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This is less fluffy than I would prefer, but it might actually allow me to hold my own in my store's "casual" tournaments, which are dominated by loyalist drones. The idea is for the sorcerer to serve as a shrouded delivery system for the spawn and prince early on and then turbo boost to shroud the oblits or critical scoring units. Invisibility could be a nice substitute for shrouding but would require the prince to swoop into assault position rather than join the shroud. This list is very dependent on good terrain placement and a decent roll on Telepathy, so if the sorcerer doesn't get shroud or invis, then the prince would have to roll on Telepathy instead of Biomancy. Tsons in rhino serve as a resilient forward scoring unit, CSM with plasma hold the safest backfield objective, and melta CSM camp on a compromised backfield objective. The heldrake, well, he just does what he does. This is my first attempt at a semi-competitive CSM list. C&C very much appreciated.
HQ
Sorcerer - Warlord
Lvl 3, MoT, disc of tzeentch, spell familiar, sigil of corruption, VotLW
Daemon Prince
Lvl 3, MoT, wings, armor, black mace, spell familiar
TROOPS
x6 Chaos Marines
Powerfist/combi-melta, icon of vengence, bolters & 4x ccw, meltagun, VotLW
x10 Chaos Marines
Rhino, 2x plasmagun, VotlW
x9 Thousand Sons
Rhino
FAST ATTACK
x5 Chaos Spawn
Heldrake
Baleflamer
HEAVY SUPPORT
Obliterator
Obliterator
Obliterator
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