Switch Theme:

Best Chaos codex up till now ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What's the best chaos codex up till now ?
Codex : Chaos (2nd edition); Chamber and Johnson 1996
Codex : Chaos Space Marines (3rd edition); Johnson 1999
Codex : Chaos Space Marines (revised 3rd edition); Chambers, Haines, Hoare, Kelly and McNeill
Codex : Chaos Space Marines (4th edition); Thorpe and Cavatore
Codex : Chaos Daemons (4th eidtion); Cavatore
Codex : Chaos Space Marines (6th edition); Kelly
Codex : Chaos Daemons (6th edition); Kelly
Chaos Space Marines: Black Legion; Cruddace
Chaos Space Marines : Crimson Slaughter
Codex : Khorne Daemonkin

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Dakka Veteran






Hi folks. Just wondering which Chaos codex was up till now in history your favorite, why and if GW (in your opinion) should base a future Chaos codex on it.

So I began playing around the end of 5th edition and the beginning of 6th edition with the 4th edition CSM codex. Needless to say I was having an extremely hard time back then.
Then I heard about the previous Chaos codex, the revised 3rd edition CHaos codex. Finding it, and reading it, I just realised how we, chaos players, had been robbed of something extremely good, both for its rules and how it managed to translate the fluff on the table board.

Right now I'm playing KDK, which is a huge improvement over the 4th ed CSM codex. Still, I must admit I'd prefer a new Chaos codex based on the 3.5 ed. one.

How about you ?







 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The codex by Haines et al. has been one of the best codices so far. The best CSM codex ever.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Latest Wrack in the Pits



Spokane, WA

Didnt vote because Renegades and Heretics wasn't an option. Will say that my favorite codex of those provided would be the latest chaos daemons book. As much as people whine about lulzrandom tables and powers I actually enjoy them. Most of the rewards are at least situationally good, up to a GUO with 3+/5++ with FNP and IWND. The warp storm table is my favorite part of the book, usually being positive down the board unless you go 4way mixed army. Still find it hilarious when I have 4 instruments on the board and reroll Nurgle's Rot on the enemy units while summoning Yet More instruments!
   
Made in us
Longtime Dakkanaut




3.5 dex. I'd be shocked if any other answer was more popular
   
Made in gb
Tough Tyrant Guard



UK

3.5 will destroy the competition with no questions asked.

It's a *great* book, with a staggering number of options and it makes a really honest attempt to cater to every possible Chaos Space Marine army in a meaningful way.

It's not perfect of course, with a fair few "obviously over the top" options... but then again, if you were to bring it forward to 2015 and the world of the Decurion, Hunter Cadre and Skyhammer... even the Iron Warriors variant list doesn't seem too bad.

I remember the fluff fondly too; plenty in there about the 13th Black Crusade, a nice memorable bit on the Chosen of Abaddon, and one funny bit I'll always remember about a Keeper of Secrets that had thousands of giant statues made of it across a solar system while it arranged a suicide cult, and when the cult committed mass suicide on a system-wide scale it would harness the power to possess all he giant statues at once and essentially become a new god (it was stopped, of course).

I do miss it.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

The current Daemons codex is my fav Chaos codex of them all. I'm first and foremost a lover of all things Daemon, and especially fond of dear 'ol sneaky Tzeentch.

My one big knock against the fabled 3.5ed codex is that it made the mono Legions far too restrictive. For example, Havocs never being able to bear the MoK. While Lascannon or heavy weapon wielding marines might not be the first image one gets of World Eaters, why on earth was there no ability to take Havocs armed to the teeth with flamers or meltas?!

 
   
Made in us
Decrepit Dakkanaut




Experiment 626 wrote:
The current Daemons codex is my fav Chaos codex of them all. I'm first and foremost a lover of all things Daemon, and especially fond of dear 'ol sneaky Tzeentch.

My one big knock against the fabled 3.5ed codex is that it made the mono Legions far too restrictive. For example, Havocs never being able to bear the MoK. While Lascannon or heavy weapon wielding marines might not be the first image one gets of World Eaters, why on earth was there no ability to take Havocs armed to the teeth with flamers or meltas?!

It's because of the obsession of Khorne = Melee. Khorne is combat prowess and honor.

That's why I think MoK should be Preferred Enemy, and then Berserker Marines get Rage + Counter Attack, because otherwise MoK Marines are going to continue being the superior choice.
I threw those thoughts on LO though as you noticed haha

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Executing Exarch





McKenzie, TN

The Khorne Daemonkin book is my favorite of all those listed.

The 3.5 CSM book was good but extremely broken for it's edition and extremely poor internal balance with no incentive to take large numbers of options.

My favorite Chaos books though are definitely the Renegades of Vraks and Renegades and Heretics from forgeworld. They have lots of options and incentives to play the different marks. The most recent Chaos Daemons codex is also fantastic with lots of different builds and playstyles that have lasted through multiple editions of the game.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Slayer-Fan123 wrote:
Experiment 626 wrote:
The current Daemons codex is my fav Chaos codex of them all. I'm first and foremost a lover of all things Daemon, and especially fond of dear 'ol sneaky Tzeentch.

My one big knock against the fabled 3.5ed codex is that it made the mono Legions far too restrictive. For example, Havocs never being able to bear the MoK. While Lascannon or heavy weapon wielding marines might not be the first image one gets of World Eaters, why on earth was there no ability to take Havocs armed to the teeth with flamers or meltas?!

It's because of the obsession of Khorne = Melee. Khorne is combat prowess and honor.

That's why I think MoK should be Preferred Enemy, and then Berserker Marines get Rage + Counter Attack, because otherwise MoK Marines are going to continue being the superior choice.
I threw those thoughts on LO though as you noticed haha


It wasn't so much that, as it was simply that the 3.5 book was in essence a purely "Legions only" codex.

While World Eaters for example may be an entirely 100% Khorne Berserker army, not all mono-Khorne armies are World Eaters! The 3.5 codex really shoehorned the mono-God armies into being purely the original Legion version if you wanted all the added bonuses of going for 1 God.

Hence why in a perfect world, I'd hope to see a new Chaos codex maintain the freedom of being able to mark any unit, but bring in a 'Legion Traits' system akin to the Loyalist's Chapter Tactics system.
That way, we get Legions back, but still maintain the freedom to keep a good level of individuality in actual list building.

As interesting as Daemonkin is, it's really just a rushed together mess of a book, with some rather foolish omissions... (ie: why the flying **** is a unit called gakking Mutilators NOT in the Khornekin book?! Where's the Vindicators which thematically support the sheer violence associated with Khorne?! Etc, etc...)

That's what I love so much about the Daemon codex. It's got some nice benefits to going mono or even opposing Gods, yet isn't punitive or highly restrictive any way.

 
   
Made in be
Longtime Dakkanaut




Can someone elaborate as to why the 3.5 codex was so good? I'm afraid I haven't been around for that long.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Auspicious Daemonic Herald





I liked the previous Daemon codex the most (which was a 5ed codex despite being two months prior to 5ed, it even had rules in it that didn't exist until 5ed)
   
Made in us
Longtime Dakkanaut




DaPino wrote:
Can someone elaborate as to why the 3.5 codex was so good? I'm afraid I haven't been around for that long.


The short version is;
It contained legion rules for nearly all of the legions (I think all, not sure) that were fluffy and pretty good. The marks were more useful overall, and there weren't a ton of bad choices in the dex. Some legions were better than others (Iron Warriors, Alpha Legion, Siren Bomb legion (forget who could do that) and some were a bit weaker (Night Lords), but everyone got rules that fit the fluff.
You could heavily edit your lords with a ton of equipment and mutations, eventually turning them into a DP. You could ally in demons directly by sacrificing aspiring champions to deep strike them in.
It was basically the current eldar dex of it's time.

People dislike it, because at the time, it was a very strong dex and many people suddenly became Iron Warriors overnight.
In today's meta it wouldn't even be strong at all.

   
Made in ca
Dakka Veteran






DaPino wrote:
Can someone elaborate as to why the 3.5 codex was so good? I'm afraid I haven't been around for that long.


The codex can be found easily on the internet. Note however that most people refer to it as 4th edition codex (a common misconception). The cover is one of two black legion marines.

In short :

Many wargear, gift, special rules, etc. And good ones also.

Rules for mono-god and legions armies.

Fluffy rules for mixed armies (If your main HQ was Khorne, couldn't include units with MoS).

Daemons were included, and rules for summoning them were extremely good (and they could still move and charge after summoning, something they lack now and is quite an handicap for them since they are mainly CC).

There was actually a mark of Chaos Undivided. Not really good benefit-wise, but was fluffy and useful if you wanted a full mixed army.

Of course, the stats and point cost were those of the time, and as such, some units of this codex could be considered underpowered or overpowered by our present standard (rhinos at 50 pts for exemple).

All in all, you could really feel the Chaos fluff on the table.

 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

More then 30 Mutations that you could buy for your Champions and HQ's from +1A to +1W and invul save or even 2+ save and other exotic mutations that gave birth to USR like Rending and others.

Meaningfull God specific Wargear, with like 10 different Deamon Weapons across all Gods and undivided.

Awesome Chosen/Termie rules/wargear freedom, costy but lethal.

Custome made Deamon Prince, could have a D-Prince that moved like a Beast instead of flying, wich back then made it the only way to assault 12", all other models could only assault 6".

Bad Ass Greater Deamons and Deamons, Bloodletters with 3+ save, 2A, no save Hellblade, and not AP3, so even termies where up to no good Vs them, was summoned on the table, could'nt move but could assault in the same turn.

Out of this World Kharn the Betrayer rules and profil, 4Wound, 5 A+D3+MoK, 2+ armor Eternal Warrior FnP, same rules for Gorechild and Betrayer,185pts.

Chaos Bikes where the only ones in the whole game to have 2A because of the ornemental spikes, they also allowed to reroll 1 to hit roll.

fething Fearless Termies/Chosen/Bikes if given a Mark.

Land Raider had PotMS equivalant...

Chaos Dreads where awesome, particularly liked my 2DCCW dedicated to Khorne Dread that if he rlled a 1 or 2 on the crazy chart e could move6"+D6, assault, and if he assaulted he double his attacks..., ever seen a Dread with 10 Str 10 Attacks on init 5?...,BEST.THING.EVER.

   
Made in us
Cosmic Joe





After 3.5 each version has just gotten lamer and lamer until we arrived at dino bots, hellturkies and .... that's about it.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Fixture of Dakka





Denison, Iowa

The 3.5 codex was the best by far, despite being broken as all heck.

I liked that it allowed you to have true cultist on almost any unit, with some exceptions. You could have Noise Marine Devastators, Plague Marine bikers, Khorne Berserker Raptors, or Rubric Terminators (my personal favorite).

Vehicles had unique upgrades, that while pricy, made them completely unique to Imperial counterparts. Anyone love having a Predator with armor 14, 13, 11?
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The 3.5E codex by far.

Was it perfect? No. It had some plainly overpowered options, and some ludicrously bad options. But it encapsulated and transmitted the feel of the faction better than any other codex GW has ever done, and really largely played very well to the background and shaping fluffy armies that adhered to the background material while still largely functioning well on the table in most instances, though admittedly could also be hideously broken in some ways.

The 2E Chaos codex would be the runner up, and was truly a united "Chaos" codex.

The rest are so far behind they're not even worth mentioning.


Experiment 626 wrote:
The current Daemons codex is my fav Chaos codex of them all. I'm first and foremost a lover of all things Daemon, and especially fond of dear 'ol sneaky Tzeentch.

My one big knock against the fabled 3.5ed codex is that it made the mono Legions far too restrictive. For example, Havocs never being able to bear the MoK. While Lascannon or heavy weapon wielding marines might not be the first image one gets of World Eaters, why on earth was there no ability to take Havocs armed to the teeth with flamers or meltas?!
Largely that was based on the World Eaters fluff, where their fluff had plainly stated for several editions that they'd forsaken all weapons but those used for close combat.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Experiment 626 wrote:
My one big knock against the fabled 3.5ed codex is that it made the mono Legions far too restrictive. For example, Havocs never being able to bear the MoK. While Lascannon or heavy weapon wielding marines might not be the first image one gets of World Eaters, why on earth was there no ability to take Havocs armed to the teeth with flamers or meltas?!


Remember though... Mark of Khorne armies were better back then. For starters, the MoK granted Blood Frenzy. This had the following benefits:

+1 Attack
Fearless
Must charge if there are any enemy units in range during the Assault phase.
At the start of the movement phase, they roll a D6 and on a 1 or 2 they move their movespeed +D6 instead of normal movement toward the nearest enemy, disembarking transports.
If they made this Blood Frenzy move, they cannot shoot during the Shooting phase.
If victorious in assault, they MUST sweeping advance.
Characters without Blood Frenzy cannot join units with Blood Frenzy and vice versa.

Then there's the fact that Furious Charge gave you +1 Strength AND +1 Initiative on the charge.
How about Banner of Rage giving +1 attack to ALL models in the unit instead of the crap Icon of Wrath does?
Or the fact that any units with Mark of Khorne could take Feel No Pain (4+) including Terminators?
Your CHAMPIONS could ride Juggernauts of Khorne into battle or you could just upgrade the WHOLE SQUAD with them!
Last, but certainly not least, the Khornate Chainaxe.... know why every single Berserker had one of these? Because the BEST an armor save can be against it is a 4+.

These are just some of the things a Khorne army could take... they truly didn't need more. If you had access to these things in a modern army, think you'd do well?

Oh, and don't forget that back then even your Vehicles can be dedicated to a god. Vehicles of Khorne were even better in close combat.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
Regular Dakkanaut





Aye, Arkaine's got it right. That dex was the best.

I love the Deamonkin book, but... I only really get 1 list out of it if I want to play it. Still, it's a good laugh dieing in droves.

But the 3.5 book just allowed you so much freedom to build up what you wanted in your army. With the ally rules, you could easily then flesh out another detachment if you wanted to take something different.

RELALY hoping that they go back down that route.

(Bring back decent chainaxes too, they were the bomb for going through space puppies in termy armour, might make berzerkers worth taking again).

Definitely the fluffiest armies were made with that book, before the Blandification that came afterwards.
   
 
Forum Index » 40K General Discussion
Go to: