Switch Theme:

How many seeker missiles can a Skyray shoot per turn?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Wichita, KS

I've always assumed all of them.

But it becomes confusing due to the new Skysweep Missile Defense formation, and the Command Override rule:
"Sky Ray Gunships within 12" of the formation's Devilfish in the shooting phase can fire any number of their remaining seeker missiles."

What on earth would that rule do for you if you can already fire all of them? Is there some sort of restrictions on how many seeker missiles that can be fired normally?

Tangent.
Spoiler:
It would seem like the lead author of the new Tau is displaying a level of incompetence in clear rules writing that is pretty darn impressive even for GW. About 30% of new rules have major problems in their wording or implications. I always expect a pretty high degree of incompetence that comes as a result of the shoddy level of playtesting, a rejection of community involvement, and Jervis Johnson. But the Tau rules really have taken it to a new level.
   
Made in us
Auspicious Daemonic Herald





No there isn't any restriction. That rule just does nothing.
   
Made in us
Not as Good as a Minion





Astonished of Heck

Probably because that Formation was originally written back when Seeker Missiles could only be fired by Markerlight Token, and not independently like a Hunter/Killer Missile. When those Apocalypse Formations were last updated, the Tau were still rocking their old 4th Edition codex, I believe.

When the 6th Edition Tau Codex was released, Seeker Missiles underwent an interesting change. In the 3rd and 4th Edition codices, you would spend a Markerlight Token to fire a Seeker Missile at Unlimited Range and ignored LOS and Cover.

With their 6th Edition codex, Seeker Missiles became normal One-Shot Missiles, but you could spend a Markerlight to have the Seeker receive all its previous benefits.

So that is why a Sky Ray may not be able to fire all of its Missiles when this Formation was last updated and is rather meaningless now.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Charistoph wrote:
So that is why a Sky Ray may not be able to fire all of its Missiles when this Formation was last updated and is rather meaningless now.
Interesting, and probably correct. This formation is from the campaign book and the farsight supplement that drop next week. But it is probably a copy and paste job from some apoc formation without an attempt to update it to the current rules.
   
Made in us
Auspicious Daemonic Herald





He's talking about the new formation that just got leaked
   
Made in us
Not as Good as a Minion





Astonished of Heck

Or the leak is a bad one. Keep that in mind.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

The leak is a photo. It's unlikely to be bad.

I typically use my Skyrays as particularly durable Markerlight hit generators that can fire off 6 missiles once per game whenever a likely target comes onto the table.

I played a games versus Necrons last week where two Doom Scythes came on in Turn 3 and got off a single round of shooting. On my turn, I fired off 6 missiles against each from two different Skyrays and took both of them out.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Shas'ui with Bonding Knife






Skyrays are not fast, but they are skimmers, therefore if they move 6" they are allowed to fire 2 weapons at full BS and can snap fire as many others as they want.

If they do not move, they fire everything at full BS.

Could it be that it was intended that the formation allows you to move and fire at full BS?

Otherwise the free 5+ cover save is decent (better if it was "shrouded" or "stealth" so that you could stack on ruin saves)


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i read that formation and went "that....is pointless" lol.

Not even sure if i'd want that many skyrays too. I usually have 1 around, but in my meta i sometimes dont even want that much since fliers are rare, i usually end up dumping it on an MC or a medium vehicle.

If it says may fire them at different targets, that would be amazing since thats the reason seekers arent spammed - they have to hit the same unit the bearer of the seekers is firing at.

Also whered you find the Skimmers can fire 2 weapons bit? Never seen that.

This message was edited 1 time. Last update was at 2015/11/25 17:03:37


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shas'ui with Bonding Knife






 Vineheart01 wrote:
Also whered you find the Skimmers can fire 2 weapons bit? Never seen that.


I will need to check the brb when i get home... what I thought I knew was....

Stationary: Tanks, skimmers, and fast variants; Can all fire their full arsenal at full BS (lets disregard ordnance right now)

Move 6": Tanks can fire 1 weapon full BS. Fast tanks may fire 2 weapons full BS. *I thought atleast* Skimmers fire 2, fast skimmers fire everything because they are more agile

After that only fast skimmers really matter as they can move 12" and still fire 2 weapons full BS..

Maybe I am dead wrong, if so, my apologies.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Just Fast Vehicles change how many weapons they can fire in Combat Speed and Cruising Speed. Neither Skimmers nor Tanks do.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
Forum Index » 40K You Make Da Call
Go to: