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![[Post New]](/s/i/i.gif) 2015/10/09 10:28:41
Subject: Strength D on Knight?
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Guardsman with Flashlight
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Strength D has proved its worth on Knights but...
You can get very easily bogged down in combat - on average a knight will kill 2 troops when it is charged in CC (because, a surprisingly balanced update from GW means that excess wounds don't carry over), meaning...
that if it was charged by a squad of 10 guardsmen it would get bogged down in combat for most of the game (as long as LD didn't fail).
If you can get close enough a in a game with variable game length CHARGE THE KNIGHT!
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The Emperor is our only chance! |
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![[Post New]](/s/i/i.gif) 2015/10/09 10:43:52
Subject: Re:Strength D on Knight?
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Fresh-Faced New User
Essex
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The only thing you may not have taken into account is stomp :(
And I have a feeling you can't bog a superheavy down in close combat.
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This message was edited 1 time. Last update was at 2015/10/09 10:45:13
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![[Post New]](/s/i/i.gif) 2015/10/09 11:08:26
Subject: Strength D on Knight?
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Decrepit Dakkanaut
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Yes, you can tie up a superheavy or gargantuan!
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![[Post New]](/s/i/i.gif) 2015/10/09 11:10:22
Subject: Strength D on Knight?
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The Last Chancer Who Survived
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While that's an interesting theory, Stomp will solve it.
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![[Post New]](/s/i/i.gif) 2015/10/09 14:54:55
Subject: Strength D on Knight?
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Innocent SDF-1 Bridge Bunny
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Stomp has never worked that well for me. I have a phantom titan that ends up in a tarpit every time I field it, stomping frantically to try and get out till the game ends.
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This message was edited 1 time. Last update was at 2015/10/09 14:55:22
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![[Post New]](/s/i/i.gif) 2015/10/09 14:58:12
Subject: Strength D on Knight?
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Fixture of Dakka
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I've removed entire units with stomps and sometimes damaged/destroyed the transport they came out of too (toto); depending on how close it was to the combat.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2015/10/09 15:09:39
Subject: Re:Strength D on Knight?
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Stubborn Dark Angels Veteran Sergeant
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Stomps are one of the most powerful things which are not str D.
The str 6 hits are great at taking out traditional mob tarpits.
The potential for a 6 to instantly remove a target make tarpitting it with smaller more durable elite units a less viable solution too.
Stomps can also be aimed to take out the targets you need (like that priest giving the blob fearless), as well as potentially becoming another range weapon to use against targets not in the cc.
All of this, not to mention it's 12 inch move and blast weapons, makes tarpitting a knight a difficult proposition.
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![[Post New]](/s/i/i.gif) 2015/10/09 15:17:10
Subject: Re:Strength D on Knight?
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Fixture of Dakka
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Big Blind Bill wrote:Stomps are one of the most powerful things which are not str D.
The str 6 hits are great at taking out traditional mob tarpits.
The potential for a 6 to instantly remove a target make tarpitting it with smaller more durable elite units a less viable solution too.
Stomps can also be aimed to take out the targets you need (like that priest giving the blob fearless), as well as potentially becoming another range weapon to use against targets not in the cc.
All of this, not to mention it's 12 inch move and blast weapons, makes tarpitting a knight a difficult proposition.
And some knights are great at crowd control. My Knight Castigator with it's S10 sword loves to be surrounded, please do this, please.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2015/10/09 15:19:21
Subject: Strength D on Knight?
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Locked in the Tower of Amareo
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Knights are small time though compared to GMCs. 6 HPs are actually shockingly easy to remove from an AV 13/12 model. Why bother trying to tarpit when you can just kill it?
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![[Post New]](/s/i/i.gif) 2015/10/09 15:31:14
Subject: Re:Strength D on Knight?
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Lady of the Lake
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ScootaRM wrote:The only thing you may not have taken into account is stomp :(
And I have a feeling you can't bog a superheavy down in close combat.
If you can catch the revenant in melee, it should stay there until it dies or until the game ends really.
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![[Post New]](/s/i/i.gif) 2015/10/09 16:00:41
Subject: Strength D on Knight?
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Morphing Obliterator
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Yah, super-heavy walkers can stomp and maybe in a turn or 2 get off the claws of those nasty guardsmen that are tarpiting your knight.
That is unless you play CSM and then you have a super expensive heavy walker with ram instead of stomp.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/10/09 16:05:34
Subject: Strength D on Knight?
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The Last Chancer Who Survived
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Lord Yayula wrote:Yah, super-heavy walkers can stomp and maybe in a turn or 2 get off the claws of those nasty guardsmen that are tarpiting your knight.
That is unless you play CSM and then you have a super expensive heavy walker with ram instead of stomp.
Yay, CSM aren't allowed to win!
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![[Post New]](/s/i/i.gif) 2015/10/10 06:34:18
Subject: Strength D on Knight?
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Focused Fire Warrior
New Zealand
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Yeah....no. I played a knight against an infantry heavy guard list once and it was an utter rout. Stomp killed more than anything that game
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6000pts
3000pts
1500pts
1000pts
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![[Post New]](/s/i/i.gif) 2015/10/10 06:43:04
Subject: Strength D on Knight?
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Wicked Canoptek Wraith
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It was my understanding that the D was never meant to be an end-all finishing move.
I thought you played knights by maximizing knight potential by fitting them up against the units they could kill the easiest, and attacking accordingly.
The only one who should be relying on D is Gallant, and he's made for Monstrous Creatures and AV targets.
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- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] |
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![[Post New]](/s/i/i.gif) 2015/10/10 15:50:16
Subject: Re:Strength D on Knight?
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Ruthless Interrogator
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ScootaRM wrote:The only thing you may not have taken into account is stomp :(
And I have a feeling you can't bog a superheavy down in close combat.
Yeah stomps are way scarier than the sword IMO
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/10 16:40:05
Subject: Re:Strength D on Knight?
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Did Fulgrim Just Behead Ferrus?
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agnosto wrote:
And some knights are great at crowd control. My Knight Castigator with it's S10 sword loves to be surrounded, please do this, please. 
And it's even better if you're able to use the Deflagrate rule with the Tempest attack (emails to FW have said you can, ITC says you can't, so depends on where/who you play).
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2015/10/10 22:58:34
Subject: Strength D on Knight?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I love it when my GKT get stomped three times, no 6's get rolled, and I make all my 2+ saves. It just makes me laugh.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/10/11 13:42:41
Subject: Strength D on Knight?
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Revving Ravenwing Biker
England
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What's this about Wounds not carrying over?
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/11 13:51:27
Subject: Strength D on Knight?
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Resolute Ultramarine Honor Guard
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The extra wounds don't carry over from the sword swing.
Your knight charges a tactical squad. He gets three hits.
You roll a 1, 4, and 6.
For the wounds on the 4, you roll a 2. One wound is taken, one marine dies.
On the six, you roll another 6. Wow! However, the hit is on a single, one wound tactical marine, and thus only he dies.
The other 8 tactical marines watch as brother red shirtius dies horribly.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/10/11 13:52:27
Subject: Strength D on Knight?
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Revving Ravenwing Biker
England
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Where does it say this? I don't remember this being mentioned in the Destroyer rule, was there an FAQ?
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/11 13:53:23
Subject: Strength D on Knight?
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Decrepit Dakkanaut
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The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).
How many models can you allocate a single Wound to?
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![[Post New]](/s/i/i.gif) 2015/10/11 13:56:34
Subject: Strength D on Knight?
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Worthiest of Warlock Engineers
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Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you. Automatically Appended Next Post: Unit1126PLL wrote:The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).
How many models can you allocate a single Wound to?
As many as are in the unit that was hit. In the case of my friends cultists last Monday, 20. And that was from only 4 being hit.
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This message was edited 1 time. Last update was at 2015/10/11 13:57:42
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/10/11 13:57:46
Subject: Strength D on Knight?
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The Last Chancer Who Survived
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master of ordinance wrote:Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you.
Citation?
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![[Post New]](/s/i/i.gif) 2015/10/11 14:20:09
Subject: Re:Strength D on Knight?
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Stubborn Dark Angels Veteran Sergeant
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D wounds do not carry over.
A single model is hit, and takes multiple wounds.
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![[Post New]](/s/i/i.gif) 2015/10/11 14:22:55
Subject: Strength D on Knight?
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Shadowy Grot Kommittee Memba
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master of ordinance wrote:Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you.
Automatically Appended Next Post:
Unit1126PLL wrote:The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).
How many models can you allocate a single Wound to?
As many as are in the unit that was hit. In the case of my friends cultists last Monday, 20. And that was from only 4 being hit.
That is incorrect.
Read the strength D rule carefully. You'll see that it says "when a model is hit with S  , roll on the D table instead of rolling normally to wound" a "D wound" is a special kind of wound that causes a target to lose multiple wounds instead of one.
However, if you take a D wound and only have 1 wound, and die, the wound doesn't carry over. It's clearer on Vehicles-you take a single penetrating it that causes you to lose multiple HP. So you roll once on the pen table, and even if you say rolled a six vs a squadron of russes, it was only one pen so only one tank is affected.
Additionally, if you do get a save you only take ONE to block the whole D roll. So if you make 1 cover save against a D 2-5 result, you block D3 wounds rather than 1. Very relevant vs WKs.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/10/11 14:56:06
Subject: Strength D on Knight?
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Decrepit Dakkanaut
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master of ordinance wrote:Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you.
Automatically Appended Next Post:
Unit1126PLL wrote:The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).
How many models can you allocate a single Wound to?
As many as are in the unit that was hit. In the case of my friends cultists last Monday, 20. And that was from only 4 being hit.
How does one Wound get allocated to 20 models?
There are no rules for 1/20th of a wound
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![[Post New]](/s/i/i.gif) 2015/10/11 15:14:39
Subject: Re:Strength D on Knight?
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Stubborn Dark Angels Veteran Sergeant
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Can you imagine playing with those rules?
A wraithknight could kill a whole marine squad in a single shot.
And D templates........sweet jesus. If you hit 6 models with a D template you'd be looking at 17-18 models removed lol.
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![[Post New]](/s/i/i.gif) 2015/10/11 15:15:38
Subject: Strength D on Knight?
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The Last Chancer Who Survived
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It would make sense with some D weapons, tbf. The Volcano cannon is seriously unimpressive.
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![[Post New]](/s/i/i.gif) 2015/10/11 15:27:47
Subject: Strength D on Knight?
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Ruthless Interrogator
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Yeah D weapons cause *models* to suffer wounds rather than inflicting wounds on a unit.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/11 15:52:51
Subject: Strength D on Knight?
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Infiltrating Broodlord
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D weapon Wounds do not carry across the whole unit. If they did it would make Wraithknights good against hordes AND elites.
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Successful trades/sales: tekn0v1king |
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