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![[Post New]](/s/i/i.gif) 2016/01/19 11:52:48
Subject: Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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Ive been wondering what is the best way to play a slannesh based Daemon army, currently Im building a daemon prince spam army using the seekers with icons of chaos to DS Daemon Princes and Keeper of Secrets into cover and into battle. I would love to hear everyones thoughts on what you think is the best way to build a slannesh army? Maybe spam seekers or daemonettes?
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![[Post New]](/s/i/i.gif) 2016/01/20 08:09:44
Subject: Best way to play Slannesh Daemons - TACTICS
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Lady of the Lake
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I'm not sure how much it's changed since I shelved my mono slaanesh, but Daemonette horde is basically dead and you want a bunch of fiends.
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![[Post New]](/s/i/i.gif) 2016/01/20 09:09:09
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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I'm not talking about daemonette horde, I'm talking about using 3 or so Monstrous Creatures such as 1 Keeper of Secrets and 2 or more Daemon Princes
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This message was edited 1 time. Last update was at 2016/01/20 09:09:24
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![[Post New]](/s/i/i.gif) 2016/01/20 12:02:24
Subject: Best way to play Slannesh Daemons - TACTICS
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Jovial Plaguebearer of Nurgle
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I stilllove my daemonette hordes but it is pretty innefective
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Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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![[Post New]](/s/i/i.gif) 2016/01/20 12:57:00
Subject: Best way to play Slannesh Daemons - TACTICS
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Frenzied Juggernaut
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I've been out of the game for a bit but seeing the game as being pretty heavily focused on shooting and not combat, basically anything that gets your guys into combat as fast as possible would go well.
Fiends, flying princes, seekers and so on.
I always enjoyed a few flying slaanesh princes, they seem to go well.
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![[Post New]](/s/i/i.gif) 2016/01/20 13:02:48
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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Ive never understood the fuss with wings on daemon princes, can someone explain how flying monsterous creatures work? I understand their special rules such as jink, but I dont understand flying and swooping, how to swap between the two, which can jink and which can charge and be charged, can someone explain?
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![[Post New]](/s/i/i.gif) 2016/01/20 13:04:10
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Lady of the Lake
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Reavas wrote:I'm not talking about daemonette horde, I'm talking about using 3 or so Monstrous Creatures such as 1 Keeper of Secrets and 2 or more Daemon Princes
You asked about spamming Daemonettes at the end.
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![[Post New]](/s/i/i.gif) 2016/01/20 13:07:54
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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n0t_u wrote:Reavas wrote:I'm not talking about daemonette horde, I'm talking about using 3 or so Monstrous Creatures such as 1 Keeper of Secrets and 2 or more Daemon Princes
You asked about spamming Daemonettes at the end. 
True, although I was predominantly aiming at MC spam, it is nice to know what not to build tho so thanks
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![[Post New]](/s/i/i.gif) 2016/01/20 15:21:23
Subject: Best way to play Slannesh Daemons - TACTICS
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Tzeentch Veteran Marine with Psychic Potential
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Fmc's are essentially jump monstrous creatures. At the start of your move you pick which flight mode you're in until the start of your next. If you glide you can be shot at at full BS, if you swoop it forces snapshots. You can jink in either mode, but can only charge if you have been in gliding for a full turn. The justification for this is in the rulebook where it states that fmc's can't charge if they've changed flight modes that turn. So you can't switch from swooping to gliding and charge on the same turn.
The lash of despair is great in a daemon prince's hands and constitutes daemons strongest anti-aircraft, and possibly even anti-tank, particularly with iron arm. This can be purchased as a greater reward.
As for overall slaanesh tactics, get in combat fast and hard, but most importantly intact. Don't hesitate to delay a charge if you have to to stay alive, but make sure you grab cover or buff your survivability somehow if you're not chopping. One failed charge in the open and the unit is probably dead. Heralds of slaanesh with beguilement loci are great force multipliers, and will help you loads with challenge shenanigans. Leverage your initiative as much as possible and try do avoid charging through difficult. If anyone so much as sneezes at your seekers or Daemonettes before they swing, they'll fail to be effective.
As a side note, if you plan on fielding fiends use alternate models. The gw ones are grossly overpriced and look derpy now, in my opinion. I'm amazed they haven't dropped the price, they can't be selling any at that price point.
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This message was edited 3 times. Last update was at 2016/01/20 15:32:11
7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/20 15:50:19
Subject: Best way to play Slannesh Daemons - TACTICS
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Insect-Infested Nurgle Chaos Lord
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If you want fiends, I'd buy a box of seekers and use some GS to combine the riders and the steeds at the waist.
Or just straight up use riderless Seekers.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/01/20 16:05:50
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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Im currently running a Keeper of Secrets and Daemon Prince in my 800 pt list and I have my KoS with a psych level 2 with greater rewards (In a feeble attempt to keep him alive trying to roll invis or shroud as well as defensive greater rewards) as well as greater rewards for my daemon prince and psych level 1 in biomancy, warpforged armour and greater rewards all in an attempt to make him bulkier, should I trade any of these buffs for wings? What should I do they keep dying to my brothers Tau O___O
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![[Post New]](/s/i/i.gif) 2016/01/20 16:08:56
Subject: Best way to play Slannesh Daemons - TACTICS
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Tzeentch Veteran Marine with Psychic Potential
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More rewards and mastery levels on both those monsters.
Automatically Appended Next Post:
I guess more mastery levels is what I meant.. Sorry I had it in my head that you only gave them 1 greater reward.
Automatically Appended Next Post:
Also, you need wings and armour. 6" added movement while planning to charge is nearly invaluable, and 24" maximum movement with 360 degree line of sight is going to let you place that whip wherever you need it most.
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This message was edited 3 times. Last update was at 2016/01/20 16:20:18
7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/21 04:41:03
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Regular Dakkanaut
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I enjoy running a Keeper, three Heralds of Slaanesh (one mounted), two units of 15 Daemonettes w/ Instrument and Rapturous Standard, a unit of 15 Seekers w/ Instrument and Rapturous Standard, a Daemon Prince w/ Flight and a Soul Grinder w/ Phlegm Bombardment. I always run the Keeper and DP at ML3 and the Heralds at ML2 each. The two foot Heralds have the Exalted Locus of Beguilement while the mounted Herald has the Lesser Locus of Grace. The former helps me challenge Apothecaries out of units in order to get rid of FNP as soon as possible; as the Herald is so much faster, the FNP is (ideally) only rolled on the Apothecary, who should die quickly thanks to the Greater Etherblade I equip all my Heralds with. The mounted Herald gets MTC, enabling you to move your Seekers wherever you want without fear of dangerous terrain. The Keeper and DP both have Exalted and Greater Rewards to provide flexibility for whatever opponent I might face. The Grimoire is always a good choice but I like to roll to see what comes up first before making that decision. The Soul Grinder is the heavy hitter. I always DS it into play and drag it in with one of my DS reserved Daemonette units so I can guarantee getting one shot off on a prime target before it gets focus fired upon, though I have to say the AV13 and 4HP keep it moving longer than you'd expect.
The shooting question can be partially solved through the Psychic Phase. One advantage Daemons have over most any other army is the higher BS values across all Psykers in the army, so the witchfire rules don't impact them as much as they do other powers. The Soul Grinder helps take care of the rest.
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![[Post New]](/s/i/i.gif) 2016/01/21 04:52:32
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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Ok, so I have equipped my daemon prince with wings at the cost of some of my daemonettes, hopefully I will get my points worth out of him while he is in play against my brothers Tau. Look forward to some nice bs snapshots against a T5, 3+ armour save Daemon Prince whom will rain hell down on his troops with the Lash of Slannesh
But please do tell, in your opinion when playing higher point games, should I have 2 daemon princes with wings and lash or 2 daemon princes with wings and Psyche level 1? Just wondering what is the better trade off
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This message was edited 1 time. Last update was at 2016/01/21 04:53:59
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![[Post New]](/s/i/i.gif) 2016/01/21 05:41:22
Subject: Best way to play Slannesh Daemons - TACTICS
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Tzeentch Veteran Marine with Psychic Potential
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Always sink as many points into a daemon prince as you can. Always lvl 3, always armour and wings, always at least 2 greater rewards, or they probably won't do anything but die. They just won't live and won't have capability otherwise.
Perhaps someone else is of a different opinion, but I find the synergy between psychic + a daemon prince's statline + rewards and upgrades to be the best part of them. They're best when they can pull off all the tricks all the time all by themselves.
In my experience whenever I've skimped on points for upgrading a daemon prince I've regretted it. The exception is the lesser reward you can still claim after taking 2x Greater Rewards, it's not always useful.
That being said 800 points I must reiterate is not the most functional points level to play the game at, and i have no idea what models you'll be facing, so take my advice with a grain of salt. Also, don't overestimate the daemon prince's survivability. If you don't get good rewards and fail psychic buffs or happen to get the wrong powers, or simply put him in range of too many nasty guns, he will die surprisingly easily. It can be an unforgiving unit.
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This message was edited 1 time. Last update was at 2016/01/21 05:44:42
7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/21 06:04:24
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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He should be able to flank and kill most enemies he comes across, low point games are a must when playing with my brother and friend we only just started
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![[Post New]](/s/i/i.gif) 2016/01/21 06:16:34
Subject: Best way to play Slannesh Daemons - TACTICS
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Tzeentch Veteran Marine with Psychic Potential
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For sure, he'll be plenty dangerous. I should have clarified my above advice was in response to your inquiry about higher points games. For 800 points games when you're just starting, don't trouble yourself worrying about optimisation and just enjoy the game!
Learning the game holds most of my fondest hobby memories, wish I could go back and do it all over again from the start.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/21 07:45:33
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Dakka Veteran
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Its just a pain in the bum to barely even reach my little brothers Tau units before he has mowed down three quarters of my troops, trying to put up more of a challenge using whatever I can
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![[Post New]](/s/i/i.gif) 2017/02/15 11:27:01
Subject: Best way to play Slannesh Daemons - TACTICS
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Khorne Chosen Marine Riding a Juggernaut
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Bit of thread necro, thinking about doing a mono-sdaemon army my self.
I'm thinking you can take a Grand Cavalcade as a formation in a normal CAD?
Was thinking DP, KoS, spam seekers and fiends... could work?
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![[Post New]](/s/i/i.gif) 2017/02/15 18:12:09
Subject: Best way to play Slannesh Daemons - TACTICS
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Auspicious Daemonic Herald
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Latro_ wrote:Bit of thread necro, thinking about doing a mono-sdaemon army my self.
I'm thinking you can take a Grand Cavalcade as a formation in a normal CAD?
Was thinking DP, KoS, spam seekers and fiends... could work?
You don't take formations in a CAD, you take formations along side a CAD
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![[Post New]](/s/i/i.gif) 2017/02/15 18:50:21
Subject: Best way to play Slannesh Daemons - TACTICS
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Khorne Chosen Marine Riding a Juggernaut
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I know, poor wording
e.g. a cad + Grand Cavalcade or just Grand Cavalcade to be a exhaustive
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![[Post New]](/s/i/i.gif) 2017/02/16 11:09:04
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Stealthy Kroot Stalker
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The picture below is my first version of slaanesh incursion list.
Initially 6 x 3 fiends and 7 chariots. Yes there is a D-Thirster in there.
I have made a few tweeks which I will be running in 2 tournaments in march.
same No of fiends but have 2 daemonette units and 1 9 man fiend unit for the herald with Grimoire.
adding in Fateweaver as well in stead of the D-Thirster
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![[Post New]](/s/i/i.gif) 2017/03/08 16:10:46
Subject: Re:Best way to play Slannesh Daemons - TACTICS
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Regular Dakkanaut
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I've played a mono slaanesh decurion a few times now with a few changes and while I haven't faced Eldar or Tau it's gross in casual play.
Keeper (didn't do much, one game he had Armour bane and punked a skullhamma in one go)
Heralds: with the ability to effect multiple units and across formations and they stack, it makes the seeker star more gross than possible. They are blenders too. Add the Slothful claw for that extra "oh,. and this"
Daemonettes: I tend to run 3 x 10 or 5 x 10. I don't really give them much, they just act like gretchin for me in this list blocking charges and objective grabbers
Fiends: With Maniacal Frenzy and a Herald (even nearby) they can realy butcher. Last game I ran 9 and they lost maybe 4 wounds?
Chariots: any are good. any or all. I've run 5 and they performed really well. I've run 9 and they performed stupidly gross. The speed of them just puts your opponent off his game and you sorta win after that first run move.
Seekers: good as always but now they can get move through cover and beguilement if you pop both Heralds in there
Soulgrinders: this formation is great. I made the mistake of first game thinking they were one unit which was probably less gamey than running them singles.
the Masque: don't overestimate her cause her ability doesn't require LoS.
cheers
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![[Post New]](/s/i/i.gif) 2017/03/08 16:55:49
Subject: Best way to play Slannesh Daemons - TACTICS
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Auspicious Daemonic Herald
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The formations don't let you stack Locuses because you still have to follow the rules for locuses
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