Point one: This is going to be a superheavy, no way around it. As a superheavy it's got 6+ hull points (probably 9) and can split fire without penalty regardless.
Point two: Keeping ordnance on target for multiple turns is easy enough with the standard Flyer rules. Making up a 'semi-hover-mode' rule is complication that doesn't really help, to my mind; either give it Hover Mode or don't.
Point three: AV13 is an absolute no. AV12 on a Flyer is already ridiculously overarmoured; until 5e's pack of extra-fast Fast Skimmers got turned into Flyers in 6th the only place AV12 existed on Flyers at all was on the Thunderhawk. The excessive amount of AV12 Flyers now is a major source of problems for scaling in the first place.
(From an analogy standpoint the Avenger is an A-10 in space and it's only 12-10-10)
So from that we've got a superheavy, probably 9HP, probably
AV 12-11-11 (about the same size as a Marauder, given that the Marauder is the chassis the Navy's EWACS plane is built on). With weapons coming out of a central bay it's going to need to be a different hull than the Marauder, wings higher and further back. I'd suggest trying to make it more self-sufficient in final loadout than a real
AC-130 is, this vehicle isn't going to be able to rely on coordinated fighter cover or air superiority to anywhere near the level the modern U.S. military can put out. With that in mind let's say it's carrying twin-linked autocannon turrets on both sides just aft of the cockpit and one at the tail for point-defense, then looking at the
AC-130's main bay let's call it a battle cannon and an Avenger bolt cannon firing out one side. For a dedicated ground-attack aircraft I could see giving it Strafing Run; I know the Marauder Destroyer doesn't have it, but the Marauder Destroyer is also a copy-paste of a cost and statline that haven't been updated since 3rd edition, so.
So the end result:
Marauder Spectre (name is tentative)
BS 3,
AV 12-11-11,
HP 9.
Super-Heavy Flyer (or Super-Heavy Flyer (Hover)
Special Rules: Strafing Run
Wargear: Three twin-linked sponson-mounted autocannon (one on each side and one at the tail). One sponson-mounted battle cannon and one sponson-mounted Avenger bolt cannon, both on the same side of the aircraft (choose when assembling the model).
Options: Items from the Imperial Navy upgrade list (standard Armoured Cockpit, Flare/Chaff Launcher, Infra-Red Targeting, Ilum Flares, Distinctive Paint Scheme).
My best guess on pricing puts this around 400-450pts, available as a Lords of War choice to an Imperial Guard, Elysian, or Krieg list.
Automatically Appended Next Post:
Crabbit wrote:I like your idea. My suggestion is a highly customizable loadout. Tons o' dakka for horde armies, low AP bombardment for MEQ+, high Str anti-armor hunter, or mix and match. Since this would most likely be an expensive SH flyer, how about some D blasts? TL Turbo laser anyone?
This is called a 'Thunderhawk'. As written you could just go take a Thunderhawk for your Guard army in the first place.
Automatically Appended Next Post: KayTwo wrote:...The ability to strafe would allow it to place ordnance on the same target for more than one turn at a time, and allows the player to be not as concerned with where it is going or flying off the table which I see as just distracting from the game...
As a longtime Inquisitorial/D99 massed Valkyrie player I can reassure you that 'not flying off the table' becomes routine and easy to plan pretty quickly with the normal Flyer rules. A 6'x4' table is bigger than you think, especially when you can turn easily enough to describe an 18" square in the middle of it.