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Made in ca
Fixture of Dakka




I know there is no Wizards for Stormcast Eternals but I always thought some of the minis do cast magic powers. They can heal like other Magic users. They shoot and deal damage like other magic users and have the same magic powers when the game first came out.

Now reading in the News and Rumours someone said that the powers Stormcasts use are not magic? That is news to me. So is GW now saying that the magic power the Stormcast players used before are not magic powers now? While I didn't spend the $100 to buy the Stormcast books I could have missed it from not reading it.

So do Stormcasts Eternals or some of them cast magic powers? If not what are they then?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Humming Great Unclean One of Nurgle






Not only do they use magic powers but their weapons are magical, their armor is magical, and even their bodies are magical. It is repeatedly described in the fluff how Stormcast are infused with divine energies to make them super-human. The idea from news and rumors that they didn't use magic was some weird attempt to justify them having anti-magic and it didn't make any sense.

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Grey Knight Psionic Stormraven Pilot





I took a quick look at the Stormcast book and it does mention the Lord-Relictor having magical powers, but he is considered a priest instead of a wizard. They don't need the keyword "wizard" for someone to have magic or magic enhance abilities or equipment.
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, all wizards use magic but not all magic users are wizards.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Grey Knight Psionic Stormraven Pilot





It will be interesting to see what GW comes with when they do introduce a "wizard" Stormcast.
   
Made in ca
Fixture of Dakka




Thank you everyone. I thought I kept up to date, but sadly how my memory is failing me lately, I just thought I forgot since I never bought the books. I do have the Order book but didn't really look into it. So I thought I missed something.

Good to know my memory is not failing me totally and I was correct.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Steadfast Grey Hunter




A few of the characters have magic-like effects eg. the relictor can heal. They are not wizards and can't unbind, nor can they cast the usual magic spells like arcane bolt or mystic shield.
   
Made in us
Grey Knight Psionic Stormraven Pilot





I do recall that the Relictors can summon storms in the fluff.

This message was edited 1 time. Last update was at 2016/10/15 04:36:52


 
   
Made in us
Stealthy Warhound Titan Princeps






The difference is that wizards manipulate and draw energy from the Warp when they use magic.
Stormcasts manipulate and draw energy from Sigmar.

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Made in ca
Fixture of Dakka




Rihgu wrote:
The difference is that wizards manipulate and draw energy from the Warp when they use magic.
Stormcasts manipulate and draw energy from Sigmar.


Still Magic I say. Hypocrites I would say and would make me dislike the Stormcasts even more.

Curious about this. If the Stormcasts draw their power from Sigmar and there is many Stormcasts, would that make Sigmar weaker when then Stormcasts draw on his power?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Davor wrote:
Rihgu wrote:
The difference is that wizards manipulate and draw energy from the Warp when they use magic.
Stormcasts manipulate and draw energy from Sigmar.


Still Magic I say. Hypocrites I would say and would make me dislike the Stormcasts even more.

Curious about this. If the Stormcasts draw their power from Sigmar and there is many Stormcasts, would that make Sigmar weaker when then Stormcasts draw on his power?


Considering that Sigmar is hooked up to the Azyr realm's source of power, it'd take quite a few to make him weaker.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





No they don't they cast divine magic. No arcane involved it's just like how warrior priests cast their divine magic.

Hence why they can't unbind magic and they cast divine magic differently from wizards how the roll works it's more like a prayer than casting spells. Hence the lord relictor has the the priest keyword not wizard.

At the start of AOS fluff sigmar was getting weaker but that has been solved now since the recovery of ghal maraz.

This message was edited 2 times. Last update was at 2016/10/17 13:51:20


 
   
Made in us
Auspicious Aspiring Champion of Chaos






It's kind of like the distinction between Arcane magic and Divine magic in D&D and other roleplaying systems. Arcane magic is often looked down upon because it involves drawing power from a source like the Weave or the Astral Plane. Divine magic is more accepted because Divine magic isn't drawn from a source, it is "gifted" by a higher power (a god in the case of a Cleric or Paladin, or nature in the case of a Druid or Ranger).

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Made in us
Prescient Cryptek of Eternity





East Coast, USA

I just finished up the War Storm audiobook. In it, the Lord-Relictor uses his storm ability at least once. He does so by getting super mopey and then praying extra hard to Sigmar for help. As he does, the skies open up and a lightning storm happens. He's most certainly not casting any sort of wizardly arcane spell. He's just praying. He's a priest of Sigmar.

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Made in us
Humming Great Unclean One of Nurgle






It is explicitly stated in one of the campaign books that sigmar is weaker because of the power he has invested into the Stormcast. This is one of the reasons he remains in a command position within Azyr. The recovery of ghal maraz did not restore any power to him because he gave it to the celestant prime instead.

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Fixture of Dakka




 NinthMusketeer wrote:
It is explicitly stated in one of the campaign books that sigmar is weaker because of the power he has invested into the Stormcast. This is one of the reasons he remains in a command position within Azyr. The recovery of ghal maraz did not restore any power to him because he gave it to the celestant prime instead.


That is not the real reason. He is a The Coward for a reason. Always hiding behind the scenes and letting others do his dirty work.

Just kidding and speaking how my army sees him.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





 NinthMusketeer wrote:
It is explicitly stated in one of the campaign books that sigmar is weaker because of the power he has invested into the Stormcast. This is one of the reasons he remains in a command position within Azyr. The recovery of ghal maraz did not restore any power to him because he gave it to the celestant prime instead.


Yes because he lost Ghal maraz to chaos the hammer is a major source of his power and in the all gates campaign book they state he stays behind because he has to command all his armies the book also states he would actually prefer to fight himself not because he was getting weaker. The whole plot point of the ghal maraz arc was to stop him getting weaker hence he was so desperate to find his hammer. Plus the reason why he can't fight is because of the celestant prime wielding it as well. Hence why he can't fight and he has direct ALL of his armies humans and stormcast. Hell he has to send each stormhost to their chosen battlefield as well he can't do that if he is fighting on the battlefield.

They address the reason why he does not fight in all gates and it's not because he is weak he would looove to fight but he has responsibilities.

"The warrior king raged, his pent up fury sending lightning bolts arcing above the artificial ring that encircled the broken world(does this sound like a weak god?). Iluminated in flashes were laboratories, the forges of the six smiths, armories and barracks. Strange apparatus pulled and grounded those bolts, harnessing the god - king's anger to fuel non - stop industry. Heedless, sigmar paced. He longed for battle, to lead his armies from the fore, to feel the surge of power as his warhammer stuck home once again. Yet Ghal maraz was far away, in Ghyran, where the celestant - prime was just approaching the landshoals. And there were further armies, already assmebled in the celestine vaults, waiting for sigmar to cast down the lightning that would send them into the fray. Heavy was his crown, but sigmar knew he could not wage seven battles simultaneously, and that his place was in the heavens, directing all.

Each of his stormcast Eternals bore within their reforged bodies a portion of sigmar's own power, the glow of his divine speak. It was they that must lead the fighting.

In the black library novels the stormcast also note when he lost his hammer to chaos his light was flickering and they had to find Ghal maraz no matter to cost to help sigmar recover. Archaon suffers from the problem yes he is powerful but he cannot fight several battles at once hence why he lost two all points and held on Chamon's. The whole point of sigmar staying back is not because he is weak but Sigmar would rather invest in his soldiers than him being the commanding force laying chaos smack down that won't win back the realms he can't do it by himself. It's the same reason why Nagash has his Mortarch's and get's them to do stuff for him.

This message was edited 3 times. Last update was at 2016/10/18 02:11:29


 
   
Made in us
Humming Great Unclean One of Nurgle






Yes that's why I said it was one of the reasons, not the only reason.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Abel





Washington State

Fluff: they are 100% magic, and everything they do is magical.

Game: They have NO wizards and cast ZERO spells. They have a lot of abilities that emulate magic spells, but they are not spells and can't be Unbinded by an enemy spell caster. It's a double edged sword though- the Stormcasts have no way to Unbind enemy spells either.

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Made in us
Lieutenant General





Florence, KY

 Tamwulf wrote:
It's a double edged sword though- the Stormcasts have no way to Unbind enemy spells either.

That was true before the Lord Veritant, whose Lantern of Abjuration allows him to unbind spells in the same manner as a Wizard.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Overlord of the Crownworld of Gidrim
 
   
Made in us
Abel





Washington State

 Ghaz wrote:
 Tamwulf wrote:
It's a double edged sword though- the Stormcasts have no way to Unbind enemy spells either.

That was true before the Lord Veritant, whose Lantern of Abjuration allows him to unbind spells in the same manner as a Wizard.


Yeah, I just saw that guy after reading another post in this forum. Seems like a pretty legit model for anti-Wizard work. Could be well worth his points against a magic heavy opponent. Against my Ironjawz army? Kind of a waste.

Seems like most armies bring 1-2 Wizards, so this guy would have to be priced accordingly. He doesn't bring enough to the table outside of slaying Wizards to justify a high points cost. If the army has no Wizards, then he is just a Hero, and does nothing to buff your army, or harm the opponent's army outside of combat. I think I'd rather take a Knight Venator and snipe enemy Wizards/Heros instead.

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