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![[Post New]](/s/i/i.gif) 2016/12/04 21:28:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
Las Vegas
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PLC wrote:shade1313 wrote: PLC wrote:Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.
Damn. I have 13 year old conversions for all of them....and yep, I have that many blastmasters
I know your pain, in part, at least. I have a lovely converted Predator with turret blastmaster and sponson sonic blasters, as well as having far more blastmaster armed marines than I can currently make use of, since we lost sonic weapon havoks.
And a few of the FW sonic dreadnoughts, as well.
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![[Post New]](/s/i/i.gif) 2016/12/04 21:30:36
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Decrepit Dakkanaut
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Probably not. Most FLGS have had their WoM stock since Friday, some Thursday, so the painter's had at least 2 days.
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![[Post New]](/s/i/i.gif) 2016/12/04 21:35:37
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Guyver 3 wrote:If I've got it right ( maybe not) a khorne lord and his unit could have a possible 51" threat range turn 1!! Is that right?
Formation relic and army bonuses allow them to
Setup 12"
2d6 before turn 1 with the "not scout" scout move
9" move
2d6+6" charge
All with fleet
Minimum 31" range!
Well I wouldn't count the 12 inch from deployment. That's where your move starts from.
The 2d6 scout move is a move as far we know. So the talisman counts there too.
Then you move 6 and again 3
and you get to charge 6 plus 2d6 but those are rerollable.
So you're you can reach up to 42 inch from where you deployed. With a footslogging infantry unit.
Adding jump to that allows them to charge an extra 6 inch for 48, OR you can use it to add hammer of wrath attacks.
Considering you can reasonably expect to reach a unit within 32 inch, you don't really need the jump for that unit. But if you do, I'd save it for the extra attack.
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![[Post New]](/s/i/i.gif) 2016/12/04 21:57:31
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Hellacious Havoc
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So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
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![[Post New]](/s/i/i.gif) 2016/12/04 22:07:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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EverlastingNewb wrote:So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
I don't think so. Don't they have ghosts or something that attacks the enemy in battle, among other things that the TL don't have?
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![[Post New]](/s/i/i.gif) 2016/12/04 22:19:18
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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EverlastingNewb wrote:So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
That's much less of an issue than not being able to make kranon anymore thanks to the faq. Which I cling to in the vain hope that it means csm are somehow exempt lol.
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![[Post New]](/s/i/i.gif) 2016/12/04 22:29:48
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Hellacious Havoc
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Quarterdime wrote: EverlastingNewb wrote:So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
I don't think so. Don't they have ghosts or something that attacks the enemy in battle, among other things that the TL don't have?
They have Fear, cannot take VotLW (except Cult Marines) & have different Possessed mutations. And, as already mentioned, since the FAQ all the fun stuff (i.e. multiple Relics on 1 Character) was nerf'd,
Crimson Slaughter is basically Word Bearers with better possessed but without DP's
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![[Post New]](/s/i/i.gif) 2016/12/04 22:33:05
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pulsating Possessed Space Marine of Slaanesh
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EverlastingNewb wrote: Quarterdime wrote: EverlastingNewb wrote:So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
I don't think so. Don't they have ghosts or something that attacks the enemy in battle, among other things that the TL don't have?
They have Fear, cannot take VotLW (except Cult Marines) & have different Possessed mutations. And, as already mentioned, since the FAQ all the fun stuff (i.e. multiple Relics on 1 Character) was nerf'd,
Crimson Slaughter is basically Word Bearers with better possessed but without DP's
Where was multiple relics changed ?
If you can't take multiple relics you can't even field Krannon the relentless since to make him you need to take 3 specific artifacts on a single crimson slaughter lord.
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![[Post New]](/s/i/i.gif) 2017/03/16 19:00:21
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
'Murica! (again)
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Veriamp wrote:Thanks for everything VeternNoob, just a quick question from me. In the Alpha legion army special rule cultist insurrection' is there anything that makes it different from the ability for cultist to come back like in the lost and damned formation? Unless I'm missing something using the lost and the damned is the only way to get cultists into the detachment with the warband.
That's what it looks like to me for that primary detachment bonus. Lost & damned 4-9 units cultists.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/12/04 23:00:49
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Hellacious Havoc
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Rydria wrote: EverlastingNewb wrote: Quarterdime wrote: EverlastingNewb wrote:So, my Crimson Slaughter army and the Supplement becomes pretty much redundant with 'Traitor's Legions'? Well, thanks GW, i guess -.-
I don't think so. Don't they have ghosts or something that attacks the enemy in battle, among other things that the TL don't have?
They have Fear, cannot take VotLW (except Cult Marines) & have different Possessed mutations. And, as already mentioned, since the FAQ all the fun stuff (i.e. multiple Relics on 1 Character) was nerf'd,
Crimson Slaughter is basically Word Bearers with better possessed but without DP's
Where was multiple relics changed ?
If you can't take multiple relics you can't even field Krannon the relentless since to make him you need to take 3 specific artifacts on a single crimson slaughter lord.
Well, to quote the Rulebook FAQ;
A model can only be given a single relic or artefact unless specifically noted otherwise.
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![[Post New]](/s/i/i.gif) 2016/12/04 23:04:41
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Lit By the Flames of Prospero
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PLC wrote:shade1313 wrote: PLC wrote:Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.
Damn. I have 13 year old conversions for all of them....and yep, I have that many blastmasters
Tbh with the finecast guns a lot of those conversations are easier to do now to boot. Sadly no model no rules. =(
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![[Post New]](/s/i/i.gif) 2016/12/04 23:21:42
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, this is the post-Chapterhouse world we live in, or the "be careful what you wish for" timeline.
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![[Post New]](/s/i/i.gif) 2016/12/04 23:24:21
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Lit By the Flames of Prospero
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H.B.M.C. wrote:Yeah, this is the post-Chapterhouse world we live in, or the "be careful what you wish for" timeline.
The rubric termies show that gw hasn't forgotten the idea of cult termies. but they will be given rules only as they make kits for them.
I don't think gw will even give a unit rules for a gun unless it's I the kit now.
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This message was edited 1 time. Last update was at 2016/12/04 23:25:15
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![[Post New]](/s/i/i.gif) 2016/12/04 23:29:02
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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yeh you can do it in a day that poorly. looks like single coats maybe some washes and 0 gap filling. prob has mold lines too. cannot stand speed modeling ugh just pay someone it looks awful
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My trader feedback on other websites
http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
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![[Post New]](/s/i/i.gif) 2016/12/04 23:29:19
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Do we have any word on legions within legions? For example an army could follow the requirements for both a Black legion detachmemt and a Thousand sons detachment, I assume there is a rule only allowing a detachment to be dedicated to one legion or if there isn't they should FAQ that.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/04 23:30:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slaanesh Chosen Marine Riding a Fiend
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shade1313 wrote: PLC wrote:shade1313 wrote: PLC wrote:Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.
Damn. I have 13 year old conversions for all of them....and yep, I have that many blastmasters
I know your pain, in part, at least. I have a lovely converted Predator with turret blastmaster and sponson sonic blasters, as well as having far more blastmaster armed marines than I can currently make use of, since we lost sonic weapon havoks.
And a few of the FW sonic dreadnoughts, as well.
Yeah, its a shame. But in the expanded history FW's created to the EC in 30K, the Kakophoni's were only a small part of the legion as a whole. So having noise weapon everywhere is no longer fits the background. If GW follows FW example we're not likely to see Sonic Terminators, Havoc, Predator or Bikes again. I wouldn't even hold out much hope for the Sonic Dreadnought being available for long, now that it no longer has a model. Unless FW releases a new model it'll be gone, or at the very least never updated again.
I'd be okay with something like the Palatine Blades or Phoenix Guard in 40K instead. Even just having some AP2 or at least Rending at initiative melee weapons for Characters, Chosen, and Terminators. Havocs could just be give them rending or blast.
For now though were left with "counts as". Since our chaos terminators still suck I'll just keep proxying my Sonic Terminators for Obliterators. Their different weapons are just different sonic frequencies. For Havocs and predators you just need to notify you opponent what you taking. Then you can keep the old Sonic Death flavor without ever needing to magnetized or modify you weapons, even if GW someday adds new ones.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/12/04 23:30:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Decrepit Dakkanaut
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Lockark wrote:I don't think gw will even give a unit rules for a gun unless it's I the kit now.
Or even if it's something that was in a previous version of a kit but not the new version. *glares at the updated Rubric entry with its lack of Aspriring Sorceror ability to swap stave for sword*
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![[Post New]](/s/i/i.gif) 2016/12/04 23:38:13
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slaanesh Chosen Marine Riding a Fiend
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nudibranch wrote:Man, Magnus is swole  ...
*ahem* I think I personally prefer him without the armour. Gives him that half-naked demigod look that screams "I'm so powerful, I don't need armour."
I for one can't wait to see how fabulous Fulgrim will be.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/12/04 23:39:15
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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eosgreen wrote:
yeh you can do it in a day that poorly. looks like single coats maybe some washes and 0 gap filling. prob has mold lines too. cannot stand speed modeling ugh just pay someone it looks awful
Since when is a day a speed paint? A single model like Magnus shouldn't take multiple days to paint more like a multiple hours. Without multiple coats and limited detailing I could probably get him out in under an hour, with multiple coats and full details it should take just under a day.
Is it different in other places because I have only ever seen people take multiple days on painting models if they are either only doing one bit per day or if they have lots of models to get out.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/04 23:43:03
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
Northridge, CA
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V-noob, can you list the Aux formations the World Eaters have access to?
Does the formation Maelstrom of Gore allow you to take the HQ from that formation and put them in another unit outside of that formation and grant that formation +3 inch charge? I'm thinking about 20 Bloodletters with a banner of blood and the HQ with Talisman of Burning Blood. You use the banner + your 6 inch charge, suddenly you have a 12 inch + D6 inch rerollable charge one time. Absolutely nuts if it's possible.
For the World Eater relics, are any usable by a Deamon Prince? Gorefather + Deamon Prince = Knight Hunter.
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![[Post New]](/s/i/i.gif) 2016/12/05 00:48:12
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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andysonic1 wrote:V-noob, can you list the Aux formations the World Eaters have access to?
Does the formation Maelstrom of Gore allow you to take the HQ from that formation and put them in another unit outside of that formation and grant that formation +3 inch charge? I'm thinking about 20 Bloodletters with a banner of blood and the HQ with Talisman of Burning Blood. You use the banner + your 6 inch charge, suddenly you have a 12 inch + D6 inch rerollable charge one time. Absolutely nuts if it's possible.
For the World Eater relics, are any usable by a Deamon Prince? Gorefather + Deamon Prince = Knight Hunter.
You can't share formation benefits with any unit. It's also part of the updated faq. So no.
They can join to benefit from the banner though.
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![[Post New]](/s/i/i.gif) 2016/12/05 00:49:00
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
Las Vegas
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Sersi wrote:shade1313 wrote: PLC wrote:
Yeah, its a shame. But in the expanded history FW's created to the EC in 30K, the Kakophoni's were only a small part of the legion as a whole. So having noise weapon everywhere is no longer fits the background. If GW follows FW example we're not likely to see Sonic Terminators, Havoc, Predator or Bikes again. I wouldn't even hold out much hope for the Sonic Dreadnought being available for long, now that it no longer has a model. Unless FW releases a new model it'll be gone, or at the very least never updated again.
I'd be okay with something like the Palatine Blades or Phoenix Guard in 40K instead. Even just having some AP2 or at least Rending at initiative melee weapons for Characters, Chosen, and Terminators. Havocs could just be give them rending or blast.
For now though were left with "counts as". Since our chaos terminators still suck I'll just keep proxying my Sonic Terminators for Obliterators. Their different weapons are just different sonic frequencies. For Havocs and predators you just need to notify you opponent what you taking. Then you can keep the old Sonic Death flavor without ever needing to magnetized or modify you weapons, even if GW someday adds new ones.
Well, there's still a lot of room for EC to change from the point at which the 30k timeline is at. One thing you could definitely say that the Thousand Sons kind of exemplify is being in a static condition after the Rubric was cast. Apart from sorcerers getting more and more powerful, the bulk troops of the Thousand Sons simply couldn't change in any appreciable way in 10,000 years (apart from their sorcerers upgrading their infantry small arms a bit). As you said, though, I don't expect to see any noise units beyond the regular NM unless and until there's new kits being released, which could be quite a while. As it stands, I have too many blastmasters, but I can just count the BMs and SBs on tanks and dreads as autocannons or heavy bolters.
And I built a trio of "Combat Sorcerers in Terminator armor" a while ago, with staves in their right hands and PFs on the left, to stand in as Obliterators. Ushabti as Mutilators, when I feel like using them for a change of pace.
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![[Post New]](/s/i/i.gif) 2016/12/05 00:51:06
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Daemonic Dreadnought
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Anyone else here think that Alpha Legion could make for a good Iron Warriors count as army with dead units of cultists going into ongoing reserve?
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2016/12/05 00:52:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Jinking Ravenwing Land Speeder Pilot
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mrhappyface wrote:eosgreen wrote:
yeh you can do it in a day that poorly. looks like single coats maybe some washes and 0 gap filling. prob has mold lines too. cannot stand speed modeling ugh just pay someone it looks awful
Since when is a day a speed paint? A single model like Magnus shouldn't take multiple days to paint more like a multiple hours. Without multiple coats and limited detailing I could probably get him out in under an hour, with multiple coats and full details it should take just under a day.
Is it different in other places because I have only ever seen people take multiple days on painting models if they are either only doing one bit per day or if they have lots of models to get out.
I think that model looks pretty great and is finished to a nice tabletop standard.
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6000 pts
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"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2016/12/05 00:53:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Well the only source of cultists is the lost and the damned formation, which IW also have so you don't really gain anything on that front.
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![[Post New]](/s/i/i.gif) 2016/12/05 00:57:46
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Assassin with Black Lotus Poison
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EverlastingNewb wrote: Well, to quote the Rulebook FAQ; A model can only be given a single relic or artefact unless specifically noted otherwise. But the codex Chaos Lord entry states May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artefacts sections of the wargear list That gives a chaos lord permission to take multiple chaos artefacts as it uses "items", plural. The sorcerer is the same. So Chaos characters can each take multiple cihaos artefacts and the new special items are also under the heading "Chaos Artefacts" so you can take multiple of them as well.
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This message was edited 4 times. Last update was at 2016/12/05 01:02:46
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/12/05 01:08:10
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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It isn't a bad model is it? People are being far too picky about things like the model's seam and shunning it for being completed quickly.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/05 01:25:31
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Lieutenant General
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A Town Called Malus wrote: EverlastingNewb wrote: Well, to quote the Rulebook FAQ; A model can only be given a single relic or artefact unless specifically noted otherwise. But the codex Chaos Lord entry states May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artefacts sections of the wargear list That gives a chaos lord permission to take multiple chaos artefacts as it uses "items", plural. The sorcerer is the same. So Chaos characters can each take multiple cihaos artefacts and the new special items are also under the heading "Chaos Artefacts" so you can take multiple of them as well.
No. It allows him to take more than one item from all the lists he's granted access to as a whole, as in he's not limited to a single item from all five lists. He's still bound by the restrictions presented in each list.
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This message was edited 1 time. Last update was at 2016/12/05 01:26:22
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/12/05 01:30:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Assassin with Black Lotus Poison
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EDIT: This all depends on how you interpret the "Replace one weapon with one of the following:" line. GW, in its usual dumb fashion, doesn't use consistent wording to describe its wargear. So it is entirely possible that "Relics" only apply to Space Marines as their are the only army which has "Relics". Chaos has Artefacts, Tau have Signature Wargear, Orks have Gifts of Gork and Mork (with a clearly written rule saying they can only take one), Dark Eldar have Artefacts of Cruelty (with a clearly written rule saying they can only take one), Tyranids have Bio-Artefacts (with rule allowing for multiple if you have multiple pairs of scything talons) etc.
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This message was edited 5 times. Last update was at 2016/12/05 01:45:11
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/12/05 01:31:34
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Lieutenant General
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A Town Called Malus wrote:There is nothing in the Chaos Artefacts section that specifies that he can only take one and he has permission, per the wording of the rules for selecting his wargear, to take multiple.
Except its covered by the FAQ. One relic only. Lack of wording in the rules does not change that.
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This message was edited 1 time. Last update was at 2016/12/05 01:32:29
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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