Greyguy13 wrote:I have had zero success in close combat so far. But I never stop attempting!
How would you suggest a situation being "proper conditions" to charge with the Tau? I always get wasted by my opponent every single time. Usually it's just my horrid dice rolls...
So firstly, you can't charge a
CC unit.. you will lose. What do I define as a
CC unit? any unit that is WS5 or higher.. any unit with special
CC wargear (like power swords, or special rules etc), a much larger unit that is fearless ala gaunts as an example.
Crisis suits are not bad... WS2 means that against
MEQ your hitting on 4s still. S5 means against
MEQ your wounding on 3s and against
GEQ your wounding on 2s!!! A2 base, means that on the charge a unit of 3 suits have 9 attacks.. that is not bad considering. 2 wounds means your not dieing to a few wounds at the higher initiative then yourself.
Ok now that we covered why the statline is acceptable.
I love throwing dice into space marines wiping out half a squad and then charging them. Two things happen.. Either I finish off the target, or i lock myself for a few rounds but saving my unit from getting shot to pieces. This works even better on a unit that is not fearless. I realize this is all not directly answering your question... it comes with practice.
I would have said haywire firewarriors charge vehicles all day.. but the
FAQ looks like that is a no.. in fact it looks like this shouldn't have been happening anyway (based on the
brb ahah)