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For fun! You start with a basic hq choice, no upgrades. Then you get the following options along with the options of the base model:
(0-2) Special Rules from the BRB - 15 points each
May choose two of the following stat upgrades (no picking the same option twice):
.....+(0-3) WS - 5 points per stat point
.....+(0-3) BS - 5 points per stat point
.....+(0-3) Ld - 5 points per stat point (max 10)
.....+(0-2) I - 10 points per stat point
.....+(0-2) A - 15 points per stat point
.....+1 S - 15 points
May take a custom weapon, which is any weapon available to the base model and can be upgraded with 0-2 (if a close combat weapon), or 1 (if ranged) of the following options:
(NOTE: a ranged weapon with more than 3 shots or randomly determined shots cannot be upgraded as a custom weapon) .....1. Improve the AP of the weapon by 1 - 20 points
.....2. Strength - Either:
..........A. Increase the strength modifier (0-2) - 10 points each
..........B. Strength x2 - 20 points
......3. Poison - Either:
..........A. Poisoned 4+ - 10 points
..........B. Poisoned 2+ - 20 points
.....4. Instant Death - Either:
..........A. Instant Death -30 points
..........B. Instant Death on to wound rolls of 6's - 15 points
.....5. Armorbane - 20 points
.....6. Fleshbane - 25 points
.....7. Haywire - 15 points
.....8. Strength D - 50 points
May replace their ranged or close combat weapon for a weapon from the character's codex's Special Weapons list for that weapon's point cost.
[May then upgrade this weapon to a custom weapon (above).]
May replace pistol (if applicable) with its rifle version - 10 points (i.e. las pistol for lasgun, bolt pistol for boltgun, plasma pistol for plasma gun, etc
May chose (and can never change it) their warlord trait from the Warhammer 40,000 rulebook or their codex - 15 points
May have a custom special rule - 50 points
.....This is up to you to add any sort of flavor you want to the character. Just make sure your opponent is ok with your choice!
What do you guys think? Could be fun. If you like it, try it out and post a character! Additions or thoughts appreciated.
EDIT: If this set of rules works pretty well, I'd love to make a compilation of cool characters we come up with, and show them off in a new thread.
This message was edited 6 times. Last update was at 2016/10/14 22:31:10
Argos the Eternal Frost-Chapter Master of the Frozen Warriors-400 Points
WS 9 (15 Points)
BS 5
S 4
T 4
W 4
I 5
A 7 (45 Points)
Ld 10
Sv 2+
Wargear Bolt Pistol
Frag Grenades
Krak Grenades
Iron Halo
Orbital Strike
Storm Shield
Artificer Armor
Jump Pack
Special Rules Rampage (15 Points)
Eternal Warrior (15 Points)
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Warlord Trait Iron Resolve (15 Points)
Custom Weapon-World Serpent's Tooth Range -
Strength D (50 Points)
AP 2
Type Melee, Unwieldy
Custom Rule-Unkillable Monster (50 Points) Argos is treated in many respects as a Gargantuan Monstrous Creature. This grants him the ability to ignore Unwieldy, the Strikedown special rule, and he is only wounded on 6s by Sniper, Poison, and other such weapons.
________________________________________________________________________________________________________________________________________________________________________________
So, I made the most OP thing I could within the confines of your rules. The only thing he lacks is the +1 Toughness from a Bike, because I wanted an even 400 points.
This message was edited 1 time. Last update was at 2016/10/14 18:20:14
Clocks for the clockmaker! Cogs for the cog throne!
Wargear: - Power Armour - Rosarius: Chaplain Ortano has a 4+ Invulnerable Save
- Ortano's Crozius Arcanum: This weapon counts as a Power Maul. Additionally, Daemons suffering wounds inflicted by this weapon suffer a -1 penalty to their Invulnerable saves.
- Bolt Pistol - Frag & Krak Grenades
Special Rules: - And They Shall Know No Fear - Chapter Tactics (Nighthawks): This model may Infiltrate so long as it is not equipped with Terminator Armour, Bike, or Jet Pack, and there are no Vehicles or Psykers in your army.
- Litanies of Hate: Ortano and his unit gain the Hatred special rule.
- Inner Circle: Ortano knows of the Dark Angel's terrible secrets, and guides their successor chapter, the Nighthawks, in ways that furthers the goals of the Dark Angels without exposing them to that knowledge. Ortano and any Nighthawk unit he's attached to gain Stubborn and resolve shots made as part of Overwatch at BS2.
- Watch for Heresy: If an ability an opponent controls would cause one of your Nighthawk models to shoot a weapon or make attacks against other Nighthawk models in your army, that ability does nothing instead. You may add 1 to any roll off against an opponent when using a Nighthawk's Leadership characteristic.
EDIT: Rosarius give a 4+ Inv, not 5+. My how the times have changed
This message was edited 2 times. Last update was at 2016/10/14 19:44:11
Galef wrote: If you refuse to use rock, you will never beat scissors.
Well, nuts. The guy I really wanna make won't work within the confines of the rules stated, but the gist of it is a version of Sammael for a successor, replacing the jetbike with an attack bike with TL plasma talon/heavy bolter (instead of plasma cannon/TL storm bolter), relic blade instead of AP2 sword, but artificer armor.
JNAProductions wrote: Argos the Eternal Frost-Chapter Master of the Frozen Warriors-400 Points
WS 9 (15 Points)
BS 5
S 4
T 4
W 4
I 5
A 7 (45 Points)
Ld 10
Sv 2+
Wargear Bolt Pistol
Frag Grenades
Krak Grenades
Iron Halo
Orbital Strike
Storm Shield
Artificer Armor
Jump Pack
Special Rules Rampage (15 Points)
Eternal Warrior (15 Points)
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Warlord Trait Iron Resolve (15 Points)
Custom Weapon-World Serpent's Tooth Range -
Strength D (50 Points)
AP 2
Type Melee, Unwieldy
Custom Rule-Unkillable Monster (50 Points) Argos is treated in many respects as a Gargantuan Monstrous Creature. This grants him the ability to ignore Unwieldy, the Strikedown special rule, and he is only wounded on 6s by Sniper, Poison, and other such weapons.
________________________________________________________________________________________________________________________________________________________________________________
So, I made the most OP thing I could within the confines of your rules. The only thing he lacks is the +1 Toughness from a Bike, because I wanted an even 400 points.
This is hilarious. I suppose some special rules from the BRB need to cost more than others. Otherwise I think this is a fine character, he's like a one man titan but worse. I don't think Eternal warrior gets you much since you're a Gargantuan MC.
JNAProductions wrote: Argos the Eternal Frost-Chapter Master of the Frozen Warriors-400 Points
WS 9 (15 Points)
BS 5
S 4
T 4
W 4
I 5
A 7 (45 Points)
Ld 10
Sv 2+
Wargear Bolt Pistol
Frag Grenades
Krak Grenades
Iron Halo
Orbital Strike
Storm Shield
Artificer Armor
Jump Pack
Special Rules Rampage (15 Points)
Eternal Warrior (15 Points)
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Warlord Trait Iron Resolve (15 Points)
Custom Weapon-World Serpent's Tooth Range -
Strength D (50 Points)
AP 2
Type Melee, Unwieldy
Custom Rule-Unkillable Monster (50 Points) Argos is treated in many respects as a Gargantuan Monstrous Creature. This grants him the ability to ignore Unwieldy, the Strikedown special rule, and he is only wounded on 6s by Sniper, Poison, and other such weapons.
________________________________________________________________________________________________________________________________________________________________________________
So, I made the most OP thing I could within the confines of your rules. The only thing he lacks is the +1 Toughness from a Bike, because I wanted an even 400 points.
This is hilarious. I suppose some special rules from the BRB need to cost more than others. Otherwise I think this is a fine character, he's like a one man titan but worse. I don't think Eternal warrior gets you much since you're a Gargantuan MC.
Agreed. If you wanna make him scarier, take It Will Not Die or something along those lines. D3 instead of normal instant death is not too far off eternal warrior.
~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~
Can't make my custom character either. And why would you put more limitations on ranged weapons? I want to make a shooty Tempestor Prime, I don't care for melee.
So I suggest the following: may take the rifle version of their pistol for X pts (replace bolt pistol for boltgun, laspistol for lasgun and so on) and may take special weapons for their codex prices.
This message was edited 1 time. Last update was at 2016/10/14 20:45:38
Archon Xelian (using Succubus base) 245 points
WS 9 (5 points)
BS 6
S 4 (15 points)
T 3
W 3
I 8
A 5 (15 points)
LD 8 (dropped down a point for fluffy reasons)
Hatred Eternal warlord trait (15 points)
Rage (15 points)
Furious Charge (15 points)
Fleet
Independent Character
Night Vision
Power From Pain
Combat Drugs
Custom rule: Master of combat, has a 4++ that becomes a 3++ in melee, and all melee attacks have shred(50 points)
Bobthehero wrote: Can't make my custom character either. And why would you put more limitations on ranged weapons? I want to make a shooty Tempestor Prime, I don't care for melee.
So I suggest the following: may take the rifle version of their pistol for X pts (replace bolt pistol for boltgun, laspistol for lasgun and so on) and may take special weapons for their codex prices.
Mostly because I haven't seen many weapons that have more than one special component. It's usually the melee weapons that het the attention.
For your second point, I like the idea of the option of taking special weapons and taking any sort of pistol. Will change.
My point about the pistol wasn't so much about switch pistol types (for example a Guard officer can already take a bolt pistol for cheap/less than 10 pts, at least, a Scion Tempestor can switch their hotshot pistols to bolt one for free) than it was about being able to give a bolt gun to a Chapter Master or a Lasgun to a Guard Colonel/
Skydragon Caineus: 2nd captain of the Sky Tearers Space marines chapter. (White scar chapter tactics, the chapter is much more about jump pack mobility than bikes.). 180 points
Captain (90)
-jump pack (15)
-"unique" power lance (15, special effect paid for in later custom rule)
-Custom rule: "Sky Dragoon"
Caineus must begin the game in deep strike reserve outside of any unit or transport. Upon arriving from deep strike reserve, place the large blast template anywhere on the table and scatter 1d6, and then resolve a special attack. (Dragon fall: S 5 ap 3 large blast pinning pinpoint* *: any model under the center hole of the template instead takes a s8 ap2 hit.) After resolving the attack, Caineus may choose to either engage that enemy unit in combat, counting as charging this turn, or land within 3" of any part of the original template. If, at the start of your turn, Caineus is not locked in combat, he may leave the table and go back into ongoing deep strike reserve.
This message was edited 1 time. Last update was at 2016/10/15 03:34:18
Bobthehero wrote: My point about the pistol wasn't so much about switch pistol types (for example a Guard officer can already take a bolt pistol for cheap/less than 10 pts, at least, a Scion Tempestor can switch their hotshot pistols to bolt one for free) than it was about being able to give a bolt gun to a Chapter Master or a Lasgun to a Guard Colonel/
Riley Enoch is an upgrade for a Tempestor Prime in a Scion command squad he costs 110 pts.
BS 5 WS 4 S3 T3 W2 I4 A2 LD10 SV 4+
Wargear; Carapace armor, Relic Hotshot-Lasgun, Frag and Krak Grenades, CCW
Fixed Warlord trait: Grav-chute Commandos
Special rules: Deep Strike, Move Through Cover, Precision Strikes, Voice of Command
Custom weapon: Relic Hotshot-Lasgun: STR 4 AP 3
Custom rule: Riley's Fist. Select two Scion squad that are in Riley's detachement. These two squads along with Riley command squad now gainRelentless and may fire their weapons twice when arriving from Deep Strike.
Ideally he would also have a grenade launcher with his hlasgun, which would be mastercrafted instead of +1 STR.
This looks like an entertaining thought exercise.
Tau Commander Troll
WS4 BS8(+15) S5 T4 I5(+20) A4 Ld10 Sv 2+(+15)
Special Rules: And They Shall Know No Fear, Scout (+30)
Custom Haywire Missile Pod (+15)
Custom Instant Death Missile Pod (+30)
Custom Poison(2+) Repulsor Impact Field (+20)
Early Warning Override
Vectored Retro Thrusters
Warlord Trait: Precision of the Skilled Hunter. Enemy models cannot take Look out Sir rolls against your Warlord's shooting attacks.
Total Points: 295 pts.
Dang those points add up fast.
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Bitchbreaker: Master Crafted Crosius Arcanum made from the spine and skull of a necron lord.
Dismissive Gesture: Master Crafted Bolt Pistol, Armorbane.
A gift from the Admech of Mars during T's short lived time in training as a techmarine. It was gifted to T under the condition he never return to Mars.
Chaplain T may ride in the Tosspocalypse with Chapter Champion Uptonius and Brother Thadeus. This counts as a Bike with move through cover.
In addition should the Tosspocalypse turboboost and contact any vehicle (friend or foe) the Tosspocalypse counts as a Tank with armour value 14 and armourbane and makes a ramming attack.
Chaplain T after the Damocles campaign: Should you desire T may be taken as a FW Chaplain Dreadnought.
This message was edited 1 time. Last update was at 2016/10/15 04:05:19
Special Rules Fearless
Wrath of Capricious Gods: Roll 5 times on the chaos boon table at the start of each of your movement phases, ignoring results of Spawn-hood and Dark Apotheosis. Resulting Boons are cumulative
Independent Character
I don't feel Crimson's point system is very fair towards very low stat-based models so I compared the points to that of a chaos lord and sorcerer who have significantly better saves, stats, weapons and utility. I've always wanted to run something like this for a purely cultist/spawn based chaos army and I think it would be awesome to see garbage cultist stats over time become remarkably stronger even eclipsing that of a chaos lord by turn 4 if kept unchecked.
This HQ would be incredibly terrible early game and not worth the points but I feel over time it can snowball quickly if you get good random rolls, fitting in with the chaos theme nicely.
This message was edited 1 time. Last update was at 2016/10/15 04:11:14
Inquisitor Commisar Jacobs Nethkith XXXI Chapter Commander of the (Imperial) Avengers
While the original Jacobs Nethkith has passed on, there has always been a Jacobs Nethkith to command the Imperial Avengers. It is not clear if Jacobs has been cloned or if his successors have merely had surgery to make themselves resemble the former leader, but it is clear that each Jacobs retains the sum of the memories of his predecessors.
Jacobs Nethkith is an amazingly loyal Commissar of the Imperium. Several centuries ago, he was summoned before the Emperor and elevated to the post of Chapter Commander of the newly formed Imperial Avengers. He has received training as an Inquisitor as well as a Commisar, and is well-versed in the terrors of Chaos.
Jacobs appears to have some low-level psychic abilities of his own that have been surgically enhanced and grown stronger over time, but his most fastidious ability is his resistance to Chaos. Over the centuries, his vigor has made him virtually immune to the powers of Chaos, and have given him great resistance to psychic attacks. Jacobs does not retain the innate hatred all Avengers have to psychic attacks, and never goes berserk when attacked psychically.
Jacobs Nethkith
WS 6
BS 6
S 5
T 5
W 3
I 6
A 2
Ld 10
Sv 2+/4++
Wargear
Terminator Power Armour
Imperial Rosary
Nemesis Force Glaive
Lightning Claw
Storm Bolter
Psyker (Mastery Level 3)
Resist Chaos (Blessing) : Range: Self; WC: special. This power grants the model a +1 bonus to Deny the Witch rolls per Warp Charge point spent until the model's next turn.
Stunning Blast (Malediction): Range: Template; WC: 1; ST 4; Target of this power is stunned until the end of its next turn. The model cannot move, shoot, run or assault. If engaged in close combat, the target is treated as having a WS of 0 and no attacks. This power has no effect on enclosed vehicles.
-------------Sidebar: The Sublime Emperor-------------
Jacobs was one of the last individuals who was able to communicate with the Emperor before even the voice of the Golden Throne went quiet.
Buried deep in the Phantom Library at Savior’s End is a semi-heretical tome penned by Jacobs himself, written shortly after the founding of the fortress-monastery, Redoubt. In it, Jacobs contemplates the then fledgling Cult of the Emperor and the Emperor himself.
In Jacobs fateful meeting with the Emperor, though the battle with Horus had been completed, Jacobs still sensed that Emperor was doing battle. Likewise, though the Emperor seemingly drew sustenance from the souls of psychers entombed in the Imperial Palace, Jacobs could not bring himself to believe the Emperor to have merely become some form of psychic vampire such as an infantile C’tan - that such a fate would be an ignoble end to such a noble man.
As he wrestled with the nascent Cult of the Emperor that was being thrust upon the chapter, Jacobs delved more and more into the mystery of the Emperor upon which to base his faith.
After delving into then-scraps information on the ancient Necron C’tan and cross-referencing forbidden tomes of Eldar spirit stone lore as well and the fall of their race at the hands of Slaanesh, Jacobs believed he had uncovered a terrifying, yet wonderful truth.
The Emperor was becoming a god. Further, he was able to deduce that it was not the Emperor that was devouring the souls of the psychers being sent to his palace. Instead, he was recruiting them in his ongoing war against Chaos. The Astronomican was not only a beacon, it was a psychic shield and warhost. The psycher’s death was one of violent war of the mind and soul.
At it’s heart, the mental force exuded from the Golden Throne solidified and bent the Warp around Terra in such a way that no demon could hope to manifest and assail Earth while it existed.
From there, the Emperor’s mind blazed out like a great sword. Though it’s sweep was narrow, wherever it fell, the immaterium was solidified, organized and purged - if only for a moment - of the forces of Chaos.
Yet, without a warhost of thousands, not even the Emperor would have long held fast against the forces of Chaos. Those psychers imprisoned with the Emperor - bent to his will by his great charisma and leadership - raged an unending battle in the immaterium for the fate of all humanity. A secret war none could see nor could know that kept them safe from the worst ravages of Chaos.
Not only that, but as the gestalt of the Cult of the Emperor would grow over the ages, it would lend psychic strength to the Emperor, further enhancing his will.
At some point - when the worship of the Emperor reached a tipping point, the Emperor would be reborn as a Warp Spirit - mirroring in a way the birth of Slaanesh from the vile excesses of the Eldar.
If the worship of the Emperor could be kept pure, Jacobs realized, the Emperor would be reborn as a defender of mankind easily with the power of any of the four gods of Chaos.
With this truth in mind, Jacobs helped to secretly sow the Cult of the Emperor wherever his legions went.
Only the First Company was ever made aware of Jacobs findings - and a few Lords of Terra that bothered to examine the writings - and as the millennia have passed on, his teachings have been argued by those few. Some have argued in favor of Jacob’s wisdom, others have argued it as folly and fantasy.
Yet among the wisest among the Inquisitors there is a realization that if Jacobs prognostications are true, even one misstep on the Emperor’s path to godhood could have as disastrous ramifications as the birth of Slaanesh - but this time, for the fate of humanity.
Warboss Caesar "Da Sieza" - 155 (154 exactly, but +1 makes it even)
Ork Warboss
WS 5
BS 2
S 5
T 5
W 3
I 6 (+ 2 = 20)
A 6 (+2 = 30)
Ld 9
Sv 4+
Wargear:
Eavy Armor
Slugga
Da Biggiest Choppa (Bog standard choppa with x2 strength)
Cybork Body
Special rules:
Ere We go
Furious Charge
Mob Rule
Smash (+ 15)
Warlord Trait: Slayer of champions (Whatever the one that gives + 1 VP for killing an enemy in a challenge)
He is a glass cannon Ork warboss of the Evil Sunz who is so obsessed with speed that he has had meks install trukk engine bitz into his body to make him go extra fast! So he strikes at I6 with a smashing s10 choppa with 8 attacks on the charge. Super killy, but not all that sturdy. He loves to ride in trukks. I would give him some silly rule that makes Trukks troop choices by themselves.
Going to go a little off-mission with this one for amusement value.
Nuadhu Fireheart (215pts final cost estimate)
WS 7, BS 6, S 3, T 4, W 4, I 6, A 5, Ld 10, Sv 2+
(Stats: +1 WS/A over an Autarch Skyrunner after the jetbike stat mods, +10pts)
Unit Type: Eldar Jetbike (Character)
Wargear:
Relic Aspect Armour (2+ armour save) (~+10pts, estimate from other books), Forceshield, Shuriken Pistol, Haywire Grenades, Plasma Grenades.
Remnants of Glory:
Serpent's Fang. Melee, S +5/+2, AP 2, Impact (S+5 charging, S+2 not charging), Lance, or 6", S 8, AP 2, Assault 1, Lance. (Laser Lance with +2 S and -1 AP mods applied to both ranged and melee profiles; approximately 40pts)
Alean. Characteristic modifiers have been included above; Alean also mounts a shuriken cannon. (Implemented as a tandem jetbike similar to a Harlequin Skyweaver for convenience; approximately +20pts over a normal jetbike.)
Special Rules: Ancient Doom, Battle Focus, Independent Character, The Path of Command. Eternal Warrior (+15pts), Skilled Rider (+15pts).
Warlord Trait (unique): Master of the Hunt. Nuadhu Fireheart and any unit he joins have the Fleet and Furious Charge rules. (+15pts if it had already existed, doubling that to +30 since it's a better version of an existing trait)
There we go. An Autarch who's going to go toe-to-toe with the enemy rather than one who plays keep-away all game and gets squashed instantly if he pokes his head out of hiding.
Broader commentary on the system: It's much too generic; a lot of Codexes don't have a 'special weapons list', and the costs don't reflect the conditions into which they fall. It's an interesting starting point but it's pretty abuseable (I was going to see how many guns I could give a flying Daemon Prince to prove this, but the CSM book is so old it doesn't have a 'Special Weapons' armoury section).
crimson_caesar wrote: For fun! You start with a basic hq choice, no upgrades. Then you get the following options along with the options of the base model:
(0-2) Special Rules from the BRB - 15 points each
May choose two of the following stat upgrades (no picking the same option twice):
.....+(0-3) WS - 5 points per stat point
.....+(0-3) BS - 5 points per stat point
.....+(0-3) Ld - 5 points per stat point (max 10)
.....+(0-2) I - 10 points per stat point
.....+(0-2) A - 15 points per stat point
.....+1 S - 15 points
May take a custom weapon, which is any weapon available to the base model and can be upgraded with 0-2 (if a close combat weapon), or 1 (if ranged) of the following options:
(NOTE: a ranged weapon with more than 3 shots or randomly determined shots cannot be upgraded as a custom weapon) .....1. Improve the AP of the weapon by 1 - 20 points
.....2. Strength - Either:
..........A. Increase the strength modifier (0-2) - 10 points each
..........B. Strength x2 - 20 points
......3. Poison - Either:
..........A. Poisoned 4+ - 10 points
..........B. Poisoned 2+ - 20 points
.....4. Instant Death - Either:
..........A. Instant Death -30 points
..........B. Instant Death on to wound rolls of 6's - 15 points
.....5. Armorbane - 20 points
.....6. Fleshbane - 25 points
.....7. Haywire - 15 points
.....8. Strength D - 50 points
May replace their ranged or close combat weapon for a weapon from the character's codex's Special Weapons list for that weapon's point cost.
[May then upgrade this weapon to a custom weapon (above).]
May replace pistol (if applicable) with its rifle version - 10 points (i.e. las pistol for lasgun, bolt pistol for boltgun, plasma pistol for plasma gun, etc
May chose (and can never change it) their warlord trait from the Warhammer 40,000 rulebook or their codex - 15 points
May have a custom special rule - 50 points
.....This is up to you to add any sort of flavor you want to the character. Just make sure your opponent is ok with your choice!
What do you guys think? Could be fun. If you like it, try it out and post a character! Additions or thoughts appreciated.
EDIT: If this set of rules works pretty well, I'd love to make a compilation of cool characters we come up with, and show them off in a new thread.
This looks fun. I'll build out my Blood Angels Captain for fun.
Blood Angels CaptainAedus Sendini, Keeper of the Arsenal, Commander of the Vth Battle Company, Daemonbanes.
Special Rules (innate) ATSKNF, Furious Charge. Bonus Special Rule: Eternal Warrior (+15)
Blood Angels/Space Marine Captain stat line with +1 Initiative (+10) and +1 Attack (+15)
WS 6
BS 5
S 4
T 4
W 3
I 5 (+1) = 6
A 3 (+1) = 4
Ld 10
Sv 2+/4++
Wargear: Artificer Armor, Jump Pack, Iron Halo, Frag + Krak Grenades, the Crown Angelic (Blood Angels Relic), Hand Flamer "Archangel's Flame" (See below), and a Relic Blade
Custom Weapon: Hand Flamer "Archangel's Flame" - A relic of ancient times used in the days before the Heresy, this weapon fires gouts of flame that burn hot enough to kindle any exposed to it's wrath to burn with a righteous fire. This weapon always wounds a target on a 4+ (Poisoned USR) regardless of toughness. (+10)
Didn't bother with the points, but here's my Chapter Master. I have a lot of fluff written for him and his boys, but the basic gist is that Malcador the Sigilite created stockpiles of traitor legion's geneseed in case the Emperor was able to save any of his sons from Chaos. An Inquisitor accidentally opened the Death Guard's vault, which set off a beacon letting all the Death Guard ships know where the vault is. She decided to use the geneseed to make a chapter of elite seige defenders in hopes of defeating the oncoming forces of Nurgle.
Chapter Master Perseus from the Vigilants of the Vault
WS-8 BS-5 S-4 T-5 W-4 I-6 A-5 Ld-10 Sv-3+/3++
Wargear
Power Armor
Space Marine Bike
Iron Halo
Gorgon's Chain
The Sword of Kreia XII- Power Sword w/ Poison 2+ and Fleshbane
Special Rules
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Feel No Pain (4+)
It Will Not Die (5+)
Vigilant of the Vault- Any army in which Perseus is the Warlord may not ally with any Imperial factions except for the Inquisition and the Grey Knights. The entire army has the Preferred Enemy (Chaos) Special Rule. Chaos units targeting Perseus and his unit must reroll successful hits. Template weapons reroll successful wounds instead.
This message was edited 1 time. Last update was at 2016/10/15 05:52:48