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Made in us
Sword-Wielding Bloodletter of Khorne




NC

Hey guys, what are some of the better options in your opinions for a CSM kill team? I've never played a game before and this campaign we are running has us doing a kill team mission. Not sure what all I need but the guy running it said that one of the options was to destroy a 12/12/12 "missile silo" to draw the game so I figure I got to at least bring some heavier weapons.

Armies I'm piddling with:
SM - Storm Giants
CSM - Crimson Slaughter
KDK - The Wrath 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Melta Bikers of Nurgle and lots of cultists.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Sword-Wielding Bloodletter of Khorne




NC

So I know I'll either be going against Tau or IG but the IG dude will definitely bring lots of standard el cheapo guys. I have a feeling the tau guy will probably bring some crisis suits... so both are gonna need two different playstyles.

I was thinking maybe cultist as you said, but maybe plague marines, because I can give them special weapons and the T5 with a feel no pain is pretty big in my opinion.

Armies I'm piddling with:
SM - Storm Giants
CSM - Crimson Slaughter
KDK - The Wrath 
   
Made in gb
Hellacious Havoc





I think noise marines is the best, because sonic blasters and blastmaster both ignore cover saves.

Blastmaster can kill anything high toughness or av.

   
Made in gb
Dakka Veteran





How about a raptor unit of 9 with 2 melta melta bomb and a combi flamer. Then you have some s8 for id'ing battle suits a template to shift some blobs plus speed if needed. Or even drop one basic raptor and take a mark of your choice on them id go eother nurgle for toughness or tzeench for an invun on them
   
Made in us
Decrepit Dakkanaut




Hawehu@hotmail.com wrote:
I think noise marines is the best, because sonic blasters and blastmaster both ignore cover saves.

Blastmaster can kill anything high toughness or av.


The Blast master is the last weapon you'd want. Firing a small blast against 1 model? That's not very good.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






Noize marines tend to do well in killteams actually. Blasters can be an interesting option and a champion with a siren in a rhino is really good. But their main strength is fearless. No break tests.

If you want to go overly competitive, nurgle spawns is what you need.

For your specific mission, melta bikes or raptors.
   
Made in gb
Hellacious Havoc





Slayer-Fan123 wrote:
Hawehu@hotmail.com wrote:
I think noise marines is the best, because sonic blasters and blastmaster both ignore cover saves.

Blastmaster can kill anything high toughness or av.


The Blast master is the last weapon you'd want. Firing a small blast against 1 model? That's not very good.


If you move with blastmaster you can still shoot.
He can shoot single frequency or varied frequency.

All sonic blasters are salvo 2/3 so double tap everytime, and if you dont move, Even better.

But the main thing is ignoring cover, because coversave is all most armies get, and if you ignore that, then you basically negated their advantage in being high model or damage, but having low armor, while using terrain to negate their weakness.

Imperial guard has some veteran options to use camoflage and smoke and stuff to get even better coversave so they can be tough as marines, but if you ignore terrain, you also ignore their upgrades.


The blastmaster is meant vs vehichles and high toughness models and even multiwound, because of str 8 pinning ignores cover.

This message was edited 1 time. Last update was at 2016/11/05 20:05:14


 
   
Made in us
Sword-Wielding Bloodletter of Khorne




NC

Not bad, was thinking of running some nurgle spawn. How many should I put in a 200 point list though. Don't want crazy amounts but was wondering if 2 would be a good point?

Armies I'm piddling with:
SM - Storm Giants
CSM - Crimson Slaughter
KDK - The Wrath 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





MitchellTyner wrote:
Not bad, was thinking of running some nurgle spawn. How many should I put in a 200 point list though. Don't want crazy amounts but was wondering if 2 would be a good point?


Start with 1, build the rest of your list then figure out what you have to drop to squeeze the second one in. Remember that Spawn can't have a trait since they're beasts.

As others have already mentioned, double melta nurgle bikers are pretty win.

Taking a vehicle is usually a strong move, but since everyone is already gearing up to kill AV12, probably not as strong in your case, but never underestimate the mobility advantage that having a rhino brings.

As you said already, plauge marines with double specials in a rhino is a tried and tested winner.

Tau are going to have boatloads of str 8 from firewarriors, probably a stealth team with fusion and maybe a pirahna. If he takes crisis, move your bikers 12" point the melta gun at them and laugh 'cause crisis are too expensive for kill team. 50 points a model for a T4 2W model with no inherent cover save? Hah! If you have to blow up AV12, then the tau force is alsmot certainly relying on fusion blasters on crisis, stealths or piranahs, so there's your first target.

IG can go many ways - troop spam, sentinals, vets in chimera, stormtroopers, double vets but as long as you're bringing enough dakka to force them to make saves, you should be OK. This would be a very good time to bring noise marines since if he's spamming dudes, then they're not getting carapace so you'll be ignoring armour and cover, hitting on 3's, killing on 3's with 2 or 3 shots, that's an assured kill pretty much every time you fire.

Nurgle Kill Team
164 - 6x Plauge marines, 2x Melta
36 - 1x Spawn, MoN

200 points

128 - 5x Noise marines, 1x Blastmaster, 1x Sonic Blaster
72 - 2x Spawn, MoN

200 points

I think I'd rather the Plauges because FNP on T5 is really, really good, just ask Necrons. Feel free to drop a spawn on the 2nd list for a rhino.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in be
Longtime Dakkanaut




6 Thousand sons w/ aspiring sorcerer in a Rhino. Give the rhino a havoc launcher and the sorcerer melta bombs.

It's sturdy, is fast, ignores any armour save and can deal with vehicles due to Tzeentch firestorm, Havoc launcher and melta bombs. Just under 250 points.

This message was edited 1 time. Last update was at 2016/11/08 18:41:02


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Sword-Wielding Bloodletter of Khorne




NC

Here is the rub. I know pretty much the model availability for both guys. So that narrows the list I think. Though what is gonna be up in the air, is that we are going to have to draw for who we play against.

Basically if one side feels they can't win, by taking the "bridge" on the cruiser, then they can detonate the "missiles" to force a draw. So that missile launcher is the AV12 thing with 4 wounds. I think it's gonna be kind of hard since well, most can't bring enough melta maybe?

I basically made the same nurgle list as you did Drasius but I'm also wondering about the bikers.


Automatically Appended Next Post:
DaPino wrote:
6 Thousand sons w/ aspiring sorcerer in a Rhino. Give the rhino a havoc launcher and the sorcerer melta bombs.

It's sturdy, is fast, ignores any armour save and can deal with vehicles due to Tzeentch firestorm, Havoc launcher and melta bombs. Just under 250 points.


We are playing the standard 200 points.

This message was edited 1 time. Last update was at 2016/11/09 02:31:27


Armies I'm piddling with:
SM - Storm Giants
CSM - Crimson Slaughter
KDK - The Wrath 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Bikers or spawn, can't have them both since they're both FA. Bikers have less wounds, so are more suceptable to AP3 or better shooting, but still have jink while the spawn don't have a save and aren't affected by terrain, so they can easily hug cover for at least a 5+. The bikers do have shooting though and can bring ranged melta, but I honestly believe that it's personal preference as a choice between the two.

199 - 6x Bikers, 2x Meltas, MoN, Melta bombs, Chainaxe

+1 toughness, jink and +6" move in exchange for ditching the spawn, though you do lose fearless and FNP. Probably a good trade overall, but it's still not a lot of models, so you'll get screwed by break tests eventually as losing 3 models won't be uncommon.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in be
Longtime Dakkanaut




MitchellTyner wrote:
Here is the rub. I know pretty much the model availability for both guys. So that narrows the list I think. Though what is gonna be up in the air, is that we are going to have to draw for who we play against.

Basically if one side feels they can't win, by taking the "bridge" on the cruiser, then they can detonate the "missiles" to force a draw. So that missile launcher is the AV12 thing with 4 wounds. I think it's gonna be kind of hard since well, most can't bring enough melta maybe?

I basically made the same nurgle list as you did Drasius but I'm also wondering about the bikers.


Automatically Appended Next Post:
DaPino wrote:
6 Thousand sons w/ aspiring sorcerer in a Rhino. Give the rhino a havoc launcher and the sorcerer melta bombs.

It's sturdy, is fast, ignores any armour save and can deal with vehicles due to Tzeentch firestorm, Havoc launcher and melta bombs. Just under 250 points.


We are playing the standard 200 points.


Okay so cut it back by 2 thousand sons and drop the meltabombs. 197 points and still a threat to anything on the board.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Sword-Wielding Bloodletter of Khorne




NC

Played the game tonight. As a recap, I took the 6 plague marines and the spawn.

I ended up playing the IG guy. Soooo cheesy running 36 guard lol. So basically survived a whole round of shooting from them assaulted in and killed like 7 guys. Then the next round of shooting though, he rolled one guy, hit and wounded. I rolled for armor, 1, rolled for FNP, 1, dead. So next guy shoots and exact same thing happens. He can't see any more so he passes the turn. I shoot the missile battery and deal a hull point with melta (in case I need to down it fast if the game doesn't go my way and I can force a draw) next melta guy shoots it, hits, pens, then rolls a 6 on the damage table (Missile battery is a super heavy) so roll for the 1d3 wounds .... roll a 6. Game ends turn two. hahaha.

Armies I'm piddling with:
SM - Storm Giants
CSM - Crimson Slaughter
KDK - The Wrath 
   
 
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