Switch Theme:

Strength D on Knight?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Worthiest of Warlock Engineers






preston

Ah, my bad. Still, it makes my Shadowsword useful so...

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Ruthless Interrogator





 master of ordinance wrote:
Ah, my bad. Still, it makes my Shadowsword useful so...


You should be aware by now that guard players are not allowed to have nice things


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in gb
Worthiest of Warlock Engineers






preston

 DoomShakaLaka wrote:
 master of ordinance wrote:
Ah, my bad. Still, it makes my Shadowsword useful so...


You should be aware by now that guard players are not allowed to have nice things


Shhh, whilst I purposely forget having ever read any of this and continue to deploy a decent blob slayer

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Revving Ravenwing Biker




England

Sidenote: If you want a Baneblade that mulches blobs, check out the Stormlord! 15-30 shots of S6AP3 to mutilate MEQs and lower, with the ability to stuff it full of Techpriests (for added durability) and/or HWTs to fire out of the top.
Maybe not that efficient, but possibly worth considering.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Battlewagon Driver with Charged Engine





Martel732 wrote:
Knights are small time though compared to GMCs. 6 HPs are actually shockingly easy to remove from an AV 13/12 model. Why bother trying to tarpit when you can just kill it?



Dont knights also have a 4++ (from 1 side anyway)? Not quite that easy

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Auspicious Daemonic Herald





 Billagio wrote:
Martel732 wrote:
Knights are small time though compared to GMCs. 6 HPs are actually shockingly easy to remove from an AV 13/12 model. Why bother trying to tarpit when you can just kill it?



Dont knights also have a 4++ (from 1 side anyway)? Not quite that easy

Only for shooting and since its only for one side you just need to put two units on separate facings and should easily take it down
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 master of ordinance wrote:
Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you.


Automatically Appended Next Post:
 Unit1126PLL wrote:
The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).

How many models can you allocate a single Wound to?


As many as are in the unit that was hit. In the case of my friends cultists last Monday, 20. And that was from only 4 being hit.


Nope. D kills a max of one model per hit. You sir have been getting or giving the D incorrectly, and that's just not safe!

20000+ points
Tournament reports:
1234567 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 niv-mizzet wrote:
 master of ordinance wrote:
Nope, the wounds (sadly) carry over. Its the same as when a Vindicaire uses a Turbo Penetrator on a unit of regular bods. He wounds, rolls a 3 and 3 bods die despite only one having been wounded. It is devastating but then that is GW for you.


Automatically Appended Next Post:
 Unit1126PLL wrote:
The Destroyer rule inflicts a Wound that instead does D6+6 wounds (for example).

How many models can you allocate a single Wound to?


As many as are in the unit that was hit. In the case of my friends cultists last Monday, 20. And that was from only 4 being hit.


Nope. D kills a max of one model per hit. You sir have been getting or giving the D incorrectly, and that's just not safe!
Always remember to wear hit protection!
   
Made in us
Locked in the Tower of Amareo




 Billagio wrote:
Martel732 wrote:
Knights are small time though compared to GMCs. 6 HPs are actually shockingly easy to remove from an AV 13/12 model. Why bother trying to tarpit when you can just kill it?



Dont knights also have a 4++ (from 1 side anyway)? Not quite that easy


It's pretty easy. WK have FNP from ALL sides.
   
 
Forum Index » 40K General Discussion
Go to: