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Heirophant houseruled to have 3++. How the feth do I kill it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Lesser Daemon of Chaos





UK

My gaming group has come to the conclusion that when our resident nid player finally gets to use his shiny new titan that we will test it out with a 3++ (according to the old warp field rules or something like that). The main argument for this is that the supremacy suit has a 4++ to shooting and the D while being similar toughness but ultimately 400 points cheaper.

So how on earth do you kill a GMC with a great save and some ridiculous regeneration rule (IIRC it gets to try for a 6+ regen roll per wound lost)? The good save makes me want high RoF weapons, but in order to put wounds on in the first place high str is needed. In my (limited) experience the two tend to be mutually exclusive.

The best I can think of is grav bikes/sternguard/cents, any other options that would work (for tau/C:SM)?

Thanks in advance

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in us
Legendary Master of the Chapter






Dont play it?

or house rule other things.

or play it a few times, and once they realize its too good or bad they will adjust accordingly. but its a house rule you do you man.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Spam Grav and D. Really the only thing you can do here.
   
Made in gb
Lesser Daemon of Chaos





UK

That's whats I thought... So just bring the nastiest/cheesiest stuff I can and pray for good hit rolls, basically.
Would it be better to take 10 Grav sternguard in a pod, 9 + libby for shooting buffs in pod, or cents in pod? I only have one pod, so some poor fether will have to take the bus right up to the bugs feet - unlikely to make it, in other words.

Also, the eldar player is eager to throw his revenant titan at it (pacific rim style), most likely with the 4 D blast build. Is there any point in allying a supremacy suit for my army? Seems a bit out of it's weight class here

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in gb
Battleship Captain




Indeed. If you give it that much of a save, Destroyer is the way to go. With a decent invulnerable save and Feel No Pain, grav weapons are a bit unreliable.

The 'normal' Hierodule is very good up to a point; that is - firing anything less than a lascannon at it is a waste, no matter the quantity of fire you have available (I think it needs something like 200 scatter laser bursts to bring one down, even if it never regenerates!), whilst 6 grav centurions can reliably drop it in one volley of fire.

Personally I'd have given it a points chop rather than trying to bulk it up; the Hierophant feels about right to me - and turbolaser fire should easy-bake it.

I'd actually suggest a cover save rather than an invulnerable save. The thing is fast as buggery (Agile means it can run twice per turn) and if you let it get into close combat....you're doing it wrong (the bio-titan having the WS and initiative advantage over most opponents, superheavy or not!).

my suggested houserule would be to let it use more than one of the Imperial Armour Anphelion biomorphs simultaneously. Transport Sacs with a Venomthrope inside is nasty - and a cover save is arguably more appropriate; stopping gunfire but not close assault, and shrouded makes it easy to pick up a 3+ cover save, whilst Incendiary Ichor makes it even more terrifying in an assault; it's big weakness at the moment is that you can't take both.





Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Lethal Lhamean




Birmingham

It's a Heirophant, a 1000 points if uselessness, a 3++ is a nice boost to it's survivability but doesn't remotely help the fact that it's damage output is amssively below par for a unit of that size and points cost.

Grav Cents with a Libby rolling Prescience will knock off quit a few wounds. For Tau a Supremecy suit will easily destroy it as would Stormsurges with their D missiles.

Of course if your friend is bringing a Revenant Titan you can just leave the Heirophant to it's 4 Pulsar shots, it'll be gone in a couple of turns with that kind of firepower.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Yeah just ignore it and kill the rest of his army.

   
Made in us
Regular Dakkanaut





I have only played mine twice, first game it was dead first shot from a D shot. Guy rolled all 6 and was just enough to take it down (First shot of the game too).

Second game she lasted a bit longer, but a large unit of TWC was able to take it down before it could take all of them out. It is really overpriced for what it can do.
   
Made in us
Fixture of Dakka





Let it obliterate you. Don't even try to fight it.

If power-hungry bullys/idiots want to make up stupid cheese, let them get it out of their system.

Afterwards, if they don't realize what a mistake they've made. They're not the kind of people you want to be hanging out with anyway.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Tunneling Trygon





NJ

 Galef wrote:
Yeah just ignore it and kill the rest of his army.


This. All of the this
   
Made in gb
Lesser Daemon of Chaos





UK

How does a supremacy suit have this thing beat? Do masses of str10 + a better save win vs a single strD and a few weaker shots? Or do you mean that the suit + 400 points of other things > biotitan?

 DarknessEternal wrote:
Let it obliterate you. Don't even try to fight it.

If power-hungry bullys/idiots want to make up stupid cheese, let them get it out of their system.

Afterwards, if they don't realize what a mistake they've made. They're not the kind of people you want to be hanging out with anyway.


I don't mean to misrepresent the guy - He's anything but a cheesemonger, the main reason for the houserule is to attempt to balance the biotitan to be roughly equivalent to 1000 points of supremacy suit (if that makes any sense). As none of us have no experience fiddling with stats (or playing with titans, for that matter), an improved save was agreed to be the simplest fix, regardless of whether it was the most appropriate option. I'm expecting the changes to be toned down a lot after we finally get round to using it and realising what a monster we've created. I actually love the idea of a points chop. Much more appropriate.


Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

The Biotitan has AP3 guns. It will never kill a supremacy suit.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Lesser Daemon of Chaos





UK

oohhhhhh..... they're only ap3? That makes a lot more sense now

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in gb
Fresh-Faced New User




Honestly the Heirophant is a complete joke for the points it costs! Mine has been taken down in one Grav volley last year. It really only comes out for fun themed games . It used to have a 3++ and even then I found it to be balanced but certainly not over powered. Granted it would regenerate a couple of wounds back from time to time.

But seriously house ruling it to have its warp field save back is the bare minimum I would consider using it again and anyone complaining about it should step back and take a long hard look at how the game has changed over the last couple of years. Obviously you need high strength weapons to tackle it, it's a freaking bio-titan. But as mentioned just ignore it, it's damage output is laughable for what it costs. I would even go so far as to say it's the single most over costed single model produced.

Then again it's Nids and they just flat out suck all over so why should this be any different.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Personally speaking it should have the 3++ along with AP2 on its cannons.
Even then it's a joke.

I ran mine for 3 games in total then got fed up and sold it on.
It's rules really do nothing to help it and with current books its a joke.

Strength D, grav, any form of anti tank will do.

While it takes a bit of shooting to knock down, its damage output is just sad.
You could just ignore it the entire game and it wouldn't earn its points back.

   
Made in gb
Battleship Captain




Again, being able to take all the biomorphs at once would help a lot; it becomes a bloody lethal monstrosity in close combat (even more so than it already is!) and gets the option to protect itself cheaply with a decent cover save and a load more firepower (essentially a half dozen biovores, one-and-a-half quad-guns and a scythed hierodules hellstorm acid spray).


Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Tyranids paying double or more what other races pay for our sub par GMCs is a sad state of affairs.

The faction most identified with MCs being worse at fielding the unit type than Tau, Eldar and Daemons is also a glaring failure in game design.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot



NC, USA

To be fair, the Heirophant needs a better invunerable save. In its current rules it gets a 6++ which is ridiculous compared to what damage it can dish out (12 shots of AP3 at BS3) and its point cost.

General consensus in my gaming group is that all Tyranid GMCs are about twice the cost that they should be in this current meta.

This message was edited 1 time. Last update was at 2016/08/31 11:49:44


8000




 
   
Made in gb
Longtime Dakkanaut





If you don't give it the 3++, its not worth putting on the table at 1000 points.

The alternative is to cost it more appropriately, which is probably around 400 points.

That said, when you start putting the crazy stuff on the table for big games, its probably best to start ignoring points and work out collectively how to ensure you all get an enjoyable experience out the game.

This message was edited 1 time. Last update was at 2016/08/31 12:04:08


Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in gb
Lethal Lhamean




Birmingham

 DarknessEternal wrote:
Let it obliterate you. Don't even try to fight it.

If power-hungry bullys/idiots want to make up stupid cheese, let them get it out of their system.

Afterwards, if they don't realize what a mistake they've made. They're not the kind of people you want to be hanging out with anyway.

I take it you have no idea how bad the Heirophant is otherwise you'd know just how silly this comment is.
   
Made in us
Longtime Dakkanaut




Yup, a 3++ is about the only way it should ever see the table. You won't have too many problems taking it down, the thing is 1000 pojnts after all.

That makes it significantly more expensive than a warehouse Titan and the Titan would kill it before it got to do any damage back with it's current stats.

   
Made in us
Infiltrating Broodlord





Indiana

I will also chime in my two cents. There is a reason I own a Harridan and not a grounder... while they look scary and intimidating, a heirophant will not do what you think it does. Ironically, 1000 pts of screamer killers would do more.

This message was edited 1 time. Last update was at 2016/09/05 12:45:12


"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in nl
Longtime Dakkanaut






How not to kill it should be the question. You know how many knights or wright knights you could field for the same cost of that monster right ?


Automatically Appended Next Post:
Also its footprint is huge. Just tie it up with whatever, or buy some tactically placed fortifications denying its movement.
It needs to murder trough 166+ points a turn to ever make its points back.

This message was edited 3 times. Last update was at 2016/09/05 12:54:08


Inactive, user. New profile might pop up in a while 
   
Made in gb
Battleship Captain




2-3 Knights. Which - to be honest - I'd actually give it a fair chance of beating the crap out of if you can use it tactically.

If you can shoot a knight with both biocannons and charge it, the Hierophant should do an average of 1.5 hull points from shooting (assuming ion shield and frontal armour), 0.5 hull points from Hammer of Wrath, and just over 4.4 hull points from its 10 WS6 S10 AP2 attacks on the charge.
Thanks to Swiftstrike on those lashwhips, it's I6 and striking before the knight.

The challenge will be trying to take the knights on one-by-one. Incendiary Ichor gives you a bit of leeway; because a knight who causes serious damage to a hierophant in melee will die, instantly - Incendiary Ichor does D3 automatic penetrating hits to a vehicle every time the Hierophant takes a wound.

A Deathblow result should result in mutual annhihalation, but barring that you should win, and knightly ranged weapons are unlikely to do much more than annoy a hierophant. It's just Grav-cannons and ranged destroyer weapons that make them feel vulnerable.




Termagants expended for the Hive Mind: ~2835
 
   
 
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