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Made in jp
Warp-Screaming Noise Marine




I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

macluvin wrote:
I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…


That would also potentially save the Champion if he rolled the 66 and became a Daemon Prince.


Now only a CSM player. 
   
Made in jp
Warp-Screaming Noise Marine




XD would that work with a melta bomb?.


Automatically Appended Next Post:
 DarkStarSabre wrote:
macluvin wrote:
I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…


That would also potentially save the Champion if he rolled the 66 and became a Daemon Prince.


Would that work with a melta bomb? Still, a champion being slain, and in his dying breath upon the floor, only to punch some space marine captain in the crotch so hard he dies, watching as his vanquished foe arises, now more powerful than ever before… i can not get that image out of my head.

This message was edited 2 times. Last update was at 2016/12/09 13:24:55


Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in ca
Fixture of Dakka




Ferrum_Sanguinis wrote:People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Why would that be?

King Pariah wrote:
 Ferrum_Sanguinis wrote:
People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Just wait til you come across that one gak head who loads his dice. Abuse unlike any other.


People have to cheat playing with plastic toy soldiers? How pathetic.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Davor wrote:
Ferrum_Sanguinis wrote:People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Why would that be?

King Pariah wrote:
 Ferrum_Sanguinis wrote:
People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Just wait til you come across that one gak head who loads his dice. Abuse unlike any other.


People have to cheat playing with plastic toy soldiers? How pathetic.
I think if you have to account for your opponent being a cheating gak head, you already are prepped for losing.

Many Heads of the Hydra will lead to lots and lots of small squads of CSM. Which is exactly what the Alpha Legion would do. It is fluffy as hell while still being effective. It becomes crazy if you get Warlord traits that have single use abilities since you generate a new Trait each time the Warlord is replaced. It sounds fun as hell.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

macluvin wrote:
XD would that work with a melta bomb?.


Automatically Appended Next Post:
 DarkStarSabre wrote:
macluvin wrote:
I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…


That would also potentially save the Champion if he rolled the 66 and became a Daemon Prince.


Would that work with a melta bomb? Still, a champion being slain, and in his dying breath upon the floor, only to punch some space marine captain in the crotch so hard he dies, watching as his vanquished foe arises, now more powerful than ever before… i can not get that image out of my head.


Not sure what a meltabomb has to do with this?

It's the EC Legion rules - dies, strikes at the end of that current Initiative Step (which potentially overrides Unwieldy), kills character, rolls, Ascends.

Hell of an image and makes Emperor's Children champions a terrifying concept.


Now only a CSM player. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 casvalremdeikun wrote:
Davor wrote:
Ferrum_Sanguinis wrote:People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Why would that be?

King Pariah wrote:
 Ferrum_Sanguinis wrote:
People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Just wait til you come across that one gak head who loads his dice. Abuse unlike any other.


People have to cheat playing with plastic toy soldiers? How pathetic.
I think if you have to account for your opponent being a cheating gak head, you already are prepped for losing.

Many Heads of the Hydra will lead to lots and lots of small squads of CSM. Which is exactly what the Alpha Legion would do. It is fluffy as hell while still being effective. It becomes crazy if you get Warlord traits that have single use abilities since you generate a new Trait each time the Warlord is replaced. It sounds fun as hell.

Hah. Lots and lots of small squads of CSM is thinking too small.

"Many Heads of the Hydra" applies to any Character from an Alpha Legion Detachment or Formation.

Cultist Champions are Characters.
   
Made in us
Loyal Necron Lychguard




 Kanluwen wrote:
 casvalremdeikun wrote:
Davor wrote:
Ferrum_Sanguinis wrote:People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Why would that be?

King Pariah wrote:
 Ferrum_Sanguinis wrote:
People are gonna abuse the hell out of that Many Heads of the Hydra rule, aren't they?


Just wait til you come across that one gak head who loads his dice. Abuse unlike any other.


People have to cheat playing with plastic toy soldiers? How pathetic.
I think if you have to account for your opponent being a cheating gak head, you already are prepped for losing.

Many Heads of the Hydra will lead to lots and lots of small squads of CSM. Which is exactly what the Alpha Legion would do. It is fluffy as hell while still being effective. It becomes crazy if you get Warlord traits that have single use abilities since you generate a new Trait each time the Warlord is replaced. It sounds fun as hell.

Hah. Lots and lots of small squads of CSM is thinking too small.

"Many Heads of the Hydra" applies to any Character from an Alpha Legion Detachment or Formation.

Cultist Champions are Characters.


Cultist Champion (Warlord) dies. You roll a 4+ for TLatD formation bonus, and a 4+ for ALIF detachment bonus. Two Cultist units go into reserve, both of whom can become Warlord.

This is going to become stupid.
   
Made in us
Dark Angels Librarian with Book of Secrets






Many Heads of the Hydra sounds absolutely nuts, and pretty fluffy too.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Jeez, that is going to be awesome! Neverending Warlords!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in jp
Warp-Screaming Noise Marine




 DarkStarSabre wrote:
macluvin wrote:
XD would that work with a melta bomb?.


Automatically Appended Next Post:
 DarkStarSabre wrote:
macluvin wrote:
I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…


That would also potentially save the Champion if he rolled the 66 and became a Daemon Prince.


Would that work with a melta bomb? Still, a champion being slain, and in his dying breath upon the floor, only to punch some space marine captain in the crotch so hard he dies, watching as his vanquished foe arises, now more powerful than ever before… i can not get that image out of my head.


Not sure what a meltabomb has to do with this?

It's the EC Legion rules - dies, strikes at the end of that current Initiative Step (which potentially overrides Unwieldy), kills character, rolls, Ascends.

Hell of an image and makes Emperor's Children champions a terrifying concept.


I thought there was a rule in some obscure place for melta bombs saying you cant be trying to melta bomb certain units like infantry. I can be very very wrong on that though. The fact that a champion with a 5 point upgrade has just over a 25% chance of ID a T4 model… not accounting for invuln saves or eternal warrior, of course. Not a bad 5 point upgrade for a unit that wants to get into combat, like slaaneshi CSM squads.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in us
Lieutenant General





Florence, KY

macluvin wrote:
I thought there was a rule in some obscure place for melta bombs saying you cant be trying to melta bomb certain units like infantry. I can be very very wrong on that though.

If by obscure you mean in the rules for melta bombs which tell you what unit types the may be used against.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Requizen wrote:
Cultist Champion (Warlord) dies. You roll a 4+ for TLatD formation bonus, and a 4+ for ALIF detachment bonus. Two Cultist units go into reserve, both of whom can become Warlord.

This is going to become stupid.

Wait what? You can double roll for a destroyed cultist unit to get them to come back twice!?

Please someone confirm.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

macluvin wrote:
 DarkStarSabre wrote:
macluvin wrote:
XD would that work with a melta bomb?.


Automatically Appended Next Post:
 DarkStarSabre wrote:
macluvin wrote:
I just realized that an EC power fist champion can eat a challenge for your IC and leave a nasty surprise for your enemy :p not worth the points but it would be hilarious to watch a space marine IC take the challeng to get Instant Deathed by a lucky dying champions fist…


That would also potentially save the Champion if he rolled the 66 and became a Daemon Prince.


Would that work with a melta bomb? Still, a champion being slain, and in his dying breath upon the floor, only to punch some space marine captain in the crotch so hard he dies, watching as his vanquished foe arises, now more powerful than ever before… i can not get that image out of my head.


Not sure what a meltabomb has to do with this?

It's the EC Legion rules - dies, strikes at the end of that current Initiative Step (which potentially overrides Unwieldy), kills character, rolls, Ascends.

Hell of an image and makes Emperor's Children champions a terrifying concept.


I thought there was a rule in some obscure place for melta bombs saying you cant be trying to melta bomb certain units like infantry. I can be very very wrong on that though. The fact that a champion with a 5 point upgrade has just over a 25% chance of ID a T4 model… not accounting for invuln saves or eternal warrior, of course. Not a bad 5 point upgrade for a unit that wants to get into combat, like slaaneshi CSM squads.


Reread the original post.

Power Fist.

It's literally been quoted every single time.

Power Fist


Now only a CSM player. 
   
Made in gb
Devastating Dark Reaper





UK

With deathguard you have to give everyone who can take it, the mark of nurgle. Straightforward enough. However if I take typhus and want some plague zombies it says that I cannot upgrade the cultists at all. So no mark of nurgle, therefore no deathguard rules for my whole army.

Am I missing something?

Do I really have to pay an extra 70pts for my 35 cultists, then another 20pts for the artifact on another chaos lord in order to use my zombies that were supposed to be a free upgrade?

Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Anyone in a DG army that can take mark of Nurgle must do so, plague zombies can't take any upgrades including mark of Nurgle. Plague zombies aren't forced to take MoN because their rule means they aren't allowed to.

So you can take plague zombies in your DG army.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in jp
Warp-Screaming Noise Marine




Also cultists dont get DG benifits since those are tied to VotLW

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in au
Hardened Veteran Guardsman




Australia

Throwing in my two cents
My only complaint about the new thousand sons models is the prices. I live in Australia so I have to pay three times what everyone else does. That Magnus model is worth more than my car
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

With these books being out now gonna lock this.

Related discussion can of course carry on in the appropriate board.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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