godardc wrote:Hi there,
I have been in the game for some years now, but not my brother. Even if he always was in the universe, and played all of the Dawn of War, he has never really been in the game.
So, he just started a
SoB army, the most expensive and unheeded faction of
40k.
It doesn't look like a good first army, but I acknowledge it is a very charismatic army (I wanted to do a small
SoB force myself, but the fact they are metal models stopped me).
Do you have any advice to make his journey into
40k better with the witch hunters ?
Thanks !
Sisters of Battle are actually a solid mid-tier army, only really let down by the lack of fancy formations and detachments that everyone else has and the limited model range of their units. The weird consensus that the army is bad is not actually founded in any table-top performance, rather by the rareness of the army
imo. Like most armies it has its good and bad units, with the limited range of units meaning you'll be taking multiples of the same unit type.
Good Units:
HQ:
Saint Celestine - She murders anything without a 2+ or a good invulnerable save in combat. T3 and a lack of AP2 lets her down a bit, but her Act of Faith means she gets back up after 'dying' the first time.
Uriah Jacobus - great at supporting big units of Battle Sisters, as his fixed Warlord Trait gives the unit a 5++ Shield of Faith save. Plus he counts as a Ministorum Priest which...
Ministorum Priests - fantastic force multipliers for close combat. The War Hymns supercharge any unit's close combat abilities, and since Adepta Sororitas get them as Independent Characters you can plug them in anywhere in an Army of the Imperium ally.
Cannoness - The only non-unique, proper
HQ you can get. Point for Point she's worse than a Captain or Chaos Lord, but you can make a somewhat resilient combat character with the Mantle of Ophelia (Eternal Warrior), a Rosarius (4++) and War Hymns from a Ministorum Priest. Biggest problem will be getting her into combat since she has no Jump, Bike or Assault Transport options.
Ecclesiarchy Battle Conclave - Load up with Crusaders (Storm Shield/Power Sword) and Death Cult Assassins (dual power swords with a very good stat line), add a couple of Ministorum Priests and you have a fairly nasty close combat unit. Like the Cannoness though, the problem will be getting them into Close Combat. Maybe look into the Inquisition Codex which can take the same unit, but gets Land Raiders as Dedicated Transports.
Troops:
Battle Sister Squad - Your only choice, but luckily they're not too bad being able to take double Special Weapons in a 5 woman squad. More flexible than Tactical Marines which is amusing, and can take Immolators (ie Razorbacks with Twin-Linked Multimelta) as a
DT. You're either doing a big 20 woman blob with Uriah as the Warlord for a sweet 5++ or you're mechanising them in Rhinos/Immolators.
Fast Attack:
Dominions - Probably the best unit in the codex. Give them 4 Meltaguns and either Outflank or Scout them up the board in Immolators (or Repressors if you're using Forgeworld). Their Act of Faith is Ignores Cover, which synergies amazingly well with Meltaguns.
Seraphim - Solid Jump Unit which can put out a surprising amount of pain from their dual Hand Flamers - their Act of Faith is Shred which really ups the damage from them. Don't bother with Inferno Pistols since they are stupidly expensive. Natural bodyguard unit for
St. Celestine.
Heavy Support:
Exorcists - The only real long range firepower, and its unreliable as hell (they fire
D6 shots a turn). However since its S8 AP1, when they get a good a salvo off they rip things up. Decent amount of survivability on a Predator chassis too (AV13/11/10).
Retributors - Can take 4 Heavy Flamers, Heavy Bolters or Multimeltas. Don't bother with Multimelta's, but since their Act of Faith gives them Rending they can make good use of Heavy Flamers or Heavy Bolters for a turn. Either drive them up in a transport to Flame On with Rending Heavy Flamers or sit in the back taking pot shots with Rending Heavy Bolters.
Forgeworld:
Repressor - AV13/11/10 Dedicated Transport with 8 Fire points (3 each side, and 2 from the top hatch)! Has a Storm Bolter, Heavy Flamer and Dozerblade as standard wargear! Double the price of a Rhino, but definitely worth it. Might have to convert your own models, though supposedly the kit is coming back.
Avenger Strike Fighter - the only Flyer Sisters get, but its not too bad. AP3 minigun and two Lascannons put out decent firepower, but its fairly fragile with only 2
HPs at AV12/10/10. Model looks pretty cool though
'Bad' Units:
Cannoness, Celestians, Repentia, Penitent Engines. You can make them work, but you're starting from bad place though Repentia and the Cannoness really only suffer from a lack of assault delivery options.