tourny rules and league rule getting posted that limit this. Mainly I am trying to bring it up to the whole community so we can do something about this. I love my pink horrors and I know rats are not the only ones that have formations that require some more heroes than allowed, so we will see where that goes.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in au
Nimble Pistolier




ACT, Australia

Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group
   
Made in ca
Regular Dakkanaut





Almost every vamp count hero is a wizard. This limit is crap.

Some armies are balanced around spellcasting. It's not just some random bonus.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Nerm86 wrote:
Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group


Completely agree! It is far too short sighted and ruins alot of armies.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Solosam47 wrote:
Nerm86 wrote:
Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group


Completely agree! It is far too short sighted and ruins alot of armies.


I don't think the efforts to impose "balance" on the game have anything to do with actual balance. The core game is balanced fine if you include an expectation of sportsmanship. I think the efforts to impose "balance" are really more about creating a situation where total lack of sportsmanship is allowed without immediately breaking the game.

The reason I say this is because most of the justification for change starts with "if we don't do the following, TFG will exploit this".

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 Kriswall wrote:
 Solosam47 wrote:
Nerm86 wrote:
Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group


Completely agree! It is far too short sighted and ruins alot of armies.


I don't think the efforts to impose "balance" on the game have anything to do with actual balance. The core game is balanced fine if you include an expectation of sportsmanship. I think the efforts to impose "balance" are really more about creating a situation where total lack of sportsmanship is allowed without immediately breaking the game.

The reason I say this is because most of the justification for change starts with "if we don't do the following, TFG will exploit this".


There is always that guy that ruins things for everyone :(
The game can be well balanced but you are right, if there is a hole people will exploit it, but does it have to mean the rest of the armies have to be punished? What ways can we implement a punishment for people who cheese like all hell but at the same time not punish those who happen to run armies that fall into some of the restrictions?

I enjoy the house rule of not being able to summon a unit more than once, and only being able to summon units that you started with in your list. Although that only partially fixes the summoning issue with there still being other ways to exploit other units and mechanics.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Solosam47 wrote:
 Kriswall wrote:
 Solosam47 wrote:
Nerm86 wrote:
Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group


Completely agree! It is far too short sighted and ruins alot of armies.


I don't think the efforts to impose "balance" on the game have anything to do with actual balance. The core game is balanced fine if you include an expectation of sportsmanship. I think the efforts to impose "balance" are really more about creating a situation where total lack of sportsmanship is allowed without immediately breaking the game.

The reason I say this is because most of the justification for change starts with "if we don't do the following, TFG will exploit this".


There is always that guy that ruins things for everyone :(
The game can be well balanced but you are right, if there is a hole people will exploit it, but does it have to mean the rest of the armies have to be punished? What ways can we implement a punishment for people who cheese like all hell but at the same time not punish those who happen to run armies that fall into some of the restrictions?

I enjoy the house rule of not being able to summon a unit more than once, and only being able to summon units that you started with in your list. Although that only partially fixes the summoning issue with there still being other ways to exploit other units and mechanics.


You're thinking the wrong way. You're trying to punish the behaviors you don't want. This is hard to do. Instead, reward the behaviors you DO want. It's far more effective. If you want your community/tournament to show a high degree of sportsmanship, implement a sportsmanship score and make it so that a high score is required to place highly. I've seen events where you can win every single game and not place in the top 3 because your sportsmanship scores were terrible.

This works very effectively, but has to be a top down sort of thing. In other words, whoever runs the tournament or community needs to guide and enforce the culture. There is a local gaming group near where I live that I avoid because I've always gotten a very cold, winning is everything vibe when I go in. People buy painted armies off eBay and then practice endlessly to dominate tournament play. It feels like a group of people trying to master a technical skill with no art or humor present. AoS isn't doing well in this group partly due to the fact that sportsmanship and making sure everyone has fun aren't core values. The group simply isn't for me because I'm looking for something different. The group leadership apparently has no interest in building a culture of sportsmanship and fun. In the rare instances that I do go, I show up with a friend and really just use the tables.

TLDR - If your community/tournament leadership isn't willing to do something about problem players, make sure you only show up to play with someone you already know.


This message was edited 1 time. Last update was at 2015/10/09 18:30:52


Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 Kriswall wrote:
 Solosam47 wrote:
 Kriswall wrote:
 Solosam47 wrote:
Nerm86 wrote:
Having blanket restrictions on anything in AoS is short sighted and ultimately harmful to the game. Khorne Bloodbound are useless without multiple heroes just as tzeentch are useless without multiple wizards. Having limited wizards with a view to curbing summoning effects some armies immensely (Tzeentch, Skaven, Lizardmen, Undead/Tomb kings) and then has no effect on other armies (Khorne, Ogres, Stormcast, Empire)

Personally I would be asking the person who is implementing the rules to consider a change and promote sportsmanship over power gaming, if you get repeat offenders either ask them to change their habits or they will shortly find themselves with no opponents. If that doesn't work I suggest you find a new gaming group


Completely agree! It is far too short sighted and ruins alot of armies.


I don't think the efforts to impose "balance" on the game have anything to do with actual balance. The core game is balanced fine if you include an expectation of sportsmanship. I think the efforts to impose "balance" are really more about creating a situation where total lack of sportsmanship is allowed without immediately breaking the game.

The reason I say this is because most of the justification for change starts with "if we don't do the following, TFG will exploit this".


There is always that guy that ruins things for everyone :(
The game can be well balanced but you are right, if there is a hole people will exploit it, but does it have to mean the rest of the armies have to be punished? What ways can we implement a punishment for people who cheese like all hell but at the same time not punish those who happen to run armies that fall into some of the restrictions?

I enjoy the house rule of not being able to summon a unit more than once, and only being able to summon units that you started with in your list. Although that only partially fixes the summoning issue with there still being other ways to exploit other units and mechanics.


You're thinking the wrong way. You're trying to punish the behaviors you don't want. This is hard to do. Instead, reward the behaviors you DO want. It's far more effective. If you want your community/tournament to show a high degree of sportsmanship, implement a sportsmanship score and make it so that a high score is required to place highly. I've seen events where you can win every single game and not place in the top 3 because your sportsmanship scores were terrible.

This works very effectively, but has to be a top down sort of thing. In other words, whoever runs the tournament or community needs to guide and enforce the culture. There is a local gaming group near where I live that I avoid because I've always gotten a very cold, winning is everything vibe when I go in. People buy painted armies off eBay and then practice endlessly to dominate tournament play. It feels like a group of people trying to master a technical skill with no art or humor present. AoS isn't doing well in this group partly due to the fact that sportsmanship and making sure everyone has fun aren't core values. The group simply isn't for me because I'm looking for something different. The group leadership apparently has no interest in building a culture of sportsmanship and fun. In the rare instances that I do go, I show up with a friend and really just use the tables.

TLDR - If your community/tournament leadership isn't willing to do something about problem players, make sure you only show up to play with someone you already know.





Hmmm yeah I see what you mean, thanks Kriswall! I will start to try to introduce this idea to my local shop!

After reading your point I can see where mine would create a continual cycle and the fact that its too hard to punish all these little cheese combos that potentially break the game.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Been Around the Block





We resolved this issue with just a few considerations. Units are summoned at their minimum unit count and summoned units cannot use hero abilities.
   
 
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