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Made in gb
Death-Dealing Devastator






So, we all know how bloody frustrating it is to have 'your dude' roll crap traits/powers that upset the fluff (e.g My super sneaky captain has.... Furious Charge, mmmmmmkay).
To fix this, you can create a permanent HQ Character (With bis own name 'nall) with their own datasheet. Kinda like a Codex named character. Think DnD character creation for your 40k lists.

Simply attach a point cost to all Psyker powers and Warlord Traits, using a Vanilla HQ unit as a base (Captain, Buffmander, Farseer) and then adding extras to suit.


Though I do get the feeling Captains should get the ability to take Heavy Weapons, as literally the only competetive build for captains os Smashbane or his Raukaan brother.

Perhaps we can start one list at a time, eh?

- 535pts
40K - 2000pts
HH - 3000pts

- 40 Wounds  
   
Made in us
Violent Space Marine Dedicated to Khorne





I have actually been for just being able to choose a warlord trait and even psychic powers for a while. We have played it out in games at my local shop, and it doesn't make things any more broken then any others. there are only really a few psychic powers in the game that are really that much stronger then others. (invis being one of them) I would like to see a rework to one or two of them but at the least being able to choose a warlord trait really helps you build a thematically designed list, and none of them are really 'game changing" some are just bad in general,, and nothing feels bad worse then rolling and getting totally useless crap.
   
Made in gb
Courageous Space Marine Captain






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