Switch Theme:

Doom the boardgame by FFG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.fantasyflightgames.com/en/news/2016/7/28/the-invasion-is-imminent-1/





Fantasy Flight Games is proud to announce the upcoming release of DOOM: The Board Game, a completely redesigned tactical combat experience for two to five players based on Bethesda’s blockbuster video game, DOOM.

Glory Kill your way to victory as one of the United Aerospace Corporation’s elite marines or grab control of the legions of demons threatening to take over the complex. Each side of DOOM’s asymmetrical gameplay introduces an entirely unique way to play, whether you're struggling to save Mars from being overrun by Hell’s most merciless demons or fighting to crush each marine and conquer the planet for good. You and up to four friends will play through a series of missions, the marines attempting to achieve a variety of objectives and the invader orchestrating a barrage of savage demon attacks against them. While the marines can respawn after death, they can only do so a set number of times before the demons claim victory over the mission, threatening not only the UAC’s operation, but the survival of humanity as a whole.




You Have Your Mission

DOOM provides two operations of six missions each for your invader and marines to battle through. Every mission takes place on a unique map and presents a different set of objectives and threat levels. The objective cards designated for each mission describe the victory conditions for both the team of marines and the invader, in addition to all associated special rules. The marine’s objectives can vary from securing the battle area to collecting valuable assets, while the invader has just one goal—to kill the marines…repeatedly.

The invader’s method of summoning demons is determined by one of three assigned threat cards—Infestation, Horde, and Assault. Portals scattered across each map designate areas where new demons will spawn from, but how those portals behave will vary depending on the threat card, throwing demons onto the map in unique ways and forcing the marines to approach each mission with a customized strategy.

Humanity’s Last Hope

Each of the four marines, Alpha, Bravo, Charlie, and Delta, begin with the same special sprinting ability and equal health points, but differing classes and weapon loadouts will help each marine establish a distinctive set of strengths, abilities, and strategies. Class cards are selected at the beginning of the mission and provide your marine with unique skills, from increasing your defenses to loading your action deck with grenades.



You will also begin each mission with a ten-card action deck, featuring armor, three pistol actions, and three cards each for your marine’s designated guns. Throughout the game, you will take a number of these cards into your hand and play them as actions. Every card in your deck will give you either a main action, a bonus action, or a reaction. While main actions will deal significant damage to any advancing demons, the less powerful bonus actions may be easily chained together to execute additional unique and useful attacks, movement, or other actions. Both main and bonus actions may only be used during your activation, though your deck will also contain a reaction or two, such as your armor, which can be used to respond to an attack at any time. These cards can help you avoid damage, retaliate with an attack, or draw more cards into your hand.



Even if you are without reaction cards in-hand, you are not without defense when targeted. Whenever your marine comes under attack, you will flip one of the cards remaining in your deck. The symbol in the upper right-hand corner of the flipped card designates the strength of your defense, either limiting the damage you take, denying the attack altogether, or forcing you to take the full force of the demon’s strike. The most effective defense will often come from cards that perform less powerful actions, so every draw from your ever-cycling action deck is a thrilling gamble, whether you’re filling your hand or defending yourself.

Not only do your marines begin the game with this ten card deck, but they will also have opportunities to expand their arsenal with pickup items. The marines are only as dangerous as the weapons they wield, so your game is heavily defined by both their initial loadout and the equipment they collect. At the start of each mission, the map will be populated with health packs and weapons for the marines to find as they pursue the mission’s objective. Health packs allow the marines to recover health, and can make the difference between life and death in a dire situation. Weapons, on the other hand, expand a marine’s action deck with new, often more powerful cards than those in the starting action deck. The earlier you set out to collect these weapons, the more quickly you may be able to gain the upper hand in your fight to save humanity.



Hell Has Arrived

One player in your game of DOOM will take the invader role, commanding the legions of Hell in an attempt to terminate the UAC Marines. As the invader, you are able to spawn hordes of demons throughout the mission from portals scattered across the campaign map. Your band of relentless fighters and the way they spawn will vary depending on the threat and invasion cards designated by each mission. The threat cards mentioned earlier apply unique rules to the portals around the map and at what point you may introduce new demons, while the invasion cards, kept hidden from the marines, indicate exactly which demon types you’re able to summon. While the marines have the ability to respawn when they die, you instead summon masses of increasingly terrifying demons.

Each of the three portal tiers has two invasion groups which you may choose spawn, increasing in strength and ability as the mission progresses. Early on, you’ll be able to summon less powerful demons, such as a mob of possessed soldiers or a single armored Pinky. While both of these demons are a threat to the marines, they are less intimidating than, for example, the Mancubus or Baron of Hell. You will be able to summon these menacing monsters and others like them when the red, higher-threat portals become available to you, increasing the challenge to the marines as they draw nearer to achieving their objectives. Because the invasion cards are not available to the marines, they will also be unaware of the terrors headed their way until the demons actually spawn.



Where the marines have action decks to indicate many of their abilities, each class of demon has specific speed, range, health, attack, and special abilities indicated on their demon card. Some of these abilities are inherent and may be used at any time, while others require special Argent Power to trigger. These tokens may be collected by discarding event cards or spawning an invasion group which includes additional Argent Power. Once the tokens have been assigned to a demon type, they cannot be moved, so it is in your best interest to spend them before each demon dies, again adding difficulty for the marines as they progress.

Event cards are the invader’s equivalent of an action deck where defense and special abilities are concerned. The cards in this deck vary depending on the mission being played, and are indicated alongside objective, threat, and invasion cards. At the beginning of the status phase, before activation for all characters begins, you will draw event cards until you have six in your hand, and may then discard up to three to generate Argent Power. The cards kept in hand can be used throughout the activation phase to modify attacks, defenses, and more. The cards remaining in the event deck serve as your demons’ defense when attacked by marines.

The Glory of the Kill

One of the most unique elements of the game of DOOM is that death is viewed as more of an expected inconvenience than a total failure. Each marine will certainly leave a trail of deceased demons in their wake, but not without taking lethal damage along the way. Not only are these elite soldiers able to die, but they are expected to do so. In fact, the invader’s sole objective in any mission is to not only kill the marines, but kill them a number of times. The idea of the game is to run in, guns blazing, without fear, and then keep on running—there’s a job that needs doing here, and respawning is just part of the fun.

Fear of death has no place in this game, and it is this reckless abandon that will allow your marines to take advantage of two exceptional abilities—the Glory Kill and Telefragging. Below each demon’s health is a stagger value, signifying the amount of damage they must take before a marine can perform a Glory Kill. Once a demon has become staggered, a marine may charge into the demon's space for two movement points and dispatch them with ease. Similarly brutal is Telefragging, an action in which a marine may move from one active teleporter on the map to another. If occupied by a demon, you immediately remove that monster from the game. With that in mind, the invader player would be best served by avoiding active teleporters at all costs.

Face Your Doom

Gear up and lock down to bring the thrilling experience of Bethesda and id Software’s DOOM to the tabletop with DOOM: The Board Game. Whether you aim to charge through the mob of demons with your team in pursuit of a larger goal or flip the switch and command Hell’s death-dealing masses to slaughter the UAC’s best and brightest, a descent into the fiery pits of DOOM is sure to bring out the master combatant in you.

DOOM: The Board Game is expected to arrive at retailers during the fourth quarter of 2016!





... floor tiles eh ?

who'd want those ?!


Really liked the Gears of War game they did, might well check this out too !


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I played the Doom boardgame that came out with Doom 3 a lot. I liked it and it was pretty fun. I'm curious how similar this will be.

Check out my Youtube channel!
 
   
Made in gb
Raging Rat Ogre




The monsters look great but if I didn't already know they were from the Doom boardgame I'd never have guessed the origin of the human soldiers, they look as generic as they come.

Otherwise it looks like a bit of alright!
   
Made in us
Regular Dakkanaut



Minnesota

Normally I avoid FFG's rerelease of existing titles but I think I'll be dropping my old copy of Doom for this.

40k: Nids, Orks, Guard, GSC
AOS: Vampires, Beastmen, Ogres, Dwarves
WarmaHordes: Menoth, Legion, Skorne, Convergence
Dropzone Commander: All 5
Infinity: Combined Army
Malifaux: Arcanists, Neverborn, Guild
Dark Age: Forsaken
Flames of War: Germany 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Rerelease? Reading the text, it looks like a brand new game.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Major





Reminds me a lot of Imperial Assault (no bad thing) which is no surprise as the old Doom board game was very much a precursor to Decent and IA.

Nice looking minis and board pieces. I think this is likely to end up on my Xmas list!


"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!" 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

But will I be able to rip and tear?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka






Looks cool!

Hopefully they will include all the minis in the box and not give you tokens for some of them which you can "upgrade" via separate purchases like with IA....

This message was edited 1 time. Last update was at 2016/07/28 18:42:03


"The Omnissiah is my Moderati" 
   
Made in gb
Major





 BrookM wrote:
But will I be able to rip and tear?


Looks very much like it!

Fear of death has no place in this game, and it is this reckless abandon that will allow your marines to take advantage of two exceptional abilities—the Glory Kill and Telefragging. Below each demon’s health is a stagger value, signifying the amount of damage they must take before a marine can perform a Glory Kill. Once a demon has become staggered, a marine may charge into the demon's space for two movement points and dispatch them with ease.

"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!" 
   
Made in us
Swamp Troll




San Diego

SOLD!

Aaaaand that's that.. I was resisting kickstarters from lesser known companies trying to do something like this with my own miniatures and Battle Systems.. then if FFG doesn't come out with this. Definitely on board for this one.

   
Made in us
Thermo-Optical Tuareg





California

I liked the original, but barely ever got to play it. This looks like it should be equally fun. Hopefully the figures are proper 28mm this time.

   
Made in us
Nasty Nob on a Boar





Galveston County

Pics for work blocked?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Looks fun. What's the price tag? The Dark Souls boardgame looked fun, but carried a steep price

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

MSRP $79.99 says the link.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Naturally they go and do something like this after I've finally broken free of FFG's endless cycle of revised editions and expansion after expansion.

Doom was one of the first board games that dragged me back into the hobby aspect of the whole tabletop scene. The figures for that are certainly starting to show their age a bit.

Nevertheless I'll be keeping an eye out for clearanced sets or Barzam's purchase.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Looks allot better than the previous version and they have seem to have gotten rid or at least altered the annoying range mechanic.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Fresh-Faced New User



New Jersey, USA

looks good, I kind of wish it was co-op though.
   
Made in si
Foxy Wildborne







I'm afraid the original Doom dungeon crawl turned me off the genre forever.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

I'd wager the mechanics are vastly different as the previous was based on Doom 3 video game, which was close quarters and all about ammo conservation, while this appears to be based on the new Doom, which is all about causing as much fast paced destruction as quickly as possible.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Warning From Magnus? Not Listening!





Va

This has grabbed my attention. Like the look of the invaders a lot. The marines are very bland but its Doom, that's to be expected. I do wish it included an AI mode for the invaders, though.

Check out my Deadzone/40k/necromunda blog here! 
   
Made in us
Longtime Dakkanaut




Another FFG Rerelease = sad

A rerelease of one of the worst games they have done = even worse

Doom ver 1 was play to see how far you can get before your horribly murdered by the unbalanced game. It was about as much fun as smashing ones privates in a car door.
   
Made in fi
Longtime Dakkanaut




I played original Doom boardgame a little and it really didn't feel much like DOOM. Environment and board tiles felt sterile and monsters were few, it just felt very generic.

Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

There is simply no way of capturing the latest iteration of Doom in a slow-moving boardgame. Nice minis, but fairly pointless.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Ah, but are there huge guts? I can't rip and tear if there are no huge guts.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Warning From Magnus? Not Listening!



UK

One please! I don't know how FFG do this. It's like they're tapped directly into my soul.

Dead account, no takesy-backsies 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

str00dles1 wrote:
Another FFG Rerelease = sad


explain

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

As the proud owner of 2 sets of the original DOOM game they did, all I can say is I hope the tiles are compatible!

 reds8n wrote:
... floor tiles eh ?

who'd want those ?!


No one I know...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gr
Thermo-Optical Spekter





Greece

Yes it looks good, yes, it is an instant addition to the collection.
   
Made in us
Thermo-Optical Tuareg





California

 H.B.M.C. wrote:
As the proud owner of 2 sets of the original DOOM game they did, all I can say is I hope the tiles are compatible!

 reds8n wrote:
... floor tiles eh ?

who'd want those ?!


No one I know...


From what's visible, they look more like they'll be compatible with Imperial Assault rather than Doom v.1.

   
Made in us
Incorporating Wet-Blending






 H.B.M.C. wrote:
No one I know...


Okay, don't buy it.

I know some BGG'ers were unhappy that DOOM was OOP, and the expansion set is overpriced, assuming you can find it.

IMO, DOOM was *the* best of the Descent dice system. Y'know, before Descent made everything complicated and those nasty heroes were winning.

IIRC, the previous DOOM did not use an Action deck, but the Action deck looks quite fun. Nothing like imperfect information to throw off the Overlord!

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
 
Forum Index » News & Rumors
Go to: