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Made in us
Imperial Admiral




 Agamemnon2 wrote:
Angry warlike men we have in abundance, at least from a diorama builder's point of view

In a wargame? You don't say.

   
Made in us
Old Sourpuss






Lakewood, Ohio

Bullockist wrote:
I think a more important issue than women is gaming is fat people in gaming.

I have noticed a distinct lack of realistic obese people represented in gaming. This is every disappointing as there seems to be a large proportion of overweight gamers. I think that to get more fat people into gaming ( is this even possible) we need to have more exposed but crack and more bellies.
I can count the number of obese miniatures who aren't monsters on one hand. I am disappoint.

That's because we're fat shaming them to cut back on the big macs and mountain dew... I thought it was obvious when we all started to play a game with genetic super soldiers that are just glistening with holy oils and their rippling muscles.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in fi
Calculating Commissar







 Seaward wrote:
 Agamemnon2 wrote:
Angry warlike men we have in abundance, at least from a diorama builder's point of view

In a wargame? You don't say.

I don't mean from companies who exclusively make wargames minis. I'm sorry you did not understand that from what I wrote. I was referring more to outfits like Reaper, Heresy, Hasslefree, Foundry, et al, who make stuff that's not directly tied to a wargame ruleset, and cater to RPGs and so on. I'm not advocating GW should release a damn thing for me (I won't buy it anyway), they're free to concentrate exclusively on wargames stuff. Though the occasional civilian / display piece from Forge World would be nice (like their Tau Air Caste pilots).

This message was edited 4 times. Last update was at 2013/11/19 16:52:53


The supply does not get to make the demands. 
   
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Fixture of Dakka






Catachan Wommens!!!


I'd like some more!



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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Huge Hierodule






Outflanking

Bullockist wrote:
I think a more important issue than women is gaming is fat people in gaming.

I have noticed a distinct lack of realistic obese people represented in gaming. This is every disappointing as there seems to be a large proportion of overweight gamers. I think that to get more fat people into gaming ( is this even possible) we need to have more exposed but crack and more bellies.
I can count the number of obese miniatures who aren't monsters on one hand. I am disappoint.


I think the reason that we don't see this is that it is on the same level as the "battle bunny" female models- just doesn't make sense in a combat zone (we would expect soldiers to actually be more or less in shape). However, it lacks the fanservice aspect of the battle bunnies. So, excluding civilian models, I just don't think that there would be a demand for it, unlike actually competent looking female soldiers. Plus, we do not need to really put more effort into attracting fat people as a demographic, as wargames have already got a good part of that market and are hitting the point of diminishing returns.

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A: A Maniraptor 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Jehan-reznor wrote:
 DarkTraveler777 wrote:
 Gentleman_Jellyfish wrote:
 DarkTraveler777 wrote:
See my point? What if a female player wants to play a specific game that is guilty of a "cheesecake or nothing" policy with its miniature line? Are they SOL? Or should they just go play another game because... why?


Weird.. It's almost like life isn't tailored to the individual

Edit: She could make her own wargame however she wanted to, I'd recommend that avenue if no companies offer her what she wants instead of forcing the company to change.




A perfectly reasonable response!


White Knight to the rescue!
Spoiler:


I don't think that means what you think that means.

Who am I defending/trying to feth? The hypothetical woman in my example? Got it.



   
Made in gb
Nurgle Veteran Marine with the Flu






Yorkshire, England

 Grot 6 wrote:
Catachan Wommens!!!


I'd like some more!


In the same uniform as the males (aka very little clothing on the top half) for equality.
   
Made in fr
Hallowed Canoness





 Grot 6 wrote:
Catachan Wommens!!!


I'd like some more!

Yep, I'm pretty sure everyone, or next to everyone, in this thread does too. Some kick-ass Vasquez-like girls !
Gee, I think you manage to find the thing everyone in this thread can agree on. Congrats !

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
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I support Catachan women.

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Made in us
Old Sourpuss






Lakewood, Ohio

-Shrike- wrote:
I support Catachan women.

I support Cadian Women, do you know how hard it is raising 3 little Cadians while their mother is off cavorting with Daemons! I've got mouths to feed!

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in fr
Hallowed Canoness





Missed that :
 paulson games wrote:
We don't have a group of 12 year old xbox players screaming obscenities and raging. When you have a team of 8-12 players we BS and hold conversations just as much or more than when we're gaming in person. The game is just a meeting point, we may as well be doing a group voice chat on Skype or whatever as the game is just a background. Of course not everyone's experience will match ours and it's more like the xbox halo fan fare, but that's why we don't use public servers much like why we don't play at the LGS because most of those gamers are full of the metally 12 year old xbox types.

Online gaming is what you make of it, if you're a social type then it can be very engaging social environment. But most tend to treat it as a dumping ground for anti social terrible behavior. Normally when we play on an open server we have private chat enabled so we don't have to deal with the annoying types.

Even on a private voice chat, you can't smile at each other, or blink, and more generally you lack all facial and corporal communication. You can't even share food, or buy people a drink ! Also, most video games are real-time and don't allow you to just stop playing to focus on a conversation or something.
Furthermore, when playing with strangers, I found that people are way less likely to be unpleasant and obnoxious when you are physically together, for a range of reasons ranging from lack of anonymity to being punchable in the face. And when they actually are being unpleasant, it's way easier to get the staff to do something about it when they are people in the very same room (that are usually friends when it's your usual LGS) when they are some very small team paid by a multinational company to take care of millions of players living on the other side of the planet.
Not all LGS are hellholes. Seriously, I sometime go to my FLGS just to enjoy the company of people there.
That's basically why I always felt wargaming was much more social than video games, except for those that you play in the same room, on the same couch, but hey, YMMV.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Longtime Dakkanaut





IL

 Hybrid Son Of Oxayotl wrote:
Even on a private voice chat, you can't smile at each other, or blink, and more generally you lack all facial and corporal communication. You can't even share food, or buy people a drink !



Oh the impersonal horrors of verbal communication! I suppose all those "barriers" are what have prevented people from successfully talking on telephones for ages.



We're perfectly able to hold conversations while video gaming, not sure why you find that concept so difficult.



This message was edited 1 time. Last update was at 2013/11/19 23:56:07


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Made in jp
Fixture of Dakka





Japan

 DarkTraveler777 wrote:
 Jehan-reznor wrote:
 DarkTraveler777 wrote:
 Gentleman_Jellyfish wrote:
 DarkTraveler777 wrote:
See my point? What if a female player wants to play a specific game that is guilty of a "cheesecake or nothing" policy with its miniature line? Are they SOL? Or should they just go play another game because... why?


Weird.. It's almost like life isn't tailored to the individual

Edit: She could make her own wargame however she wanted to, I'd recommend that avenue if no companies offer her what she wants instead of forcing the company to change.




A perfectly reasonable response!


White Knight to the rescue!
Spoiler:


I don't think that means what you think that means.

Who am I defending/trying to feth? The hypothetical woman in my example? Got it.





Ha, i just looked for a chance to show a Anime/manga female that wasn't over sexualized and also a white knight.

People are way over reacting, make changes were it counts, i think the Representation of women in miniature games are way low on the priority of feminist groups (IMHO).

This message was edited 1 time. Last update was at 2013/11/22 03:37:22


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SoCal

 MetalOxide wrote:
 Grot 6 wrote:
Catachan Wommens!!!


I'd like some more!


In the same uniform as the males (aka very little clothing on the top half) for equality.


I completely agree.

I must admit that I'm not sure I get your suggestive wink. Weren't the Catachans wearing tank tops and camo pants? My wife used to wear less than that even in San Francisco. Here in SoCal, that outfit doesn't seem noteworthy at all for titillation.

If I'm misremembering, and there's no tank top on some of the men, I would prefer to see some sort of sports bra or support on the 'equivalent' women. Running without a bra is apparently quite painful.

   
Made in fr
Hallowed Canoness





 paulson games wrote:
Oh the impersonal horrors of verbal communication! I suppose all those "barriers" are what have prevented people from successfully talking on telephones for ages.

Hey, no need to be derisive like that ! Many people prefer talking in person than on the phone, when it's possible. Doesn't change the fact they still use phones because it's much much more practical.
If it's not your case, all the better for you.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in fi
Courageous Space Marine Captain






 paulson games wrote:


Oh the impersonal horrors of verbal communication! I suppose all those "barriers" are what have prevented people from successfully talking on telephones for ages.

We're perfectly able to hold conversations while video gaming, not sure why you find that concept so difficult.

I'm sure you can. It is just that suggestion that having a voice only interaction while playing a fast paced computer game is somehow more social than face to face interaction while playing a slow pace tabletop game is ludicrous.

   
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Melbourne .au

 DarkTraveler777 wrote:

See my point? What if a female player wants to play a specific game that is guilty of a "cheesecake or nothing" policy with its miniature line? Are they SOL? Or should they just go play another game because... why?


Not "make your own game", but choose a different game, or proxy out the "offending" figures with ones you like. I've personally done both with different games. I don't expect small or large companies to pander to my every whim (unless it's KS of course )



For a bit of fun, I'll throw in some quotes from an argument on another forum about the Relic-made, licenced videogame from a couple years ago: Space Marine:
A whole bunch of different people posting here. One of them is female. There's some interesting posts there.

========================
I am quite enjoying it, my only complaints are:

1. Rails. I would like a bit more of an open war.
2. Character development - I would like a few more options other than getting the next weapon. An ME style character development system would completely rock with this game.
3. Sisters of Battle - It would be nice to have a female character sisters option, it may convince my wife to play, she gets really furious at games that do not allow you gender selection.

The combat though is fantastic and they got the feel of the game world spot on.
========================

Sisters of Battle would be a really nice touch.

========================

[geek]Sisters of Battle aren't surgically modified monsters like space marines, they're normal-ish humans in power armor. They aren't in the same league for toe to toe combat with armies of bad things, which is why they work with the Inquisition for hunting down heretics instead of going around purging worlds of alien armies like the marines do. Lore-wise it makes no sense for one of the Sisters to be a stand-in for a marine.[/geek]

That said, yeah, it would be nice of GW to throw the ladies a bone and break up the sausage fest a bit by letting the Sisters have at least a tiny smidgen of spotlight.

========================

Yeah, was about to post essentially what xxxxxx said in that they're not directly analogous to Marines in the game, and particularly not in the lore - in-game, Orks are a much closer match 1-on-1 for a regular marine. Though a Captain would still kick ass, he could lose to these large swarms of Orks. Meanwhile in the lore a single SM is enough to fight off Hordes of Orks - much as in this game.

The game's not by GW, it's Relic. And it's called "Space Marine". Maybe in sequels they might open it up a little more and have a token SoB level, but I think we're more likely to see a token Grey Knight or IG level.

Character development - it's not an RPG or RPG-styled game. And a SM captain is pretty much already at the peak of his skill tree. Not really sure it's the right/same genre for ME-style character development.

========================

It's ... hard to explain. I understand the "we want it to be THIS ONE DUDE." I do! I get the lore behind it and everything. But I cannot blame women at this point to finally be like "You know what? feth you. I am sick to goddamn death of Male as the Default and if I can't play my own gender, you can go feth yourself, game. I will spend my dollars on games that it either doesn't come up (the dreaded CASUAL GAMES like Bejeweled), or where I can pick what I am." I am not a big fan of it, and a game has to be really, really fun for me to give it a chance when it does that now. And sometimes not even then, depending on how lazy it strikes me.

If women weren't still so obviously so far out of consideration for most games as to be basically invisible, in spite of the fact there actually are a lot of us, I think stuff like Space Marine would bother women less. Because then it becomes less "once again they assume the white dude is the ONE THING WE CAN ALL IDENTIFY WITH" and more "this is the character we are taking through this, alright then." I know there are games where the only choice is a lady. But most of the time, those ladies are still constructed with the straight man audience in mind. So it's still not exactly going to help get us all to the point where "Oh, OK, I guess it being this one dude makes sense" overrides the feeling of "HA HA DON'T EVEN PRETEND YOU EXIST, WOMEN GAMERS" more than it currently does. Heart

Also: I was indeed pleased to see the lady character. I wasn't expecting to see ANY, and she's a pretty good character to boot (so far, anyway, I only just met her).

========================

No it makes total sense. The Sisters of Battle could've been sent down to investigate the actions of a heretical/traitorous Inquisitor, for example.

========================

I get what you're saying, but basically the lore overrides your girl-rage. The game is called SPACE MARINE, and is about the most high-profile, best-selling part of GW's IP. It's not about the Adepa Sorotitas, or the Imperial Guard, or the Inquisition. It's about Space Marines, and they are all male.

It's like if people were bitching that a game about Joan of Arc didn't feature a male lead, in this particular case. There'd be more grounds for grizzling if the game had segments where you played as other characters, but it doesn't, so, you know, bad luck and stfu and so forth. (I don't mean it in a nasty way towards yourself). If in a sequel they have a section where you control another character, then sure, put the Sisters in for that segment. Or if there's a co-op gameplay part, throw a Sister in there as one of the choices (though since SMs are better than them at everything, I'm not sure how that would work - as it's not like Gears of War or Halo, etc, in that sense, fluff-wise. Seriously, piss and moan about another game for that sort of thing.

Oh, and anyone who thinks that their pet idea/peeve overrides the lore or should do so, you're missing the whole point of this game - which is that the lore is the strongest part of the game. We're not talking about cutting-edge gameplay here, after all.

I guess it comes down to:
1) Is the character or the story more important? - If character - then go with whoever the story is about as your main character.
* A Space Marine game should be about a Space Marine. Duke Nukem should be about Duke, etc. Splinter Cell should be about Sam Fisher. Tomb Raider is about Lara Croft. etc.

2) If the story is more important - then use a character most appropriate to the story. If appropriate, offer a choice of gender.
* Cole Phelps as a male makes more sense as a cop in the 1940s, as do the male characters in Mafia 2
* Commander Shepherd in ME/2 or the protaganist in Saints Row 2/3 are secondary to the story, which is generic enough to accomodate both/either.
* If it doesn't matter at all - offer both genders - even for multiple roles - the characters in Borderlands could alloffer either gender and be character-renamable. Halo Reach? It's not about Master Chef - so let people choose their own character.

=========================

I already said I got it. It's right there in my quote, even. I was simply explaining why that's not going to fly with a lot of women that you may want to give your game a try. We're sick of "oh, but they're ALL MALE, we can't help it" for what feels like every other goddamn game. The gaming industry has a long way to go before "oh, our hands are tied IT JUST HAPPENS TO BE ALL MALE" gets the benefit of the doubt it sometimes deserves.

=========================

I know you said that - it's why I said I wasn't trying to be offensive, but this particular bitching (from anyone) would carry more weight to me if it were being given towards a game that's a new IP, or a new story set in an existing world with a gender-doesnt matter character rather than something as specific as this with close to 25 years behind it.

I'm not even disagreeing with your larger point - I actually agree with you with the caveats in my post above! Deus Ex HR which is busily being spooged over left and right in another thread is much more deserving of this kind of complaint than Space Marine. In fact your whole rant posted above would be much more appropriate in that thread and even make a lot of sense. Where here it doesn't so much. Why can't Adam Jensen be Adama?

=========================

Sexism in games is fine as long as it comes with historical baggage.

=========================

You know what, I am as hardcore a fan of GW and its lore as you can find. I played 1st edition WFB and had Space wolves, Dark angel and Necron armies. I had a fuggen army of squats too! I used to play their fleet battle games as well. I have played for over two decades and all I can say is: bs.

GW has retconned the feth out of every race a hundred times over at the drop of a hat for their own inscrutable marketing purposes and never batted an eye. The fact that people even make arguments about "lore consistency" in the GW space is ridiculous. They have changed their own lore countless times (remember when Orks were actually supposedly the slave race of snotlings who rebelled? I do.) There is no reason why they couldn't have a Sisters of Battle in "experimental battle armor" or some other such Maguffin to allow a female protagonist and still be consistent (snigger) with GW's "lore".

The only reason they did not include a female character choice is laziness and sexism. I know, other companies are just as (or more) lazy and sexist, but that does not give them a free pass.

=========================

There's also no reason it couldn't have been a friendly Tau in "experimental battle armor", or an Eldar or even Dark Eldar in "experimental battle armor" swaying the battle for their own ends, or a Jokero in homemade "experimental battle armor", or an Inquisitorial Stormtrooper or Inquisitor in "experimental battle armor" or an Ogryn BONE'ead with "experimental cybernetics" or...

Basically, you're being silly in order to push the "it could have been sisters agenda" when it doesn't fit the story/game they are telling. Which is about Space Marine(s). Not sure if you're white-knighting xxxxx since I don't recall seeing you white-knight the whole gender choice thing in threads about any other games, ever. I don't think she needs it, though. Also, you seem to be pushing almost an idea that Relic "would have wanted to make a girl but GW won't let them" with all the talk about GW in this game and not Relic. I'm sure GW would have said "no", but the assumption that Relic would have otherwise have placed a female Adepta Sororita in the game as an alternative main protaganist is drawing a pretty long bow.

=========================

Might be a stupid minor derail, but why exactly are there no female space marines anyway? I mean, when you have been bio-cyber modified so heavily that your original gender might as well not even matter, why bother counting the women out? Is it just a lore thing that the training etc is too harsh for women to handle, or was it just a mandate from on high that the marines will always be a "Boys Club".

=========================

But yeah, for all of the gnashing and wailing of teeth that's going on in this thread, the game sets you in the shoes of an Ultramarine, with other Ultramarines. You want to bitch about the lack of sisters, you can't even change your protaganist to a Blood Angel or a White Scar - and their skins are already in the game! (MP) I'd wager a lot more 40k fans give a lot more of a gak that they can't play as their own chapter of choice than not being able to play as a Sister - and yet they can't. Them designers done made a choice about the character you play. I say we blame GW for that, too! Right?

=========================

I've asked this in one of the comic book threads before, but when do things get to change?

When your history/lore was designed during a time when the assumed default was white male, when do you get to do something else? The Lore is the Lore is the Lore just seems to reinforce it's own flaws and stereotypes or whatever.

=========================

Depends what your changes are, I'd guess. I never read DC, but you don't change Superman to have green skin or to now eat green kryptonite. From my experience reading marvel I can tell you that you don't change the Hulk to Grey. You don't kill Captain America or Spiderman's costume to black. (Note how all of those things that happened have un-happened).

Then again, comics are telling (and re-telling) the same few stories on a monthly basis. Doesn't mean that there can't be new superheroes introduced who are African or Women or have Blue Skin or Iron Skin. Storm, Nightcrawler and Colossus were new once. There was a time when the Battle Sisters were just a few lines of fluff scattered here and ther ebefore they got fleshed out fully. No reason there can't be famous IG regiments that are all-women (I think they have already been mentioned - just no figures!) or mixed units.

Space Marines are what they are. Suddenly deciding that they are no longer what they are is cheap when there's plenty of other space in the lore to add rather than change for the sake of change. There's plenty of space for new stuff. Dark Eldar were just rumoured in the background of the lore at one stage, and more of an echo of the "Eldar Pirates" that the Eldar were in RT-era.

==========================

Except it wouldn't be change for changes sake, but change on the realization that maybe our target of white male might have been to narrow to begin with?
It goes back to 'that's the way it was, that's the way it will be!' thing again.
Having a few Chapters of lady Space Marines (or even just mixing some into existing chapters) isn't some devastating change to the IP or theme or whatever.

==========================

Warhammer 40k is male nerd power phantasies gone gaming world. It comes from an era where girls had the cooties.
When they tried to give the players a choice with the Sisters of Battle, the players largely rejected that choice.
Relics hands are somewhat tied in this. Were there female Space Marines, it wouldn't be Warhammer anymore. And they would lose more hardcore W40k nerds than they would win women gamers.
Its one of the worst examples to fight for gender equality, right after demanding more women in gay porn.

==========================

Sisters were introduced as a full army shortly after Necromunda came out, and the Escher (all-girl) gang did very well in sales. I think they were expecting the same to happen with Sisters, but they were unfortunately
1) despite power armour, etc, not as good as Space Marines, or one of the extra flavours of them.
2) very ornate and intricate - much harder to paint well than SMs with large flat undetailed armour.
3) Thematically too similar to marines - and without the differentiation of something like Imperial Guard.

A friend of mine was trying to get his wife into 40k and thought the Sisters might work for her. She rejected them because their armour had boobs on it "Madonna bra" and they all had the same "bob" haircut that she didn't like.

==========================

This message was edited 2 times. Last update was at 2013/11/20 12:08:58


   
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IL

 Crimson wrote:
 paulson games wrote:


Oh the impersonal horrors of verbal communication! I suppose all those "barriers" are what have prevented people from successfully talking on telephones for ages.

We're perfectly able to hold conversations while video gaming, not sure why you find that concept so difficult.

I'm sure you can. It is just that suggestion that having a voice only interaction while playing a fast paced computer game is somehow more social than face to face interaction while playing a slow pace tabletop game is ludicrous.



The main reason why the girls in my group cite they don't like wargaming is that it's primarily for 1 on 1 play and the game is too involved. There's a lot that you need to keep track of with moving pieces measuring etc and if you are using any sort of timed format that tends not to allow for friendly banter during games. Not saying that you don't ever have the chance to talk but it's not as engaging for them as other game types. They also dislike the long stretches spent doing nothing while the opponent is busy with their turn.

They prefer multiplayer games that are more interactive and focused on co-op group play. The ability to play as a group and chat while playing MMO's is why they play those but won't play wargames. We primarily do lots of multiplayer board and card games which likewise offer group play and a lot more banter time. All three of the girls are into minis and have quite a few, their disinterest in wargaming isn't due to miniatures but the way most wargames play.

I'm sure there's people out there that do nothing but casual play with lots of chat during their games, but that's likely with a close friend as opposed to a group. Typically when I game at the local bunker I find a lot of people adopting the "40k is serious business" mode and it doesn't offer all much in the way of interaction. Some of the specialist games are much better, but 40k itself is usually pretty meh for socializing. (I also have the same feeling towards warmachines/hordes and other large battle games)

Paulson Games parts are now at:
www.RedDogMinis.com 
   
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 BobtheInquisitor wrote:
 MetalOxide wrote:
 Grot 6 wrote:
Catachan Wommens!!!


I'd like some more!


In the same uniform as the males (aka very little clothing on the top half) for equality.


I completely agree.

I must admit that I'm not sure I get your suggestive wink. Weren't the Catachans wearing tank tops and camo pants? My wife used to wear less than that even in San Francisco. Here in SoCal, that outfit doesn't seem noteworthy at all for titillation.

If I'm misremembering, and there's no tank top on some of the men, I would prefer to see some sort of sports bra or support on the 'equivalent' women. Running without a bra is apparently quite painful.
\

The wink was in there because people are geting wrapped around tha axle on the subject. Catachans, if you remember have 1 female figure in the whole range. 1.
She fits right in there, and has a grenade launcher, but one? And we're sitting here reading into this subject and geting bent on it like its something serious.

No, I'm sorry, but there are a few here getting a little married to the subject like they're going to lose a limb because of it or something here.

I need some Catachan Wommens, and they need to fit in with the jungle fighters- point blank, pure and simple.

I need about a half dozen and with or without pants, I could care less. WHY? because I've got an army with a need for a few more. I'd even go so far as to make them as grunt looking as the dudes, same as in a real army. "Cheesecake", doesn't honestly work with them, a few less clothes sure, but not hanging out there like Betty Page and thinking shes a queen.( unless of course she's rocking a las cannon on her arm)

Not because of T and A, but because they need to fit in the army.

Boots,braces, and a lasgun would even work.

Got a couple of Juves from Necromunda, and theres a few more from the 3d model site so far, http://www.shapeways.com/shops/gangwar.

Anyone know if Vic's got those females done yet?

For the subject-

Girls like playing. What they don't like is getting fawned over by some kneckbeards or being treated like assclowns. Go in the shop and six or eitght D bags start creaming thier donuts and acting like mutts. Seen it happen, and had a laugh over it. Especially when the little miss started tabling people with her Warmachine guys. Think she was playing the mercs, or something, but The LOOK, that she got over some of that action was worth pages of nitwit rage thats been shown here.

If your gaming and want the girls in, open the door, and don't let them get treated like morons.

Just get a few in there, get a couple of games in, and treat them like a human, and they'll let you know what they want.

Its not some sort of mystery. if it is you need to get out more.

As for "representing..." That doesn't matter, really.

You want to go to your rally, go on ahead, these are wargaming miniatures we are talking about here, it doen't really represent anything other then entertainment and some tounge in cheek eye candy for no other reason then just because.


It becomes more then that for you, you might need to go get another hobby.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Nurgle Veteran Marine with the Flu






Yorkshire, England

 BobtheInquisitor wrote:
 MetalOxide wrote:
 Grot 6 wrote:
Catachan Wommens!!!


I'd like some more!


In the same uniform as the males (aka very little clothing on the top half) for equality.


I completely agree.

I must admit that I'm not sure I get your suggestive wink. Weren't the Catachans wearing tank tops and camo pants? My wife used to wear less than that even in San Francisco. Here in SoCal, that outfit doesn't seem noteworthy at all for titillation.

If I'm misremembering, and there's no tank top on some of the men, I would prefer to see some sort of sports bra or support on the 'equivalent' women. Running without a bra is apparently quite painful.


The wink is because I thought people meant this...
Spoiler:



This message was edited 5 times. Last update was at 2013/11/20 18:01:02


 
   
Made in fi
Courageous Space Marine Captain






 paulson games wrote:

The main reason why the girls in my group cite they don't like wargaming is that it's primarily for 1 on 1 play and the game is too involved. There's a lot that you need to keep track of with moving pieces measuring etc and if you are using any sort of timed format that tends not to allow for friendly banter during games. Not saying that you don't ever have the chance to talk but it's not as engaging for them as other game types. They also dislike the long stretches spent doing nothing while the opponent is busy with their turn.

I've never, ever seen anyone use any timed format. (apart 'the store closes in two hours, better finish this by then' if playing in a store.)

I'm sure there's people out there that do nothing but casual play with lots of chat during their games, but that's likely with a close friend as opposed to a group. Typically when I game at the local bunker I find a lot of people adopting the "40k is serious business" mode and it doesn't offer all much in the way of interaction. Some of the specialist games are much better, but 40k itself is usually pretty meh for socializing. (I also have the same feeling towards warmachines/hordes and other large battle games)

Well, that doesn't sound much fun to me at all. 40k is best when there's plenty of time and snacks, you can have casual chit chat and pancakes while playing, possibly few other people hanging around too, commenting the horrible deaths of the little toy soldiers.


   
Made in gb
Longtime Dakkanaut




 Crimson wrote:

I've never, ever seen anyone use any timed format. (apart 'the store closes in two hours, better finish this by then' if playing in a store.)



warmachine uses timed turns as a standard part of its steamroller tournament format.

makes for very intense games. good fun!
   
Made in us
Longtime Dakkanaut





IL

 Crimson wrote:

I've never, ever seen anyone use any timed format. (apart 'the store closes in two hours, better finish this by then' if playing in a store.)


Most tournaments have a given length of time that each match is allowed. Also warmachine/hordes typically have timed matches as well.

We have a lot of local players that are die hard tourney players and even when they loosen up a bit for casual play it still smacks of the "serious business" attitude which is why most of my friends don't play 40k at the local bunker.

At the bunker we tend to run into either two groups; the overly competitive tourney focused types, or the overly hyper teenager who fits the "xbox type" bad behavior. Neither of which are particularly appealing to play against. My group is all in our mid 30s and we tend to hang out and game at a house where we can drink and not worry about our stuff being pilfered by kids, or deal with smelly types.

The closest non GW store that allows 40k is a 45 minute drive from us, there is a local store that's great and we play ccgs at but they refuse to stock GW or let it be played in their store.(as GW screwed them over huge in the past) The only wargame they even carry is warmachine and even that is delegated to being run on a slow week night as most of their space is always reserved for ccgs and board gaming.

The further away store is a bit of a pit. It has literally everything you would want on the shelf but the store is kinda run down and isn't paticuarly inviting. The tables are usually sticky from who knows what and the place smells faintly of cat pee which I fail to understand as they have no cat. The bunker isn't bad if you don't mind the teenage crowd. The girls who are in the mid-late 20s however don't like the crowd there as they don't like to be around a bunch of ill mannered teenage boys.

The LGS we go to for ccgs is meanwhile nice and brightly lit and inviting, they are right in the center of our towns business district and use that appeal to draw in a lot of foot traffic. They focus a lot on traditional board games and ccgs and has more of a coffee shop style atmosphere rather than the dank gamer cave style most stores operate as. Because of that approach the female to male ratio of players is also the highest I've seen out of any of the stores I've been to.

This message was edited 4 times. Last update was at 2013/11/20 20:43:57


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in fr
Hallowed Canoness





 paulson games wrote:
The main reason why the girls in my group cite they don't like wargaming is that it's primarily for 1 on 1 play

That's a good reason.
 paulson games wrote:
and the game is too involved.

This is I guess more related to which video game/wargame you are playing, and with whom. I know a lot of MMORPG guilds are pretty hardcore in that regards. I personally enjoy playing relatively relaxed games, especially when wargaming. My multiplayer video games tends to be a bit more hardcore (like, say, Starcraft II or League of Legend), but even then, not much. I still don't try extra hard, and take it easy.
 paulson games wrote:
There's a lot that you need to keep track of with moving pieces measuring etc

Yeah, that's true. I'm now always using my Warmachine tokens to track health points and hull points in 40k because you always take the dice, but even then, the game still getting more and more stuff that one need to tracks. A real PITA.
 paulson games wrote:
and if you are using any sort of timed format that tends not to allow for friendly banter during games.

I hate that, and I would never use them in a friendly game. Only for tournament when I have no other option !
Friendly banter is a really nice part of the game for me.
 paulson games wrote:
They also dislike the long stretches spent doing nothing while the opponent is busy with their turn.

I can understand that. One of my regular Warmachine opponent wants to focus when it's his turn, and so he wants me to stop talking. I always get bored to death ! Hopefully he is the only one I know that does that, so I usually comment on what's going on and stuff.
 paulson games wrote:
Typically when I game at the local bunker I find a lot of people adopting the "40k is serious business" mode and it doesn't offer all much in the way of interaction.

I guess it's totally true that people playing wargames are much more focused on the game and less on chatting and stuff than people playing board games. I'm not so sold on video games, because in a comparable situation, i.e. playing with strangers you were paired with at random, it seems to me it's going to be even worse usually.

Guess it depends quite a bit on one's closest LGS.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Ancient Ultramarine Venerable Dreadnought





UK

Seems like minis arent only too pretty on the battlefields of the 41st millenium..

http://foxnewsinsider.com/2013/11/21/army-colonel-women-ads-army-are-too-pretty

One Army colonel is complaining that too many pretty women are being used in promotional materials for the Army.

In an email to colleagues, Colonel Lynette Arnhart wrote, “In general, ugly women are perceived as competent while pretty women are perceived as having used their looks to get ahead.”

“I guess what she’s saying is in battle in real life, in Iraq and Afghanistan, they didn’t put on makeup and they’re not doing their nails. And they shouldn’t be showing lip gloss in these ads,” Brian Kilmeade reflected on this morning’s Fox and Friends.

Elisabeth Hasselbeck suggested that the Army adopt a new campaign incorporating both traits – pretty tough!

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in us
Sslimey Sslyth




 paulson games wrote:
The LGS we go to for ccgs is meanwhile nice and brightly lit and inviting, they are right in the center of our towns business district and use that appeal to draw in a lot of foot traffic. They focus a lot on traditional board games and ccgs and has more of a coffee shop style atmosphere rather than the dank gamer cave style most stores operate as. Because of that approach the female to male ratio of players is also the highest I've seen out of any of the stores I've been to.


This.

The FLGS where I frequent the most is actually built on the basis of a coffee/smoothie/sandwich shop that happens to also sell wargames, board games, CCGs, RPGs, etc., and instead of having lots of little tables for people to sit and read a book, they have lots of big tables for people to play games on. The store has the largest collection of female gamers I have ever seen at any store, and I've been into the whole gaming culture since the late 1980's. There are actually two different all female gaming groups that meet there; one is primarily dedicated to RPG's, but the other one is primarily dedicated to table top gaming. (One of the groups had kind of disappeared, but they had a club meeting a week or so ago, so it appears they're on the mend.)

I firmly believe the increased presence there of female gamers has to do with the atmosphere of the store. Some of the women I can think of play Dark Eldar and Slaanesh Daemons in GW's universe, Skaard in the Dark Age universe, and a variety of different armies in the Wyrd games; these are just some of the ones that have varying degrees of skimpy clothing and/or sexualized imagery. I really think that having a clean, well-lit, and friendly environment people by welcoming and accepting people is 1,000 times more valuable to getting females into wargaming than any reduction in the sexualized nature of some imagery would be.

This message was edited 1 time. Last update was at 2013/11/21 19:52:27


 
   
Made in fr
Hallowed Canoness





Saldiven wrote:
I really think that having a clean, well-lit, and friendly environment people by welcoming and accepting people is 1,000 times more valuable to getting females into wargaming than any reduction in the sexualized nature of some imagery would be.

Has anyone in this thread, or elsewhere, said anything contrary ? Because this argument has been brought forth already, and nobody seemed to disagree.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Hybrid Son Of Oxayotl wrote:
Saldiven wrote:
I really think that having a clean, well-lit, and friendly environment people by welcoming and accepting people is 1,000 times more valuable to getting females into wargaming than any reduction in the sexualized nature of some imagery would be.

Has anyone in this thread, or elsewhere, said anything contrary ? Because this argument has been brought forth already, and nobody seemed to disagree.


What is meant, I think, is that claims such as "cheesecake models and art keep women away from the game, and that if only our industry would stop being so willfully blind and produce good female models, everything would be alright" are wrong, because it's patently ridiculous when faced with real data, i.e. that women game plenty despite these models if they only had a well-lit, clean, friendly, sociable, and well-mannered club to do it in.
   
Made in us
Sslimey Sslyth




 Hybrid Son Of Oxayotl wrote:
Saldiven wrote:
I really think that having a clean, well-lit, and friendly environment people by welcoming and accepting people is 1,000 times more valuable to getting females into wargaming than any reduction in the sexualized nature of some imagery would be.

Has anyone in this thread, or elsewhere, said anything contrary ? Because this argument has been brought forth already, and nobody seemed to disagree.


True, but then they immediately turn around and start talking about the huge negative impact that such images have on bringing women into the hobby.

My assertion is, and has been, that such imagery has a negligible affect on women entering the hobby, and focusing on such imagery is a big waste of time.
   
Made in fr
Hallowed Canoness





 Unit1126PLL wrote:
What is meant, I think, is that claims such as "cheesecake models and art keep women away from the game, and that if only our industry would stop being so willfully blind and produce good female models, everything would be alright" are wrong

Has anyone here made that claim, including the bold part ? I have not seen anyone suggesting such a thing.
Saldiven wrote:
My assertion is, and has been, that such imagery has a negligible affect on women entering the hobby, and focusing on such imagery is a big waste of time.

Only if your intention is to get more women to enter the hobby. If your intention is to get good art and cool models, however…

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
 
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