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Made in ca
Sacrifice to the Dark Gods





Hello!

As most of you know, GW just released a new Imperial Knight Renegade kit. (Basically an imperial knight gone bad)

Does anyone know if a renegade knight can be used in a WH40k Chaos Space Marines army?

Thanks,
   
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Mutated Chosen Chaos Marine






You can ally in 1-3 in as a detatchment for CSM.

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Made in gb
Battleship Captain




They are their own faction, but are battle brothers both to chaos marines and daemons.

They have a detachment by themselves, called a Forsworn Detachment (obviously meant as a counterpart to the Oathsworn Detachment).

It can't be your primary detachment - although there may (for all we know) be a counterpart to the household detachment as well.

If you specifically want a knight as a lord of war 'within' a chaos detachment (because of a specific command benefit, for example), get a Forgeworld Chaos Knight - it has a slightly improved combat weapon and the option (for points) of daemonic rules.

If you want a knight in a chaos marine army, then you can just as easily take the renegade - you can have a perfectly legal detachment of just one bolted into a chaos army, and you get access to all the various arm and carapace weapons not available to the forgeworld version.

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And can dual-wield the shooting weapons.

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Made in ca
Sacrifice to the Dark Gods





Good Stuff!

This means CSM and Daemons are finally getting a knight with Carapace weapons and more shooting options for the arms.

   
Made in us
Trustworthy Shas'vre



california

Great, even more OP toys for the chaos factions to shenanigans with.
   
Made in us
Bonkers Buggy Driver with Rockets






Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?

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Made in us
Trustworthy Shas'vre



california

geargutz wrote:
Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?

You get it by buying the kit
   
Made in us
Auspicious Aspiring Champion of Chaos






Pain4Pleasure wrote:
geargutz wrote:
Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?

You get it by buying the kit


Though I'm willing to bet they'll release the PDF online like they did with the DW:O datasheets.

This message was edited 1 time. Last update was at 2016/04/18 16:22:50


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Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

I'm not terribly experienced with Imperial Knights, though I have one I haven't built yet. I want to add one to my Daemonkin- but I'm not sure what kind to have. Does anyone have any thoughts about a dual Gatling cannon knight? Would it be as good as it seems or would it suffer from diminishing returns?
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Has anyone thought of how it would work using double melee weapons?
   
Made in us
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Fort Benning, Georgia

 labmouse42 wrote:
Has anyone thought of how it would work using double melee weapons?


From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
   
Made in us
Been Around the Block




Sacramento, CA

Edit: Feel free to ignore this, I was incorrect.

This message was edited 2 times. Last update was at 2016/04/18 18:20:55


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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Ignatius wrote:
 labmouse42 wrote:
Has anyone thought of how it would work using double melee weapons?


From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?

Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.

This message was edited 2 times. Last update was at 2016/04/18 18:27:22


 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 labmouse42 wrote:
 Ignatius wrote:
 labmouse42 wrote:
Has anyone thought of how it would work using double melee weapons?


From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?

Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.


Unless Knights have specific special rules for wielding two melee weapons - like the Klaw Stompa in IA 8 - then most definitely not. You're going to be getting a grand total of 1 attack CC swing if you equip two melee weapons, and a choice of which weapon you want to 'swing' with.. If that matters, why swing with anything other than D?

So basically it's 1 extra melee attack or a noticeable amount of very powerful fire power, each for about the same points cost. Which do you think is going to be better?

   
Made in us
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Fort Benning, Georgia

 labmouse42 wrote:
 Ignatius wrote:
 labmouse42 wrote:
Has anyone thought of how it would work using double melee weapons?


From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?

Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.


Well they've got their stomp attacks, so no matter what you put on them they will do fine in combat. The only question is if you want a natural D weapon in combat. If you do then the chainsword will do fine. Even with the Thunderstrike and chainsword you're only getting one extra attack compared to- say- a chainsword and gatling cannon armed one.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

The difference is cost. Going dual weapons is only 325 points. You might say "The gatling cannon is only 50 points more" but that's still 50 more points. If you are bringing 3 of them, that's a difference of 150 points.
It's the same gearset as a Knight Errant. The question is, do you see people fielding Knight Errant's in armies that are assault oriented?

It's one extra attack. Since the knights only have 3 attacks, that's 33% more attacks in the assault phase. That's a good amount of damage. Sure, you are 'sacrificing' firepower, but since the rest of your army is rushing to assault, does not this fit as well?

But I've never played one. That's why I am asking your experience
   
Made in gb
Lord of the Fleet






Gallants only really make sense when there isn't points for anything else.


Do note the box doesn't contain the parts to make two Gallants or a single dual gattling cannon.

This message was edited 1 time. Last update was at 2016/04/19 16:16:40


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Anyone know of a third party that makes gatling cannon substitutes?
   
Made in us
Trustworthy Shas'vre





Cobleskill

hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?

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Connecticut

 carldooley wrote:
hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.

The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.

This message was edited 1 time. Last update was at 2016/04/19 15:08:57


 
   
Made in us
Dakka Veteran





As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.

Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.

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Cobleskill

 labmouse42 wrote:
 carldooley wrote:
hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.

The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.


pray tell. where are the rules for these loadouts?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
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 mmzero252 wrote:
As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.

Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.


I love the Thunderstrike Gauntlet. Not only do you kill your opponent's Riptide, you spike it like you just won the goddamn Super Bowl!

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 carldooley wrote:
 labmouse42 wrote:
 carldooley wrote:
hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.

The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.


pray tell. where are the rules for these loadouts?


Google for it, their are images leaked all over. the dual avenger build is 425 points.

If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.

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Made in us
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Connecticut

 carldooley wrote:
pray tell. where are the rules for these loadouts?
http://www.spikeybits.com/2016/04/new-chaos-renegade-knight-rules-spotted.html


Automatically Appended Next Post:
 Grizzyzz wrote:
If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.
3 of these knights is a definite hard counter to the scat bike/WK/warp spider spam.

The triple knight have their own hard counters, however. An Infernal Tetrad is something they don't want to be across from, as they won't be able to do enough wounds before the Tetrad wrecks every knight. Large fearless blobs in cover will also cause problems.

This message was edited 1 time. Last update was at 2016/04/19 16:36:55


 
   
Made in us
Morphing Obliterator






Virginia, US

 EnTyme wrote:
 mmzero252 wrote:
As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.

Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.


I love the Thunderstrike Gauntlet. Not only do you kill your opponent's Riptide, you spike it like you just won the goddamn Super Bowl!


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But in all seriousness, I think I need one of these now, that sounds amazing.

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 labmouse42 wrote:
 carldooley wrote:
pray tell. where are the rules for these loadouts?
http://www.spikeybits.com/2016/04/new-chaos-renegade-knight-rules-spotted.html


Automatically Appended Next Post:
 Grizzyzz wrote:
If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.
3 of these knights is a definite hard counter to the scat bike/WK/warp spider spam.

The triple knight have their own hard counters, however. An Infernal Tetrad is something they don't want to be across from, as they won't be able to do enough wounds before the Tetrad wrecks every knight. Large fearless blobs in cover will also cause problems.


played a elder vs 4 imperial knights list sunday. I had 1 wraigthknight 4 units of scatter bikes, 1 WS with firedragons, 2 prisms, a dire avengers shrine formation and aspect shrine (included fire dragons and 2 units min size of dark reapers) using cover and keeping a 4+ cover on the WK he weathered all the fire pretty well and while he dies turn 5 he had taken out 2 knights by then

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Made in ca
Commander of the Mysterious 2nd Legion





locarno24 wrote:


If you specifically want a knight as a lord of war 'within' a chaos detachment (because of a specific command benefit, for example), get a Forgeworld Chaos Knight - it has a slightly improved combat weapon and the option (for points) of daemonic rules.


speaking for myself I'm not sure I'd let someone use the FW chaos knight rules. they're labeled as experimental and now GW's put out actual rules for a chaos knight.

Opinions are not facts please don't confuse the two 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Just played a game using the dual Avenger Gatling Cannon Knight with the Stormspear Missile Launcher. Pretty points heavy unit, which takes away from my ability to run a MSU Khorne Daemonkin army like I generally do.

That said, it was extremely effective at killing Marines, Wolfen, and Thunderwolves (go figure). The 36" range doesn't hamper it at all, as most of the rest of my army is always up about 0-12" away from the enemy. It just kind of floated around the middle of the board blasting as it went. I haven't tried the Dual Battle Cannon or Thermal Cannon yet, but I am impressed with the amount of firepower it was able to put out.
   
 
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