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Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 mrhappyface wrote:
Damn, some of those results are gonna be painful.

Thanks anyway Luchiban!


If you take the Daemon Incursion Detachment at least you can add or subtract 1 from your roll on the table.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 mrhappyface wrote:
 Sersi wrote:
 mrhappyface wrote:
Damn, some of those results are gonna be painful.

Thanks anyway Luchiban!


If you take the Daemon Incursion Detachment at least you can add or subtract 1 from your roll on the table.

But would you use the Tzeentch warpstorm table if you had to?
Personally I would be borderline not bothering with the new table.


No. there are to many result that apply to you and your opponent; both bad and good.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Well...this looks to be what we feared. Copy-pasted bad chaos formation. At least Slaanesh and Nurgle appear to have a new formation each.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Love ya...Veteranoob!
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 techsoldaten wrote:
 VeteranNoob wrote:

9 Emperor’s Children
must: only Luciius unique; need mk Slaanesh; only mk Slaamesh; VotLW; psykers & demons can take full from Slaanesh expanded discipline
gain: fueled by sensation: VotLW gain Fearless & FnP6+ (units w/icon of excess make that FnP4+), VotLW if slain n fight sub phase before it swings gets 1 immediate attack; Matsers Kakophoni: Noise Marines are troops
WT: gain Warrior; +2 Init; all 1 to FnP of WL & his unit; Gain Fear & melee opponents take fear on 3D6; +1 attack each team you lose a wound (returns if healed); can auto-pass look out sir!
relics: make D3 rolls on combat drugs; gun 12” S8,AP2, assault D6, mental trauma (before attack target takes ldsh test and f failed you re-roll these to-wound);soul snare weapons (to wound 6 is AP2/instant death; you have fear, enemies w/in6” -1 lash; bolt weapons gain blast, ignores cover and pinning; AP3 catatonic trance - target must pass ldsh test/wound or die
army: combat drugs! roll after deployment for all your non-vehicles
1- +1 WS
2- +1 BS
3- +1 Init
4- +1 S
5 - +1 T
6- +1 A
core: chaos warband, Kakophani (Lucius or Ch Lord, 3-6 noise marines—get split fire & all sonic weapons gain shred. If take 6 noise marines they also get +1 St guns)
command: lord of legion
aux: lost & damned + 8
obj: destroy enemy w/noise weapons; kill enemy in challenge; kill a unit falling back; Vp per unit fails morale, fear, pinning (max 3); your enemy picks obj marker and D3Vo when you take it; D3 VP if your enemy controls no objectives (improves)


3 - 6 Units of Fearless Noise Marines with FnP, split fire, shred and +1 S guns. While I would have liked to see them get relentless, this seems almost OP as is.

Just noticed, regular CSMs would get 4+ FnP with Icon of Excess, plus that +1 I. Or with Chosen... that's incredible.


It doesn't fix the Sonic Blasters salvo limitation. But that's still pretty darn good. Enhanced resilience and enhanced shooting in conjunction with some Daemonettes for assault and Emperors Children are rolling again.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Veteranoob can you break down the Slaanesh relics and Warlord Traits? On the Combat Drugs last all game?

Also do the Legions get to re-roll their warlord traits?

This message was edited 1 time. Last update was at 2016/12/03 03:33:28


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Slayer-Fan123 wrote:
 techsoldaten wrote:
Slayer-Fan123 wrote:
 Roknar wrote:
 Rydria wrote:
Basic Emperor's Children marines with Icon of excess seem good, 190 pts for a 10 man squad of initiative 5 marines, with 4+ FNP, Fearless, and a roll on the combat drug table, which can give them +1 WS, BS, S, T, A, I,

Death Guard Marines are incredible also (Likely even better than the EC ones), 170 pts for a 10 man squad of toughness 5 marines with 5+ FNP and fearless but with a -1 to initiative.


How are they better? The EC marines could end up with T5 and I5 with a 4+ fnp and fearless, so they're better on every front except for the lack of relentless.

How do you figure Emperors Children are better? They have the Icon that can be sniped out and need bigger squad sizes to get even nearly the same mileage.


Because that 4+ FNP gives them a 50% chance to shrug off the sniper shot, they are Fearless, and they are cheap enough you can take plenty of them. Not to mention the hell you can unleash with actual Noise Marines, with their S5 Sonic Blasters with Shred and split fire.

These guys are going to own any infantry within 24 inches.

You mean those Sonic Blasters they won't use well when they move? Because they aren't Relentless? Also the matter that you DO have to take a lot of them in order to get enough from the Icon instead of being chumps at 5 men?

Noise Marines improved but don't pretend they're near the level of Plague Marines.


I have to agree Sonic Blasters are still fundamentally broken with Salvo. They're still a never take. The Kakophoni rules are still though. Split the your 6 units between bolter/bolt pistol/CCW squads with a Doom Siren; and some MSU Blastermaster squads camping on objectives or in ruins. Then advance the Siren squads in rhinos. Then take the CD Grand Cavalcade for some cheap AV10 to run with the chariots and seeker.

Your still going to need the Lord on a bike to get him into combat. So, your stuck with a Warband or a CAD for your escorting bikes. Do we have access to Spawn as an Auxiliary?
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Veteranoob , said that the "Daemon Engine" auxiliary was Black Legion only. Is it the same for the Spawn auxiliary as well? It's a shame that the other legions didn't get "Legion Armory" like the TS.

I'm stuck for an AUX option as outside of the Terminator Annihilation force standing in for "Lustwing" none of them really fits Emperor's Children. To bad the Kakophoni can't be taken as an Aux with a Chaos Warband as your core. I suppose I could just take the Cult of Destruction and keep proxying my Sonic Terminators for the Obliterators. Since EC Terminators didn't get sonic weapons this time around.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 H.B.M.C. wrote:
Uhh, again:

 VeteranNoob wrote:
IW havens, obits, mutilators get tank hunter


What are "havens"?


Havocs
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL



Wow, exactly as bad as expected.


This message was edited 2 times. Last update was at 2016/12/03 09:39:20


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Red Corsair wrote:
I can't figure out why everyone ITT is going nuts over the EC stuff. I literally just finished an 1850 army for a November tournament and have been practicing with them since May and I think many haven't bothered reading the book in quite some time. The sonic blasters are bad, period, mechanically they coulf be S6 all the time and they still wouldn't work on people that actually can grasp the game. +3PPM is simply not worth it and the Icon of excess is +30PTS! So your never putting it in a 5 man squad which is the only cost effective way to run them.

I ran 4 units of Noise marines at 5 man size with a blast master only in a rhino with a dirge caster, that comes to 150 per unit, that's 600pts for 4 troop units min sized. If you add an icon that unit jumps to 180, thats 120 points more meaning my list would have to drop the mauler fiend and a fricken melta bomb. The combat drug is cute, but noise marines aren't getting into combat, not in this edition anyway, maybe in 8th. So really all we got were some powers, some cute relics (none are worth the price IMHO) and 6+ FNP. Now, the marines with added mark are nice but in this instance they are only saving you 2ppm over noise marines who have access to the all important ignores cover blast master and doom siren.

For me the clear winner is death guard by a country friggen mile. Plague marine were already the most cost effective troop in the book able to take 2 specials and a combi per 5. Now, the bikes, raptors, termies and oblits just became major players by getting 5+ FNP, fearless and relentless makes havocs in rhinos or walking out from LOSB terrain pretty hilarious. I mean a nurgle biker is now t6 fnp 5+ and fearless for nothing more then it was a day ago. By comparison an EC bike squad needs, NEEDS a 30pt icon meaning you can't just run 3 efficiently and is only T5 compared to 6.


Sonic Blasters are definitely broken, and your right nothing here fixes that problem. They just could copy the FW Kakophoni and give EC Relentless instead. The way to play the formation is 3 MSU squads with only a Blastmaster camping a backfield objective at 125 per unit. In that case the FNP 6+ is a negligible bonus as are combat drugs. Since its not worth the cost of 6 units for 780 pt; and the Blaster master far outrages their bolters. You'll won't get to use the +1S or the Splitfire bonuses, although Shred is still nice. Your right NM in Rhinos will never make combat and do nothing a 9 pt Daemonette doesn't do way better.

EC bikes were the only good place to take the icon and with good with T5/FNP 5+ so the +1 FNP bonus is just gravy. Just run 5 with a biker lord and a cheap Grand Cavalcade. Basically EC is the same as before having to heavily lean on the Chaos Daemon codex for bodies and assault power.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Aren't Daemon Princes available in the "Lords of the Legion" command formation?

This message was edited 1 time. Last update was at 2016/12/03 21:20:16


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

So who does "Bolts of ecstatic vexation" effect the bearer, his unit, or the entire army?
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Nactor wrote:
Hm.. Good good things so far, but do we get to use the "old" EC warband with the rules of :
**
FORMATION:
1- 1 Chaos Space Marine Lord, Daemon Prince, Chaos
Sorcerer, or Lucious The Eternal.
Up to six units chosen from the following list:
- Chaos Dreadnoughts
- Chaos Terminator Squads
- Chosen Chaos Space Marines
- Chaos Space Marine Squads
- Noise Marine Squads
- Chaos Bikers
- Chaos Predators
- Havocs

SPECIAL RULES:
- All models are considered to have the Mark of Slaanesh for
free
- Any character or Aspiring Champion may take a doom siren
for +10 points
- Any model may replace a bolter with a sonic blaster for +5
points
OPTIONS:
Models may take the following upgrades for free:
- Chaos Terminator’s may replace their combi-bolter with a
sonic blaster
- Any model may replace a meltagun or plasmagun with a
doom siren
- Any model may replace an autocannon or reaper autocannon
with a blastmaster
- Chaos Dreadnoughts may replace their twin-linked heavy
bolters with twin-linked sonic blasters, their twin-linked
autocannons with a blastmaster, and their flamer with a doom
siren
- Predators may upgrade an autocannon to a blastmaster, and
may replace heavy bolters with sonic blasters
**
to go with the new rules ? its +100p but still ...

***Edit for sh.. copypasta




No. That was an Apocalypse Formation from the GW website back in 2007, that wasn't even updated when Apocalypse 2 was released. It was never in 40K legal.


Automatically Appended Next Post:
Hey Verterannoob, is there any way to take vehicles in a legion detachment outside of "Fist of the Gods"?

This message was edited 4 times. Last update was at 2016/12/04 05:19:05


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

No problem! How I wish they had done something like that Apocalypse formation. But sadly we only get rules if there's a models.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Franarok wrote:
Well, could be an stupid question...but you still can take the Cyclopia Cabal asan alone formation, isnt you? I mean, you have your cad or your decurion and also can take the Cyclopia Cabal,.. or only can add the cabal on the black legion decurion?

If that is the case I dont see any problem even if you need pat the veterans rule on the sorcerers. Also since them are no obey to take marks, can fit on any legion.


Also a bit worried about Word Bearers. By the moment they look the main losers between the legions. The possesed are crap. No very interesting rules on the army. Ad the sorcerers generating daemonology at 3+ could be cool....only if counts as demons to avoid perils.


- Yes, any legion can take the Cyclopia Cabal as a separate formation outside of your Detachment in a Battle Forged army.
- But only Black Legion can take it within their detachment and have it benefit from the detachments bonus rules.


Automatically Appended Next Post:
Franarok wrote:
the best thing of the traitors supplement is that you will no need any other book beside the codex since all the traitor's hate and tsons stuff are here, arent it?

or maybe i am blind and missed something?



Also if you love shot armies, the EC are your friend, with tonds of blastmasters. Some really cheap since can change free a autocanon by a blastmaster.... 5 havocs with 4 blastmaster sounds (ha! xD) really nasty.

Think will find a use to my unit of sisters of silence I converted into noise marines xD


- Yes Traitor Legions has all the rules from Traitor Hate and Wrath of Magnus, minus the background material.

- If your referring to the EC formation mention above; that's an old obsolete apocalypse formation.
- It's not one from Traitor Legions, only Noise Marines currently have access to sonic weapons and only way to take a Sonic Dreadnought is in a CAD using the rules in Imperial Armor 13.
- Spawn are in the book as an AUX choice you don't see them listed because they're a unit option not a formation, so there is no data slate to reference in the index.

This message was edited 2 times. Last update was at 2016/12/04 11:30:20


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

zamerion wrote:
 Sersi wrote:

- It's not one from Traitor Legions, only Noise Marines currently have access to sonic weapons and only way to take a Sonic Dreadnought is in a CAD using the rules in Imperial Armor 13.
.


We need to know if this item:
Bolts of ecstatic vexation (15) bolt weapons gain blast, ignores cover and pinning
its to the bearer or to the unit


Bolts of ecstaticvexation effects the bearer only. So, no Havocs with four heavy bolters shooting out ignore cover, blast templates. As awesome as that might be....
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

shade1313 wrote:
 PLC wrote:
shade1313 wrote:
 PLC wrote:
Is it possible to have any of the following:

1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks

Thanks

PLC


1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.


Damn. I have 13 year old conversions for all of them....and yep, I have that many blastmasters


I know your pain, in part, at least. I have a lovely converted Predator with turret blastmaster and sponson sonic blasters, as well as having far more blastmaster armed marines than I can currently make use of, since we lost sonic weapon havoks.

And a few of the FW sonic dreadnoughts, as well.


Yeah, its a shame. But in the expanded history FW's created to the EC in 30K, the Kakophoni's were only a small part of the legion as a whole. So having noise weapon everywhere is no longer fits the background. If GW follows FW example we're not likely to see Sonic Terminators, Havoc, Predator or Bikes again. I wouldn't even hold out much hope for the Sonic Dreadnought being available for long, now that it no longer has a model. Unless FW releases a new model it'll be gone, or at the very least never updated again.

I'd be okay with something like the Palatine Blades or Phoenix Guard in 40K instead. Even just having some AP2 or at least Rending at initiative melee weapons for Characters, Chosen, and Terminators. Havocs could just be give them rending or blast.

For now though were left with "counts as". Since our chaos terminators still suck I'll just keep proxying my Sonic Terminators for Obliterators. Their different weapons are just different sonic frequencies. For Havocs and predators you just need to notify you opponent what you taking. Then you can keep the old Sonic Death flavor without ever needing to magnetized or modify you weapons, even if GW someday adds new ones.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 nudibranch wrote:
Man, Magnus is swole ...


*ahem* I think I personally prefer him without the armour. Gives him that half-naked demigod look that screams "I'm so powerful, I don't need armour."


I for one can't wait to see how fabulous Fulgrim will be.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

The Fey Mallory wrote:
Hi All,

(I'm a first time poster, so please bear with me)

For the EC - does the 6+ FNP which goes up to 4+FNP with the icon apply to other forms of FNP? For example, I see there's a Slaanesh discipline spell which fives 4 FNP, so would this combine with the 6+ FNP to give a 3+FNP?

Probably unlikely, I know, but I thought I'd check (I'm guessing the 6+FNP rule probably specifically sates that it only works with the icon...?)

Thanks

Mallory.


I was also wondering about this. Probably not. But we'll have to wait for the specific wording of the rule. BOLS showed the Kakophoni Formation sheet in their review video and Verteranoob was dead on.
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Lockark wrote:
Skullhammer wrote:
The sonic upgrade grade weapon pack does fit calth marines so i'd assume they fit prospero and tacticals as well.

There is also a pack of plauge marines on the gw site. Admittadly resin hut only £25.50 for 7. I was sure they had a plastic box at one stage.(not the mono pose but multipart. Strange.)


I built some noise mariens from the calth guys for a Path to Glory Campaign. This combo looks nice.


Do you have any pics of the conversion?
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Red Corsair wrote:
 Sersi wrote:
 Lockark wrote:
Skullhammer wrote:
The sonic upgrade grade weapon pack does fit calth marines so i'd assume they fit prospero and tacticals as well.

There is also a pack of plauge marines on the gw site. Admittadly resin hut only £25.50 for 7. I was sure they had a plastic box at one stage.(not the mono pose but multipart. Strange.)


I built some noise mariens from the calth guys for a Path to Glory Campaign. This combo looks nice.


Do you have any pics of the conversion?


I know you didn't ask me but here is the army I finished a month ago.




WOW! That is dead sexy. Did you sculpt the rhino door yourself?
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Lockark wrote:
 Rydria wrote:
Man combat drugs are really good, the only bad result honestly is the +1 initiative, since initiative 5 and 6 are more or less the same 90% of the time.

Also spawn being a auxiliary choice is awesome 30 pts to complete the decurion is nice.


The +1WS can also be bad in some situations counting on the unit or what army your fighting. If Your Fighting a WS3 army, then their is no difference between 4&5.

If it's +1WS on your chaos lord, that would also be kinda "meh" since he generally already has one of the higher WS in the game.


The +1BS also kinda sucks if you roll it on your deamon prince, spawn or Multalitors. lol


The real problem is you only make one roll for the Detachment and they all get the same bonus for Combat Drugs. Both +1 WS +1 I would okay if they only effected 1-2 units. But being I6, or gaining +1A or WS 5 on every unit in a primarily shooting army is allot less useful. Maybe if sonic blasters didn't have Salvo or we had drop pods or good assault vehicles to get into melee, or if Chosen had jump packs. But with everyone stuck with the same bonus, the chart is far to random to plan around. As it is we have a only 33% chance either +1T or +1 BS. Rather than at least a few of the units getting something good.

Well, looking at the scans there's an additional restriction on the Shriekwave artifact. Despite the fluff entry flat out stating its a Doom Siren it can't be used as one. Instead its a once per game use weapon, that can be fired in place of another weapon. I'd rather have a normal Doom Siren for 15 pts.

This message was edited 1 time. Last update was at 2016/12/08 07:16:05


 
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

That said I've still excited to play more of my EC CSM.


Automatically Appended Next Post:
The Fey Mallory wrote:
 Sersi wrote:
 Lockark wrote:
 Rydria wrote:
Man combat drugs are really good, the only bad result honestly is the +1 initiative, since initiative 5 and 6 are more or less the same 90% of the time.

Also spawn being a auxiliary choice is awesome 30 pts to complete the decurion is nice.


The +1WS can also be bad in some situations counting on the unit or what army your fighting. If Your Fighting a WS3 army, then their is no difference between 4&5.

If it's +1WS on your chaos lord, that would also be kinda "meh" since he generally already has one of the higher WS in the game.


The +1BS also kinda sucks if you roll it on your deamon prince, spawn or Multalitors. lol


The real problem is you only make one roll for the Detachment and they all get the same bonus for Combat Drugs. Both +1 WS +1 I would okay if they only effected 1-2 units. But being I6, or gaining +1A or WS 5 on every unit in a primarily shooting army is allot less useful. Maybe if sonic blasters didn't have Salvo or we had drop pods or good assault vehicles to get into melee, or if Chosen had jump packs. But with everyone stuck with the same bonus, the chart is far to random to plan around. As it is we have a only 33% chance either +1T or +1 BS. Rather than at least a few of the units getting something good.

Well, looking at the scans there's an additional restriction on the Shriekwave artifact. Despite the fluff entry flat out stating its a Doom Siren it can't be used as one. Instead its a once per game use weapon, that can be fired in place of another weapon. I'd rather have a normal Doom Siren for 15 pts.


But if it's a Doom Siren, does it then get the benefits of +1 Strength from the formation? or from the spell? Are there any other noise weapon artifacts which might too? imagine it - D6 STR 10 AP2 hits, with possible rerolls (like you'd need them)...


No, fluff wise they describe it as an ornate Doom Siren. But its not actually a sonic weapon, so no the formation bonus. Unless a FAQ later makes it a Doom Siren, its one shot only. If it wasn't one shot you could put it on a Biker lord in an escorting biker unit with an icon; or on a winged Daemon Prince the 12" range wouldn't prevent you from using multiple times.

This message was edited 2 times. Last update was at 2016/12/08 15:11:31


 
 
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