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![[Post New]](/s/i/i.gif) 2016/04/18 14:02:01
Subject: Imperial Knight Renegade and CSM
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Sacrifice to the Dark Gods
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Hello!
As most of you know, GW just released a new Imperial Knight Renegade kit. (Basically an imperial knight gone bad)
Does anyone know if a renegade knight can be used in a WH40k Chaos Space Marines army?
Thanks,
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![[Post New]](/s/i/i.gif) 2016/04/18 14:11:15
Subject: Imperial Knight Renegade and CSM
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Mutated Chosen Chaos Marine
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You can ally in 1-3 in as a detatchment for CSM.
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Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2016/04/18 14:17:17
Subject: Imperial Knight Renegade and CSM
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Battleship Captain
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They are their own faction, but are battle brothers both to chaos marines and daemons.
They have a detachment by themselves, called a Forsworn Detachment (obviously meant as a counterpart to the Oathsworn Detachment).
It can't be your primary detachment - although there may (for all we know) be a counterpart to the household detachment as well.
If you specifically want a knight as a lord of war 'within' a chaos detachment (because of a specific command benefit, for example), get a Forgeworld Chaos Knight - it has a slightly improved combat weapon and the option (for points) of daemonic rules.
If you want a knight in a chaos marine army, then you can just as easily take the renegade - you can have a perfectly legal detachment of just one bolted into a chaos army, and you get access to all the various arm and carapace weapons not available to the forgeworld version.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/04/18 14:20:31
Subject: Imperial Knight Renegade and CSM
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Hierarch
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And can dual-wield the shooting weapons.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/18 14:31:27
Subject: Imperial Knight Renegade and CSM
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Sacrifice to the Dark Gods
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Good Stuff!
This means CSM and Daemons are finally getting a knight with Carapace weapons and more shooting options for the arms.
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![[Post New]](/s/i/i.gif) 2016/04/18 14:40:55
Subject: Re:Imperial Knight Renegade and CSM
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Trustworthy Shas'vre
california
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Great, even more OP toys for the chaos factions to shenanigans with.
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![[Post New]](/s/i/i.gif) 2016/04/18 15:07:04
Subject: Re:Imperial Knight Renegade and CSM
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Bonkers Buggy Driver with Rockets
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Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/04/18 15:30:47
Subject: Re:Imperial Knight Renegade and CSM
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Trustworthy Shas'vre
california
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geargutz wrote:Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?
You get it by buying the kit
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![[Post New]](/s/i/i.gif) 2016/04/18 16:22:34
Subject: Re:Imperial Knight Renegade and CSM
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Auspicious Aspiring Champion of Chaos
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Pain4Pleasure wrote:geargutz wrote:Sweet, knights I can ally with my orks. Is there a book or white dwarf that has the rules for this "forsworn" detachmemt?
You get it by buying the kit
Though I'm willing to bet they'll release the PDF online like they did with the DW:O datasheets.
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This message was edited 1 time. Last update was at 2016/04/18 16:22:50
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/04/18 17:46:05
Subject: Imperial Knight Renegade and CSM
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Lone Wolf Sentinel Pilot
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I'm not terribly experienced with Imperial Knights, though I have one I haven't built yet. I want to add one to my Daemonkin- but I'm not sure what kind to have. Does anyone have any thoughts about a dual Gatling cannon knight? Would it be as good as it seems or would it suffer from diminishing returns?
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![[Post New]](/s/i/i.gif) 2016/04/18 18:16:47
Subject: Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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Has anyone thought of how it would work using double melee weapons?
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![[Post New]](/s/i/i.gif) 2016/04/18 18:18:20
Subject: Imperial Knight Renegade and CSM
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Lone Wolf Sentinel Pilot
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From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
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![[Post New]](/s/i/i.gif) 2016/04/18 18:19:23
Subject: Imperial Knight Renegade and CSM
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Been Around the Block
Sacramento, CA
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Edit: Feel free to ignore this, I was incorrect.
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This message was edited 2 times. Last update was at 2016/04/18 18:20:55
My Project Blog: apocalypticbarrage.blogspot.com |
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![[Post New]](/s/i/i.gif) 2016/04/18 18:26:24
Subject: Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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Ignatius wrote:
From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?
Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.
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This message was edited 2 times. Last update was at 2016/04/18 18:27:22
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![[Post New]](/s/i/i.gif) 2016/04/18 18:34:51
Subject: Imperial Knight Renegade and CSM
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Mekboy Hammerin' Somethin'
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labmouse42 wrote: Ignatius wrote:
From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?
Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.
Unless Knights have specific special rules for wielding two melee weapons - like the Klaw Stompa in IA 8 - then most definitely not. You're going to be getting a grand total of 1 attack CC swing if you equip two melee weapons, and a choice of which weapon you want to 'swing' with.. If that matters, why swing with anything other than D?
So basically it's 1 extra melee attack or a noticeable amount of very powerful fire power, each for about the same points cost. Which do you think is going to be better?
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![[Post New]](/s/i/i.gif) 2016/04/18 18:47:39
Subject: Imperial Knight Renegade and CSM
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Lone Wolf Sentinel Pilot
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labmouse42 wrote: Ignatius wrote:
From my understanding the double melee one has always been a knight option anyways. As has a double ranged weapon one. The only thing that is new is the double same ranged weapon.
Sorry, I should have been more clear?
Does anyone think this is viable? Would having three knights with double melee weapons throwing themselves into enemy ranks be effective?
Imperial forces have generally been more shooty, but if you are taking them with daemons, there is no reason not to just take a rotswarm and three of these.
Well they've got their stomp attacks, so no matter what you put on them they will do fine in combat. The only question is if you want a natural D weapon in combat. If you do then the chainsword will do fine. Even with the Thunderstrike and chainsword you're only getting one extra attack compared to- say- a chainsword and gatling cannon armed one.
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![[Post New]](/s/i/i.gif) 2016/04/18 19:08:36
Subject: Re:Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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The difference is cost. Going dual weapons is only 325 points. You might say "The gatling cannon is only 50 points more" but that's still 50 more points. If you are bringing 3 of them, that's a difference of 150 points.
It's the same gearset as a Knight Errant. The question is, do you see people fielding Knight Errant's in armies that are assault oriented?
It's one extra attack. Since the knights only have 3 attacks, that's 33% more attacks in the assault phase. That's a good amount of damage. Sure, you are 'sacrificing' firepower, but since the rest of your army is rushing to assault, does not this fit as well?
But I've never played one. That's why I am asking your experience
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![[Post New]](/s/i/i.gif) 2016/04/19 14:25:15
Subject: Imperial Knight Renegade and CSM
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Lord of the Fleet
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Gallants only really make sense when there isn't points for anything else.
Do note the box doesn't contain the parts to make two Gallants or a single dual gattling cannon.
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This message was edited 1 time. Last update was at 2016/04/19 16:16:40
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![[Post New]](/s/i/i.gif) 2016/04/19 14:31:19
Subject: Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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Anyone know of a third party that makes gatling cannon substitutes?
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![[Post New]](/s/i/i.gif) 2016/04/19 15:05:33
Subject: Imperial Knight Renegade and CSM
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Trustworthy Shas'vre
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hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/04/19 15:07:50
Subject: Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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carldooley wrote:hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.
The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.
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This message was edited 1 time. Last update was at 2016/04/19 15:08:57
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![[Post New]](/s/i/i.gif) 2016/04/19 15:14:40
Subject: Imperial Knight Renegade and CSM
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Dakka Veteran
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As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.
Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2016/04/19 15:40:24
Subject: Imperial Knight Renegade and CSM
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Trustworthy Shas'vre
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labmouse42 wrote: carldooley wrote:hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.
The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.
pray tell. where are the rules for these loadouts?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/04/19 16:01:42
Subject: Imperial Knight Renegade and CSM
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Auspicious Aspiring Champion of Chaos
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mmzero252 wrote:As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.
Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.
I love the Thunderstrike Gauntlet. Not only do you kill your opponent's Riptide, you spike it like you just won the goddamn Super Bowl!
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/04/19 16:10:41
Subject: Imperial Knight Renegade and CSM
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Shas'ui with Bonding Knife
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carldooley wrote: labmouse42 wrote: carldooley wrote:hold on a sec, dual guns are a choice?
I mean that it is possible to equip 2x melta cannons, rapid fire battle cannons or avenger gatlings?
Yes. You lose the D-weapon, but double your shooting.
The most practical one I can see is the Gat-Knight shooting 24 STR 6, AP3 rending shots at BS4.
pray tell. where are the rules for these loadouts?
Google for it, their are images leaked all over. the dual avenger build is 425 points.
If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.
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![[Post New]](/s/i/i.gif) 2016/04/19 16:33:37
Subject: Imperial Knight Renegade and CSM
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Dark Angels Librarian with Book of Secrets
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http://www.spikeybits.com/2016/04/new-chaos-renegade-knight-rules-spotted.html Automatically Appended Next Post: Grizzyzz wrote:If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.
3 of these knights is a definite hard counter to the scat bike/WK/warp spider spam.
The triple knight have their own hard counters, however. An Infernal Tetrad is something they don't want to be across from, as they won't be able to do enough wounds before the Tetrad wrecks every knight. Large fearless blobs in cover will also cause problems.
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This message was edited 1 time. Last update was at 2016/04/19 16:36:55
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![[Post New]](/s/i/i.gif) 2016/04/19 19:33:23
Subject: Imperial Knight Renegade and CSM
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Morphing Obliterator
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EnTyme wrote: mmzero252 wrote:As a correction, the dual melee knight is a Knight Gallant. Errant is the one with a single melee and the thermal cannon.
Honestly if you're going to go with anything melee, be sure to spend the 10 points on the thunderstrike gauntlet. If you kill a vehicle with that, you get to hurl it at something else causing a large blast template explosion in that area. If you're playing with enough points to warrant a knight then the 10 points should be nothing to spare.
I love the Thunderstrike Gauntlet. Not only do you kill your opponent's Riptide, you spike it like you just won the goddamn Super Bowl!
WELCOME TO BLOOD-BOWL 40K XL!
But in all seriousness, I think I need one of these now, that sounds amazing.
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"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."
"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
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![[Post New]](/s/i/i.gif) 2016/04/19 20:31:14
Subject: Imperial Knight Renegade and CSM
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Mekboy on Kustom Deth Kopta
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labmouse42 wrote:http://www.spikeybits.com/2016/04/new-chaos-renegade-knight-rules-spotted.html
Automatically Appended Next Post:
Grizzyzz wrote:If the space marine variant also has the same build option, I feel like GW is telling everyone to start bringing terminators else all your infantry is just going to be wiped away.
3 of these knights is a definite hard counter to the scat bike/WK/warp spider spam.
The triple knight have their own hard counters, however. An Infernal Tetrad is something they don't want to be across from, as they won't be able to do enough wounds before the Tetrad wrecks every knight. Large fearless blobs in cover will also cause problems.
played a elder vs 4 imperial knights list sunday. I had 1 wraigthknight 4 units of scatter bikes, 1 WS with firedragons, 2 prisms, a dire avengers shrine formation and aspect shrine (included fire dragons and 2 units min size of dark reapers) using cover and keeping a 4+ cover on the WK he weathered all the fire pretty well and while he dies turn 5 he had taken out 2 knights by then
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![[Post New]](/s/i/i.gif) 2016/04/19 20:40:20
Subject: Imperial Knight Renegade and CSM
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Commander of the Mysterious 2nd Legion
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locarno24 wrote:
If you specifically want a knight as a lord of war 'within' a chaos detachment (because of a specific command benefit, for example), get a Forgeworld Chaos Knight - it has a slightly improved combat weapon and the option (for points) of daemonic rules.
speaking for myself I'm not sure I'd let someone use the FW chaos knight rules. they're labeled as experimental and now GW's put out actual rules for a chaos knight.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2016/04/19 20:58:59
Subject: Imperial Knight Renegade and CSM
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Lone Wolf Sentinel Pilot
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Just played a game using the dual Avenger Gatling Cannon Knight with the Stormspear Missile Launcher. Pretty points heavy unit, which takes away from my ability to run a MSU Khorne Daemonkin army like I generally do.
That said, it was extremely effective at killing Marines, Wolfen, and Thunderwolves (go figure). The 36" range doesn't hamper it at all, as most of the rest of my army is always up about 0-12" away from the enemy. It just kind of floated around the middle of the board blasting as it went. I haven't tried the Dual Battle Cannon or Thermal Cannon yet, but I am impressed with the amount of firepower it was able to put out.
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