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Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

NivlacSupreme wrote:
The traitors of chaos pack was discontinued. May be them ramping up to new cult releases.


Was that the classic miniatures? If so, damn shame.


Now only a CSM player. 
   
Made in ca
Spawn of Chaos




I'm confused by the Alpha Legion detachment bonus: "cult uprising (cultist units destroyed on 4+ back into ongoing reserves) "

As far as I can see, the only formation with cultists in it is "The Lost and the Damned", and it has the "A Tide of Traitors" rule that looks like it does the same thing.

I suppose getting two 4+ rolls to get your cultists back is OK, but... am I missing something?
   
Made in ca
Fixture of Dakka




 mrhappyface wrote:
I'm watching all o' y'all.


How can we take you seriously with a face on that avatar?

That is a joke just in case it didn't come out as one.

This message was edited 1 time. Last update was at 2016/12/06 02:08:25


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Kaiyanwang wrote:
 Lockark wrote:
 Snake Tortoise wrote:
I've had a horrible thought...

I'm thinking of using an Alpha Legion CAD lead by a sorcerer summoning horrors with a renegade knight ... as far as I know I'll need the chaos codex, Traitor Legions, Traitor's Hate (knight) AND Wrath of Magnus (horrors) to play it. Ouch.


And to think at one point people were excited when GW switched to hard cover books.


Were they? Reason?


Well at that time people liked the change from soft to hard cover because we would use the same soft cover book for years on end, and only ever need 1 army book and the core book.

But now with how often GW has been updateing armies, and all these supplements, you could have to carry up to 5 Hard cover books with you to a game. Tis getting abit silly and bloated ATM.

This message was edited 1 time. Last update was at 2016/12/06 02:08:46


 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

caelim wrote:
I'm confused by the Alpha Legion detachment bonus: "cult uprising (cultist units destroyed on 4+ back into ongoing reserves) "

As far as I can see, the only formation with cultists in it is "The Lost and the Damned", and it has the "A Tide of Traitors" rule that looks like it does the same thing.

I suppose getting two 4+ rolls to get your cultists back is OK, but... am I missing something?


Wonder if there's a clause there where they don't count as being destroyed for Alpha Legion but would count as destroyed for the formation - sort of a kill point denial thing. Which would stack really well with Heads of the Hydra.


Now only a CSM player. 
   
Made in lu
Rampaging Khorne Dreadnought






 A Town Called Malus wrote:
 VeteranNoob wrote:
 MagicJuggler wrote:
Get VeteranNoob,

Is there any clarification for how the Warpbreacher relic for Iron Warriors works? Because paying to give Possession to a vehicle seems...pointless?

25 pts
Warpsmith only.
"Warpbeacher is an upgrade to the bearer's mechadentrites. At the start of each of your turns, the bearer can grant the Daemonic Possession Chaos Vehicle Equipment upgrade (see CSM dex) to a friendly vehicle within 3" of him, so long as the vehicle has the CSM faction and does not already have the upgrade."


So, with how it is written, it seems the effect lasts for the remainder of the battle as it has no time limit on the effect. So it would take 2 turns for the relic to pay for itself from the cost of the upgrades it is giving out. Warpsmith moving up behind Vindicators giving out daemonic possession to them over the course of the turns they're moving up the board?

'Course that means you have to buy the warpsmith, but if the formation already includes one and you're taking 2 or more vehicles which will benefit from a good chance of ignoring crew shaken and stunned results (such as 3 Vindi's to ensure they can do the combine fire into huge blast thing) then it could be worth 25 points.


That might work if it buffed a unit rather than a single vehicle. It doesn't undo stunned/shaken. The only time this might be interesting is for a vindicator squadron. And if going second you still risk it not doing anything. I'd rather spend my points on other stuff.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Lockark wrote:
Skullhammer wrote:
The sonic upgrade grade weapon pack does fit calth marines so i'd assume they fit prospero and tacticals as well.

There is also a pack of plauge marines on the gw site. Admittadly resin hut only £25.50 for 7. I was sure they had a plastic box at one stage.(not the mono pose but multipart. Strange.)


I built some noise mariens from the calth guys for a Path to Glory Campaign. This combo looks nice.


Do you have any pics of the conversion?

"Fear the cute ones." 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 mrhappyface wrote:
Any of you post one god damn spoiler in this thread...


Whats to spoil anyway?

Its crystale clear that there will be plot armor.

Magnus and Tsons get their dusty arses kicked out of Fenris, Wolves are not threatend in the slightest by inquisition, even thiouhg they have 3m tall heary Werewolves mutants with them( when you know that if a marine as a sixth toe, the inquisition excommunate their arses and Exterminatus de living daylight out of their homeworld, its quite comical), or the wolves tells them to feth off, like they allready did.

Magnus can go back scheme somewhere in the Warp, rubbing his hands together while whispering, " its but a mere setback, my plans are unfolding as expected" with Arhiman in the back facepalming his Geneseeds really hard...


   
Made in gb
Longtime Dakkanaut




 VeteranNoob wrote:
 MagicJuggler wrote:
Get VeteranNoob,

Is there any clarification for how the Warpbreacher relic for Iron Warriors works? Because paying to give Possession to a vehicle seems...pointless?

25 pts
Warpsmith only.
"Warpbeacher is an upgrade to the bearer's mechadentrites. At the start of each of your turns, the bearer can grant the Daemonic Possession Chaos Vehicle Equipment upgrade (see CSM dex) to a friendly vehicle within 3" of him, so long as the vehicle has the CSM faction and does not already have the upgrade."


Does this get around the restriction on giving legacies of ruin to daemon possessed vehicles?
It does still seem a bit pointless. The other IW relics look good tho.

DFTT 
   
Made in gb
Dakka Veteran





 Sersi wrote:
 Lockark wrote:
Skullhammer wrote:
The sonic upgrade grade weapon pack does fit calth marines so i'd assume they fit prospero and tacticals as well.

There is also a pack of plauge marines on the gw site. Admittadly resin hut only £25.50 for 7. I was sure they had a plastic box at one stage.(not the mono pose but multipart. Strange.)


I built some noise mariens from the calth guys for a Path to Glory Campaign. This combo looks nice.


Do you have any pics of the conversion?
[Thumb - 20160614_185926.jpg]

   
Made in us
Heroic Senior Officer





Western Kentucky

So glad I planned on making a small Alpha legion force now. Those rules sound really fluffy for how they supposedly work.

Plus BaC guys just look sharp as Alpha Legion.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

So thousand sons have their own link on GW website now. Does Wrath of magnus class as a codex ?



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 MrMoustaffa wrote:
So glad I planned on making a small Alpha legion force now. Those rules sound really fluffy for how they supposedly work.

Plus BaC guys just look sharp as Alpha Legion.


To be honest, older armour marks just look sharp as any Traitor Legion. Even Death Guard.


Now only a CSM player. 
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

caelim wrote:
I'm confused by the Alpha Legion detachment bonus: "cult uprising (cultist units destroyed on 4+ back into ongoing reserves) "

As far as I can see, the only formation with cultists in it is "The Lost and the Damned", and it has the "A Tide of Traitors" rule that looks like it does the same thing.

I suppose getting two 4+ rolls to get your cultists back is OK, but... am I missing something?


Yea it seems pointless to me, and having to take a dark apostle puts me off that formation anyway. I'm planning to play a CAD with a couple of outflanking cultist blobs with IC's attached and a CSM/chosen unit infiltrating into cover. I think the Alpha Legion benefits are modest overall but free VotLW, infiltrating troops and denial of slay the warlord are nice buffs and befit the character of the legion.

Hydra Dominatus 
   
Made in be
Wicked Warp Spider





 Lockark wrote:
 Kaiyanwang wrote:
 Lockark wrote:
 Snake Tortoise wrote:
I've had a horrible thought...

I'm thinking of using an Alpha Legion CAD lead by a sorcerer summoning horrors with a renegade knight ... as far as I know I'll need the chaos codex, Traitor Legions, Traitor's Hate (knight) AND Wrath of Magnus (horrors) to play it. Ouch.


And to think at one point people were excited when GW switched to hard cover books.


Were they? Reason?


Well at that time people liked the change from soft to hard cover because we would use the same soft cover book for years on end, and only ever need 1 army book and the core book.

But now with how often GW has been updateing armies, and all these supplements, you could have to carry up to 5 Hard cover books with you to a game. Tis getting abit silly and bloated ATM.


40k has "Be Careful What You Wish For : The Fanbase".

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in jp
Neophyte Undergoing Surgeries




Kyoto Japan

 VeteranNoob wrote:
Giving this to you, too Dakka, so be nice
2 - Alpha legion (happy with this fluff/rules!)
WT: can gain infiltrate; once per game friendly AL character w/same “type” as you and can swap their positions; from turn 2 pick a reserve unit to come on auto for each turn; stealth warlord; cultists w/in 12” get furious charge & FnP 6+


Thanks so much for all the info VeteranNoob! You're the best!

From the above quote, I can only see 5 Warlord Traits, do you happen to know the sixth?

1 infiltrate
2 swap characters (is this any characters, or only independent? If any how does it work for unit coherency?)
3 auto reserve
4 stealth
5 Cultist buff
6 ??

Also, if anyone happens to have a decent picture of the Thousand Sons Rubric Marine Datasheet, I'd be much obliged!

Cheers!
   
Made in us
Blood-Drenched Death Company Marine




Was it mentioned anywhere why the Thousands Sons didn't get Data Cards?
   
Made in us
Auspicious Aspiring Champion of Chaos






 Crimson Devil wrote:
Was it mentioned anywhere why the Thousands Sons didn't get Data Cards?


Probably because they aren't a separate army but rather a specific legion within Chaos Space Marines. I doubt GW would want to issue 9 different card decks once Traitor Legions drops. It'd be almost impossible to anticipate demand, and they'd end up stuck with half the stock if they do away with data cards in 8th as is anticipated.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 Da Once & Future Git wrote:
 VeteranNoob wrote:
Giving this to you, too Dakka, so be nice
2 - Alpha legion (happy with this fluff/rules!)
WT: can gain infiltrate; once per game friendly AL character w/same “type” as you and can swap their positions; from turn 2 pick a reserve unit to come on auto for each turn; stealth warlord; cultists w/in 12” get furious charge & FnP 6+


Thanks so much for all the info VeteranNoob! You're the best!

From the above quote, I can only see 5 Warlord Traits, do you happen to know the sixth?

1 infiltrate
2 swap characters (is this any characters, or only independent? If any how does it work for unit coherency?)
3 auto reserve
4 stealth
5 Cultist buff
6 acute senses & outflank

Also, if anyone happens to have a decent picture of the Thousand Sons Rubric Marine Datasheet, I'd be much obliged!

Cheers!


filled in above

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in lu
Rampaging Khorne Dreadnought






@VeteranNoob: Is the fortification formation an actual formation or only an auxiliary choice? The one from Iron Warriors that is.

This message was edited 1 time. Last update was at 2016/12/06 16:22:08


 
   
Made in us
Frightening Flamer of Tzeentch




I am a bit mad we don't get new power cards and every SM gets a card set yet CSM F them

This message was edited 2 times. Last update was at 2016/12/06 16:29:42


2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
Made in us
Haemonculi Flesh Apprentice






 Sersi wrote:
 Lockark wrote:
Skullhammer wrote:
The sonic upgrade grade weapon pack does fit calth marines so i'd assume they fit prospero and tacticals as well.

There is also a pack of plauge marines on the gw site. Admittadly resin hut only £25.50 for 7. I was sure they had a plastic box at one stage.(not the mono pose but multipart. Strange.)


I built some noise mariens from the calth guys for a Path to Glory Campaign. This combo looks nice.


Do you have any pics of the conversion?


I know you didn't ask me but here is the army I finished a month ago.






Spoiler:
















   
Made in gb
Speedy Swiftclaw Biker





So happy with the EC buffs! Love that army and the idea of noise marines so I have been gathering cheap eBay noise marines etc for a while with the dream of painting an army.

Now it might just be a usable one as well!

25 sonic blaster marines and 8 blastmasters need stripping down, building and painting. I'm thinking the badger ghost paints will get a run out to bling up the OTT armour too.
   
Made in us
Tough Tyrant Guard





So on bloodfeeder for WE. Is it like the old one that gave 2d6 extra attacks, or does the 2d6 replace his attacks??
   
Made in lu
Rampaging Khorne Dreadnought






Replaces his attacks. Imho there isn't much merit to it unless you can re-roll to hit or are taking multiple similar relics across lords.
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Roknar wrote:
Replaces his attacks. Imho there isn't much merit to it unless you can re-roll to hit or are taking multiple similar relics across lords.
I honestly can't get the idea out of my head of a chaos lord per CSM or Berzerker unit charging up the board, every unit being a threat. It fills me with bloody joy.

This message was edited 1 time. Last update was at 2016/12/06 17:36:49


 
   
Made in gb
Fresh-Faced New User




Were the detachment rules for the word bearers mentioned at all so far all ive seen are the general legion rules the warlord traits and the relics?
   
Made in us
Daemonic Dreadnought





Eye of Terror

WobblyGoblin wrote:
So happy with the EC buffs! Love that army and the idea of noise marines so I have been gathering cheap eBay noise marines etc for a while with the dream of painting an army.

Now it might just be a usable one as well!

25 sonic blaster marines and 8 blastmasters need stripping down, building and painting. I'm thinking the badger ghost paints will get a run out to bling up the OTT armour too.


What kind of weapons are they carrying? The only 2nd edition ones or the more modern offshoots?

Either way, 25 sonic blasters sounds low. The Kokaphoni requires 6 squads of Noise Marines to get the +1 S bonus. Are you thinking about running them MSU, or maybe with a mix of sonics and bolters?

   
Made in us
Fixture of Dakka





 techsoldaten wrote:

Either way, 25 sonic blasters sounds low. The Kokaphoni requires 6 squads of Noise Marines to get the +1 S bonus. Are you thinking about running them MSU, or maybe with a mix of sonics and bolters?

6 squads have of 5 with Blast Masters only have 18 Sonic Blasters. It isn't that low.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Fixture of Dakka




Beautiful job there Red Corsair. Very well done.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
 
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