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![[Post New]](/s/i/i.gif) 2016/01/09 21:55:59
Subject: First list
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Regular Dakkanaut
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Hello. Long time lurker and 40k'er, first time poster and Infinity'er. Have a Kazak 300pt list I'd like torn apart, if you will. My buddy and I are just starting out and thusly using proxies, so any idea for change is welcome!
Ariadna
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Group 1  8  1  1
LINE KAZAK Lieutenant Rifle / Pistol, Knife. ( 9)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. ( 14)
SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
KAZAK DOKTOR Rifle / Pistol, Knife. ( 13)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. ( 8)
Group 2  9  0  0
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. ( 10)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
LINE KAZAK Rifle / Pistol, Knife. ( 9)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. ( 14)
SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
112 Light Shotgun / Pistol, CCW. ( 12)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
UXÍA McNEILL (S.A.S. CP) (CH: Camouflage, Infiltration, Multispectral Visor L1) Boarding Shotgun, Grenades, Smoke Grenades / Pistol, AP CCW, Knife. ( 28)
6 SWC | 300 Points
Open with Army 5
Thanks in advance!
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![[Post New]](/s/i/i.gif) 2016/01/10 17:09:05
Subject: Re:First list
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Hacking Interventor
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Your list looks pretty good. Although I'd suggest to play the first games with one of the combat groups of your army list, because such spammy lists are somehow complicated to play with at the beginning.
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![[Post New]](/s/i/i.gif) 2016/01/11 01:49:01
Subject: First list
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Regular Dakkanaut
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Hey, thanks for the reply!
I've already played through the starter set plus a few more regular games, so I'm a little introduced to order management. I have proxied the USAriadna box + extras and I wasn't the most enthused about pretty much having to burn orders on the Dog Soldier for a whole turn or basically accept him as lost. I can appreciate his effectiveness in combat, but I'd like to try something where I can lay down some good Suppressive lanes and spread my orders around more effectively. That's why I took so many order mooks and redundant specialists, so I could have many options to choose from at any given point.
What I really want to know is if 8 Kazaks are too many, and if so then what should I replace them with?
Also, I'd like recommendations on thematic replacements for Uxia considering that's she doesn't really fit the theme.
Thanks!
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![[Post New]](/s/i/i.gif) 2016/01/11 09:11:54
Subject: First list
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[MOD]
Not as Good as a Minion
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Spetz with a shotgun I guess? Not a camo token, but he'll come on the board further up and unexpectedly? I dunno
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2016/01/12 18:43:35
Subject: Re:First list
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Longtime Dakkanaut
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It's cool I suppose, if not a little bit spammy. Initial criticisms...
You only really have one unit ideal for attack in the active turn (Uxia). The Tank Hunters are good in the active turn, but moving them upfield is going to be challenging with their slow movement. Also, your version of Uxia isn't a specialist, if that matters to you (it should in ITS). Model-wise, I'd use the Spets shotgun as your Uxia replacement.
Other units good for attack in the active turn in Ariadna are all the Skirmishers (SAS, Foxtrot, Scouts with boarding shotguns), some of the paratroopers (Spets and Paracommandos), and the HI with good movement (Vet Kazaks, Greys, Moblots, units like that).
Spetsnaz snipers are OK but they are lackluster compared to the HMG variant given the mix of skills and ability. For example, Marksmanship L2 lets the Spetsnaz ignore cover penalties to hit and make the weapon cause shock damage. Sniper rifles cause shock damage already, so you're basically paying for redundant capabilities. Meanwhile, a HMG is throwing twice as many dice in the active turn, still ignoring cover, doing the same amount of damage, and causing shock damage. It's just as nasty in the ARO just with a slightly different range band.
If you want to stick with the Kazak theme, I'd swap out one or both of the Spets snipers for HMGs, switch Uxia to the other version if you're playing ITS, then start dropping models until you can afford a Vet Kazak or two with T2 rifles. They are great pieces for hard changing up the board and covering territory. NWI, good armor, T2 rifles and X Visors, SSL2, flamers, and mimetism basically all make them ideal for roflstomping the midfield. They're even good for securing fire lanes - a Vet Kazak on suppression in cover has a -9 mod to hit before range bands.
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This message was edited 2 times. Last update was at 2016/01/12 18:47:44
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![[Post New]](/s/i/i.gif) 2016/01/13 20:01:14
Subject: First list
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Regular Dakkanaut
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Thanks for the assessment! I come from 10 years of 40k IG so spamming is what I'm used to, so that may be partially responsible for my choice of Ariadna!
So I've a revised list incorporating some of what you've suggested. Went with Shotty Spetz, Scout Snipers and APHMG Vets. Considerably less orders than I had previously, but I expect my Snipers to be area denial anyhow and the Line Kazaks to be order monkeys.
As far as specialists, I've got the three FO Kazaks, a Doktor and two Dozers. Should I try and fit more in? Are 6 specialists overkill? Should I look to general Specialist status like what Uxia has on her one profile?
Ariadna
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Group 1  7  0  0
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. ( 10)
LINE KAZAK Lieutenant Rifle / Pistol, Knife. ( 9)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. ( 33)
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1 | 29)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. ( 14)
KAZAK DOKTOR Rifle / Pistol, Knife. ( 13)
Group 2  6  0  0
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. ( 10)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. ( 10)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. ( 33)
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1 | 29)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. ( 14)
6 SWC | 298 Points
Open with Army 5
I was hoping to get a game in tonight but that's nit happening, so I might as well keep tweaking and strategizing!
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![[Post New]](/s/i/i.gif) 2016/01/13 22:36:55
Subject: First list
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Hacking Interventor
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I think the Veteran Kazak is too expensive if you can get such an awesome HMG dude like the Speznaz...
And I had the joy (NOT!!!) to meet Van Zant in a 200pts game in my DZ and he murdered Avicenna, so if you really want to ruin someones day play him
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![[Post New]](/s/i/i.gif) 2016/01/14 01:20:04
Subject: First list
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Plastictrees
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Also the tankhunter HMG would make a great spetznaz with a beret head swap...
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![[Post New]](/s/i/i.gif) 2016/01/14 02:59:06
Subject: First list
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Regular Dakkanaut
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What sets Spetz HMGs above Tank Hunters or Vets? It is clearly not the AP ammo, as the Spetz don't have that. I take it the Marksmanship is a more effective way of consistently dealing damage?
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![[Post New]](/s/i/i.gif) 2016/01/14 05:05:35
Subject: First list
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Longtime Dakkanaut
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GreenShoes wrote:What sets Spetz HMGs above Tank Hunters or Vets? It is clearly not the AP ammo, as the Spetz don't have that. I take it the Marksmanship is a more effective way of consistently dealing damage?
Marksmanship L2 makes his shooting attack shock and he ignores the cover mod to hit. In his sweet spot he's rolling 4 dice for 15s against a target in cover while the enemy can roll at -9 back at him (cover, surprise, mimetism).
The Vet Kazak in that situation hits on 13s +3 -3, and gives the enemy only -6 to hit due to lack of camo.
In other words, the Spetsnaz simultaneously has the ability to hit well while being hard to hit, though he's more fragile out of camo than the other 2. He's cheap too. AP is only really a big deal when it comes to TAGs. IMO land hits first then worry about armor. Unless it's a Jotum you're probably fine with a regular HMG.
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This message was edited 1 time. Last update was at 2016/01/14 05:09:02
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![[Post New]](/s/i/i.gif) 2016/01/14 10:22:07
Subject: First list
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Hacking Interventor
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And there are also the Tankhunters with their AP HMGs or Autocannons...
Even with his NWI and Shock Immunity the Veteran Kazak is pretty weak with only one Wound and a sole DA hit can kill him.
Every other HI will be unconsious thus can be recovered by similar point costs
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![[Post New]](/s/i/i.gif) 2016/01/14 13:45:15
Subject: First list
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Regular Dakkanaut
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Thanks for the insight, guys!
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