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![[Post New]](/s/i/i.gif) 2016/07/08 02:33:09
Subject: Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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So I got it from my FLGS today and got to spend some time looking it over (hard to pull myself away from assembling my woodfolk army)
Lore: As always very good. Covers a lot of battle and goes into good detail on the 9+ Factions of Slyva. Personal Favorite is Dreadwood Glade
Standard color scheme layout. They show the factions and what colors they fit for a good deal. Lots of fluff on the models too, such as story on Alarielle, Tree lords, Branchwytches etc
Game stuff:
Time of War. Basically you can choose to fight your battle in a "place of power". There is a very treefolk vs chaos feel as you roll a d6 every turn, and keep adding to it and some effect happens. Goes from 0 -20. 20 is really good for sylva for bonuses but chaos wizards get a "corrupting" spell in addition to any other spell. They can cast it to lower the power total. Tree mages get the opposite to raise it more.
Triumph special table. They get one if they get a major victory, but totally optional.
3 Battleplans that deal with them like any new codex.
Alarielle and Drycha can never gain a command trait or a artifact of power. they are already power figures so they don't need it.
If you do pure Sylva, you get to place a free wildwood anywhere on the table 1 inch from another piece of terrain. Which is great as so much interacts with it. You can also set a unit OR battalion (yea could be a lot of dudes) to the side. They can deep strike in near the wildwood. Anyturn in your movement phase.
You get the teleport between wildwoods, so gotta get 2 out there, but its a d6 roll. Most of the time your successful
Command Traits - Over all pretty good. Nothing sticks out as crazy good. All really worth getting, can d6 or pick.
Spell Lore - Every "Wizard" knows one of the spell in addition to the ones they already know. You can pick or random. Also you can have each wiz have a different one, or roll once and they all get it. (Obvisouly all get a different one if able for points play).
Spell 1 - Basically you root yourself and get bonuses to casting and dispelling if you don't move
Spell 2 - Heal d6 within 18 inches. But just a single model
Spell 3- Plop down a new wildwood!
Spell 4 - Evil tendrils burt from the ground (sounds more like chaos) and hurts a unit. Dice per model on a 6 its a mortal wound
Spell 5- AOE burst, enemies within 3 suffer d3 mortal. (Drychas must take?)
Spell 6- Make the wildwood attack close guys then move the trees!
Artifacts:
Pick a hero that's not Drycha or Ala, and they get one, could be a d6 or you pick. They suggest to model it on the person. If the hero is a wiz, they can take a arcane treasure instead. You can also take 1 more for every battalion you have in the army. Cant be on the same guy.
1 - wound of 6 you do has -4 rend
2 +1 armor save
3 - -1 to all hit rolls on said hero
4 - if you die, JK! you heal d3 instead
5 - -1 bravery to foes within 10
6 - extra save of +6
arcane
1 - once a game, auto woods!
2 - you know spell number 6
3- teleport anywhere on board 4 inches from enemy, once a game
4- add 2 to casting
5 - once a game, force a enenmy caster to take d3 mortal
6 - +6 spell range
battalions:
vVry interesting. It gives you your standard once we have all seen. But then they have faction specific ones. So if your feeling very thematic you can do these ones, but its very costly in points if your playing that so I don't think they fit will with it. These are more for narrative I feel. Think of it as a battalion in a battalion. You have your must includes which is double the normal, then they can select 0-3 of a battalion to be in this battalion. (Like a dream within a dream...)
You could theme your army around a major battalion lets call it, and try to build a list with the smaller battalions.
For an example, the Dreadwood must have 1 outcast battalion (Which is 3 spite revs) but it has a addendum of you must have 4-6 units of them to even gain this battalion and its abilities.
Thoughts:
Over all, really great and really sets a good standard for the other battletomes, new and old (once updated!) Its brining more of that WFB back with item and spell lore (those that miss it)
It gives it more of a "full" feeling for a book. More complete.
The Major Batallions for theme army I think is super cool. Theres 8 of them I believe, for each of the main factions talked about in the book. I'm a big theme army person so it works out great. It also helps picking out that color scheme.
Over all a wonderful book. The Lorax would be proud
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This message was edited 2 times. Last update was at 2016/07/08 13:44:47
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![[Post New]](/s/i/i.gif) 2016/07/08 13:04:03
Subject: Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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Are there any formations built around Alarielle?
Also, is there anyway of buffing Kurnoth hunters with bows?
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2016/07/08 13:14:01
Subject: Review: Thoughts on the Sylvaneth Battletome
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Preacher of the Emperor
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I'd ask if the book describes the deployment of sylvaneth wyldwood in matched play, or even other modes, but I'd want to read what you've written first.
Unfortunately, your supermassive lorax picture makes it extremely difficult to manage this page on a phone.
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![[Post New]](/s/i/i.gif) 2016/07/08 13:44:22
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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No formation for Ala
Theres a formation for her "guard" which Is a mix of stormcast and Sylva
As for setting up Wildwood - Yes. If your army is 100% Sylva. After all other scenery pieces are set up, but before players choose deployment and armies you can place 1 wildwood anywhere 1 inch from another piece of terrain.
You get 1 to start but they have lots of ways of making more easily
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![[Post New]](/s/i/i.gif) 2016/07/08 14:24:55
Subject: Review: Thoughts on the Sylvaneth Battletome
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Preacher of the Emperor
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Hm, OK.
I have a lot of wanderer units, in your estimation thus far do you think it's possible to take a wyldwood in a mixed unit force?
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![[Post New]](/s/i/i.gif) 2016/07/08 14:32:35
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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str00dles1 wrote:No formation for Ala
Theres a formation for her "guard" which Is a mix of stormcast and Sylva
As for setting up Wildwood - Yes. If your army is 100% Sylva. After all other scenery pieces are set up, but before players choose deployment and armies you can place 1 wildwood anywhere 1 inch from another piece of terrain.
You get 1 to start but they have lots of ways of making more easily
Is one Wyldwood two of the GW forests or just one? If two, do they need to be together/touching or can you set them up apart?
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![[Post New]](/s/i/i.gif) 2016/07/08 14:33:43
Subject: Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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Wait so the ENTIRE army can teleport between the Wildwoods if you take a pure Syl army?
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2016/07/08 14:48:27
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Loyal Necron Lychguard
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So I'm still learning about AoS: are the Warscrolls in the Battletomes the same as the free ones on the site? If so, is the book just for Fluff, FormationsBattalions and Artifacts?
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![[Post New]](/s/i/i.gif) 2016/07/08 15:07:00
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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@ Capt Joystick - You get a free Wildwood if ALL of your units have the Sylva trait. If you have any other units then you loose the Sylva powers (aka getting a free wildwood and others) and get whatever the generals handbook says for "Order"
forces
@ AduroT - A single terrain piece. So I think GWs is 3 of them? You only set up 1 of the three
@ Totalwar - If they are within 3 inches of a wildwood at the start of your movement phase, you roll a d6 on a 2-6 you teleport and set up within 3 inches of another wildwood. 1 is you fail. So yea of you move your guys close to one and have 2+ wildwoods on the board you can have lots of teleporting. Counts at their move for the turn (unless you roll a 6 then you get another move)
@ Requizen - I am guessing the warscrolls are the same, though if anything is different book takes precedence I believe. The battle tome is fluff, alliance special rules and abilities, items,spell lore, command traits, battalions.
Right now only the Sylva book as the items, and spell lores, and what seems to be major battalions. So if your looking to buy id wait til they either update the other battletomes with items and spells and just nab the generals handbook
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This message was edited 1 time. Last update was at 2016/07/08 15:07:47
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![[Post New]](/s/i/i.gif) 2016/07/08 15:08:17
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Lady of the Lake
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AduroT wrote:str00dles1 wrote:No formation for Ala
Theres a formation for her "guard" which Is a mix of stormcast and Sylva
As for setting up Wildwood - Yes. If your army is 100% Sylva. After all other scenery pieces are set up, but before players choose deployment and armies you can place 1 wildwood anywhere 1 inch from another piece of terrain.
You get 1 to start but they have lots of ways of making more easily
Is one Wyldwood two of the GW forests or just one? If two, do they need to be together/touching or can you set them up apart?
If its the same as before it's 1-3 citadel woods and need to be within 1/2" of each other.
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![[Post New]](/s/i/i.gif) 2016/07/08 15:13:33
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Loyal Necron Lychguard
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str00dles1 wrote:@ Requizen - I am guessing the warscrolls are the same, though if anything is different book takes precedence I believe. The battle tome is fluff, alliance special rules and abilities, items,spell lore, command traits, battalions.
Right now only the Sylva book as the items, and spell lores, and what seems to be major battalions. So if your looking to buy id wait til they either update the other battletomes with items and spells and just nab the generals handbook
Yeah I've been looking at either Stormcast or Seraphon but it looks like the books only have lore and Battalions, which I don't really plan on using since we'll be playing with points. If they update it with artifacts/command traits/spell lore I'd be down for it, but in the meantime I guess they just use the options out of the Order section of the Handbook.
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![[Post New]](/s/i/i.gif) 2016/07/08 15:16:14
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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str00dles1 wrote:
@ Totalwar - If they are within 3 inches of a wildwood at the start of your movement phase, you roll a d6 on a 2-6 you teleport and set up within 3 inches of another wildwood. 1 is you fail. So yea of you move your guys close to one and have 2+ wildwoods on the board you can have lots of teleporting. Counts at their move for the turn (unless you roll a 6 then you get another move)
Which means I can virtually move my units anywhere on the board any time I want?
Which means I can have a unit of bows shooting all game in cover and teleport away whenever they want?
I can rule the universe...
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2016/07/08 15:25:35
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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n0t_u wrote: AduroT wrote:str00dles1 wrote:No formation for Ala
Theres a formation for her "guard" which Is a mix of stormcast and Sylva
As for setting up Wildwood - Yes. If your army is 100% Sylva. After all other scenery pieces are set up, but before players choose deployment and armies you can place 1 wildwood anywhere 1 inch from another piece of terrain.
You get 1 to start but they have lots of ways of making more easily
Is one Wyldwood two of the GW forests or just one? If two, do they need to be together/touching or can you set them up apart?
If its the same as before it's 1-3 citadel woods and need to be within 1/2" of each other.
The Warscroll on the app says a Wyldwood is 2 of the GW forests. Is that replaced by an entry in the new book?
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![[Post New]](/s/i/i.gif) 2016/07/08 22:49:56
Subject: Review: Thoughts on the Sylvaneth Battletome
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Regular Dakkanaut
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The new battletome says "The Sylvaneth Wyldwood is a terrain feature consisting of up to three citadel woods placed within 1" of each other".
And yes, I agree with the OP, its a great book.
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![[Post New]](/s/i/i.gif) 2016/07/09 03:18:38
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Longtime Dakkanaut
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Totalwar1402 wrote:str00dles1 wrote:
@ Totalwar - If they are within 3 inches of a wildwood at the start of your movement phase, you roll a d6 on a 2-6 you teleport and set up within 3 inches of another wildwood. 1 is you fail. So yea of you move your guys close to one and have 2+ wildwoods on the board you can have lots of teleporting. Counts at their move for the turn (unless you roll a 6 then you get another move)
Which means I can virtually move my units anywhere on the board any time I want?
Which means I can have a unit of bows shooting all game in cover and teleport away whenever they want?
I can rule the universe...
Erm no. Like I said at the start of your movement phase. The enemy gets a turn so he could shoot you or charge you, then your stuck.
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![[Post New]](/s/i/i.gif) 2016/07/09 03:46:32
Subject: Review: Thoughts on the Sylvaneth Battletome
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Regular Dakkanaut
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It's a little ambiguous if the abilities and allegiance trait meant the full 3 wyldwoods or not. Great book from what I've read other than that little bit. I'm assuming every time the term "Sylvaneth Wyldwood" it means 1-3 "Citadel Wyldwoods"; with "Citadel Wyldwood" being the singular term. Might be worth a FAQ
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![[Post New]](/s/i/i.gif) 2016/07/09 08:39:08
Subject: Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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GuitaRasmus wrote:The new battletome says "The Sylvaneth Wyldwood is a terrain feature consisting of up to three citadel woods placed within 1" of each other".
That is a lot more woods than I was expecting...
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![[Post New]](/s/i/i.gif) 2016/07/09 09:41:33
Subject: Review: Thoughts on the Sylvaneth Battletome
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Lady of the Lake
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AduroT wrote: GuitaRasmus wrote:The new battletome says "The Sylvaneth Wyldwood is a terrain feature consisting of up to three citadel woods placed within 1" of each other".
That is a lot more woods than I was expecting...
Well it was just 2+ before. Want a wyldwood to be something like 20+ woods? No problem.
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![[Post New]](/s/i/i.gif) 2016/07/09 09:53:09
Subject: Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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n0t_u wrote: AduroT wrote: GuitaRasmus wrote:The new battletome says "The Sylvaneth Wyldwood is a terrain feature consisting of up to three citadel woods placed within 1" of each other".
That is a lot more woods than I was expecting...
Well it was just 2+ before. Want a wyldwood to be something like 20+ woods? No problem. 
Yeah but I didn't even know that either. I'd assumed a Wyldwood was a single GW forest.
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![[Post New]](/s/i/i.gif) 2016/07/09 10:35:21
Subject: Review: Thoughts on the Sylvaneth Battletome
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Arch Magos w/ 4 Meg of RAM
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I would love to play someone who used this to the max. You could easily get 9 citadel woods on the board at the start of the game from my understanding of the Battletome. That would totally fill up the board lol
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/07/09 10:51:12
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Steadfast Grey Hunter
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str00dles1 wrote:No formation for Ala
Theres a formation for her "guard" which Is a mix of stormcast and Sylva
Interesting that they have a battallion that includes units from different factions. I don't recall seeing anything like that before.
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![[Post New]](/s/i/i.gif) 2016/07/09 11:23:30
Subject: Review: Thoughts on the Sylvaneth Battletome
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Lady of the Lake
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Bottle wrote:I would love to play someone who used this to the max. You could easily get 9 citadel woods on the board at the start of the game from my understanding of the Battletome. That would totally fill up the board lol
Could be fun in free play with treesong spam to just slide them around everywhere too.
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![[Post New]](/s/i/i.gif) 2016/07/09 13:45:22
Subject: Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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Are there rules for summoned/moved terrain to prevent it from being placed on top of existing models?
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![[Post New]](/s/i/i.gif) 2016/07/09 13:52:06
Subject: Review: Thoughts on the Sylvaneth Battletome
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Lady of the Lake
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AduroT wrote:Are there rules for summoned/moved terrain to prevent it from being placed on top of existing models?
Treesong specifies the wildwood cannot be within 3" of enemy models and other terrain features. Interesting to note that while a unit fully within the wyldwood would move with it, if a unit is partially in it the wyldwood is unable to be moved. It also doesn't say when the woods would awaken, as they can on a successfully cast spell but I'm not sure if you would do it before or after they move.
Treelord Ancient says it cannot be within 3" of other models.
The rest seems to say it just needs to be at least 1" away from other models.
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This message was edited 1 time. Last update was at 2016/07/09 13:54:55
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![[Post New]](/s/i/i.gif) 2016/07/09 14:09:29
Subject: Review: Thoughts on the Sylvaneth Battletome
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Regular Dakkanaut
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Does anyone else think tree revenants are a bit out of place? I mean the rest of the army are tree-folk and suddenly there are some half elves? Love the beetle though, some more animals e.g
Eagles, bears etc would have been better and fit more with it being a realm of 'life'. Can the beetle be fielded on its own?
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![[Post New]](/s/i/i.gif) 2016/07/09 14:16:17
Subject: Re:Review: Thoughts on the Sylvaneth Battletome
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Dakka Veteran
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Yes, what's the story of the revenants? It is unlikely that I'll ever get that book and there's no one in my close vicinity (1k kilometers) that has it.
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![[Post New]](/s/i/i.gif) 2016/07/09 14:18:41
Subject: Review: Thoughts on the Sylvaneth Battletome
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Lady of the Lake
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Yeh, they feel a bit weird. Sadly the beetle cannot be fielded by itself
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![[Post New]](/s/i/i.gif) 2016/07/09 15:24:22
Subject: Review: Thoughts on the Sylvaneth Battletome
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Nihilistic Necron Lord
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The sales blurbs have referenced the revenants as taking on the appearance of their old protectors, so they're not half elves or anything, just trees imitating the appearance of elves.
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![[Post New]](/s/i/i.gif) 2016/07/09 16:00:56
Subject: Review: Thoughts on the Sylvaneth Battletome
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Regular Dakkanaut
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Ah ok thanks. Does probably sound a death knell for wanderers continouing as a faction in the further future. Btw, say i did want to field the beetle by itself as house rules are now acceptable, what stats do you think it has?
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![[Post New]](/s/i/i.gif) 2016/07/09 16:35:41
Subject: Review: Thoughts on the Sylvaneth Battletome
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Loyal Necron Lychguard
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Tailessine wrote:Ah ok thanks. Does probably sound a death knell for wanderers continouing as a faction in the further future.
I wouldn't be so sure about that. They didn't discontinue the line like the did with Brettonia or Tomb Kings, and their units are split pretty evenly between being Wanderers (the "new" faction) and Wood Elves (in the Legacy section of points), so they clearly haven't given up on the faction completely yet like they did with others.
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