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![[Post New]](/s/i/i.gif) 2016/12/04 18:32:03
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slashing Veteran Sword Bretheren
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Its on Facebook, ill see if I can link the pic ok, I thought most of yall would've seen it by now. Ill edit this in a bit. Look at that bad boy, doesnt even need the armour. Done by Anna Dumovski, posted it to Games Workshop Army Painters fb page, top quality job there.
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This message was edited 2 times. Last update was at 2016/12/04 18:34:35
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/12/04 18:32:22
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Sometimes I feel like I'm the only one that appreciates his nipple horns lol
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![[Post New]](/s/i/i.gif) 2016/12/04 18:35:42
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Elite Tyranid Warrior
Pennsylvania
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unmercifulconker wrote:So to the guys and gals who have been long time chaos legion fans and gamers, what seems to be the general consensus on TL? Are yall happy with the outcome or did yas hope for something more?
Not primarily a chaos fan but hope this does well, GW have been dropping bomb after bomb for a while now, would hate to see the book fall short.
Well, I haven't been playing CSM as long as most people here, but this is something I've been hoping for since I started. I love the fluff of the legions and this gives me the option to choose one and actually make an army that has the feel. I am a bit upset that Nurgle seems to have come out on top yet again, but still excited that Chaos is getting so much and hoping this train continues to pick up speed. I'm probably going to either use TSons or Alph Legion as those are the ones that have the best fluff to me, and I think their both at least playable. I don't play ultra competitive, but I do like to have a chance to win and I think we got that, unless facing one of the ultra OP armies.
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![[Post New]](/s/i/i.gif) 2016/12/04 18:40:06
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slashing Veteran Sword Bretheren
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Glad to hear some good thoughts on the book, doing a Tzeentch Renegades atm but the Alpha Legion and Nurgle stuff just looks too fun not to try.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/12/04 18:43:58
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slaanesh Chosen Marine Riding a Fiend
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zamerion wrote: Sersi wrote:
- It's not one from Traitor Legions, only Noise Marines currently have access to sonic weapons and only way to take a Sonic Dreadnought is in a CAD using the rules in Imperial Armor 13.
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We need to know if this item:
Bolts of ecstatic vexation (15) bolt weapons gain blast, ignores cover and pinning
its to the bearer or to the unit 
Bolts of ecstaticvexation effects the bearer only. So, no Havocs with four heavy bolters shooting out ignore cover, blast templates. As awesome as that might be....
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/12/04 18:44:53
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Irked Necron Immortal
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Starfarer wrote:So decided to sample some of the finest cheese on offering from Grandfather Nurgle and came up with this. Just for fun to see how much plasma I could stuff in an army of Death Guard.
That's 60 T5, Fearless, FNP marines with a total of 36 rapidfiring plasmaguns per turn. And they're Relentless if I'm not mistaken. And being a ground slogging, troop heavy force, it's actually a fluffy list. Only thing that would make it fluffier would be units of 7 but for this list i just wanted to see how much plasma I could get in there as I said.
Actually since you would meet the requirement for a Death Guard Detachment VotLW is free, you have another 60 points to play with. Still all that AND Objective Secure is scary.
We were reading the leaks for the different warbands to my local GW. The Khorn players freaked out over some of the stuff listed. Had one Night Lord player there, liked the fluffy rules but agreed with everyone there that they had some of the weakest rules overall. Thankfully for him there isn't too much SM in my local meta so Fear goes a bit farther so he was still excited. Even the non-Chaos players looked excited for the release.
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![[Post New]](/s/i/i.gif) 2016/12/04 18:45:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Roknar wrote:Sometimes I feel like I'm the only one that appreciates his nipple horns lol
Oh we all love a good nipple horn.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/04 18:47:57
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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I get to play my legion(s) in normal games that play totally different to a deathguard army AND have a good shot at winning the game. It's not the update we wanted, but its the update we needed. Having some legions be slightly better is a small price to pay lol
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![[Post New]](/s/i/i.gif) 2016/12/04 18:51:06
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Enginseer with a Wrench
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Man, Magnus is swole  ...
*ahem* I think I personally prefer him without the armour. Gives him that half-naked demigod look that screams "I'm so powerful, I don't need armour."
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![[Post New]](/s/i/i.gif) 2016/12/04 18:51:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Daemonic Dreadnought
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Is it all that I hoped for? No, But it's a damn good step in the right direction and I can't wait to have the hard copy in my hands.
Now the question is, do I stick with Iron Warriors - my HH army, or do I try dabbling in some other legion? Decisions, decisions....
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2016/12/04 18:53:45
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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BomBomHotdog wrote: Starfarer wrote:So decided to sample some of the finest cheese on offering from Grandfather Nurgle and came up with this. Just for fun to see how much plasma I could stuff in an army of Death Guard.
That's 60 T5, Fearless, FNP marines with a total of 36 rapidfiring plasmaguns per turn. And they're Relentless if I'm not mistaken. And being a ground slogging, troop heavy force, it's actually a fluffy list. Only thing that would make it fluffier would be units of 7 but for this list i just wanted to see how much plasma I could get in there as I said.
Actually since you would meet the requirement for a Death Guard Detachment VotLW is free, you have another 60 points to play with. Still all that AND Objective Secure is scary.
We were reading the leaks for the different warbands to my local GW. The Khorn players freaked out over some of the stuff listed. Had one Night Lord player there, liked the fluffy rules but agreed with everyone there that they had some of the weakest rules overall. Thankfully for him there isn't too much SM in my local meta so Fear goes a bit farther so he was still excited. Even the non-Chaos players looked excited for the release.
I'm a Black Legion player at heart but leaning heavily towards khorne. Now I can'T decide what to do. The WE stuff is awesome lol, they don't mess about. They do khrone sooo much better than I can do with a black legion detachment.
My loyalties ar ebeing tested here XD. I really want to be able to combine the two legions. That would make the hounds of abbaddon formation really interesting.
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![[Post New]](/s/i/i.gif) 2016/12/04 19:04:29
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Oozing Plague Marine Terminator
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The 3.5 codex is back and has been updated to 7th edition. Admittedly, no formation, legion rule or detachment can save mutilators, possessed and warp talons, but everything else should be happy.
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![[Post New]](/s/i/i.gif) 2016/12/04 19:26:44
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
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40k Combat Calculator
http://mathhammer.thefieldsofblood.com/
I came... I saw... I sent out for latte!!!
My General KOW Fantasy & 40k Blog - http://www.thefieldsofblood.com/ |
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![[Post New]](/s/i/i.gif) 2016/12/04 19:30:34
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Death-Dealing Devastator
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unmercifulconker wrote:Its on Facebook, ill see if I can link the pic ok, I thought most of yall would've seen it by now. Ill edit this in a bit.
Look at that bad boy, doesnt even need the armour. Done by Anna Dumovski, posted it to Games Workshop Army Painters fb page, top quality job there.
"Do you even lift bro?"
He looks like a fancied-up bloodthirster rather than the king of sorcerers.
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![[Post New]](/s/i/i.gif) 2016/12/04 19:50:35
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pustulating Plague Priest
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unmercifulconker wrote:Its on Facebook, ill see if I can link the pic ok, I thought most of yall would've seen it by now. Ill edit this in a bit.
Look at that bad boy, doesnt even need the armour. Done by Anna Dumovski, posted it to Games Workshop Army Painters fb page, top quality job there.
What is the miniature on the left under Magnus's wing? I don't think I've seen it before.
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2016/12/04 19:55:24
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Enginseer with a Wrench
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I think it's one of the Silver Tower familliars, Pug I think?
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![[Post New]](/s/i/i.gif) 2016/12/04 20:15:45
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Ruthless Interrogator
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BomBomHotdog wrote: Starfarer wrote:So decided to sample some of the finest cheese on offering from Grandfather Nurgle and came up with this. Just for fun to see how much plasma I could stuff in an army of Death Guard.
That's 60 T5, Fearless, FNP marines with a total of 36 rapidfiring plasmaguns per turn. And they're Relentless if I'm not mistaken. And being a ground slogging, troop heavy force, it's actually a fluffy list. Only thing that would make it fluffier would be units of 7 but for this list i just wanted to see how much plasma I could get in there as I said.
Actually since you would meet the requirement for a Death Guard Detachment VotLW is free, you have another 60 points to play with. Still all that AND Objective Secure is scary.
We were reading the leaks for the different warbands to my local GW. The Khorn players freaked out over some of the stuff listed. Had one Night Lord player there, liked the fluffy rules but agreed with everyone there that they had some of the weakest rules overall. Thankfully for him there isn't too much SM in my local meta so Fear goes a bit farther so he was still excited. Even the non-Chaos players looked excited for the release.
Cool, I guess with how it was written in the original post, I missed that VoTLW was free if they all have MoN. I guess you could use the extra points to get some combi plasmas for the champions to get even more plasma in there.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2016/12/04 20:23:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pustulating Plague Priest
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No, further up, I mean the big brown thing, it kinda looks like a river troll.
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2016/12/04 20:26:42
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Spawn of Chaos
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Question on the specific text of the Alpha Legion relic, "The Mindveil":
Does its 3d6" move replace your usual move, or can you use the relic's move, and then your regular 6" move?
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![[Post New]](/s/i/i.gif) 2016/12/04 20:28:53
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Sgt. Cortez wrote:The 3.5 codex is back and has been updated to 7th edition. Admittedly, no formation, legion rule or detachment can save mutilators, possessed and warp talons, but everything else should be happy.
I wouldn't be so sure there. We have three different movement based relics, any of those units WILL make into assault if you want them to.
Warp talons already got a buff in the raptor talon but now they get free rules on top.
We won't be seeing either of these in a competitive setting, but if you want to use them now, you can. It's not like shooting yourself in the foot anymore.
I feel like trying world eater mutilators in a cult of destruction at least once. Automatically Appended Next Post: caelim wrote:Question on the specific text of the Alpha Legion relic, "The Mindveil":
Does its 3d6" move replace your usual move, or can you use the relic's move, and then your regular 6" move?
More importanly, does it affect the unit or the bearer only?
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This message was edited 1 time. Last update was at 2016/12/04 20:30:03
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![[Post New]](/s/i/i.gif) 2016/12/04 20:39:11
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
'Murica! (again)
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caelim wrote:Question on the specific text of the Alpha Legion relic, "The Mindveil":
Does its 3d6" move replace your usual move, or can you use the relic's move, and then your regular 6" move?
At the start of your movement phase you can choose to use this instead of move and thus the bearer and his unit go up to 3D6" and if you do this while locked in combat the enemy cannot consolidate. Sweet.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/12/04 20:41:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Spawn of Chaos
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<3 Thank you!!!
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![[Post New]](/s/i/i.gif) 2016/12/04 20:43:29
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Enginseer with a Wrench
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Joyboozer wrote:
No, further up, I mean the big brown thing, it kinda looks like a river troll.
I think that is a river troll.
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![[Post New]](/s/i/i.gif) 2016/12/04 20:49:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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why don't people fill gaps.... whats wrong with them. ruins the entire model
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This message was edited 1 time. Last update was at 2016/12/04 20:50:12
My trader feedback on other websites
http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
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![[Post New]](/s/i/i.gif) 2016/12/04 20:54:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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If I've got it right ( maybe not) a khorne lord and his unit could have a possible 51" threat range turn 1!! Is that right?
Formation relic and army bonuses allow them to
Setup 12"
2d6 before turn 1 with the "not scout" scout move
9" move
2d6+6" charge
All with fleet
Minimum 31" range!
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This message was edited 1 time. Last update was at 2016/12/04 20:55:19
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![[Post New]](/s/i/i.gif) 2016/12/04 20:57:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Guyver 3 wrote:If I've got it right ( maybe not) a khorne lord and his unit could have a possible 51" threat range turn 1!! Is that right?
Formation relic and army bonuses allow them to
Setup 12"
2d6 before turn 1 with the "not scout" scout move
9" move
2d6+6" charge
All with fleet
Minimum 31" range!
Add in a nearby TS with the jump move relic, and that move becomes 15" ignoring terrain.
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This message was edited 1 time. Last update was at 2016/12/04 20:57:24
DFTT |
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![[Post New]](/s/i/i.gif) 2016/12/04 21:03:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
Las Vegas
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PLC wrote:Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.
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![[Post New]](/s/i/i.gif) 2016/12/04 21:13:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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shade1313 wrote: PLC wrote:Is it possible to have any of the following:
1. Bikers with Noise Weapons
2. Terminators with Noise Weapons
3. Noise Marine Havoks
Thanks
PLC
1. No, they don't make a model for that
2. No, they don't make a model for that
3. While they'd be overjoyed at you buying that many blastmasters, probably not.
Damn. I have 13 year old conversions for all of them....and yep, I have that many blastmasters
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40k Combat Calculator
http://mathhammer.thefieldsofblood.com/
I came... I saw... I sent out for latte!!!
My General KOW Fantasy & 40k Blog - http://www.thefieldsofblood.com/ |
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![[Post New]](/s/i/i.gif) 2016/12/04 21:18:06
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
Newfoundland
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Thanks for everything VeternNoob, just a quick question from me. In the Alpha legion army special rule cultist insurrection' is there anything that makes it different from the ability for cultist to come back like in the lost and damned formation? Unless I'm missing something using the lost and the damned is the only way to get cultists into the detachment with the warband.
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![[Post New]](/s/i/i.gif) 2016/12/04 21:24:58
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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...Did someone really assemble & paint that Magnus in under 24 hours??
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