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Made in us
Gargantuan Gargant





New Bedford, MA USA

With Kill Team getting released for 7E what are you planning on using ?

Spoiler:


Paimon's Adepta Sororitas
Seraphim x9
- double hand flamers w/ split fire
- double Inferno Pistols w/ infiltrate
- Seraphim Superior w/ plasma pistol, Crusader

Eldar Disco Inferno[
- Fire Dragons x9
Infiltrate, Ignores Cover, Shred[/list]

Space Marine Road Warriors
- Bike Squad - Sgt w/plasma pistol & melta bombs, 2 w/ Grav Guns, 4 regular, 1 attack Bike
Infiltrate, FNP, Fleshbane
One of the Grav Gun Bikers gets Fleshbane, for 3 shots that wound on 2+

Radcheck's Roughnecks
- Scout Squad - Sgt, 1 w/ Heavy Bolter (relentless), 5 regular
- Scout Squad - Sgt, 1 w/ Heavy Bolter (FNP), 5 regular
Deploy nothing during regular deployment, deploy 12-18" away after regular deployment, then make 6" scout move, for the entire force

Otto Weston's Dark Eldar
4 Kabalite Warriors
Sybarite
Venom
5 Kabalite Warriors
Venom

Farseer Anath'lan's Adepta Sororitas
6x Seraphim, 2 with hand flamers Sniper & Poison
5x Celestians, 2x meltaguns Preferred Enemy

Astra Militarum Infantry Platoon
Platoon Command Squad (Platoon Commander, 4 Guardsman)
Infantry Squad (Sergeant, 9 Guardsman, 1 with Grenade Launcher)
Infantry Squad (Sergeant, 9 Guardsman, 1 with Grenade Launcher)
Conscripts (20 Conscripts)

Panic's Grot invasion
1 herder 19 grots
1 herder 19 grots
3x rocket buggy

Chaos Cultists
19 Cultists with 2 heavy heavy stubbers
19 Cultists with 2 heavy heavy stubbers



Also, if you haven't seen it yet, Kommissar Waaaghrick wrote a great article about Kill Team using the 6E Kill Team rules after 7E dropped. A few things might have changed since then, but it's still a good read

Kill Team Guidelines
Spoiler:

200 points, chosen from a single codex or codex supplement

0-2 Troops
0-1 Elites
0-1 Fast Attack

• A Kill Team must include at least 4 non-vehicle models. One of these models must be your Leader and three must be Specialists.
• A Kill Team cannot include any models with more than 3 Wounds or Hull Points on their profile, Flyers, or any models with a 2+ Armour Save.
• A Kill Team cannot include any vehicles with a combined Armour Value of more than 33.

This message was edited 7 times. Last update was at 2016/09/10 14:59:22


   
Made in us
Decrepit Dakkanaut





Hyperspace

Kill Team Lightwave
10x Fire Warrior Breachers
-Shas'ui
-Devilfish w/ SMS
-Marker Drone



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in de
Aspirant Tech-Adept






I guess I'll start with this:


Hybrid rush
*The Favoured Disciples x1
*The Faithful Throng x1
Relentless (Mining laser), Master-crafted (Mining laser), Instant death (one of the Disciples)
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

My killteam, for consideration.

Valen's Death Company

Brother Sergeant Valen (Leader)
1x Death Company Marine armed with a bolt gun, power fist, power armor, jump pack, frag & krak Grenades

Specialist 1 - Instant Death USR skill
1x Death Company Marine armed with a bolt pistol, power weapon (axe or sword most likely), power armor, jump pack, frag & krak Grenades

5x Death Company Marines armed with a bolt pistols, chainswords, power armor, jump packs, frag & krak Grenades
(other Specialists will come from here, with different skills determined once I figure out what else I like)

All models are fearless (no break tests), relentless, jump infantry (so good mobility + possible HoW attacks), with rage, feel no pain, and a withering number of attacks on the charge.

I'm looking forward to trying it out.

Take it easy for now.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut




8 corsairs, jetpacks on all.
Felarch with power sword
One model with flamer
One with blaster
Two lasblaster
One splinter rifle
One shrunken catapult
And one with dual brace of pistols (2 shrunken and 2 splinter pistols)

It will be under points, but I pay the extra for heavy mesh armor. No reason jetpacks should grant the armor bonus PLUS changing the type to jetpack infantry for the exact same price as the bonus to armor...

With each model carrying plasma grenades and defensive grenades and one flamer I should be able to take down pretty much anything out there!

This message was edited 1 time. Last update was at 2016/09/02 04:14:59


   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Something like this:

3 Flamers of Tzeentch
3 Nurglings
7 Seekers of Slaanesh / 3 Screamers of Tzeentch

or

3 Flamers
5 Screamers / 3 Plague Drones

or

3 Flamers
10 Daemonettes
5 Furies

or

10 Daemonettes of Slaanesh
6 Fleshhounds of Khorne

Not too many valid options for Daemons I'd say... Especialy the large troops are very expensive, limiting the Elites and FA options. The Killteams should be fairly straightforward. Interested to see what others come up with.

Cilithan

This message was edited 6 times. Last update was at 2016/09/02 11:44:19


Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Oozing Plague Marine Terminator





I think the Kill Team lists can breathe life into certain models in my collection (and dresser drawer) that haven't seen much table.

I have a unit of Possessed Marines each painted up as a different God Type that can actually be playable now.

Or average Joe CSM and Tacticals. (Even the Dark Angels tacticals from DV)

Raptors and Warp Talons.

Anyone with a Power Sword or flamer.

   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Here are the Kill Teams I've been working out, using mainly models I already have either built or on sprue waiting to be built. I am waiting to see what (if any) changes have been made to the Specialist rules in the new version of Kill Team before figuring out what rules to give to whom.


Deathwatch

Spoiler:
2 Veterans with Boltguns
1 Veteran with Deathwatch Shotgun
1 Veteran with Stalker Boltgun
1 Veteran with Infernus Heavy Bolter *
1 Vanguard with Lightning Claw
1 Biker w/ Melta Bombs

* With lower overall armour values on vehicles and less high-Toughness models, I see the Infernus being better for Kill Team than the Frag Cannon due to the longer range and higher rate of fire of the Heavy Bolter part, and the AP4 on the Heavy Flamer being better for burning anything other than MEQ out of cover, plus it is 5 points cheaper. I have Vengeance rounds and the Lightning Claw for dealing with 3+ Armour if necessary.

My main worry with these guys is how to deal with horde type Kill Teams - such as the Guardsman Platoon and Gretchin spam or Cultist spam variations.



Legion of the Damned

Spoiler:
1 Legionnaire Sergeant w/ Storm Bolter
4 Legionnaires w/ Boltguns
1 Legionnaire w/ Meltagun
1 Legionnaire w/ Heavy Bolter

The glut of special rules these guys carry will hopefull make them an interesting force to play. Their 3++ Save should make them pretty survivable, while the Flaming Projectiles rule should help weed out enemies in cover. Slow and Purposeful means I can move and fire the Heavy Bolter to full effect, and anything short of 3+ Armour will be useless against it's AP4 Flaming Projectiles.



Ork Blitzers

Spoiler:
1 Boss Nob w/ Kombi-Rokkit & Big Choppa
1 Boy w/ Rokkit Launcha & Choppa
8 Boyz w/ Sluggas & Choppas
1 Stormboyz Nob w/ Slugga & Power Klaw
4 Sotrmboyz w/ Sluggas & Choppas
1 Runtherd w/ Slugga & Grabba Stikk
10 Gretchin

I see the Stormboyz surging forward to get in the face of the opposing force right away, with the Stormboy Nob singling out any vehicles to tear apart up close. Then the Boyz come behind, along with the Gretching, to overwhelm the survivors in a tide of Mean Green.



Ork Specialists

Spoiler:
1 Kommando Nob w/ Slugga & Big Choppa
1 Kommando w/ Burna
1 Kommando w/ Rokkit Launcha
2 Kommandos w/ Sluggas & Choppas
1 Stormboyz Nob w/ Slugga & Power Klaw
4 Sotrmboyz w/ Sluggas & Choppas
1 Runtherd w/ Slugga & Grabba Stikk
10 Gretchin

This one I see working a bit differently than the one above, with the Kommandoz starting closer to the enemy and harassing them from cover, while the Stormboyz zip around and help where needed .The Gretchin can hold objectives or provide additional support.



Harlequins

Spoiler:
1 Troupe Master w/ Shuriken Pistol & Close Combat Weapon
1 Player w/ Shuriken Pistol & Harlequin's Embrace
3 Players w/ Shuriken Pistols & Close Combat Weapons
2 Skyweavers w/ Shuriken Cannons & Star Bolas

This one is going to be rather fragile, but hopefully their Flip Belts will allow me to make good use of cover. The Skyweavers, withe their Shuriken Cannons and Star Bolas, should be able to deal with any vehicles by at least Glancing them to death, and also provide highly mobile support for the rest of the team.



The following three Kill Teams are based off of characters and warbands from my old Inquisitor games with my wife and our friend. Since Inquisitors aren't allowed in Kill Team (being HQ), the Interrogators (as played by Ministorum Priests) represent younger versions of the Inquisitors they will become later on in life (i.e. when we played with them in the Inquisitor game.) The warbands have been padded out a bit with additional characters and vehicles to form full-sized Kill Teams, but still retain a lot of the flavor they had in the Inquisitor game. They may not have quite the most optimal loadouts on everything, but due to the connection with my previous gaming, they are still pretty cool to me.


Ordo Xenos

Spoiler:
Interrogator Rahm Belsavis (Ministorum Priest) w/ Bolt Pistol
Dorian Shick, Former Hive Ganger (Acolyte) w/ Boltgun & Melta Bombs
Marius D'Altann Chrono-Gladiator (Arco-Flagellant)
Kristianna Carmisson (Death Cult Assassin)
Alexi Provost (Crusader)
Andur Provost (Crusader)
Operative ΘΣ-327-Α – “Boss” (Acolyte) w/ Boltgun *
Operative ΘΣ-327-Β – “Gunner” (Acolyte) w/ Boltgun *
Operative ΘΣ-327-Γ- “Sharp” (Acolyte) w/ Hot-Shot Lasgun *
Operative ΘΣ-327-Δ – “Stokes” (Acolyte) w/ Plasma Gun *
"Son of Thunder" (Razorback) w/ Twin-Linked Heavy Bolters, Storm Bolter & Psybolt Ammo **

* Always remember to exchange an Acolyte's Close Combat Weapon when buying Rapid Fire guns like Bolters, Plasma Guns, etc. That way, they have the option of shooting the pistol and then Assaulting if the want to. (For the purposes of additional movement, getting into combat so they can't be shot at, etc). It doesn't come up often, but having the option when you need it can be really useful.

** This thing is a nasty piece of work in Kill Team. 3 S6 AP4 shots and 2 S5 AP5 shots on a mobile platform with decent armour and a small transport capacity is nothing to be sneezed at!



Ordo Heretics

Spoiler:
Interrogator Ophelia D'Marquis (Ministorum Priest) w/ Power Sword
Elliysa of D'Altarran (Crusader)
Privateer Juan Ramierz (Acolyte) w/ Bolter & Carapace Armour
Dalton Granger (Acolyte) w/ Melta Bombs & Carapace Armour
Polonius the Psyber Falcon (Death Cult Assassin)
2 Penal Legionnaires (Acolytes) w/ Plasma Pistols *
5 Penal Legionnaires (Acolytes)
"Sword of Laertes" (Rhino) w/ Hunter-Killer Missile & Dozer Blade

One thing I love about Acolytes with Plasma Pistols is that since you can replace "one weapon" with the Plasma Pistol, you can choose it to be their Close Combat Weapon, leaving them with the Laspistol and instantly granting them the Gunslinger special rule, allowing them to fire both Pistols. The fact that they can do this, and then also Assault and gain the +1 Bonus for two Close Combat Weapons (because each Pistol counts as one) means they have a decent potential damage output each Turn, making them a danger even to multi-would models.



Ordo Malleus

Spoiler:
Interrogator Donavan Zaphyr (Ministorum Priest) w/ Bolt Pistol & Power Maul
Daemonhost of Khorne
Daemonhost of Nurgle
Daemonhost of Tzeentch
Daemonhost of Slaanesh
4 Soulbound Operatives (Acolytes) w/ Storm Bolters
2 Soulbound Operatives (Acolytes) w/ Meltaguns
1 Soulbound Operative (Acolyte) w/ Plasma Gun

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Regular Dakkanaut





These are the ones I am going to try once I get me hands on the ruleset.

#1: Big'uns
WraithGuard x6

#2: Big Blades
WraithBlades x6

#3: Rangers Hunt
Rangers x5
Rangers x5
Vyper: x1 + Missle Launcher + Shuriken Cannon

{ like this one }

#4: Avenge the Fallen
Dire Avengers x5 + Exarch w/Power Sword and Shimmershield
Dire Avengers x6

#5 Silent Hunt
Striking Scropions x5 + Exarch w/Biting Blade
Rangers x6

Think I will have a go with those.
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

10 plaguebearers, plagueridden with etherblade
10 plaguebearers, plagueridden




Hydra Dominatus 
   
Made in us
Regular Dakkanaut





My other favorites:

The Sisters:
Celestian Squad x5 w/Hvy flamer and Melta gun
+Superor w/Power sword and Plasma Pistol
+Imolator w/TL Multi-melta and Storm Bolter

Orcs:
Kommandos x10 w/2 big Shootas
+Boss Nob w/Big Choppa
Deffkoptas x2 w/Kustom Mega-Blasta

Harliquinns:
ShadowSeer w/Neuro Disrupter
Troupe x5 w/1 Kiss
+Master w/Fusion Pistol

These should be fun to try.
   
Made in jp
Proud Triarch Praetorian





Can we get the list restrictions put into a spoiler in the top post?
Not sure what is allowed and what isn't...

On the off hand I've gotten this right, would any of these be contenders?:
Necrons -
5x Tomb Blades (5x Gauss, 5x Shields, 4x Scopes, 1x Shadow Loom)
7x Flayed Ones
(200)
3x Destroyers
6x Flayed Ones
(198)
3x Scarabs
5x Praetorians (Rods)
(200)
5x Scarabs
5x Deathmarks
(190)
3x Wraiths
6x Flayed Ones
(198)

Granted, this is only with the understanding that it has to be 200 points or less with no Heavy Support. Apart from that, I'm not sure what other guidelines I'd have to adhere to (vehicles, HQ, etc.). If I knew more about it I might be able to make a proper list.

This message was edited 1 time. Last update was at 2016/09/02 15:58:51


 
   
Made in us
Shadowy Grot Kommittee Memba






The lists I may consider using, if it is a 200 point limit:

Harlequins:

Troupe with Crescendo and Caress on TM, 2 Troupers with Embraces, 1 Trouper with Kiss, 1 Trouper with Neuro Disruptor

Death Jester with Haywire Grenades

Orks (Vietnam Themed):

Kommandos with Power Klaw nob and 2x Big Shootas

3x double-rokkit deffcoptas, 1 with Bigbomm ("Agent Green")

Orks (Speed Freek Themed):

Warbiker mob with Klaw Nob

Warbuggy with big shoota, Scorcha, deffcopta with rokkit




"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




Washington State

I'm going old school with my Kill Team:
IG Veteran Squad
Sergeant w/ Plasma Pistol & Power Sword (Shaffer)
Meltagun (Animal)
Sniper Rifle (Scope)
Missile Launcer (Rocket Girl & Fingers)
5 Lasguns (Hero, Warrior Woman, Shiv, Brains, Demolition Man)

Chimera w/ Multi Laser, Heavy Flamer, Dozer Blade (Grease Monkey)

Ox has to sit this one out, or I can swap him out with the Missile Launcer team. Sergeant Harker would be a good counts as, but 55 points? No thanks.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 skoffs wrote:
Can we get the list restrictions put into a spoiler in the top post?


Done.


   
Made in us
Automated Rubric Marine of Tzeentch




Couple of things I'm looking at:

Tau:
7x Fire Warrior w/ Pulse Carbine
4x Pathfinders
3x Stealth Suits

Eldar:
7x Rangers
5x Warp Spiders, one is exarch
(potentially Striking Scorpions instead, works for a sneaky force in my mind)
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I like my kill Team games at 250pts. Get some extra toys on the table.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in jp
Proud Triarch Praetorian





 adamsouza wrote:
 skoffs wrote:
Can we get the list restrictions put into a spoiler in the top post?

Done.

Much obliged, sir.


 adamsouza wrote:
Kill Team Guidelines
Spoiler:
• A Kill Team must include at least 4 non-vehicle models. One of these models must be your Leader and three must be Specialists.
• A Kill Team cannot include any models with more than 3 Wounds or Hull Points on their profile, Flyers, or any models with a 2+ Armour Save.
• A Kill Team cannot include any vehicles with a combined Armour Value of more than 33.

1- Was there something about Beasts not being allowed to be Leader/Specialists? "You cannot nominate your Leader, nor can you choose a model with the Beast unit type or Swarm special rule to be a Specialist."
2- Did they ever clarify whether Necron Quantum Shielding would contribute to the 33 AV or not? (because if it does, looks like they get zero vehicles available to them for Kill Teams)

This message was edited 2 times. Last update was at 2016/09/02 21:32:58


 
   
Made in ca
Preacher of the Emperor






Here's what I've been building towards...

Dominion Squad:
Superior w/ pistol and bolter (Leader, maybe)
Flamer
Flamer
Stormbolter
Stormbolter
Sororitas Rhino

Battle Sisters Squad:
Superior w/ pistol and bolter
Bolter
Bolter
Flamer
Multi-melta

The plan would be to put poison and sniper on the two Dominion flamers, allowing them to put the hurt on higher toughness models, drive them up inside the rhino and drop them relatively close to the enemy to give them a sporting chance at getting in range. The remaining 3 doms stay inside the rhino, shooting a combined 6 bolter shots at targets in maximum range, depending in how AoFs work they can hopefully ignore cover at some point in the game. Considering maybe swapping the load out of one storm sister with the superior, then I'd have one more bolter running around without needing to keep the superior inside to confer the act of faith, or the superior starts slogging after doing it, whatever.

The other squad footslogs it, flames at opportunity, scatters, tries to take objectives, etc. The multi-melta, though. She gets whatever mobility gimmick I can give her that maximizes her initial placement. If I can infiltrate or scout I'll want to use her to lay a hurt on the opponent's vehicle or heavy-hitter, or else bully them around; if not, I'll settle for relentless and hope for a miracle.

I built up a rhino using vindicator parts for the occasion, I'm looking forward to it.

   
Made in ca
Missionary On A Mission





GTA

Here is my inquisition kill team code name: Barrel of Monkeys

5x Jokaero
1x Priest (modelled in a safari hat and shorts)

Comes out to 200 on the dot.

The goal is to use the Jokaero flexible weapon systems to take on whatever shows up. Grot revloshun got you down? Not with 5 Heavy Flamers. Tanks being a problem? Not with 5 multi melta or lascannon shots.

The goal is to stay away from your enemy as best you can and thin them out with long range weapons and then burn em with heavy flamers if they get close. The main weakness is low T and only a 5++ as well as being super weak in cc so you will want to play keep away for the first few turns at least. However, the whole team does have a inv save so you are slightly less dependant on needing cover to survive.

The Priest can act as a cc shield if need be as he is a little better in cc and don't forget War Hymns. The ability to get a 4++ re-rollable save in cc will make him ok at tar pitting deadly enemies allowing the monkeys some time to reposition if need be. He can also use War Hymns to get the smash rule allowing him to use his cc weapon in a slightly more threatening manner then a pointed stick.

Add specialization to taste and your in for a good time

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in ca
Preacher of the Emperor






 MrFlutterPie wrote:
Here is my inquisition kill team code name: Barrel of Monkeys


It honestly doesn't feel right unless there's an actual barrel...

Could you squeeze in a chimera somehow?

This message was edited 1 time. Last update was at 2016/09/02 20:51:13


   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Nah, just model one of them carrying a barrel, or maybe a barrel objective marker.

   
Made in ca
Missionary On A Mission





GTA

 Captain Joystick wrote:
 MrFlutterPie wrote:
Here is my inquisition kill team code name: Barrel of Monkeys


It honestly doesn't feel right unless there's an actual barrel...

Could you squeeze in a chimera somehow?


You could swap out one monkey for a Rhino straight up.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

There isn't a lot of "horde" kill team from what I see here.
Neither a lot of vehicles.

My Inquisitorial kill team,based on my mini, would be:

2 Death Cult Assassins 30
1 acolytes with plasma guns and carapace armour 36
2 acolyte with flamer and carapace armours 18
3 acolytes with stormbolters and carapace armour s 33
1 acolyte leader, power armour et stormbolter 17
1 acolyte with bolter 5
1 chimera with two heavy bolters, psybolt ammo : 60

= 199

Specialists: one DCA with preferred enemy, one with shred, and the plasma acolyte with tank hunter.
I think arcoflagellants are better in kill team, especially with the USR, but I don't have any.

I choose a chimera rather than a razorback for the fire points and front armor 12. I think it will be very difficult to pass through in Kill Team.

   
Made in ca
Preacher of the Emperor






 MrFlutterPie wrote:
 Captain Joystick wrote:
 MrFlutterPie wrote:
Here is my inquisition kill team code name: Barrel of Monkeys


It honestly doesn't feel right unless there's an actual barrel...

Could you squeeze in a chimera somehow?


You could swap out one monkey for a Rhino straight up.


Okay!

   
Made in us
Brain-Dead Zombie of Nurgle





The Bloat-Fly Harbringers
4x Plague Drones at 168

This leaves 30 points of upgrades. You either get Death's Heads for an assault 2 poisoned attack, Rot Proboscis for Poison 3+, or a Plagueridden plus a greater reward for most likely a balesword. This unit is bonkers because they all have shrouded, and three wounds, and with a toughness of 5 its almost like they will live forever. Hammer of Wrath and Touch of Rust will give a chance at rotting/sliming away any vehicles the opponent brings. Also, these putrid fly boys will not get scared and run away, as in this kill team book daemons have fearless, and fearless units do not take break checks.
The only issue is how difficult it is to give unique personalities to the daemons. Possibly work on what sort of life these poor souls lived before nurgle's rot turned them into plaguebearers? The kits for these guys do not really have much customization.

This message was edited 1 time. Last update was at 2016/09/03 13:02:03


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

My Kill Team is going to be 5x Deathwatch with Stalker Boltguns in a Rhino. Simple as that. Give the Specialists Eagle Eye for added range.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 casvalremdeikun wrote:
My Kill Team is going to be 5x Deathwatch with Stalker Boltguns in a Rhino. Simple as that. Give the Specialists Eagle Eye for added range.
Your plan for vehicles is?
   
Made in gb
Brainy Zoanthrope





Several ideas for Nids/genecult:

3x Shrikes w/ RC, 19x Hormagaunts
Shrike leader
Shrike spec - Hatred
Shrike spec - Shred (in melee)
Horma spec - Infiltrate



2x Zoanthropes, 15x Termagaunts (10 with Devourers)
Zoan leader
Zoan spec - +1 BS
Terma spec - PE
Terma spec - Infiltrate



10 Genestealers w/ Broodlord
BL leader
Gene spec - Fleshbane
Gene spec - Shred
Gene spec - Assault nades



3x Warriors, 1 w/ BS, 2 w/ DS, 11 devilgaunts
BS leader
DS spec - Haywire in melee
DS spec - PE
Terma spec - Shred VS 1+ wound models



Favoured Disciples + Faithful throng
Autogun leader
ML spec - Relentless
ML spec - MC
Disciple spec - Hatred


Faithful Throng + 3x Purestrain Princelings
Gene leader
Gene spec - Shred
ML spec - Relentless
ML spec - MC

Got all the Nid ones painted and ready to go. Interestingly, since Instinctive behaviour is not cancelled out in KT, gaunts still suffer it - meaning you need synapse if you plan on running termas. However, hormas ignore the 1-3 "eat each other" result in a squad of one, and only have to charge and can't run if they fail, which isn't so bad. So those 40 hormagaunt KTs are good to go!

This message was edited 1 time. Last update was at 2016/09/03 18:08:21


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Selym wrote:
 casvalremdeikun wrote:
My Kill Team is going to be 5x Deathwatch with Stalker Boltguns in a Rhino. Simple as that. Give the Specialists Eagle Eye for added range.
Your plan for vehicles is?
Krak Grenades I guess. I could bring them down to three Stalker Boltguns and give them a TL Assault Cannon Razorback instead.

Technically, since each Marine is a separate unit, I could lay down a Barrage of Grenades each turn.

This message was edited 1 time. Last update was at 2016/09/03 20:53:45


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