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Made in us
Dakka Veteran





Let me start off by saying I don't play orks but thank you GW for giving orks a minor update. Not exactly what ork players were looking for (I am friends with many of them) but, at least it acknowledges that GW still knows they are an army & they exist. Now we know that GW is no longer a games company. It is a model company. They have made that very clear. So if we know GW does not care about what players want, can we at least subscribe to the idea that it would be in their best interest to "sell" models yes?

How then does shoehorning a player into a specific playstyle with bottom of the barrel formations that are so over-priced and underwhelming even in casual games incentivize players to purchase models? How does less flexibility/options make an army more appealing? Orks have been under performing for years now, like many other codex's & so you think forcing them to pay 1200pts to get fearless every turn somehow will resolve all of their problems?

I don't know if this is the new direction the 40k game is headed...where codex's are no longer a thing but that notion needs to be revisited. Orks, like many armies have HUGE issues within their codex that no fancy formation is going to resolve. Hopefully this is just a appetizer for what is to come for ork players but if this is all they get for another 5 years...then don't blame players/lack of interest for why the army is not selling.

I have seen so much positive feedback from the 40k community & very legitimate solutions to problems in many of the codex's that I simply can not comprehend why GW's design team doesn't just copy paste the ideas & take credit themselves. It would literally take no work on their behalf whatsoever, sell sh*tloads of models & reinvigorate interest in armies that are under performing.

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I simply can not comprehend why GW's design team doesn't just copy paste the ideas & take credit themselves.


GW doesn't read forums.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in il
Warplord Titan Princeps of Tzeentch






Crazy idea here. Maybe we should wait to see the new formations rules before we judge them as unplayable?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

 Psienesis wrote:
I simply can not comprehend why GW's design team doesn't just copy paste the ideas & take credit themselves.


GW doesn't read forums.


Or do customer surveys.

They have no clue what is viewed as good or bad and don't care.
   
Made in us
Dakka Veteran





 BoomWolf wrote:
Crazy idea here. Maybe we should wait to see the new formations rules before we judge them as unplayable?


The rules are available on many sites. I don't know if it is permitted to post them here so I won't. My inner circle of ork players is very discouraged. Judging by the reactions I've seen on other sites, they appear to be valid. Half the fun of 40k is creating a list. Forcing players to take (a)(b)(c) @ 1000-1200+ points to every game, just so they can get a bonus that used to inherent within the codex in the past at no cost is hardly something to get excited about. Orks used to be fearless as long as (x) number of boyz were within a certain proximity. Something that should never have been removed in the first place.

This message was edited 1 time. Last update was at 2016/02/22 11:29:12


 
   
Made in us
Shadowy Grot Kommittee Memba






 BoomWolf wrote:
Crazy idea here. Maybe we should wait to see the new formations rules before we judge them as unplayable?


We have them. They are 3 of each of the flyers, with small negligible benefits.

That means yes indeed there are no formations that feature Deffbuggies, bikers, nob bikers, Lootas, burnas, Weirdboyz, Wartrakks, stompas, Mek Gunz, gretchins, or looted wagons, but there are four flyer formations and five walker formations.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in il
Warplord Titan Princeps of Tzeentch






Commissar Benny wrote:
 BoomWolf wrote:
Crazy idea here. Maybe we should wait to see the new formations rules before we judge them as unplayable?


The rules are available on many sites. I don't know if it is permitted to post them here so I won't. My inner circle of ork players is very discouraged. Judging by the reactions I've seen on other sites, they appear to be valid. Half the fun of 40k is creating a list. Forcing players to take (a)(b)(c) @ 1000-1200+ points to every game, just so they can get a bonus that used to inherent within the codex in the past at no cost is hardly something to get excited about. Orks used to be fearless as long as (x) number of boyz were within a certain proximity. Something that should never have been removed in the first place.


Odd you say that, because every site I visited so far has either the OLD rules (who may or may not have changed), or none at all. have yet to see a single confirmed picture of any of the formations as they are in the new orkurion.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shadowy Grot Kommittee Memba






The N&R thread on Dakka has a basic picture of the contents, if not the rules, of the new formations as well as the decurion benefits.

There you can see "3 Dakkajets, 3 Blitza-bommers, 3 Burna bommers" for the three new formations at the very least.

If you're still saying "c'mon guys these rules could be lies the benefits for those flyers could be really good" after that you're in so much denial I can't help you.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in il
Warplord Titan Princeps of Tzeentch






I'm well aware that the orkurion rules are known, and that the contents of the formations are known.

The rules of the formationsthemselves however, are not. all we have at this point is their old version, and as tau formations proved, they are subject to change. many old tau formations are very different from their origin to Kayoun/mont'ka versions.

The fact there are so many flyer formations is silly as hell, I'll give you that though.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Sister Vastly Superior





 BoomWolf wrote:
I'm well aware that the orkurion rules are known, and that the contents of the formations are known.

The rules of the formationsthemselves however, are not. all we have at this point is their old version, and as tau formations proved, they are subject to change. many old tau formations are very different from their origin to Kayoun/mont'ka versions.

The fact there are so many flyer formations is silly as hell, I'll give you that though.
The new and old formations are all known as a bug/feature in the ebook system meant people could update their books early. Most of the are straight copied while a few have very minimal changes, such as rage instead of furious charge.

Go check out the News and Rumours article for all the juicy details and lamenting.

Still waiting for Godot. 
   
Made in us
Longtime Dakkanaut





Don't know what all the fuss is about, there are several very good Ork players in my FLGS who have been playing them for years and they are ecstatic about this new Orkcurion. A lot of the issues I see stems from the tax in some of the formations but even then they agree that it is manageable or well costed and their opinion. Bottom line however I agree, it is way too soon to make judgments about it and it's effectiveness, give it at least a few weeks after its release before doing so.

This message was edited 1 time. Last update was at 2016/02/22 14:15:54


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in gb
Longtime Dakkanaut





UK

 gmaleron wrote:
Don't know what all the fuss is about, there are several very good Ork players in my FLGS who have been playing them for years and they are ecstatic about this new Orkcurion. A lot of the issues I see stems from the tax in some of the formations but even then they agree that it is manageable or well costed and their opinion. Bottom line however I agree, it is way too soon to make judgments about it and it's effectiveness, give it at least a few weeks after its release before doing so.



The thing is, the detachment doesn't really help Orks.
For Necrons, aside a Codex overhaul, their Decurion turns them from annoyingingly hard to kill to nigh unkillable foes.
For SM and DA, their Codexes are meh aside Grav Spam, so they got ways to improve their durability.
For Tau, they struggled with Deathstars, so they got a way to get through it.

For Orks, they got something that they could already do.
It's also super expensive and hard to optimise in 1850, let alone 1500, which is the standard limit for tournament games.

Considering the power creep that people expected GW to go in, this was unexpected and a let down for Orks.

YMDC = nightmare 
   
Made in us
Longtime Dakkanaut




The Orkcurion is pretty bad. It requires a huge point investment for the core and the bonus is weak compared to what other armies get for taking their mega detachment.

Compare the ork's bonuses to Free transports and combat doctrines, or what Necrons get.

GW isn't even trying any more.
   
Made in us
Fresh-Faced New User




 BoomWolf wrote:
I'm well aware that the orkurion rules are known, and that the contents of the formations are known.

The rules of the formationsthemselves however, are not. all we have at this point is their old version, and as tau formations proved, they are subject to change. many old tau formations are very different from their origin to Kayoun/mont'ka versions.

The fact there are so many flyer formations is silly as hell, I'll give you that though.


While nothing we've seen yet is encouraging, this is a reason to keep up hope. Da green horde rule seems to have been updated to no longer require a roll of 10+ on charge distance. While most of the formations look like copy & paste, they might be tweaking things a bit. I can only hope Da Boss iz Watchin' does something somewhat useful now instead of consistently hurting small units (which there seem to be a lot of in the formations).
   
Made in us
Hellacious Havoc





The Orkcurion is in the same boat as the Guard: mediocre bonuses for an incredibly high investment.
   
Made in us
Fresh-Faced New User




 Frozocrone wrote:
 gmaleron wrote:
Don't know what all the fuss is about, there are several very good Ork players in my FLGS who have been playing them for years and they are ecstatic about this new Orkcurion. A lot of the issues I see stems from the tax in some of the formations but even then they agree that it is manageable or well costed and their opinion. Bottom line however I agree, it is way too soon to make judgments about it and it's effectiveness, give it at least a few weeks after its release before doing so.



The thing is, the detachment doesn't really help Orks.
For Necrons, aside a Codex overhaul, their Decurion turns them from annoyingingly hard to kill to nigh unkillable foes.
For SM and DA, their Codexes are meh aside Grav Spam, so they got ways to improve their durability.
For Tau, they struggled with Deathstars, so they got a way to get through it.

For Orks, they got something that they could already do.
It's also super expensive and hard to optimise in 1850, let alone 1500, which is the standard limit for tournament games.

Considering the power creep that people expected GW to go in, this was unexpected and a let down for Orks.


Maybe I'm too jaded as an ork player now, but I was 100% expecting to be let down.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






@ the OP:

Remember this is the same company who concluded that the reason no one bought Fantasy Models was because of points limits and not because of the freakishly high price or increasingly unbalanced rules. Or Ward's fluff butchery. This is also the company who, at one point, decided to raise their prices annually by what their annual loss was to cover said loss was the best way to make money.

Until they thoroughly price what's left of the whales out of their hobby, they'll never learn. And by that point it will be too late to backtrack.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Fiery Bright Wizard






Idaho

DOOM AND GLOOM! THE GAME IS DEAD! WARMACHINE IS A BETTER GAME!

now that I got that out of the way, WAAAGH! from turn one (and every turn after) and HoW so long as you have 10+ models in the unit are hardly 'pointless' they just aren't as broken as other formation benefits. Yes it's expensive, and hard to 'optimize' (because EVERYTHING must be designed for minmax/tournament play) but it still has benefits that let the orks close the gap stupidly quickly, and helping them get into CC turn 1/2 instead of turn 3/4.

This message was edited 1 time. Last update was at 2016/02/23 06:13:00


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ru
!!Goffik Rocker!!






To be honest, as an ork player, i've been expecting to get worthless decurion like that of ig. But like ig i was hoping to get some good formations.
Seems to be a pretty pointless release. If only Ghaz could be taken without his bloated council or at lest we didn't get this awful mob rule "benefits".

The bright side is that you can justify running Ghaz council, i guess. The bad news is that cad is better, so everything you get is pointless.



   
Made in us
Dakka Veteran





Forgive me if my post came off as inflammatory, its just I cannot understand some of the decisions being made by this company from a monetary or player standpoint.

If models are not selling well its for a few reasons:

1. They look like gak.
2. They have terrible rules.
3. The models belong to an army that is not competitive.
4. Overpriced.

Therefore, would it not be in GW's best interest to make each army as balanced/competitive as possible? That way all units have appeal/their niche & you have just eliminated 50% of the reasons people aren't buying said models.

Do we know who is running GW or if there is anyone within their design team that knows how to use the internet? They are losing so much money by not interacting with the community...

This message was edited 1 time. Last update was at 2016/02/23 11:35:53


 
   
Made in de
Violent Space Marine Dedicated to Khorne






Commissar Benny wrote:
Forgive me if my post came off as inflammatory, its just I cannot understand some of the decisions being made by this company from a monetary or player standpoint.

If models are not selling well its for a few reasons:

1. They look like gak.
2. They have terrible rules.
3. The models belong to an army that is not competitive.
4. Overpriced.

Therefore, would it not be in GW's best interest to make each army as balanced/competitive as possible? That way all units have appeal/their niche & you have just eliminated 50% of the reasons people aren't buying said models.

Do we know who is running GW or if there is anyone within their design team that knows how to use the internet? They are losing so much money by not interacting with the community...


I´m only a year in the hobby and one of the first things I learned is that sometimes you just need purge every trace of logic and human sense when comes to geedub and their decisions.

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Fiery Bright Wizard






Idaho

Commissar Benny wrote:
Forgive me if my post came off as inflammatory, its just I cannot understand some of the decisions being made by this company from a monetary or player standpoint.

If models are not selling well its for a few reasons:

1. They look like gak.
2. They have terrible rules.
3. The models belong to an army that is not competitive.
4. Overpriced.

Therefore, would it not be in GW's best interest to make each army as balanced/competitive as possible? That way all units have appeal/their niche & you have just eliminated 50% of the reasons people aren't buying said models.

Do we know who is running GW or if there is anyone within their design team that knows how to use the internet? They are losing so much money by not interacting with the community...


1. Subjective, though in a sales standpoint, you have some ground.

2. True, though if you take the game out of a competitive setting, many of the issues are mitigated, and when you remember that the bulk of the population DON'T play competitively, this is mitigated quite a bit.

3. What? "well gak! Orks aren't competitive, feth these models!" If someone is strictly playing to bring the best models from the best army, then they will get over it as soon as the next FotM army is released .Again though, tournament/minmax/competitive players are NOT the majority of the players.

4. It's not. It's about the same price as any other similar hobby. Video games, Warmachine ('cause no one JUST buys what their army needs), and many other hobbies all sit at about 200-500 starting cost, and then 40-60 a month there after. It's perceived value that's different.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

Still hoping for a specific Kult of Speed formation/super formation
   
Made in it
Fresh-Faced New User





What worries me is the fact that this updated supplement was written without any effort to make it good. It seems rushed.
For example the waag band core formation gives useless bonuses if taken as part of the "orkurion"
   
Made in us
Fiery Bright Wizard






Idaho

Bardiel_03 wrote:
What worries me is the fact that this updated supplement was written without any effort to make it good. It seems rushed.
For example the waag band core formation gives useless bonuses if taken as part of the "orkurion"


I still fail to see how 6 WAAAGH!'s a game is useless? I mean, god forbid you manage to get into CC without taking many shooting casualties. pair that with no longer needing to roll 10+ on the charge to get HoW and it's even better. YES, it's not SM or Necron level of bonuses, but they are hardly useless.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Dark Angels Librarian with Book of Secrets






 Brennonjw wrote:
Bardiel_03 wrote:
What worries me is the fact that this updated supplement was written without any effort to make it good. It seems rushed.
For example the waag band core formation gives useless bonuses if taken as part of the "orkurion"


I still fail to see how 6 WAAAGH!'s a game is useless? I mean, god forbid you manage to get into CC without taking many shooting casualties. pair that with no longer needing to roll 10+ on the charge to get HoW and it's even better. YES, it's not SM or Necron level of bonuses, but they are hardly useless.


My problem (same I had with the recent Daemons supplement) isn't the special rules, it's the REQUIREMENTS to unlock it. Look at half these formations, how many units do you have to take in just core and an auxillary? The Daemons supplement is the same, most require 6+ units to unlock ONE formation.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
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Fresh-Faced New User





 Brennonjw wrote:
Bardiel_03 wrote:
What worries me is the fact that this updated supplement was written without any effort to make it good. It seems rushed.
For example the waag band core formation gives useless bonuses if taken as part of the "orkurion"


I still fail to see how 6 WAAAGH!'s a game is useless? I mean, god forbid you manage to get into CC without taking many shooting casualties. pair that with no longer needing to roll 10+ on the charge to get HoW and it's even better. YES, it's not SM or Necron level of bonuses, but they are hardly useless.


waagh every turn is fantastic, HoW are good (str 3 HoW), what i was tring to say is that the waagh-band gives the same bonuses of the orkurion only worse, instead of giving you something extra as the other core formations do in other armies. And you pay a lot for the detachment bonuses without any flexibility. To use them efficiently you have also to take the ghaz formation (600 points) so you have to pay 1200 (without any upgrade) to make it work reliably.

This message was edited 1 time. Last update was at 2016/02/23 17:12:37


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 jreilly89 wrote:
My problem (same I had with the recent Daemons supplement) isn't the special rules, it's the REQUIREMENTS to unlock it. Look at half these formations, how many units do you have to take in just core and an auxillary? The Daemons supplement is the same, most require 6+ units to unlock ONE formation.
The Eldar Warhost is the same way. Do you think that Eldar players really want to take Vypers?
The marine Gladius formation is the same. A chaplain and assault marines are just an annoying tax.
To get the perks of the formation, you have to pay the tax. If you don't want the perks, don't play the formation.
   
Made in us
Stabbin' Skarboy




Pittsburgh

My issue with it is its basically giving us things we already had. Sure turn one charge is "possible" but we could already get a reliable turn two charge even on foot. The hammer of wrath you will not normally get more than 10 S3 hits at most which isn't likely to do much of anything. The only big upside is it can make ghazzy actually worthy of the LoW title. As said though that is very expensive. The only reason to run this that I can see is to bring ghazzy and company to hit stuff.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Longtime Dakkanaut




 Brennonjw wrote:
Bardiel_03 wrote:
What worries me is the fact that this updated supplement was written without any effort to make it good. It seems rushed.
For example the waag band core formation gives useless bonuses if taken as part of the "orkurion"


I still fail to see how 6 WAAAGH!'s a game is useless? I mean, god forbid you manage to get into CC without taking many shooting casualties. pair that with no longer needing to roll 10+ on the charge to get HoW and it's even better. YES, it's not SM or Necron level of bonuses, but they are hardly useless.


My problem with this is the issue I've had with them updating books this way starting with the Tau. Putting aside that these formations are at best ok compared to the top tier armies, this doesn't fix any of the problems many ork units have. To call this even a bandaid is an understatement.
   
 
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