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Made in us
Krazed Killa Kan






State of Jefferson

I know 2 Stormsurges are allowed as a unit in a CAD, but is the Heavy Retribution Cadre allowed which has 2 units of 1 StormSurge rather than 1 unit of 2?
Thanks
DrG
   
Made in us
Fixture of Dakka





San Jose, CA

No. Only 1 unit is allowed, not 2.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Krazed Killa Kan






State of Jefferson

Ok. Thanks.
   
Made in us
Regular Dakkanaut




ITC should revisit the limit on GMCs generally. Adepticon was more liberal and we didn't see double wraith knight dominating the field. Given the rise of SM assault effectiveness, we are going to need GMCs to counter.
   
Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

DooDoo wrote:
ITC should revisit the limit on GMCs generally. Adepticon was more liberal and we didn't see double wraith knight dominating the field. Given the rise of SM assault effectiveness, we are going to need GMCs to counter.


You either didn't go to adepticon, or you weren't paying enough attention.

2015-2016 GT Record
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Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
Made in us
Rough Rider with Boomstick




USA

Double WK is a big no no, even with the nerf D in ITC, people will just bring the Skathach WK which is even more insane.
   
Made in us
Longtime Dakkanaut




DooDoo wrote:
ITC should revisit the limit on GMCs generally. Adepticon was more liberal and we didn't see double wraith knight dominating the field. Given the rise of SM assault effectiveness, we are going to need GMCs to counter.


8 of top 10 were eldar and half were double LoW...
What do you consider dominating? 10 of 10?

Regardless I'm just waiting for the GW faqs and seeing most of the tournament faqs get reset.
Hoping the ITC keeps a few of the clearer rule changes like 2+ rerollable nerf and invis nerf and has a bigger vote on the rules that GW clarifies but are still dumb. Like allowing multiple of the same named character as they did in AoS.

This message was edited 3 times. Last update was at 2016/05/03 23:09:26


 
   
Made in us
Hoary Long Fang with Lascannon




Central MO

Some facts about Eldar at Adepticon.

9 Eldar qualified for Top 16. After drops only 8 competed.

Of these 3 had double wraithknight.

None of the double WK made it to top 4.

Eldar were dominate, I wouldn't say double WK was.

Lifetime Record of Awesomeness
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Made in us
Regular Dakkanaut




Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.
   
Made in us
Longtime Dakkanaut




DooDoo wrote:
Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.

The ITC nerf to str d does not effect Death Stars.
All the ITC nerf to str d does is reduce the 6 roll from 6+d6 to 3 wounds (which kills nearly every character in game regardless). You can't spread those wounds around to other models either. So it does absolutely nothing to Death Stars. If anything it helps 4+ hull vehicles (which still takes a pen result as well) and 4+ wound MC/GMC.

ITC does nerf Death Stars by nerfing 2+ rerollable, nerfing invis, and now with limit on psychic powers to ML and limit to things like curse earth stacking and not allowing the same unit to cast the same power multiple times. the Inability to share formation rules, and IC not sharing buffs. You cut down Death Stars more and more.


Automatically Appended Next Post:
 ArtfcllyFlvrd wrote:
Some facts about Eldar at Adepticon.

9 Eldar qualified for Top 16. After drops only 8 competed.

Of these 3 had double wraithknight.

None of the double WK made it to top 4.

Eldar were dominate, I wouldn't say double WK was.


3 double knights but one had knight and Lynx so it was still double lord of war. That list did make it to the top 4.

This message was edited 6 times. Last update was at 2016/05/05 19:17:43


 
   
Made in us
Furious Fire Dragon





FYI: The Lynx is no longer a Lord of War, it is a 'mere' Heavy Support choice.
   
Made in us
Longtime Dakkanaut




DCannon4Life wrote:
FYI: The Lynx is no longer a Lord of War, it is a 'mere' Heavy Support choice.

Whoops ya forgot about that.
   
Made in us
Fixture of Dakka





DooDoo wrote:
Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.

Well, the new FAQ is a nerf to marine psychic death stars. That may help some.

16 Warp Charges that you gain on a 2+? Well, make good use out of your 2 powers then.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Rough Rider with Boomstick




USA

 DarknessEternal wrote:
DooDoo wrote:
Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.

Well, the new FAQ is a nerf to marine psychic death stars. That may help some.

16 Warp Charges that you gain on a 2+? Well, make good use out of your 2 powers then.


2 "important" powers is sometimes all the death star need
   
Made in us
Fixture of Dakka





San Jose, CA

 DarknessEternal wrote:
DooDoo wrote:
Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.

Well, the new FAQ is a nerf to marine psychic death stars. That may help some.

16 Warp Charges that you gain on a 2+? Well, make good use out of your 2 powers then.

It's always been like this in the ITC. They've been playing it that you can only cast powers equal to your Mastery Level way before the GW FAQ.

BTW, the prudent player would either take Tiggy to cast 3 powers or they'd take 4 Libbies and split them off into 2x2 Libbies to cast more powers.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




 jy2 wrote:
 DarknessEternal wrote:
DooDoo wrote:
Stomp is the only semi-effective counter to the rise marine psychic Death Stars because of the ITC Nerf to ranged D. If we can't have ranged D, we need more stomps so we can have a disincentive for 1500 pt squads.

Well, the new FAQ is a nerf to marine psychic death stars. That may help some.

16 Warp Charges that you gain on a 2+? Well, make good use out of your 2 powers then.

It's always been like this in the ITC. They've been playing it that you can only cast powers equal to your Mastery Level way before the GW FAQ.

BTW, the prudent player would either take Tiggy to cast 3 powers or they'd take 4 Libbies and split them off into 2x2 Libbies to cast more powers.


It's kinda funny how all the other tournaments touting they were playing rules as written and called the ITC out as house rules were actually playing their own house rules and a lot of the faqs seemed to have been ruled the same way ITC is played.
MLs of psychers
Toe in cover gmc
No rule sharing between detachments
No blasts on fmc
Tau drone spam is not allowed because you can't enter and leave reserves in the same turn
Etc, etc
There is a lot of contentious rules the ITC ruled conservatively that was apparently the intentions of the devs all along.
Ignoring the three obvious blatant rules changes of course 2+ rerollable, invis nerf, and str d 6 result.

This message was edited 4 times. Last update was at 2016/05/05 23:34:15


 
   
Made in us
Hoary Long Fang with Lascannon




Central MO

gungo wrote:

3 double knights but one had knight and Lynx so it was still double lord of war. That list did make it to the top 4.


I think you're mistaken.

Only 1 lynx was in the top 16, and it was in a double WK list (Brett Perkins)

The 1 eldar that made top 4 (Bruno Choquette) had 1 Skathach WK and no lynx.

Lifetime Record of Awesomeness
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